Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 4, initiative 18
ac 26, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 37/68
effects: power attack

"Ha, taste the blade full of Silvio's goodness!" Silvio cries out in triumph and continues his assault on the monster attacking Zstelian.

Full round to attack
Attack roll: 1d20 + 15 + 2 - 3 ⇒ (5) + 15 + 2 - 3 = 19 (+2 heroism, -3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14 (+6 power attack)
Second attack: 1d20 + 10 + 2 - 3 ⇒ (16) + 10 + 2 - 3 = 25 (+2 heroism, -3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (1) + 3 + 6 = 10 (+6 power attack)

Yeah, I give up.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 7, Init 10

Kyson keeps offering his more heroic aspects, trying to spur his teammates.

Heroism: +2 to attacks/saves/skills, peeps. (4/8). You're owning these yahoos, Silvio.

Kyson, seeing his friends bleeding, calls upon Sarenrae for help.

Are you there, Sarenrae? It's me, Kyson. I need you.

4d6 ⇒ (5, 1, 3, 4) = 13 Healing, excluding the bad guys (3/5)


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 3, init 20, HP 14/47

Still on his feet thanks to Sarenrae's healing mercy, Sekathral changes tactics, leaping back 5ft, drawing his pistol and firing both barrels!

Attk 1: 1d20 + 12 - 4 + 2 ⇒ (20) + 12 - 4 + 2 = 30

Dmg 1: 1d8 + 2 ⇒ (4) + 2 = 6

crit conf: 1d20 + 12 - 4 + 2 ⇒ (1) + 12 - 4 + 2 = 11 Would be x4 if it it hit :(

Attk 2: 1d20 + 12 - 4 + 2 ⇒ (11) + 12 - 4 + 2 = 21

Dmg 2: 1d8 + 2 ⇒ (1) + 2 = 3


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Filled with Desna's blessing, Zstelian grips his weapons and makes a flurry of attacks.

Mainhand with Heroism and Divine Favor: 1d20 + 13 - 2 + 2 + 2 ⇒ (20) + 13 - 2 + 2 + 2 = 35
Damage: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Offhand: 1d20 + 13 - 2 + 2 + 2 ⇒ (19) + 13 - 2 + 2 + 2 = 34
Damage: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Iterative: 1d20 + 8 - 2 + 2 + 2 ⇒ (19) + 8 - 2 + 2 + 2 = 29
Damage: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Holy s~##!

Confirming Primary: 1d20 + 13 - 2 + 2 + 2 ⇒ (1) + 13 - 2 + 2 + 2 = 16
Extra Damage plus Sonic: 1d6 + 6 + 2 + 1d8 ⇒ (3) + 6 + 2 + (2) = 13
Confirming Offhand: 1d20 + 13 - 2 + 2 + 2 ⇒ (19) + 13 - 2 + 2 + 2 = 34
Extra Damage: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Confirming Iterative: 1d20 + 8 - 2 + 2 + 2 ⇒ (11) + 8 - 2 + 2 + 2 = 21
Extra Damage plus Sonic: 1d6 + 6 + 2 + 1d8 ⇒ (5) + 6 + 2 + (6) = 19

Kayle continues her assault.

Kayle Claw: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d4 + 7 ⇒ (2) + 7 = 9


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Casting again, Khazmia focuses on the same creature, hoping to reduce their numbers.

Round 3, Init 7

casting defensively: 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 16

magic missile: 4d4 + 4 ⇒ (1, 1, 2, 2) + 4 = 10

spell resistance: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 4:

Sekathral: 20
Silvio: 18
Zstelian: 14
Kyson: 10
Khazmia: 7
Antagonist: 5

Sekathral's bullets hit the nearest creature but they seem to have no effect, the wounds healing almost as quickly as they're made.

Silvio, though, has more luck -- his first swing misses, but the second manages to score a hit, with the Kyson-enchanted blade proving to be far more deadly against the creatures. It screams as the blade seems to sizzle, and a moment later pops out of existence before it has a chance to hit the ground. One down!

Whether the others are dismayed by the third's disappearance or the old Varisian is encouraged by Silvio's success, his blades tear into one of the remaining beasts. While the ripping wounds close quickly, they don't close completely, and dark ichor drips to the floor from the holes. Enraged, it turns its back on Sekathral and launches a furious attack that nearly flays the old ranger. [/ooc]26 hp; also, I had you step up five feet, since that set up a flank for Seka, but if you don't like that, we can pretend it didn't happen.[/ooc]

Kyson again heals his friends while Khazmia's magic missiles penetrate to almost as deadly effect as Zstelian's blades.

The final demon creature focuses on Silvio, apparently out for a measure of revenge, and sinks his fangs into the Chelaxian. I think your AC is actually 23 at the moment, since you're not using expertise. In which case, you take 9 damage

Mechanics:

B1 claw: 1d20 + 12 ⇒ (19) + 12 = 31
B1 claw: 1d20 + 12 ⇒ (11) + 12 = 23
B1 bite: 1d20 + 7 ⇒ (17) + 7 = 24
1d6 + 6 ⇒ (5) + 6 = 11
1d6 + 6 ⇒ (1) + 6 = 7
1d6 + 3 ⇒ (5) + 3 = 8

B1 claw: 1d20 + 12 ⇒ (6) + 12 = 18
B1 claw: 1d20 + 12 ⇒ (1) + 12 = 13
B1 bite: 1d20 + 7 ⇒ (17) + 7 = 24
1d6 + 6 ⇒ (4) + 6 = 10
1d6 + 6 ⇒ (3) + 6 = 9
1d6 + 3 ⇒ (6) + 3 = 9

BI 1 (Zstelian): 23

BI 3 (Silvio):


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 4, init 20, HP 27/47

Seeing the demon right where he wants him, Sekathral flings his smoking pistol to the ground, replaces it with his rapier and jabs at the back of his opponent's neck!

