Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral, while he can speak Olman, doesn't wish to complicate things further by sticking his oar in, so he lounges in the sun on the dead dino, surrounded by a cloud of flies and the reek of tar, amusing himself by pointing out likely looking projectiles to Kyson.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"We are phanatons, the mighty tribe of TreeStrong! You are mighty monster hunters. Come with us. To our village. We will show you!" they say excitedly, beckoning you to follow them.

Kyson, with Sekathral's help, finds a +1 keen cold iron kukri lodged deep in the folds of scales on the dinosaur's right foot.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz relays the invitation to the others. "Come, they say we should go to their village. These are the Phanatons that we have heard so much about!"

She returns to talking to the phanatons, asking the speaker his name. "I am Khaz-mia. These are my friends -- SE-kathryl, ZStel-i-On, KY-son, and Li-nAH. We are pleased to meet you." She points to each in turn as she repeats her words first in their tongue, then in common for the others. If her careful pronunciation of your name is incorrect, please let me know and I'll try to remember for next time.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson looks surprised that these are the phanatons.

"These little guys are the Phanatons? Neat...not what I was expecting," Kyson replies.

"The phanatons are a group of rodent-like creatures, while local legends also tell of a race of catlike humanoids called rakastas. The locals believe that the last of the rakastas have died out, but they were renowned for their masterwork weapons. Perhaps hidden caches still exist at the sites of their old temples," Kyson recalls from memory.

Kyson follows them back to their village.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

They repeat the names, and introduce themselves as well.

With the greatest threat apparently gone, several agree to stay with the Farshore villagers and help them gather tar, while the rest lead you toward the village. Hope this is OK? You can change it if you want...

The journey, which turns out to be about 50 miles, takes several days, during which the phanatons rarely stop talking. They ask you endless questions, about where you came from and how you got here, especially when they learn you didn't start your journey in Farshore.

Their irrepressible curiosity seems to extend to your items, as well. As you begin to unpack the first night, they watch closely, often grabbing items you pull from your pack and passing them around, chittering in what is apparently their own language. Feel free to role-play some of this if you want

When you arrive at the village, you're greeted with noisy excitement, especially as your new friends apparently explain of your triumph over Temauhti-tecuani. In short order, you are welcomes to sit at an impromptu feast. Each of you receives a wooden bowl full of fruits and what looks like fried insects, each about the size of a halfling's finger.


Human Cleric 7 | hp 36/51 | channel 6/7
motteditor wrote:
With the greatest threat apparently gone, several agree to stay with the Farshore villagers and help them gather tar, while the rest lead you toward the village. Hope this is OK? You can change it if you want...

This depends on the villagers. Linah is hesitant to leave them but if they say it's OK and that they are confident in finding their way back. They said that they don't come here anymore since the T-rex made the tar pit its hunting grounds, does that mean that they are fairly safe and can make their own way back?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yes. The T-rex was the biggest threat around here. It's not the safest island in the world, by any means, but the villagers think they should be fine.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"But Linah, they might have weapons we could use to fight off the pirates! That's what they said. Can someone ask them if they can help us against pirates? Maybe they want to come help us."

Kyson isn't ready to go to the village yet with so much to do at Farshore, but if they phanatons can help, he will.

Or do we split party here?


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian isn't the most diplomatic but he's happy to tag along and see the phanaton village.

"If critters like them can survive on this damned island, they've got to have a trick or two. We should take them up on their hospitality. They might be able to help us defend Farshore."


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"I agree with Zstelian. We could use all the help we can get." Khaz is happy to go to the phanaton village, in hopes of securing better weapons, and/or other help against the pirates.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"We might be able to rope 'em in to helping out Farshore when the Fleet come back", points out Sekathral. "Besides, they might have something to drink. I'm as dry as a locust's loincloth"

He acts very tolerantly when the phanatons start turning over his possessions, explaining the use and function of each item in passable Olman and making sure they don't eat the gunpowder or accidentally set off his pistol.


