Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral offers to do a double shift on watch, adding that he's got a little something to help him keep awake and besides, he only needs to trance. He watches Linah and Kyson pray for a little while then gets bored, wandering off a short distance to have a smoke, returning when the smell of breakfast wafts its way over.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Kyson's spell indicates that following the road southeast will lead you toward the city though that's back toward the edge of the plateau, as opposed toward the center.

Mechanics:

1d100 ⇒ 18
1d100 ⇒ 96
1d100 ⇒ 50
1d100 ⇒ 60

1d100 ⇒ 11
2d6 ⇒ (5, 4) = 9


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"So, that way?" Khaz questions, dubiously, before shrugging. If that's what the DawnFlower says, surely it must be so.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Beats standing around, anyway", replies Sekathral. "Let's go"


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson points the way, moving in the direction noted by Sarenrae's heavenly servants.

"It must be this way!"


Human Cleric 7 | hp 36/51 | channel 6/7

"Well done, Kyson! Truly excellent", Linah says with enthusiasm, happy to be on the right trail. She lets Zstelian take the lead but follows closely behind keeping her eyes open for the local fauna, or something worse.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

While he wasn't overly fond of the notion of following magical portents over his own survival skills, Zstelian trusted Kyson enough to let him take the lead.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral follows on behind, eyeing his surroundings warily.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As you're preparing to leave your camp and set out, abandoning the road, you suddenly realize you're far from alone!

Nine humanoid figures, each armed with a sword fitted with jagged ridges of obsidian and a shield that bears an image of a two-headed tentacles beast, approach. Each wears what appears to be the hide of a demonic lion, but as you approach you realize the underside of the skin is raw muscle fusing to the man's skin and becoming one with him. The beast's head rears up around the man's head while its arms, hanging down from the man's shoulders, writhe like snakes ready to strike.

Initiative:

Khazmia: 1d20 + 3 ⇒ (15) + 3 = 18
Kyson: 1d20 + 9 ⇒ (13) + 9 = 22
Linah: 1d20 + 4 ⇒ (9) + 4 = 13
Sekathral: 1d20 + 4 ⇒ (3) + 4 = 7
Zstelian: 1d20 + 3 ⇒ (7) + 3 = 10
Antagonist: 1d20 + 3 ⇒ (11) + 3 = 14

Khaz and Kyson are up; ignore the stream, but everything else on the map is there, so if there's a tree in your way, it's actually in your way.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 1, Init 22

Kyson casts Airwalk and takes to the air, trying to escape any melee attackers.

Move 15' into the air.

What knowledge check might help us identify what these things are or can do? Anything...I assume they are human/local, but maybe the skin/muscle/beasts have other knowledges attached.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You think they're the skinwalkers that you've heard about, but that's literally all you know about them. You can discover more as you fight them.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia catches sight of the group to the south and casts black tentacles, hoping to hold at least a few of them out of things for a while.

CMB: 1d20 + 13 + 4 + 1 ⇒ (14) + 13 + 4 + 1 = 32 if successful, the creature is grappled and takes the damage below.

if successful 1: 1d6 + 4 ⇒ (6) + 4 = 10
if successful 2: 1d6 + 4 ⇒ (5) + 4 = 9
if successful 3: 1d6 + 4 ⇒ (1) + 4 = 5
if successful 4: 1d6 + 4 ⇒ (2) + 4 = 6

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Mechanics:

Kyson: 22
Khazmia: 18
Antagonist: 14
Linah: 13
Sekathral: 7
Zstelian: 10

Kyson takes to the sky while Khazmia's spells causes a host of black tentacles to rip from the ground, reaching and grabbing at four of the attacking creatures. Two of them immediately rip themselves free and advance, but the other two remain trapped.

The others move, with cat-like quickness, closing on, the closest one leaping toward Zstelian. Its lion parts claw and bite him, the wounds stinging badly. 9 hp and need a DC 16 Fort save or take 4 Str and 1 Con damage

Mechanics:

Escape?: 1d20 + 11 ⇒ (5) + 11 = 16
Escape?: 1d20 + 11 ⇒ (18) + 11 = 29
Escape?: 1d20 + 11 ⇒ (6) + 11 = 17
Escape?: 1d20 + 11 ⇒ (18) + 11 = 29

Macahuitl: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Macahuitl: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Claw: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Claw: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
1d6 + 1 ⇒ (6) + 1 = 7
Bite: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
1d8 + 1 ⇒ (7) + 1 = 8