Attk plus flank plus heroism: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 34

Dmg: 1d6 + 2 + 3d6 + 1 ⇒ (1) + 2 + (2, 1, 2) + 1 = 9


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

The pain is somewhat blunted by Kyson's fervent prayers and the old ranger continues his attack.

Mainhand with Heroism and Divine Favor: 1d20 + 13 - 2 + 2 + 2 ⇒ (5) + 13 - 2 + 2 + 2 = 20
Damage: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Offhand: 1d20 + 13 - 2 + 2 + 2 ⇒ (10) + 13 - 2 + 2 + 2 = 25
Damage: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Iterative: 1d20 + 8 - 2 + 2 + 2 ⇒ (20) + 8 - 2 + 2 + 2 = 30
Damage: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Confirming: 1d20 + 8 - 2 + 2 + 2 ⇒ (11) + 8 - 2 + 2 + 2 = 21
Extra Damage plus sonic: 1d6 + 6 + 2 + 1d8 ⇒ (4) + 6 + 2 + (6) = 18

Kayle Claw: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage: 1d4 + 7 ⇒ (3) + 7 = 10


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []
motteditor wrote:

I think your AC is actually 23 at the moment, since you're not using expertise. In which case, you take 9 damage

Yep, that's correct. I just forgot to change the figure on my round status recap.

Round 5, initiative 18
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 26/68
effects: power attack

Silvio literally beams as his opponent disappears into dust and turns his attention to the demon savaging him.

Full round to attack
Attack roll: 1d20 + 15 - 3 ⇒ (2) + 15 - 3 = 14 (-3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13 (+6 power attack)
Second attack: 1d20 + 10 - 3 ⇒ (4) + 10 - 3 = 11 (-3 power attack)

I was going to add the heroism bonus and the second damage roll but with those numbers I won't bother and just go to bed instead.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 8, Init 10

Kyson keeps offering his more heroic aspects, trying to spur his teammates.

Heroism: +2 to attacks/saves/skills, peeps. (5/8).

Kyson, seeing his friends bleeding, calls upon Sarenrae for help.

Are you there, Sarenrae? It's me, Kyson. I need you.

4d6 ⇒ (6, 4, 6, 6) = 22 Healing, excluding the bad guys (4/5)


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 3, Init 7

Khazmia focuses again, this time on Zstelian's opponent.

concentration to cast defensively: 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 23

magic missile(4/7 first level spells): 4d4 + 4 ⇒ (4, 4, 2, 4) + 4 = 18

spell penetration: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 5:

Sekathral: 20
Silvio: 18
Zstelian: 14
Kyson: 10
Khazmia: 7
Antagonist: 5

Sekathral leaps back into the fray, but his sword seems to have no effect. Nice; you finally hit, and you get almost as low damage as you possibly could. Similarly, Silvio has little luck against his foe, his blade failing to even come close to penetrating the creature's flesh. The Chelaxian's misses throw off his defense for a moment as he loses his footing, and he takes a claw across the face -- just ducking under a second -- before he regains himself. 8 hp

Zstelian's weapons prove more effective, the old ranger's blade catching his foe across the face, though it rears back just in time to avoid the worst of the damage. Kayle also connects with it twice, but as before, the wounds her talons cause simply close immediately. The Varisians effort are rewarded with a renewed attack, one of the creature's claws cutting deeply. 9 hp

Kyson heals the group again while Khazmia sends another volley of magic missiles toward their foes, but this time they simply fizzle out as they make contact, drawing a gutteral cry of rage from Zstelian's foe.

Mechanics:

B1 claw: 1d20 + 12 ⇒ (3) + 12 = 15
B1 claw: 1d20 + 12 ⇒ (18) + 12 = 30
B1 bite: 1d20 + 7 ⇒ (5) + 7 = 12
1d6 + 6 ⇒ (6) + 6 = 12
1d6 + 6 ⇒ (3) + 6 = 9
1d6 + 3 ⇒ (1) + 3 = 4

B3 claw: 1d20 + 12 ⇒ (12) + 12 = 24
B3 claw: 1d20 + 12 ⇒ (10) + 12 = 22
B3 bite: 1d20 + 7 ⇒ (10) + 7 = 17
1d6 + 6 ⇒ (2) + 6 = 8
1d6 + 6 ⇒ (5) + 6 = 11
1d6 + 3 ⇒ (6) + 3 = 9

BI 1 (Zstelian): 27
BI 3 (Silvio):


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 6, initiative 18
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 40/68
effects: power attack

Silvio grimaces and shrugs off the demon's claw attack. "You still believe you can best Silvio in martial ability?" he asks. "Then Silvio shall give you a few reasons to doubt your conviction!"