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Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson allows them to inspect his goods, offering many speeches and sermons as they examine his holy symbol. He will preach on the Sun's warmth and her many blessings reciting those that he knows.

Including this one:
The sun is high above us
shining down upon the land and sea,
making things grow and bloom.
Great and powerful sun,
we honor you this day
and thank you for your gifts.
Ra, Helios, Sol Invictus, Aten, Svarog,
you are known by many names.
You are the light over the crops,
the heat that warms the earth,
the hope that springs eternal,
the bringer of life.
We welcome you, and we honor you this day,
celebrating your light,
as we begin our journey once more
into the darkness.

Kyson will preach and sermonize like he never has before, trying to get them to understand Sarenrae's many blessings and how she helped defeat the tyrannosaurus with many magics and blessings.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia speaks polyglot, but not Olman, save for when she has her tongues spell going.

Khazmia patiently goes through her things with them, casting tongues at least twice a day to both talk and listen to the phanatons as they chatter amongst themselves in their mother tongue.


Human Cleric 7 | hp 36/51 | channel 6/7

”If you feel confident that the thunder lizard was the last significant threat to this expedition I have I have no reason to doubt you. We will accompany the Phanatons to their village. Hopefully we will be able to secure another ally in the defense of Farshore. I look forward to see you again on our return”, Linah tells the villagers and then follows with the Phanatons.

She tries to answer all the questions with great patience, although the language barrier hinders much of the communication. Linah is generous with her gear with the exception of her scimitar which she holds close to her.

During the feast Linah politely accepts the offered bowl of fruit and insects and says thank you with a bow, then takes a bite not wanting to seem rude.

Two lay on hands to heal be back to full HP during the journey
Lay on hands: 4d6 ⇒ (2, 2, 5, 4) = 13
Lay on hands: 4d6 ⇒ (6, 4, 4, 2) = 16

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Linah especially seems to charm the phanatons, and they soon have declared you "tribe friends," inviting you to stay in the village as honored guests.

As you describe the dilemma, their leader, Teketek, promises to send a group of his strongest hunters south to Farshore to do what they can to aid in the colony's defense.

Kyson's teachings seem to not go over incredibly well, however. They seem to consider the sun a spirit, one of many who can give blessings to their local shaman, and don't understand his explanation about Sarenrae as a goddess.

Let me know if you want to ask them about anything else while you're in the village.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Here", asks Sekathral, "What else is hereabouts? Do you know anything about an old temple built by cat-men full of weapons?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Teketek nods excitedly at Sekathral's question.

"You want to go to the Temple of the Jaguar. The cat people are gone now, but they were very warlike. They might have weapons hidden in the remains of their village."

Based on their directions, it's about 20 miles to the northeast.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson looks at Sekathral.

"Hey! Good job, pirate. Maybe they like pirates here? Ever think about that Seka?" Kyson asks.

"We should go get the weapons, huh? There might be some that will help us. Zstelian, this is the right thing to do, huh? We have so much work to do back at Farshore."


Human Cleric 7 | hp 36/51 | channel 6/7

"We have come this far. It is only about another days travel. Can you ask them what they know of the temple, Sekathral? Is it abandoned?"

We have a few weeks left, right?


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral quizzes the phanatons regarding the location and status of the temple, trying to put together a (reasonably accurate) map giving the party a route to it Knowledge (geog): 1d20 + 13 ⇒ (10) + 13 = 23 and asking politely if any of the little creatures want to accompany them as guides Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

"How are we going to get the buggers back once we've found 'em?" he asks, referring to the weapons.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"If there's a chance that temple has weapons in it we should check it out. Farshore's going to need all the help it can get."

Zstelian nods towards the furry villagers. "Get them to show us the way."


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Sekathral wrote:
"How are we going to get the buggers back once we've found 'em?" he asks, referring to the weapons.

"I'm... I'm pretty certain I can get us and quite a bit of stuff back to Farshore if we plan it out right. It shouldn't take more than a blink or two longer than figuring out how to lug it all less than a foot."