2d4 ⇒ (4, 1) = 5

SW1: 10
SW2: 9
SW3: 5
SW4: 6
SW5:
SW6:
SW7:
SW8: -2 AC for charging
SW9:
Tentacle CMD=28

Party is up


Human Cleric 7 | hp 36/51 | channel 6/7

Minor point: with the new level Linah took Improved initiative, so her initiative modifier is +9, not +4 :)

Initiative 18
ac 33 (37 vs AoO provoked by movement), touch 19, fleet-footed 27
fort +15, ref +17, will +16 (immune to charm, disease, fear)
cmd 31
hp 106/106
effects: aura of courage ‘10 +4, aura of resolve ‘10 +4

Linah’s scimitar flashes as it strikes out towards the first skinwalker to come within reach. She then dances around her foe to place herself in front of the enemy and her companions. ”You move on us you will not be spared. This is your only warning. Just walk away”, she tells the horde of skinwalkers.

Move action to step in front of Khaz (1 square NE, 1 square NW), provoking 1 AoO
Standard action to attack: 1d20 + 21 ⇒ (19) + 21 = 40
Damage roll: 1d6 + 9 ⇒ (4) + 9 = 13
Confirm critical?: 1d20 + 21 + 4 ⇒ (14) + 21 + 4 = 39 (+4 critical focus)
Damage roll: 1d6 + 9 ⇒ (3) + 9 = 12


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"Some kind of demon?" Zstelian asks aloud just before one of them pounces on him. "To Hell with it. Whatever they are they need to be taught a lesson."

Fort: 1d20 + 14 ⇒ (9) + 14 = 23

In a flash in the old ranger's blades are in hand and he becomes a tempest of wrath. As his blows rain down, he prays to his goddess for guidance.

Fervor: Divine Favor.

Primary: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
Damage: 1d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Offhand: 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25
Damage: 1d4 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Confirming: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
Extra Damage: 1d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Iterative: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
Damage: 1d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Offhand: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage: 1d4 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Confirming: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Extra Damage: 1d6 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Secondary Iterative: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Damage: 1d6 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Offhand: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Damage: 1d4 + 8 + 2 ⇒ (1) + 8 + 2 = 11

If these guys happen to be evil outsiders, add +4 to attack and damage for each roll.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral launches himself forward, dropping into a roll as he maneouvres himself between Khaz and Linah. Acrobatics to avoid AoO: 1d20 + 25 ⇒ (2) + 25 = 27

Once in position, his rapiers lick out.

Attk 1... plus flank?: 1d20 + 19 - 2 + 4 ⇒ (3) + 19 - 2 + 4 = 24

Dmg 1: 1d6 + 2 + 4d6 + 2 ⇒ (3) + 2 + (4, 2, 6, 2) + 2 = 21

Attk 2... plus flank?: 1d20 + 19 - 2 + 4 ⇒ (1) + 19 - 2 + 4 = 22

Dmg 2: 1d6 + 2 + 5d6 + 2 ⇒ (6) + 2 + (1, 6, 2, 6, 6) + 2 = 31


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 2, Init 22

Kyson moves a bit south and west on the map, where he can get a clear view of 4 thru 9.

He looks up at the sun, then down at demons, he utters a word like lighted truth, a word of such power that one sees it before one hears it.

Cast Holy Word. Will DC 24.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 2, Init 18

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)

. . used 0/10/day—acidic ray (1d6+8 acid)

Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 0/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)

. . 5th (used 0/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport

. . 4th (used 2/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
black tentacles
greater invisibility

. . 3rd (used 0/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy

. . 1st (used 0/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic

"Where's... Oh, there you are!Perfect!

Khaz reaches out, wishing Seka invisible again... greater invisibility

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Linah: 13
Sekathral: 7
Zstelian: 10
Kyson: 22
Khazmia: 18
Antagonist: 14

Linah easily avoids the nearest skinwalker's blow as she steps in front of Khazmia and her sword finds easy purchase, the creature caught overextended by his previous blow. Sekathral joins her, his blow also hitting, though the creature doesn't seem at all distracted by Linah on the other side of him. I moved you to a slightly different spot, based on Linah's move; but they have an ability that allows him not to be considered flanking in this situation. Also, you only get one attack because you moved.

Zstelian's blades tear through his nearest attack, and lands a blow on the next one but then Kyson says something and the world around him seems to explode! The skinwalkers let out screams of pain and rage before four of them -- all but the one fighting Zstelian and the three out of range -- freeze, seemingly unable to move.

