Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


8,501 to 8,550 of 12,022 << first < prev | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | next > last >>

HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

"Oh thank my sweet Aunt Peonie. I was afraid this was all a prelude to a giant dragon, even bigger than Yrax, smashing through the roof with dramatic timing and a mad on for our death." He stops and cringes, waiting to see if the drama happens.


retired (AP completed)

I look forward to Pemsworth mastering the highest level dragon form spell overnight and inserting himself as Yrax come the morrow!

Malavarius deflates at the offer of extended rest. "Oh good heavens, a break without a siege at the front door would be terribly welcome. I'm a very old man, don't you know."

Can we do a little heist job tomorrow where Malavarius preps a bunch of teleports and we hop back and forth from Ivoryglass to empty out the treasury or are we just having waving that and saying we got out with all of it already?

If we break for a few days, even with a treasury heist, Malavarius can make some headway on the crafting he's in the midst of.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You can certainly try to prep a heist tomorrow. What's the worst that can happen? You run into a bunch of monsters?


retired (AP completed)

I have young hangers-on to deal with those!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think the preferred term is minions. Or henchmen.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
Hektir the Tracksmage wrote:
"Sure, wrap all the gold in those skins. Let's get what we can carry and get out of here," Hektir says, pulling out his Rimeblade. He uses it to cut the head off the dragon and adds it to the loot to be taken out of here.

Hektir seems very pleased by the success of the raid and begins to celebrate with a jar of 'shine, taking a swig and offering it to Pharamol, then to Quinn and the rest.

"It was a good battle. I could tell you about it if you'd like," Hektir explains. "Yrax was tough, vicious, and had a horde of golems at the command."

A couple of jars of shine later...

"I ssshayy we go back in therrrre and *hic* finisssshhh the jobb!" Hektir slurs in celebration.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn pesters Pems to sell the heavy dragon jewelry adorning his scrawny frame. "There won't be a better market for dragon jewelry and it will have extra value being from Yrax. You hawk the wares and I'll model them." He practices striking a pose that he assumes will make the dragon jewelry irresistible.

sell the lootz and do some crafting, even if we craft back hut-side

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, I'm going to make some assumptions to keep things moving...

The following day, after you recover and despite Hektir's hangover, Mal teleports you back into the vault -- which appears to be completely sealed again, Mal's passwall spells having ended.

Despite that, it appears some of the goods had been looted since your departure. 15 percent of whatever you left (and unfortunately we weren't super specific, but I'm sure we can figure something out) are no longer there.

You will be undisturbed in the vault, so can collect any remaining treasure you want and teleport back, but let me know if you want to explore more of Ivoryglass.

1d25 ⇒ 15


retired (AP completed)

Personally, I'd love to gut this place so the adlets can take their ancestral home back, but if no one else is interested I'm happy to move on.

"Ah! It seems someone at least took advantage of the hole I'd made in the wall. Clever devils."

With our present looting, I'll teleport to and from the Hut. We can keep our sweet, sweet spoils there and trade with Zilvy when we're done =)


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems looks at Quinn's drunken attempts at a fashion show with fear and disgust and an odd sense that he couldn't seem to look away. "Quinn, what have you been drinking? ZBecause I need to never drink that ever."

In the dragon's hoard

"Should we examine the rest of this place? I mean, it would be a risk and I completely understand if we want to just head onward. But what if Yrax has friends, or if this isn't the skin we're looking for? I mean, we're here now, right?"


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir quesily agrees with Pems.

"Yeah, we should clear this place out. It's the best away to ensure we done did the job right." Hektir seems to have lost a step during the night...or is feeling the effects of his celebration still.

I'm pretty sure we took all gold, gems, magic...Hektir might have left some of the damaged sofa back (still a good use of spell, Quinn), but everything of money value was gone.

"Yeah, let's go see what else is here. Might be some adlet damsels that need rescuing too...probably a dungeon around here..."

When others are ready, Hektir will buff up and move to open the doors.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin has no desire to return to Ivoryglass. She has no patience for Triaxus anymore, especially now that they're in possession of the next two 'keys' to spur the Hut onwards.