Full round to attack
Attack roll: 1d20 + 15 + 2 - 3 ⇒ (14) + 15 + 2 - 3 = 28 (+2 heroism, -3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13 (+6 power attack)
Second attack: 1d20 + 10 + 2 - 3 ⇒ (16) + 10 + 2 - 3 = 25 (+2 heroism, -3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15 (+6 power attack)

GAAAAAAAAAAAAAAAAAAAAAAH, TAKE THAT DEMON MONKEY!


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 6, Init 10

SILVIO!! Now if we can get a decent role from Seka, we can get out of this combat.

Kyson lets the heroic aura fade now that Silvio has begun to image he keeps in his own mind.

Kyson draws his scimitar and tries to aid Silvio's next attack.

1d20 + 6 ⇒ (11) + 6 = 17 vs. DC 10 to Aid Another


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 6, init 20, HP 47/47

In a thoroughly bad mood, Sekathral jabs viciously at the same spot

Attk plus flank: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29

Dmg: 1d6 + 2 + 3d6 + 1 ⇒ (6) + 2 + (5, 4, 4) + 1 = 22


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 6, Init 7

Khazmia tries again with the same spell, hoping this time will be the last.

I dont think she has to cast defensively anymore. If this is wrong, let me know.

MM: 4d4 + 4 ⇒ (1, 4, 1, 2) + 4 = 12

caster level check for spell resistance: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 6:

Sekathral: 20
Silvio: 18
Zstelian: 14
Kyson: 10
Khazmia: 7
Antagonist: 5

Encouraged by their success, Seka finds a weak spot and stabs deep into the demon beast as it fends off Zstelian and Kayle, the ranger's blades cutting twice but only scratches that quickly close. Khazmia casts again, the missiles this time hitting home against Zstelian's foe, and badly injured, it begins to retreat. It scampers up the wall back to the stone bridge 20 feet above. Seka and Zstelian can get AoO; any damage will kill it.

Silvio, finally having taken the measure of his foe, seems to have fallen into a groove, his magicked blade striking home twice with deadly effect.

Kyson pulls his blade and begins distracting the demon creature attacking Silvio, but it ignores him and sinks its claws into the foe hurting it, deep gouges in the Chelaxian's skin bleeding freely. 21 hp

Mechanics:

Mainhand with Divine Favor: 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24
Damage: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Offhand: 1d20 + 13 - 2 + 2 ⇒ (3) + 13 - 2 + 2 = 16
Damage: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Iterative: 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26
Damage: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Kayle Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

B3 claw: 1d20 + 12 ⇒ (15) + 12 = 27
B3 claw: 1d20 + 12 ⇒ (15) + 12 = 27
B3 bite: 1d20 + 7 ⇒ (14) + 7 = 21
1d6 + 6 ⇒ (6) + 6 = 12
1d6 + 6 ⇒ (3) + 6 = 9
1d6 + 3 ⇒ (2) + 3 = 5

BI 1 (Zstelian): 51
BI 3 (Silvio): 28


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 7, initiative 18
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 19/68
effects: power attack

Silvio toughens it out and continues the fight.

Full round to attack
Attack roll: 1d20 + 15 - 3 ⇒ (6) + 15 - 3 = 18 (-3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16 (+6 power attack)
Second attack: 1d20 + 10 - 3 ⇒ (13) + 10 - 3 = 20 (-3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16 (+6 power attack)


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

As his opponent breaks to flee, Zstelian hacks at it again.

AoO: 1d20 + 13 - 2 + 2 + 2 ⇒ (5) + 13 - 2 + 2 + 2 = 20
Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

After a quick whistle directed at Kayle, the old ranger moves to engage the last surviving opponent.

Mainhand with Heroism and Divine Favor: 1d20 + 13 - 2 + 2 + 2 ⇒ (11) + 13 - 2 + 2 + 2 = 26
Damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Kayle Claw: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 7, Init 10

Silvio should have an additional +2 to his first attack from my aid last round. Hopefully that and Seka's flank will finish the thing.

Kyson worries for the Brave Silvio's health, perhaps foolishly as he is a Great Sea Captain and Hero to All, but nonetheless aspires to help. Kyson converts Communal Resist Energy to CSW to help Silvio.

1d20 + 6 + 8 ⇒ (18) + 6 + 8 = 32 vs. DC 18
3d8 + 8 ⇒ (4, 3, 5) + 8 = 20 Healing


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 7, Init 7

Khazmia focuses on the remaining creature, sending all her missiles in his direction.

mm: 4d4 + 4 ⇒ (3, 4, 4, 2) + 4 = 17

caster level check for spell resistance: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 7, init 20, HP 47/47

Sekathral makes an attempt to pink the fleeing demon as is scurries past him AoO: 1d20 + 14 ⇒ (6) + 14 = 20 Dmg: 1d6 + 2 ⇒ (1) + 2 = 3, then returns his attentions to the remaining hellspawn.

Attk plus flank: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28

EDIT - I'm assuming I can move into a flank here...

Dmg: 1d6 + 2 + 3d6 + 1 ⇒ (1) + 2 + (4, 3, 1) + 1 = 12

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 7:

Sekathral: 20
Silvio: 18
Zstelian: 14
Kyson: 10
Khazmia: 7
Antagonist: 5

Seka splashes into the pool of blood, the warm liquid sloshing up over the top of his footwear. Despite the disgusting distraction, his blade strikes true into the demon, though most of the wound closes almost immediately.

Despite Sekathral's distraction, Silvio's blade can't pierce the creature's guard, though Zstelian has more luck. Khazmia's magical bolts have more luck, while Kyson again heals his companions.