Khazmia blasts one of them with magic missiles since Kyson took almost all of them out of the game, I'm changing your action to use a lower-level spell as it rushes forward toward Sekathral.

The tentacles keep their grasp on one of the remaining two skinwalkers, but the other breaks free and starts loping toward you.

Mechanics:

AoO: 1d20 + 12 ⇒ (19) + 12 = 31

Will 4: 1d20 + 8 ⇒ (5) + 8 = 13
Will 5: 1d20 + 8 ⇒ (1) + 8 = 9
Will 6: 1d20 + 8 ⇒ (1) + 8 = 9
Will 7: 1d20 + 8 ⇒ (3) + 8 = 11
Will 9: 1d20 + 8 ⇒ (17) + 8 = 25

Caster check: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
5d4 + 5 ⇒ (1, 3, 4, 3, 4) + 5 = 20

Escape? SW1: 1d20 + 11 ⇒ (4) + 11 = 15
Escape? SW3: 1d20 + 11 ⇒ (16) + 11 = 27
1d6 + 4 ⇒ (3) + 4 = 7

SW1: 17
SW2: 29
SW3: 5
SW4: 6*
SW5: *
SW6: *
SW7: 32*
SW9: 24, paralyzed one round.
Tentacle CMD=28


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Ooh, wasn't even expecting that much. But Lvl 7 spells are supposed to have an impact. :) First time I can recall ever casting that spell.

Also, Sekathral: you need a DC24 Will save vs. 1d4 ⇒ 2 rounds deafness. Serves you right, you heathen.

Round 3, Init 22

Kyson draws his scimitar and goes above one of the paralyzed foes; he prepares to give them the light's mercy in the form of a coup de jerk.

Don't forget Heroes' Feast: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. 7 Temp HP to all.

Kyson:

AC: 25 (4 armor, 3 dex, 4 shield) + 2 ProtEvil + 2 RightMight
HP: 109/109 +7 temp

Light the Candle 0/9 used
Channel (6d6) 0/5 used
Heroism 0/12 rounds used
Righteous Might 0/12

Rod Extend 0/3 used
Rod Reach 0/3 used
Wand CLW 3/50 used

Left hand: Shield
Right hand: Scimitar

[ dice]1d20+11+2[/dice] touch hit;
[ dice]1d6+5[/dice] fire damage.


Human Cleric 7 | hp 36/51 | channel 6/7

Am I right to understand that 5,6,7 are paralyzed and 2,3,4 are still moving?
My actions considering those assumptions

Initiative 18
ac 33 (37 vs AoO provoked by movement), touch 19, fleet-footed 27
fort +15, ref +17, will +16 (immune to charm, disease, fear)
cmd 31
hp 106/106
effects: aura of courage ‘10 +4, aura of resolve ‘10 +4, heroes feast

For a moment Linah believes that the demonic man beasts heeded her warning and laid down their arms, but she soon realizes that magic is at work. Having the immediate threat dealt with Linah rushes forward to clash with the second wave.

Move action to engage foe 2,3,4 (1 square SE, 1 square S, 2 squares SW, 1 square W)
Standard action to attack: 1d20 + 21 + 1 + 1 ⇒ (18) + 21 + 1 + 1 = 41
Damage roll: 1d6 + 9 ⇒ (3) + 9 = 12
Confirm critical?: 1d20 + 21 + 4 + 1 ⇒ (20) + 21 + 4 + 1 = 46 (+4 critical focus, +1 heroes feast)
Damage roll: 1d6 + 9 ⇒ (1) + 9 = 10

Going to reach out to the admins and ask if they can change the name to Linah "Crit machine" Jamil'Kaid

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

4, 5, 6, 7 and 9 (sorry, I was incorrect before when I said 9 wasn't) are paralyzed.


Human Cleric 7 | hp 36/51 | channel 6/7

Good! Foe #2 is the onr I'm targeting by the way


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Will save: 1d20 + 4 ⇒ (2) + 4 = 6

So now I am

Deafened:
–4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components

***k!

Everything goes very quiet for Sekathral. He grinds his teeth and (silently) curses Kyson, then remembers the angry fiend in front of him.

Stitch this, you bugger!

Attk 1: 1d20 + 19 - 2 ⇒ (2) + 19 - 2 = 19

Dmg 1 plus sneak: 1d6 + 2 + 5d6 + 2 ⇒ (2) + 2 + (1, 3, 4, 5, 2) + 2 = 21

Attk 2: 1d20 + 19 - 2 ⇒ (12) + 19 - 2 = 29

Dmg 2 plus sneak: 1d6 + 2 + 5d6 + 2 ⇒ (2) + 2 + (2, 6, 2, 4, 5) + 2 = 25


With his adjacent opponent frozen in place, Zstelian drives his blade into its heart.