She will not teleport back into the Hold for looting, let alone clear out the Hold of other denizens. For her near-death experience against Yrax, she also cares little if the boys choose to take their lives into their own hands with such a return. She only insists that they leave behind both double-headed eagle, and bearskin rug, should they perish.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn agrees with Tsin, "This isn't our lands or our political concern. Even the warlord when presented the head of his foe was unsure of attacking Ivoryglass. Winter is their way, not ours, let's enjoy our victory and then leave this snowy realm and continue our search for summer." At the word 'summer' Quinn gets a far away look in his eye and slips into a daydream for a moment.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems nods. "Alright then. We definitely fulfilled our part of the deal. Let's see if this skin works. If not, I guess we'll come back!"


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir, a bit hungover, is fine with skipping everything and continuing to drink instead. He'll happy take his private party back to the Hut and get smashed there while 'helping' Mal with the crafting.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin allows her perma-frown to fade a little, as the boys speak sense regarding their place on this world. Before leaving Pharamol's audience, Tsin engages him with one last observation. "The adlet longspear, General. It has value, does it not? It was hard-won during our exploration in the crevasse, it seems worthy of compensation, now that we would part with it, for your diplomatic endeavors. Certainly nothing to strain your war coffers, especially since your war is all but over."

Hers is not the diplomatic way- she's trying to make it clear that it's only good etiquette for General Pharamol to gift something in return for the longspear.

...

She returns to a cup of tea in the Hut, and waits willingly for the keys to be tested, and their time on Triaxus becomes another brutal memory woven into their Trail.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

OK, sounds like you're going to go back and loot, which you can actually do safely, as noted, and then head out (after spending a few days crafting?). I'm going to rule that due to the sheer size of the contents of the vault, you weren't able to get all of it, but on a couple more trips, you come up with the following (plus the magical items previously looted): 64,263 cp; 7,457 sp; 5, 195 gp; 140 pp in a variety of coins, bars, and ingots; a black pearl worth 500 gp; two emeralds worth 1,000 gp each; a fire opal worth 650 gp; a sapphire worth 1,100 gp; and exotic hides, furs, and pelts worth a total of 5,000 gp.

You also find the following (which an earlier Appraise check didn't reveal what if any worth they have): a dull, pitted spherical rock 1-1/2 feet in diameter, displayed on a sumptuous silk-covered stand, that weighs more than 850 pounds; an unadorned leather case holds a long metallic tube and several other delicate mechanical devices, including a powerful telescope, an astrolabe, a sextant, a cylinder of star charts, and other astrophysical instruments, each beautifully constructed; and a humanoid mannequin in one corner wearing a simple white shawl.

5d100 ⇒ (52, 31, 83, 21, 30) = 217


1 person marked this as a favorite.
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin makes her rounds of the Hut, checking in on the others, each in their own means of entertaining themselves. She lingers longer with Malavarius, who continues to imbue her weapon with more power. Part nervous, part excited, she expects that the weapon will endure whatever it needs to endure, emerging from its current metamorphosis into something greater.

"Does it weaken you in any way, Mal? When you forge magic into a weapon, or craft a magical item, do you sacrifice your own magic potential to do so?" She keeps her voice low, hoping not to distract the mage from his art.

For all their experience, it begins to feel as if Baba Yaga laid her breadcrumbs to pass through progressively stronger and stronger challenges. As if the witch sought to discourage the weak from even trying. For all that had yet to kill any of them, they were all becoming stronger. They were doing their part in keeping up with the chase, and it reassured her.

She inquires with Pemsworth, when they cross paths in the Hut. "Master Pems, do you think, when this is all over, that your growing mastery with all magics cold, that you will return to Heldren, or will you remain in colder climes, where your skills will serve you best? Have you become enamored with Winter?"

As for Quinn and Hektir, she finds moments of amusement in their banter, and is pleased to see their spirits unwavering in the difficulty that is sure to come. For their ignorance, they seem little deterred that no light has shone to indicate the end of the tunnel. They do seem to be creatures who enjoy the journey, and worry very little about the destination.


retired (AP completed)

"Weaken me? Good heavens, I should hope not! These old bones are brittle enough as it is, my dear." Malavarius laughs warmly as he flicks his nose in a grandfatherly way. "There's only so much magic one can weave in a particular day, however. Hmmm. Try thinking of this way, my girl: the magic that I might normally stitch together into those tremendous explosions of fire are, instead of being cast outward, being woven into the fabric of your sword. The stronger the magic, the more work needs to go into the stitching, to ensure it doesn't separate from the blade."