Badly injured, the creature retreats to the far side of the room, while you can't tell what the creature above is doing.

Mechanics:

1d100 ⇒ 86

BI 1 (Zstelian): 51
BI 3 (Silvio): 51


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 7, Init 10

"Get 'em! Before they get away!"

Kyson drops his scimitar and moves south to within 30' of the one they can see.

He tosses a small ball of fire at the bottom jerkrilla.

1d20 + 8 ⇒ (12) + 8 = 20 touch to hit;
1d6 + 4 ⇒ (2) + 4 = 6 fire damage.

"Take that!"


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khazmia climbs after the one that up up, casting something a little stronger once she can see him.

scorching ray 1: 1d20 + 7 ⇒ (17) + 7 = 244d6 ⇒ (4, 1, 4, 4) = 13

scorching ray 2: 1d20 + 7 ⇒ (18) + 7 = 254d6 ⇒ (1, 4, 4, 2) = 11


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian chases after the fleeing beast with his blades flashing. Kayle follows close on her master's heels.

Mainhand with Heroism and Divine Favor: 1d20 + 13 - 2 + 2 + 2 ⇒ (14) + 13 - 2 + 2 + 2 = 29
Damage: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Kayle Claw: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 8, initiative 18
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 39/68
effects: total defense

”Ha! Silvio tried to warn you but you would not listen!” Silvio calls out to the fleeing demon. ”Your kind is preoccupied with greed, corruption and evil distracting you from the moment. Silvio is focused on the now. This is why Silvio always wins!” The chelaxian pursuits the demon.

”That and Silvio’s superior talent and renown prowess with the blade. ”

Move action three squares south, one square south west, two squares west
Move action one square south west


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 8, init 20

Sekathral reloads his pistol, fixing his glittering, beady eyes on the fleeing demon's back.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 8:

Sekathral: 20
Silvio: 18
Zstelian: 14
Kyson: 10
Khazmia: 7
Antagonist: 5

Seka reloads as Silvio, Zstelian and Kyson chase after one of the fleeing demon creature. The old ranger flings his dagger You couldn't reach it and had no straight line to charge and Kyson tosses a ball of fire, but the former makes no mark and the latter fizzles out as it hits. Zstelian, just to make sure, you're using a +1 dagger, correct?

The creature continues to flee, scrambling up the wall and onto the stone bridge.

Khazmia has more luck, as her flaming rays hit the second one and it burst into flame and then dust before disappearing. But her heart sinks as she realizes there's a fourth creature up there, looking around and sniffing the air as if trying to determine where it is. That's the one that appears next to Kyson, but it's actually on the stone bridge 20 feet up

Seeing the half-orc, it makes a few gestures, and Khazmia suddenly feels fear fill her heart for a second, but she's quickly able to overcome it with a few deep breaths. Tried cause fear on you, but you're too high level.

Mechanics:

Kyson: 1d20 + 8 ⇒ (3) + 8 = 11
Khazmia: 1d20 + 8 ⇒ (19) + 8 = 27


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 8, Init 10

Kyson, realizing his failure (and strategic error), goes back to pick up his sword. (move and move)


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 8, Init 7

"I am *NOT* afraid of you!"

Khazmia takes aim at the fourth one, hoping to put a little fear into him.

scorching ray 1: 1d20 + 7 ⇒ (17) + 7 = 244d6 ⇒ (6, 4, 5, 1) = 16
scorching ray 2: 1d20 + 7 ⇒ (4) + 7 = 114d6 ⇒ (6, 1, 5, 4) = 16

spell resistance caster level check: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian wouldn't have thrown the +1 dagger, if we know what the DR is he'd throw a cold iron or silver dagger.

With his target out of reach, Zstelian calls Kayle off and switches to his bladed chakram.

Mainhand with Heroism and Divine Favor: 1d20 + 10 - 2 + 2 + 2 ⇒ (3) + 10 - 2 + 2 + 2 = 15
Damage: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Offhand with Heroism and Divine Favor: 1d20 + 10 - 2 + 2 + 2 ⇒ (12) + 10 - 2 + 2 + 2 = 24
Damage: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Iterative: 1d20 + 5 - 2 + 2 + 2 ⇒ (13) + 5 - 2 + 2 + 2 = 20
Damage: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, since it did no damage, let's ignore it, as your hands would've been full anyway, I think. You do know you need cold iron or good-aligned weapons.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian's got quickdraw so he'd switch as needed if we knew.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 9, init 20

Noticing the demon on the bridge above Kyson, Sekathral snaps a shot off.

Attk: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17

Dmg: 1d8 + 2 ⇒ (8) + 2 = 10


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Initiative 18
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 39/68
effects:

”Why are you going up there? Here is where the fight is! Come on, face your doom! Face Silvio!”

Standard action to Intimidate: 1d20 + 13 ⇒ (7) + 13 = 20

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 9:

Sekathral: 20
Silvio: 18
Zstelian: 14
Kyson: 10
Khazmia: 7
Antagonist: 5

Seka's shot just hits as he backs off to get an angle, but seems to do no damage, as Silvio yells imprecations and questions of the creature's courage. Before it can do anything, though, Zstelian's chakram hits it and the toll of its injuries seems to finally overwhelm it as it returns to the abyss from whence it came.