CdG Damage: 2d6 + 20 ⇒ (4, 1) + 20 = 25
Evil?: 2d6 ⇒ (4, 5) = 9

If these guys are evil outsiders, add +8 more to the CdG damage.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia casts defensively, then reaches out to touch the creature in front of her(#7), acid dripping from her hand.
corrosive touch
concentration check: 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28
damage: 5d4 ⇒ (1, 2, 3, 3, 3) = 12


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10
DM Feral wrote:

With his adjacent opponent frozen in place, Zstelian drives his blade into its heart.

[dice=CdG Damage]2d6+20
[dice=Evil?]2d6

If these guys are evil outsiders, add +8 more to the CdG damage.

Oops.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Linah: 13
Sekathral: 7
Zstelian: 10
Kyson: 22
Khazmia: 18
Antagonist: 14

Linah moves toward the closest creature that's still moving and brings her blade to bear as her companions look to end the ones devastated by Kyson's word. Seka, I'm assuming you're doing a CDG, which is more than enough to kill it.

The two moving skinwalkers turn to Linah, focusing on the threat immediately in front of them. Her blade flies furiously, fending off club and claw and teeth almost perfectly, though she does come away with a vicious scratch cross her face, the lines of crimson stinging painfully. DC 14 Fort save vs. poison, please

Mechanics:

Macuahuitl: 1d20 + 12 ⇒ (13) + 12 = 25
Macuahuitl: 1d20 + 7 ⇒ (19) + 7 = 26
Claw: 1d20 + 9 ⇒ (7) + 9 = 16
Claw: 1d20 + 9 ⇒ (5) + 9 = 14
Bite: 1d20 + 9 ⇒ (16) + 9 = 25

Macuahuitl: 1d20 + 12 ⇒ (5) + 12 = 17
Macuahuitl: 1d20 + 7 ⇒ (7) + 7 = 14
Claw: 1d20 + 9 ⇒ (16) + 9 = 25
Claw: 1d20 + 9 ⇒ (20) + 9 = 29
1d6 + 1 ⇒ (6) + 1 = 7
Bite: 1d20 + 9 ⇒ (19) + 9 = 28

Crit: 1d20 + 9 ⇒ (10) + 9 = 19

Escape?: 1d20 + 11 ⇒ (12) + 11 = 23
1d6 + 4 ⇒ (4) + 4 = 8

SW1: 25
SW2: 51
SW3: 5
SW4: 6*
SW5: 12*
SW6: *

Tentacle CMD=28


Human Cleric 7 | hp 36/51 | channel 6/7

Fort save: 1d20 + 15 ⇒ (4) + 15 = 19 vs DC14 => Success! \o/
You didn’t mention in the post but I take 7 damage, right?

Initiative 18
ac 33 (37 vs AoO provoked by movement), touch 19, fleet-footed 27
fort +15, ref +17, will +16 (immune to charm, disease, fear)
cmd 31
hp 99/106
effects: aura of courage ‘10 +4, aura of resolve ‘10 +4, heroes feast

Linah bites her lip to fight through the pain of the claw rake across her face and focuses her attack to retaliate.

Full round action to attack
First attack: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29 (+1 heroes feast)
Damage roll: 1d6 + 9 ⇒ (2) + 9 = 11
Second attack: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37 (+1 heroes feast)
Damage roll: 1d6 + 9 ⇒ (5) + 9 = 14
Confirm critical: 1d20 + 16 + 1 + 4 ⇒ (1) + 16 + 1 + 4 = 22 (+1 heroes feast, +4 critical focus)
Damage roll: 1d6 + 9 ⇒ (6) + 9 = 15
Third attack: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 (+1 heroes feast)
Damage roll: 1d6 + 9 ⇒ (5) + 9 = 14

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops; yes, you do take 7 damage.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 4, Init 22

From the sky, Kyson bravely gives the paralyzed baddie (that he moved to last turn) his strongest coup de jerk. He drives his scimitar down through the man's skull.

2d6 + 2 ⇒ (2, 1) + 2 = 5 coup damage & DC10+damage fort vs. death.

"Take that evil baddie!"