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir eventually tires of celebrating and then between his boredom and his natural desire to show Mal 'how it's really done', Hek begins his own magical craftings. He takes over one of the rooms and begins his own shenanigans of imbuement.

He works with a lot of grunting, occasional loud outburst of several expletives, then periods of silence/brooding. He works for about 8 hours per day, eventually leaving his manly man-cave of creation to drink more and eat food.

He snorts a good one when Tsin asks Mal about being weakened. If anything, the process of creation leads to greater strength, which is why Hektir can't wait to buy himself a good wife and begin to creating kids.

On the eve of the 2nd night, Hektir is sitting in his underwear, a popped jar of 'shine in his hands and looks at Quinn, pointing to the nice headband on his head.

"See Quinn? I'm now smart like you. See?"


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33
Quote:
"See Quinn? I'm now smart like you. See?

Quinn nods sagely, as he has learned to do through the years in managing the manly assertions of the manly man that never changes his statements or contradicts his own opinions. "You know, intelligence and wisdom are two different qualities in man. The genius can be a fool and the idiot a savant."


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems looks at Tsin, but cannot seem to look her in the eye. He shrugs, looking lost and forlorn. "I... I don't know. I don't feel like Heldren is a home anymore. More and more I feel the Witch's pull and it seems to feel more familiar everyday. But the part of me that was Pemsworthy, the locksmith of Heldren, seems to recede and the part of me that feels the cold all the time, in my bones, in my gut, grows larger. I'm afraid of it, Tsin, but... it thrills me, too. The magic, the ability to call the ice from within, it's powerful. And I like it. I like it a lot. I wish... I wish I could show you, make you understand it, but it's like, well, magic." Pems sighs and hears the crash of a bottle and the giggling of manly voices. "We'd better check on those two. Gods know what mischief they'll cause alone and intoxicated."


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
Quinn Kestrel wrote:
"The genius can be a fool and the idiot a savant."

"Yeah, I can be both though," Hektir replies. It is unclear which pair of the FOIL* statement he is referring to.

I'll do the next and final stage of the loot tonigh unless one of y'all get to it first. You've had time to claim stuff.

*=first,outer,inner,last


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Malavarius wrote:
"Weaken me? Good heavens, I should hope not! These old bones are brittle enough as it is, my dear. There's only so much magic one can weave in a particular day, however. Hmmm. Try thinking of this way, my girl: the magic that I might normally stitch together into those tremendous explosions of fire are, instead of being cast outward, being woven into the fabric of your sword. The stronger the magic, the more work needs to go into the stitching, to ensure it doesn't separate from the blade."

Tsin nods, understanding some of what the old mage offers in explanation. She can't help but imagine Malavarius in a different trade, perhaps a cobbler, where a fixation with boots could have preserved his addled mind for longer. Perhaps he wouldn't be addled at all. Magic must have had something to do with his fragile hat quest. Zeno was likely the only thing keeping the old man from slipping away altogether. She nods to the bird, as if such a civility was commonplace, before excusing herself.

Pemsworth wrote:
"I... I don't know. I don't feel like Heldren is a home anymore. More and more I feel the Witch's pull and it seems to feel more familiar everyday. But the part of me that was Pemsworthy, the locksmith of Heldren, seems to recede and the part of me that feels the cold all the time, in my bones, in my gut, grows larger. I'm afraid of it, Tsin, but... it thrills me, too. The magic, the ability to call the ice from within, it's powerful. And I like it. I like it a lot. I wish... I wish I could show you, make you understand it, but it's like, well, magic. We'd better check on those two. Gods know what mischief they'll cause alone and intoxicated."

Tsin appreciates the halfling's honest admission of his uncertainty, but finds little reassurance that this companion is done devouring the dead. Quite the opposite. As his power grows, he might be inclined to begin believing that the power lies within the bodily organs of the defeated. She takes note, and waves him off when he suggests the Heldren boys be looked in on.

"Oh, I'm sure they're fine. You feel free to check on them. I'd like to avoid stumbling across either of them with their pants around their ankles."


4 people marked this as a favorite.
Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33
Pems wrote:
Pems sighs and hears the crash of a bottle and the giggling of manly voices. "We'd better check on those two. Gods know what mischief they'll cause alone and intoxicated."