Khazmia's spell hits the last remaining demon creature, but the rays fizzle out at contact.

It grins evilly and gestures at the half-orc and suddenly her slippers stop working, and she plummets to the ground! It cast dispel magic; 7 hp from falling.

Note that it's on the bridge, so it's going to be hard to hit unless you go up there (or it comes down)

Mechanics:

1d20 + 6 ⇒ (20) + 6 = 26
2d6 ⇒ (2, 5) = 7


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Initiative 18
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 39/68
effects:

”If the fight will not come to Silvio, then Silvio shall come to the fight!”, Silvio announces, tucks the sword in his belt and starts trying to climb to the stone bridge.

Climbing roll: 1d20 ⇒ 15 (I don’t have a climbing skill listed on my character sheet (which is generated by herolab) so I can’t remember if Pathfinder has a climb skill or not. So I’ll just roll a d20 and then you can add or subtract with the suitable bonuses or penalties )


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 10, init 20

"Hold on, mate!"

Sekathral drops his pistol, extracts his grappling hook, whirls it around his head, then launches at the demon.

Attk roll - no idea how to resolve this. Grapple attempt? CMB?: 1d20 + 6 ⇒ (5) + 6 = 11


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 9, Init 10

Kyson casts AirWalk on himself and begins the slow and criss-crossy* walk up to help Silvio the Mighty and, uh, Sekathral the, uh...'Piratey'. Kyson will walk up 10', ending up under the bridge and out sight from the jerkdemon.

*=maximum angle of up/down is 45 degrees, so criss-crossing up takes time.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 9, Init 7, 38/47

"Calistria's Marble Buttocks!!!!" Khazmia let's loose a string of Sekathrian creativity as she crashes to the ground, the thud rattling her jaw and her tongue.

"He's ruined my SLIPPERS!!!"

Catching her breath, she crawls around the corner, reaching out to touch Sekathral as soon as possible.

casts fly of Sekathral. "Go get 'em! I'll catch up."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 10:

Sekathral: 20
Silvio: 18
Zstelian: 14
Kyson: 10
Khazmia: 7
Antagonist: 5

Seka's grapple fails to catch anything, but Khazmia quickly solves the problem, casting fly on the elven pirate.

Nearby, Kyson casts his own spell and begins to ascend as Silvio and Zstelian scramble up the rough stone walls to the ledge above.

Once on the bridge, they see the source of the eerie red light in the room -- a large blood-red piece of quartz is lodged in the ceiling, filtering in natural light from above. They can also see iron doors to the north and south. To the west, there appears to be a body on a heap of refuse.

Before you can make out any more details, though, the remaining creature steps up to Zstelian, and sinks its claws and fangs into him. 16 hp total

Mechanics:

Zstelian Climb: 1d20 + 9 ⇒ (9) + 9 = 18

1d2 ⇒ 2
1d20 + 12 ⇒ (4) + 12 = 16
1d6 + 6 ⇒ (1) + 6 = 7
1d20 + 12 ⇒ (14) + 12 = 26
1d6 + 6 ⇒ (2) + 6 = 8
1d20 + 7 ⇒ (15) + 7 = 22
1d6 + 3 ⇒ (5) + 3 = 8


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 10, Init 10

"It's behind us! Let's get it!"

Kyson airwalks down to the beast, standing 5' and trying not to take Seka's flankspot.

1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 to hit;
1d6 ⇒ 4 magic damage.

Pot crit:
1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 to hit;
1d6 ⇒ 6 damage.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian howls in pain as the demon savages him again. Gritting his teeth against the punishment, he twirls his weapons and returns the favor.

Mainhand with Heroism and Divine Favor: 1d20 + 13 - 2 + 2 + 2 ⇒ (7) + 13 - 2 + 2 + 2 = 22
Damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Offhand with Heroism and Divine Favor: 1d20 + 13 - 2 + 2 + 2 ⇒ (3) + 13 - 2 + 2 + 2 = 18
Damage: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Iterative: 1d20 + 8 - 2 + 2 + 2 ⇒ (8) + 8 - 2 + 2 + 2 = 18
Damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 11, init 20

Sekathral flings his grapple to the ground and shoots up into the air as magic flows into him via Khaz's ladylike fingertips.

Better than flayleaf!

He turns rapidly, swooping down like a thunderbolt to attack the remaining demon.

Attk plus flank: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24

Dmg: 1d6 + 2 + 3d6 + 1 ⇒ (3) + 2 + (5, 2, 3) + 1 = 16


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Initiative 18
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 39/68
effects: power attack

”There you are! Now Silvio shall end you!”, the chelaxian roars in triumph and throws himself at the demon, determined to make a quick finish to the abomination. ”Kyson, check the body in the refuse pile while Silvio controls this beast!”.

Move action to engage
Attack roll: 1d20 + 15 - 3 ⇒ (4) + 15 - 3 = 16 (-3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (1) + 3 + 6 = 10 (+6 power attack)
Oh, yeah... forgot..

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It's on the second level, not below you (just popping in; will update later as we're still waiting for Khazmia and I had a two-hour (!) florist appointment today).