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"What do you mean? Are you planning on flying the weapons back?"


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"I... think... I can ...hrmmm... *blink* us back, I guess. Think us back, perhaps. wish us back. Not all of us at once, but I could probably do a couple of trips."


Human Cleric 7 | hp 36/51 | channel 6/7

Linah looks quizzically at Khaz. "I am not sure I understand. What do you mean by 'not all of us at once'?"


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz tries to explain to Linah, though finds herself struggling. She is no studious wizard to know the ins and outs of Magic, it just...happens. for her.

"Magic isn't infinite, Linah. Or rather, my command of it isn't, though it has grown since we started this trek. I... I feel... that I could...*port* us back, even over the long distance to Farshore. The magic, you see, - once I think upon it - telescopes like a spy glass, only much further and quicker. But it is difficult magic, and I am not as great with it as I would like. I think I might take myself, and two or three others back...but no more than that. I could come back though, in a near instant, and bring back two or three more. That would be the most I might do in a day, I think. It is... not as easily done as it sounds."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

One of the creatures, Kimmety, volunteers to guide you to the temple and in the morning you depart. The trip takes a couple days before you finally arrive at the remains of the overgrown village and its stony temple.

Kimmety points you toward a squat ziggurat crouching in the embrace of the green jungle. Tall niches along its walls hold moss-covered statues of men with jaguar heads. A natural curtain of thick vines and creepers hangs over a wide opening at the base of the southern wall.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian studies the ruins from afar.

"Seka, do you mind scouting it out. I'm sure something's living in there now."


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson casts Air Walk and walks up 30', trying to get a view from the sky while Seka (possibly) scouts on the ground.

1d20 + 15 ⇒ (3) + 15 = 18 Perception

"I'll be up here if you need me...just yell. Loudly."


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Alright, mates"

Dropping into a low crouch, Sekathral takes cover and creeps towards the ziggurat, eyes peeled for trouble.

Stealth: 1d20 + 14 ⇒ (16) + 14 = 30

Perception: 1d20 + 17 ⇒ (8) + 17 = 25


Human Cleric 7 | hp 36/51 | channel 6/7

Linah takes a deep breath to calm her nerves and follows Sekathral with her gaze. She did not like sending the pirate into potential danger. She would preferred to go herself. Although she had to admit that Seka moved far more quietly than she ever could and his keen elven senses would detect danger way before she even knew it was there. Still she couldn't shake the feeling of unease, irrational or not.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia casts fly upon Seka before he goes, if possible to help if he needs to escape.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"F***ING ARSE! F***ING HELLS! WHAT THE F*** ?!"

Sekathral, taken by surprise by Khaz's sudden spell, swoops up into the air, shrieking.

"Mate, warn me before you do that!", he says, before returning to ground level and hovering along towards the temple.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Seka notices, on a ledge above the entrance to the ziggurat, a massive snake.

Once it's pointed out, Zstelian can recognize it as an anaconda, which prefers to constrict its prey.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson despairs as Seka mentions the snake.

"How big is it? As big as that jerkosaur we just killed? Maybe we can lead it away or something?"

Kyson air pads up to 30' to take a look for himself.

"Well, if that things around, it's probably the only predator right? Zstelian, what do you want to do?"


Human Cleric 7 | hp 36/51 | channel 6/7

After a few tense moments trying to figure out what had Sekathral so agitated, Linah breaks down laughing when she understands the elf's predicament. All the tension rushes out of her and the paladin continue to giggle uncontrollably as Sekathral adjusts to his new ability. Unable to stop the laughing continues through out the pirates whole scouting session.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Sekathral wrote:

"F***ING ARSE! F***ING HELLS! WHAT THE F*** ?!"

"Mate, warn me before you do that!", he says, before returning to ground level and hovering along towards the temple.

Khaz sniffs and glares at Linah as she giggles, the half-orc's tusks jutting forward and her cheeks turning a deep dusky olive.