"Try it again", Quinn's giggling voice floats in from the other room, "just focus on changing a single body part, not the full transformation. If this works, you'll be the most popular tracksmage ever!"


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems shudders. "Nope, never mind. I'm pretty sure there are things which can't be unseen going on out there." Pems sighs and begins to brew some tea, adding way too much sugar to it. "What about you, Tsin? Do you think you'll go home? I mean, with the Hut, you might be able to go anywhere once we decipher how the keys work."


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

"The Hut is not ours, so I won't trust it to use outside of tracking down Baba Yaga. If we survive this, I think a return to Oppara is in order. There are loose ends that should be tied up, which I've left dangle too long. From Oppara, who knows." She considers a moment, savoring the possibilities.

"I think you're onto something. I don't think I can return to smallish villages. The larger cities offer more diversity. I might find sanctuary there."


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir continues his craftery, emerging to pee out one of the hut's windows, then to return when he is working.

Otherwise he is stumbling around with his 'shine, exploring where he can in the hut.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Time seems to fly quickly -- faster than Hektir in his windbag form, even -- as you work and trade in the wake of your defeat of the dragon tyrant. All too soon, you start feeling strange pangs, the burden of Baba Yaga telling you it's time to move on again.

Making your goodbyes, some more earnest than others', you return to the Hut, and with a look around to make sure you're all ready, place the two latest recovered keys into the cauldron. As you stir, everything in the room seems to swirl and shift. You experience the now slightly familiar strange, almost euphoric, sense of momentary displacement, before the room solidifies once again with a final shimmer.

Golden birdcages fill the square chamber from floor to ceiling, hanging from every beam and resting on every shelf. While a few of the cages are empty, the majority of them hold the mummified remains of stunted, bearded men. The cauldron bubbles and smokes in the center of the room.

Perception DC 35:

A slight motion catches your eye. You can't see anything at first, but after a few moments you realize it came from one of the cages, where one of the old man is in fact still alive, sitting placidly and chewing slowly on tiny bird bones. A quick investigation reveals that a handful of the old men -- among the hundreds -- are in fact not dead.

A single door of rough-hewn planks, a cold fireplace opposite, a simple window, and a rickety ladder leading to a trap door in the ceiling also catch your eye. The single window displays a curious sight: a bone fence fallen into disrepair and overgrown with thorny vines, and the carcass of a rusted metal wagon. Beyond stand the tall, dark trees of an ancient forest.

Map, if you want it, is in the combat map link.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir spits and stretches, knowing that his body is going to be called upon again to suffer and hurt and regret the things he's done (above and beyond his passive drinking).

He stares as Mal begins to dicker with the Hut. Hektir knows a thing about dickering, and Mal is definitely dickering around with things.

When the scene changes, Hektir tries not to be too surprised, but it's a new landscape yet again.

1d20 + 25 ⇒ (10) + 25 = 35 Perception

"Lookee there," he taps Quinn on the shoulder. "I think that one there is alive. Maybe more might be too."

Hektir casts a protective spell, worried about something. It's always something. Extended Barkskin.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Perception: 1d20 + 30 ⇒ (14) + 30 = 44

"What a sad fate!" The normally cheery Quinn scowls heavily at the site of the starved men in cages. Moving to the center of the room to include everyone, he expunges a wave of healing energy on the still living men.

channel heal: 7d6 ⇒ (4, 4, 5, 3, 2, 3, 2) = 23


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Perception: 1d20 + 20 ⇒ (11) + 20 = 31 Pems looks around, peering at the mummified little men, fascinated and repulsed. When Quinn does his healing thing, he starts. Looking around he sees the pair staring at one of the cages. "Is one of these creatures still alive?" he asks, heading toward them.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As the healing wave wash over them, the nine living creatures start letting forth a series of mutters and whispers you can barely hear -- what you can make out is in a strange tongue you do not recognize.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems will activate his tongues hex.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Well, fine, if you want to take the easy route out... :)

The things Know (nature) DC 18 to know what they are appear to be mumbling to themselves, repeating the same phrases over and over:

“From distant world to distant world, at last now we come home.”

“Many huts for many tales, but all begin here. Vasilisa and her little doll. Hungry children and a house of gingerbread. Little Otik. The forsaken son, come to claim his birthright.”