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 4, Init 18

Khaz tries again with her corrosive touch.

melee touch attack on closest bad guy: 1d20 + 8 ⇒ (16) + 8 = 24
damage, acid: 5d4 ⇒ (1, 2, 1, 1, 3) = 8

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)

. . used 0/10/day—acidic ray (1d6+8 acid)

Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 0/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)

. . 5th (used 0/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport

. . 4th (used 1/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
black tentacles

. . 3rd (used 0/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy

. . 1st (used 3/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian clicks his heels triggering his magic boots and then rushes to Linah's aid.

Haste 1/10

Primary: 1d20 + 23 + 2 + 1 ⇒ (10) + 23 + 2 + 1 = 36
Damage: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Evil?: 2d6 ⇒ (1, 3) = 4


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Invisible Seka also comes to Linah's aid, positioning himself where he will be most effective and getting in a quick jab as he arrives.

Attk 1: 1d20 + 19 ⇒ (16) + 19 = 35
Dmg 1 plus sneak: 1d6 + 2 + 5d6 + 2 ⇒ (5) + 2 + (2, 1, 3, 2, 5) + 2 = 22

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 3:

Linah: 13
Sekathral: 7
Zstelian: 10
Kyson: 22
Khazmia: 18
Antagonist: 14

Linah kills the creature that attacked her as Sekathral cuts into the next one. Zstelian's blade slashes open its face, but it maintains its feet and launches a furious assault of its own on the elf and old Varisian. The former is bitten by the lion head while the latter takes a jagged club to the ribs. 7 hp to Seka; 6 to Zstelain; both need to give me a DC 14 Fort save vs. poison or take 2 Str and 3 Con damage

Kyson tries to finish the nearest paralyzed creature, but his grip wavers as his blade hits the creature's skull and he merely scalps it, a long line of lion flesh giving a gruesome accouterments to his enemy. Khazmia's magic burns her foe, which hisses as it gives off a dreadful stench.

The final skinwalker continues to struggle futilely against the writhing black tentacles.

Mechanics:

Fort save: 1d20 + 11 ⇒ (4) + 11 = 15

SW4 Macuahuitl: 1d20 + 12 ⇒ (10) + 12 = 22
SW4 Macuahuitl: 1d20 + 7 ⇒ (6) + 7 = 13
Claw: 1d20 + 9 ⇒ (4) + 9 = 13
Claw: 1d20 + 9 ⇒ (18) + 9 = 27
Bite: 1d20 + 9 ⇒ (17) + 9 = 26

SW3 Macuahuitl: 1d20 + 12 ⇒ (9) + 12 = 21
SW3 Macuahuitl: 1d20 + 7 ⇒ (20) + 7 = 27
1d8 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 9 ⇒ (1) + 9 = 10
Bite: 1d20 + 9 ⇒ (18) + 9 = 27
1d8 + 1 ⇒ (6) + 1 = 7

Confirm?: 1d20 + 7 ⇒ (6) + 7 = 13
1d8 + 3 ⇒ (8) + 3 = 11

2d4 ⇒ (2, 3) = 5

Escape?: 1d20 + 11 ⇒ (12) + 11 = 23
1d6 + 4 ⇒ (5) + 4 = 9

SW1: 34
SW3: 46
SW4: 6*
SW5: 20*
SW6: 5*

Tentacle CMD = 28


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Lol. Kyson is such a noodle arm.

Round 5, Init 22

Kyson tries again to kill the jerk.

2d6 + 2 ⇒ (3, 3) + 2 = 8 coup damage & DC10+damage fort vs. death.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Fort save: 1d20 + 8 ⇒ (8) + 8 = 16

Given what else is swimming around in his bloodstream, Sekathral has no problems shrugging off the poison, and instantly retaliates. feebly

Attk 1: 1d20 + 19 - 2 ⇒ (14) + 19 - 2 = 31

Dmg 1: 1d6 + 2 ⇒ (1) + 2 = 3

Attk 2: 1d20 + 19 - 2 ⇒ (3) + 19 - 2 = 20

Dmg 2: 1d6 + 2 ⇒ (1) + 2 = 3


Human Cleric 7 | hp 36/51 | channel 6/7

Initiative 18
ac 33 (37 vs AoO provoked by movement), touch 19, fleet-footed 27
fort +15, ref +17, will +16 (immune to charm, disease, fear)
cmd 31
hp 99/106
effects: aura of courage ‘10 +4, aura of resolve ‘10 +4, heroes feast

Linah stands toe to toe with her two foes and unleashes a flurry of attacks.