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 10, init 7, 38/47hp

Khazmia gets to her feet, still grumbling. She casts fly on herself and pulls her sickle as she takes to the sky. She times it slowly, moving to the other side of the bridge opposite of Sekathral.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 11:

Sekathral: 20
Silvio: 18
Zstelian: 14
Kyson: 10
Khazmia: 7
Antagonist: 5

Sekathral flies forward, his blade catching the demon creature in the back, while Zstelian can't quite penetrate its tough hide and quick recuperative abilities. Silvio rushes in, but it bats aside the Chelaxian's blade and doesn't seem to notice Kyson's slash. I think that's with your sword? Couldn't quite tell

Khazmia arrives at the level of the bridge just in time to see it swipe at Sekathral, claws cutting deep into the elf. 10 hp

Mechanics:

1d20 + 12 ⇒ (3) + 12 = 15
1d6 + 6 ⇒ (6) + 6 = 12

1d20 + 12 ⇒ (16) + 12 = 28
1d6 + 6 ⇒ (4) + 6 = 10

1d20 + 7 ⇒ (7) + 7 = 14
1d6 + 3 ⇒ (3) + 3 = 6

BI4: 6

OK, guys, let's finish this. I'm tired of this fight. :)


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Initiative 18
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 39/68
effects: power attack

Silvio continue attacking in bold and dashing dashing fashion.

Full round to attack
Attack roll: 1d20 + 15 - 3 ⇒ (13) + 15 - 3 = 25 (-3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13 (+6 power attack)
Second attack: 1d20 + 10 - 3 ⇒ (12) + 10 - 3 = 19 (-3 power attack)
Damage roll: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15 (+6 power attack)

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Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Hey All--

Everybody please remember to post your current HP in your status every once in a while. I try to avoid the metagamy stuff, but if you're clearly injured I will know that you need healing. A couple hit points here and there won't be noticed I think, but below half, or as our HP grow below a quarter should be visible enough to Kyson.

A note on Kyson's character, as a reminder.

Hopefully we'll be able to pool our resources to get a Wand of CLW (or two) so that the burden of healing may be shared amongst us and Kyson won't have to worry about being the sole source of healing.

Thanks for your help with all this. Like Motte said above, I really like the characters and RP and hope to expand Kyson's connections to more than just Silvio and Sekathral.

As this PbP ages and matures, it's the connections that we build now that we will build upon during stressful and difficult times (both IC and OOC) so I hope to find nice ways to RP with Finn, Dargon, & Zstelian.

And I hope each of you are doing the same for the rest of the party.

-Kyson

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey all, I may be distracted a bit for the next few days, though I'm hoping to still post at least once every 24 hours. I'm absolutely loving this group and adventure so far. You guys regularly crack me up, but I'm also thrilled with all the interactions and role-playing.

Back on shore, everyone can advance to SECOND level. (And anyone who promises to vote for me in subsequent rounds of Superstar can get yet another level!*)

Please let me know what you want to do in the night (it's fine if it's just to return to your abodes and rest, as otherwise you'll start suffering fatigue) and then your next steps in the morning.

* No, not really.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
motteditor wrote:
Back on shore, everyone can advance to SECOND level. (And anyone who promises to vote for me in subsequent rounds of Superstar can get yet another level!*)

MOTTE, FOR THE WIN!!

CONGRATS!

Wow!

Nice to have that "Top 32" tag, eh?

Awesome.

-Pain

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, I haven't stopped grinning all night. Though it's made it really hard to focus on my actual job, and strangely they don't change deadline or skip publishing the newspaper for a day in these circumstances.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops, forgot to mention -- can you please let me know (in the discussion thread) what you update when you level, particularly where you allocate any skill points, but also obviously feats, new spells, etc. as necessary.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Motte: I think I'm grinning for you.

* * *

Kyson:

+1 Lvl Sarenraeite

+7 hp (5 for lvl, 2 for con)

+6 skills (2 for class, 1 for human, 1 for FC, 2 for int)
+1 Diplomacy
+1 Know (Religion)
+2 Perception
+2 Spellcraft

+1 BAB
+1 Fort
+1 Will

Alias Updated.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral:

+1 Level Rogue (Pirate)

1d6 ⇒ 5 extra hp

+11 skills (8 class, 3 int)

+1 Acrobatics
+1 Bluff
+1 climb
+1 disable device
+1 diplomacy
+2 intimidate
+1 knowledge (geog)
+1 perception
+1 profession (sailor)
+1 Stealth

Get swinging reposition - - in light armour and when conditions permit, can make a charge/bull rush attack and then reposition self by moving up to 5ft as a free action, even if charge would end turn - instead of a 2nd level rogue talent.

+1 BAB

+3 Reflex


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian is surprised to find the following morning, that when he greets Kayle a good morning she replies!

+1 level of Witch
+6 HP

+1 Perception
+1 Sense Motive
+1 Stealth
+1 Knowledge (Arcana)

+2 Will

+Feral Speech Hex

In addition, he's now accompanied by a wily ferret that seems determined to help him refine his newly discovered magical gifts.


as i said in the kingmaker thread, congratulations mottedtior! i think i'll try to follow the contest now.

i'll have a lvl2 version of Silvio up some time tonight when i get home to herolab.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5
motteditor wrote:

Hey all, I may be distracted a bit for the next few days, though I'm hoping to still post at least once every 24 hours. I'm absolutely loving this group and adventure so far. You guys regularly crack me up, but I'm also thrilled with all the interactions and role-playing.

Back on shore, everyone can advance to SECOND level. (And anyone who promises to vote for me in subsequent rounds of Superstar can get yet another level!*)

Please let me know what you want to do in the night (it's fine if it's just to return to your abodes and rest, as otherwise you'll start suffering fatigue) and then your next steps in the morning.