“Grandmother’s breadcrumbs, all snatched up. What little birds pecked them up?”


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems translates the mumbling out loud for the others to hear. He shakes his head, showing he has no more understanding than they. In their tongue, he asks "What does all that mean? And why are you locked away in cages? Who are you?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

They don't seem to respond to Pems, just continuing to mumble variations of those three phrases to themselves (or perhaps each other, though they don't seem to respond to each other).


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems sighs. "I think they've gone witch-touched. They just repeat the same phrases over and over again." Pems lets the hex expire.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
Pemsworth Smith, Esq. wrote:
"They just repeat the same phrases over and over again."

They're idiots. Having nothing important to say? Morans.

Hektir spits.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

"What are these creatures?" ahem, knowledge nature, Hektir "Are we the little birds that snatched up the breadcrumbs?"


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Yes!

1d20 + 19 ⇒ (12) + 19 = 31 Know (Nature)

"Wait a dag dumb minute. I know these things..." Hektir offers with a spit.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You think they're domovoi, a type of house spirit. Sometimes-helpful fey creatures, they bind themselves to rural families and live among them.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir nods, looking again at the creatures.

"Hey, these ain't so bad, usually...they are a sort of house spirit, you know? Protects the homestead and the like. Would be keen to get one of these healthy, you know?"

Hektir will take one out of its cage.

Sylvan:
"Do you speak a civilized tongue, little one?"


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

"Do they protect the Hut, then? Then why cage them?"


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
GM Mott wrote:
While a few of the cages are empty, the majority of them hold the mummified remains of stunted, bearded men.

Tsin moves from cage to cage, taking in the new peculiarities, almost as one would shop for puppies in the marketplace. "Mal, do you recognize any of your friends here? Perhaps one of them absconded with your good hat, and now atones here."

The swordswoman listens in passing to the men discuss the cryptic words, as black bird squawking becomes stunted man murmuring instead. As the next teasing riddles come forward, she waves them off, preferring to hear what the others can extrapolate first.

"If the current climate of Hut denizens is a trail of breadcrumbs no longer there, has our way forward become too obscured? I can still feel the pulling in my blood. It would be a new kind of horror to drift aimlessly, while the curse begins to tighten our throats."

She wrinkles her nose at the thought of releasing one of the domovoi, so draws her sword, and readies to cut the creature down, if it shows any untoward action. "Hold it tightly, Hektir. It might try to open more cages, given the opportunity."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The domovoi barely seems to react to being removed from the cages, continuing to sit and mutter passively.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

And then the killings started...


retired (AP completed)

Malavarius chuffs as Tsin draws her sword. "Come come now, Tsin. I appreciate your protectiveness, but we've only just arrived. Do we really need to start cleaving beings we encounter in twain so soon? And I'll have you know these poor souls are not my friends but the chance that they might know the whereabouts of my good hat is another excellent reason not to go chopping them into bits!"

The old wizard then bends forward to look at one of the domovoi closely. "What's this one saying, Pemsworth? 'From distant world to distant world, at last now we come home?' Have we jumped planets again? Is where we are now where you're from?"


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

"I'm merely taking preventative measures, Mal. A house spirit bound to Baba Yaga's Hut has certain prejudicial huddles to overcome to make me comfortable enough to lower my guard." She does point to the sword, and its lack of flame at present, to indicate that she's not hyperbolic in her stance.

She remains attentive to the uncaged creature, uncomfortable with its stunted quality. Her eyes wander back and forth between domovoi and Malavarius. She pictures a watering can sprinkling the little, bearded man, causing it to swell to Malavarius proportions...


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir tries to poke, pet, prod, play, and provoke a different reaction from the fey.

"C'mon now. Ain't nothing to be gained by crying. You're free now if you want to be. Or not. Just tell us what's wrong."

Hektir opens the door and lets the creature out, if it wants to go out. He notes the bone fence and looks around outside.

1d20 + 5 ⇒ (9) + 5 = 14 Know (Geog)
1d20 + 19 ⇒ (4) + 19 = 23 Know (Nature)
1d20 + 25 ⇒ (13) + 25 = 38 Perception

"Anyone know where we are?"

8,501 to 8,550 of 12,022 << first < prev | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Motteditor's Snows of Summer PBP All Messageboards

Want to post a reply? Sign in.