Full round action to attack
First attack: 1d20 + 21 + 1 ⇒ (9) + 21 + 1 = 31 (+1 heroes feast)
Damage roll: 1d6 + 9 ⇒ (5) + 9 = 14
Second attack: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 (+1 heroes feast)
Damage roll: 1d6 + 9 ⇒ (5) + 9 = 14
Third attack roll: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 (+1 heroes feast)
Damage roll: 1d6 + 9 ⇒ (4) + 9 = 13
Confirm critical: 1d20 + 11 + 1 + 4 ⇒ (17) + 11 + 1 + 4 = 33 (+1 heroes feast, +4 critical focus)
Damage roll: 1d6 + 9 ⇒ (5) + 9 = 14


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)

. . used 0/10/day—acidic ray (1d6+8 acid)

Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 0/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)

. . 5th (used 0/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport

. . 4th (used 1/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)
black tentacles

. . 3rd (used 1/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues
lightning bolt

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy

. . 1st (used 2/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
magic missile
corrosive touch

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic

Khazmia pulls a small glass rod and points it at the creature next to Linah, and the one remaining in the tentacles.

Rubbing it with a bit of fur, she shouts, "GilbertFRANKLINRICHTER!!!!" shooting a bolt of lightning from her hand.

lightning bolt, avoiding companions, DC 20 reflex for half: 10d6 ⇒ (1, 3, 5, 6, 5, 2, 2, 2, 3, 1) = 30


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Fort: 1d20 + 14 ⇒ (19) + 14 = 33

Zstelian shakes off whatever venom the lion-man's bite contained and goes back to work with his flashing blades.

Primary: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
Damage: 1d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Evil?: 2d6 ⇒ (1, 3) = 4
Offhand: 1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30
Damage: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Iterative: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Damage: 1d6 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Evil?: 2d6 ⇒ (3, 4) = 7
Offhand: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
Damage: 1d4 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Secondary Iterative: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Damage: 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Evil?: 2d6 ⇒ (3, 1) = 4
Offhand: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage: 1d4 + 8 + 2 ⇒ (1) + 8 + 2 = 11

If these guys happen to be evil outsiders, add +4 to attack and damage for each roll.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 5:

Linah: 13
Sekathral: 7
Zstelian: 10
Kyson: 22
Khazmia: 18
Antagonist: 14

Linah cuts down one of the remaining skinwalkers, and Zstelian and Sekathral combine to take down another.

Behind them, Kyson continues to struggle with the nearest paralyzed skinwalker's lion-like head, continuing to peel flesh from it while not managing to penetrate the tough bone. He thinks it might be lined with adamantite or something. Maybe its claws too. Maybe it's even healing? No, that was all be really silly. It's just tough.

It takes a little longer, but your're eventually able to finish the things off, leaving the area covered in gore and bodies.

Mechanics:

SW Fort: 1d20 + 11 ⇒ (13) + 11 = 24
CC: 1d20 ⇒ 11
SW Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

SW1: 34
SW5: 28*
SW6: 5*

I think it's pretty clear you've got this in hand at this point, and as amusing as watching Kyson trying to CDG this guy is, let's not spend more time on it.


Human Cleric 7 | hp 36/51 | channel 6/7

Linah sighs as she looks at the bodies of demonic men. "I wonder what choices they made that led up to this. Zstelian, will you be able to track these men men from where they came?"


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"I can try", Zstelian says as he crouches down to study the ground.

Track: 1d20 + 13 + 5 ⇒ (19) + 13 + 5 = 37

Add +2 or +4 if my favored enemies apply.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"PARDON?", bellows Sekathral."SPEAK UP!"


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
motteditor wrote:
I think it's pretty clear you've got this in hand at this point, and as amusing as watching Kyson trying to CDG this guy is, let's not spend more time on it.

I see how it is.

Kyson, though the outcome of the fight is assured, still tries to finish what he started.

Coup de Failure:
2d6 + 2 ⇒ (5, 4) + 2 = 11 damage.

* * *

"Uh...are you sure you want to follow them? Maybe we want to follow the path that Sarenrae pointed for us? I mean, I prayed really hard for that...we're not letting it go to waste."


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"STOP YELLING!!"

Khazmia yells right back at Seka, trying to get him to stop.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Anyone want to respond to Kyson's question?


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I was waiting for the results of my tracking roll.

Assuming Zstelian is able to navigate their tracks:

"Yeah, let's figure out where they came from and hopefully who/what sent them. I want to know what we're going up against this time."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry; 37 was more than enough to track them. :)


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Kyson's right. Those creatures shouldn't distract us from following the will of Our Lady of Light."

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