* No, not really.

Congratulations on the Superstar rating, as well :)


Male Human
motteditor wrote:

Hey all, I may be distracted a bit for the next few days, though I'm hoping to still post at least once every 24 hours. I'm absolutely loving this group and adventure so far. You guys regularly crack me up, but I'm also thrilled with all the interactions and role-playing.

Back on shore, everyone can advance to SECOND level. (And anyone who promises to vote for me in subsequent rounds of Superstar can get yet another level!*)

Please let me know what you want to do in the night (it's fine if it's just to return to your abodes and rest, as otherwise you'll start suffering fatigue) and then your next steps in the morning.

* No, not really.

Congrats


Male Gnome Internal Alchemist 2

Congratulations for getting into the competition!

+1 Level Internal Alchemist

HP: 1d8 + 3 ⇒ (7) + 3 = 10

Fort +1
Ref +1
BAB +1
CMB +1, CMD +1

+1d6 Bomb damage (by Pyromaniac)
+1.5 bombs/day (now 6/day, +1 level, +.5 Favored Class)
+1 Bomb DC
+2 Poison Resistance
Poison Use
Discovery: Explosive Bomb (Splash radius 10', direct hit causes catching fire)
Add to formulary: Disguise Self

+1 Craft(Alchemy)
+1 Heal
+1 Knowledge(Nature)
+1 Perception
+1 Survival
+2 Swim


Male Dwarf Monk 5 [HP 54/54]

Level 2 Monk

Improved skills
Perception +1 (+7)
Acrobatics +1 (+6)
Swim +1 (+9)
Profession (Merchant) +1 (+8)
Stealth +1 (+6)

Ranked unimproved skills
Climb +0 (+8)
Linguistics +0 (+2)
Sense Motive +0 (+7)

Stunning Fist 2/day DC 14
Level 2 Monk Bonus Feat = Improved Grapple
BAB 0->1
Base Saves 2->3

HP 1d8 + 12 + 3 + 1 ⇒ (6) + 12 + 3 + 1 = 22 Roll + Current + Con + Favored Class


Male Dwarf Monk 5 [HP 54/54]

I'm behind buying a CLW wand as well, unless the wand we found happens to be one. Even then it might make since to have a second as I believe Finn and Zstelian can both make use of one.
Personally I'd also want to give Finn 50gp to make me a potion of expeditious retreat and a potion of shield and spend 50gp on a CLW potion. That should leave me with a net 25gp added to my coffers.


Male Gnome Internal Alchemist 2

Good point on the potions! Who wants potions of what?

Crazily, according to RAW, potions of Expeditious Retreat and Shield aren't possible, because they are Personal range spells. But, the GM is more than able to create an exception, if he so chooses. That leaves Reduce Person and Disguise Self.

I was tempted to take Touch of the Sea as my new formulary spell, and that can be potioned as well.


sigh, another day of being pressed for time. i've at least gotten to updating Silvio's character sheet.

New level changes (1 level in fighter):

+8 hit points (+6 from fighter level, +2 from con) (we are allowed to take average hit points rounded up, right?)
Quick Draw (fighter bonus feat)

5 more skill points that go into:
+1 knowledge local (Silvio has picked up a thing or two while drinking and whoring)
+1 bluff (Silvio's stories haven't gotten any milder)
+1 diplomacy (who can resist the Silvio?)
+1 swimming (he has done some)
+1 intimidate (you do not want to be on the recieving end of Silvio's impressive swordplay)

that's all i think.

Buying a wand of CLW sounds like a good plan. You can donate most of Silvio's cut to the group fund.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
Patrik Ström wrote:
+1 diplomacy (who can resist the Silvio?)

I, for one, cannot.


Male Dwarf Monk 5 [HP 54/54]
Finnwappet Luggnagg wrote:

Good point on the potions! Who wants potions of what?

Crazily, according to RAW, potions of Expeditious Retreat and Shield aren't possible, because they are Personal range spells. But, the GM is more than able to create an exception, if he so chooses. That leaves Reduce Person and Disguise Self.

I was tempted to take Touch of the Sea as my new formulary spell, and that can be potioned as well.

I don't know of anything in RAW that would prevent it. As long as the potion has a casting time of less than a minute, spell level of 3 or less and targets at least one or more creatures or objects. A range of Personal is considered to target you, which would satify the target one or more creatures or objects requirement. You just can't create potions of summon monster or alarm. I believe most spells actually have a target entry now to clarify it. But this is all based off of the Brew Potion RAW as I've read it, if there is something in the Alchemist that changes the rules for them, I've missed it. Even so, Expeditious Retreat and Shield are classic potions so even if there is a burb in RAW that prevented their creation now, they deserve a pass.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Personal spells cannot be made into potions. I don't know about Expeditious Retreat and Shield being classic potions as they are not mentioned anywhere. Personal spells can be made into pseudo-potions with Craft Wondrous in the form of elixirs.

Depending on what infusions Finn ends up taking, he could also prepare infusions of Shield and share those.

HOW MUCH IS A POTION OF SHIELD?

I think the last time we had potions of Shield was... 2e?


Male Gnome Internal Alchemist 2
PRD wrote:

Creating Potions

The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew. In addition, he needs ingredients. The costs for materials and ingredients are subsumed in the cost for brewing the potion: 25 gp × the level of the spell × the level of the caster.