"I was just trying to help!"

She huffs and casts the spell once again, this time on herself with utmost dignity, regardless of Lanah's giggles.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian gives the elf a nod of thanks after hearing his report.

"Kyson, see if you can drive it away with those little puffs of flame. If not we might need to kill it."


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"We could feed it something to put it to sleep, assuming it ain't already et.", remarks Sekathral. "I couldn't frigging well tell either way"

He reloads his pistol, inbetween bouts of flapping his arms around to see whether or not it makes a difference.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Puffs of flame?!? Kyson looks mighty miffed that his goddess's work through him would be condensed down to 'puffs'.

He gives Zstelian a strangely defiant look.

"My lordess, the great Sun Goddess, Sarenrae the Everflame, does not do 'puffs of flame'...she does mighty torrents of fire and burning. It is that my mortal shell can only hold so much of her greatness less I catch afire, you know." Kyson seethes even as he air walks higher to do Zstelian's bidding, albeit with some very serious pouting.

If Kyson can wall of fire the creature away, he will...I figure walls of fire and snakes are pretty good combo...if Raiders of the Lost Arc is historically accurate, anyway.

If not, Kyson will fire bomb it with 'Lights of the Candle'.
1d20 + 10 ⇒ (11) + 10 = 21 touch to hit;
1d8 + 5 ⇒ (3) + 5 = 8 fire damage.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Kyson casts wall of fire above the entrance and the snake rapidly starts slithering away, leaving the entrance seemingly safe.

Also, since I forgot...
As Seka continued to look around, he realized there were signs of a previous battle: statues with deep gouges, strange bones of catlike humanoids and other telltale remnants of an assault at least some years ago.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Satisfied that the job's done, Zstelian leaves the young scribe to his pouting.

"Let's see what kind of weapons were left behind", the old ranger says as he heads toward the temple's entrance.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Shafts of light from broken portions of wall and ceiling thirty feet above illuminate the large open chamber within the crumbling pyramid. The walls are covered with faded murals and bas-relief carvings, while the center of the room is filled with a variety of antique totemic statues facing a central platform supporting a large jade figurine of a jaguar -- the statues seem curiously untouched by the passage of time and retain the finest lines of details, as if the unknown sculptor had finished the job only yesterday. They depict gorillas, snakes, crocodiles, bats, tigers and other wild animals in positions of rage and territorial defense.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"I thought there would be weapons. Does anyone see any weapons?" Kyson asks, still walking on air.

1d20 + 15 ⇒ (20) + 15 = 35 Percpetion

Kyson will cast Detect Magic as he peers around.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You see no weapons. However, you detect a faint magical aura coming from the statues, platform and jade figurine.

Know (arcana) DC 18:

It's illusion magic.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5
Kyson Tirc wrote:

"I thought there would be weapons. Does anyone see any weapons?" Kyson asks, still walking on air.

1d20+15 Percpetion

Kyson will cast Detect Magic as he peers around.

"Stands to reason they wouldn't leave 'em f***ing lying about for any bugger to pick up. Let's see, now..."

Sekathral inspects his surroundings much more closely

Take 20 if poss, for 37 - if not, Perception: 1d20 + 17 ⇒ (10) + 17 = 27


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"Seka, there is magic by those statues...careful now...but maybe go touch them? They might not be real or something. Or they might explode, I dunno for sure...but something ain't right," Kyson mentions, continuing to concentrate on the magic.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Right you are"

Sekathral concentrates his search on (and around) the statues.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia waits with the others as Sekathral moves toward the statues. "Be careful, remember the last crazy vault thing with the nasty undead. They could be hiding behind whatever illusion Kyson picked up on."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sekathral's hand passes through the statue; they're apparently ethereal or something. I rolled his Will save, so they're still there as far as he can tell, he just can't touch them.

DC 20 Will save to see through it.

Seka Will save: 1d20 + 4 ⇒ (4) + 4 = 8

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