All ingredients and materials used to brew a potion must be fresh and unused. The character must pay the full cost for brewing each potion. (Economies of scale do not apply.)

The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.

Emphasis mine.

And the last time we had Potions of Shield was never. Potions were not spells in a bottle in 1e or 2e.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'd rather not make an exception on the potions. Hoping to have time for an update tonight. Sorry for the slowdown.


Male Dwarf Monk 5 [HP 54/54]

I stand corrected. I only read the feat and the Potions section in the magic items section. In the third part of the book talking about potions "Creating Potions" it does clarify that personal spells are a no no. So scratch those and I'll just pick up a potion of enlarge person instead. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey guys, having managed to advance in the Superstar competition, I may take a leave of absence again for a few days. I'm sorry to hold things up -- I love how quickly we're moving in this thread and the ridiculously fast response rate whenever I post -- but I will return ASAP.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

TOP 16!?!?!?!?!

W000T!!!!

Congrats!

Yeah, take some time, Superstar!


Male Gnome Internal Alchemist 2

I think we can forgive this... for now.

Rock on!


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

No probs - great news! :)


Male Dwarf Monk 5 [HP 54/54]

Great news and great submissions by the way. With some of the others I couldn't grasp why there were even selected but both of yours were very good concepts.

The mirror was one of my favorite items.

I did feel the scope of the unfettered org was probably a stretch for the game world (just because I'm in the camp that the unfettered should be rare), but the idea was great and helps mainstream the summoners' presence in the world. Something I feel all the APG races need.

I'm being serious, no bonus XP required. :)


Male Human

DMPC Dargon if needed to move the story. I'll be too busy to get back in for a few days.


Male Human

Back

Shadow Lodge

Regarding splitting the party: it's definitely easier to handle in PBP than at the table. Heck, I remember one game I ran, and at one point, every PC ran off on his own and encountered their own challenge as a result.

That adventure was a Ravenloft adventure, even.

(But hey, I've got an only-at-the-table rule in the games I run. The players are both audience and participants; let them sit back and eat popcorn while someone runs off in another direction, maybe give them NPCs if I feel like it.)


Male Gnome Internal Alchemist 2

I'm traveling this week with limited Internet access. Please feel free to NPC me as necessary.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just FYI, I'll be on vacation for the rest of the week. I may still get some chances to post through Thursday, but then I'll probably be mostly offline for the long weekend.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey guys, unfortunately Finn hasn't posted in a couple weeks (nor have any of his aliases that I can see), so I think I'm going to replace him. I've got a friend of Kyson's lined up who'll be introducing her character shortly.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As I assume you'll all be able to figure out, Khazmia (a half-orc sorceress) is going to replace Finn. Based on timing, I figured it was easiest to just retcon and act as if she's been with us the entire time, since we're not really in a good location to sub Finn out and Khazmia in more organically. She's also starting down a few resources to simulate Finn's use of his bombs.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Actually grapple has been nerfed into oblivion. A creature that's grappled can attack normally with almost no penalties. It has a -2 to attacks but you have a -4 to attacks so the attack modifiers are a wash.

See this FAQ for more info:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9og8

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks, Zstelian. I actually suck at grappling and have to look it up every time. From what I could see in the prd, the grapplee can choose to forego an escape attempt (at which point it would need to make a CMB roll) and do a full attack. Its weapon choice is limited but that doesn't matter if it's got natural weapons.


Male Dwarf Monk 5 [HP 54/54]

Interesting that completely changes the use case for grapple.

With that said. I drank a mage armor potion just before the throne room so Dargon has a 21 AC, so by your rolls only the last should have connected.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops, sorry, did miss that one, Dargon. Will update in the game thread.

(Also, if you want to change your build, just let me know. I'm fine with that.)


Male Dwarf Monk 5 [HP 54/54]

Yeah I think I will change it to deflect arrows.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, no problem. I'll try to send lots of arrows at you. : )


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson slowly edges away from the soon-to-be pincushion and towards safety.


Welcome Khazmia! A female with 17 charisma. Silvio approves.

Grand Lodge

female

Thanks for the welcome! Silvio's future sacrifices on her behalf will be remembered once her fortunes have been put to right!


Male Dwarf Monk 5 [HP 54/54]

Rolled a 1 on my real life save vs plague so I might not post as often until I feel better.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

LOL. OK, feeel better, Dargon.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

FYI, I may not be able to post much this weekend, though I'll try to check in Saturday at least.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just FYI, I updated the campaign info tab, mostly the NPC section. (I'll try to keep it updated, as I think it's a valuable resource in a PBP, but also please feel free to let me know if you want me to add any details -- like if you think someone's suspicious or just something you want to make sure you'll remember about an NPC/place/etc.)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops. Verdigris points out that failing the concentration check to cast defensively actually means you lose the spell, as opposed to just taking the attacks of opportunity (which is what we do in my home game).

I'm willing to let it go off as a DM error if that's what you'd all prefer, or we can retcon it so the spell did not go off... I'll go with players' vote. (Just let me know and you can post actions for either circumstance...)

Grand Lodge

female

Divine intervention, and I'm more than willing to accept your grace in this instance, but needed to do it with a clear conscience.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Whatever works. I'm happy for homegame rules or for "RAW" whatever is consistent.

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