Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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RPG Superstar 2012 Top 16

Here's the discussion thread for the upcoming PBP. I assume the player's guide will be out in the next couple weeks, and thought people could start talking about what they want to play (though I understand if it's mostly just classes and races at this point until we get more details to flesh them out).

My standard rules: 25-point buy, average wealth to start, 2 traits (though we'll have to wait on those until we know what they are, obviously), anything from the PRD is fine. I'll consider non-PRD stuff ion a case by case basis. I prefer core races, but I'll consider stuff from ARG based on your story (but I don't really want a party of 1 human, 1 gripple, a catfolk, a suli and a wayang).


I was thinking of playing an old school core class, such as dwarf cleric or elf wizard, but I could also go with a Bard. Would a cowbell percussionist be too cheesy of a build?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Hmmm, I need to ponder on this. So many possibilities...


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

Greetings all! I'm actually leaning in the same direction as Bombadil, with my creative itch taking me back into the core rule book. The idea that's been bubbling in my head is an aging wizard (think Merlin from Disney's Sword in the Stone or Fizban from the first Dragonlance Triology).

Another idea I'm considering revisiting would be a magus I'd run in a previous pbp that fizzled, but I'm honestly leaning harder toward the kooky old wizard.

That may all change once we see the player's guide, but that's where I'm at currently at least. As for cowbell percussionists, I would totally get behind that if you could somehow convey a Walken-esque accent through written words. =D

Also, good to see you again, James! What's this, our 3rd pbp together? 4th? =P


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

Oh! You mentioning grippli reminded me, Mott - another character I've always wanted to do since 1995 is a Grippli paladin named Glenn who talks like a noble knight and eventually gets his hands on the masamu- I mean a +5 holy avenger. =)

I haven't found a way to get around gripplis being small sized instead of medium yet though =P

RPG Superstar 2012 Top 16

I think it's called the enlarge spell. : )

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

***RAWR!!!***

Fabric rips between sight, mind, and screen as Painlord enters the thread.

"I summon myself from the aether and into this thread! Let the circuits tremble and the pixels quake at my coming!"

Painlord dusts himself off and removes he silver cord attached at the waist.

"Reign of Winter, eh? I shall ponder the depths of my black soul and darkest intents for a character worthy of this group."

Painlord draws a large stone from the aether and places it near him. Painlord dusts off the rock, has a sit, and begins to ponder. His chin rests upon this clenched fist and that upon a bowed elbow upon knee.

I'm not one likely to share neither build nor character before we start (save with Motte). I believe in character and playing what makes one happy over concerns of balance or filling roles. I shall avoid reading too much into what y'all are doing, but please PM me if you have a concept for a sibling or tandem build. Such things could interest.

Well met, James Martin and Dal Selpher. Nice to meet you both. I know Bombadil and Verdigris (if she's coming) from other games.


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

Well shoot, if it isn't Dyrant Maynor! Dang dude, I have gotten a LOAD of enjoyment following your Shackled City campaign. Props and salutations to you, sir!


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Dal Selpher wrote:
Well shoot, if it isn't Dyrant Maynor! Dang dude, I have gotten a LOAD of enjoyment following your Shackled City campaign. Props and salutations to you, sir!

Dyrant gives Dal a questioning stinkface, one eye cocked upon him.

Lol. I am honored. That campaign is a fun one, no doubt. How did you find it and why did you start reading it? All of it?


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

I have no idea how I ever found it, but it seems like it was ages ago. At the time you guys were in the middle of dispatching a skulk in Ghelve's shop. So yeah, I guess you could say I've been reading along for a little while now.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Holy Cudgel, that's a LONG time ago. Wow.

And nice to meet you. I hope we can create our own similar experience.

Grand Lodge

female
Painlord wrote:

...rips through a perfectly good dimensional curtain...

Picks her way through the debris... "Oh please. You couldn't just pull it to the side like a normal person?"

flicks the a bit of damaged aether from her shoulder I've a few ideas dancing through my head, but I want to wait for the players guide before letting them get too concrete.

I'm very much looking forward to this campaign though. Playing with Bombadil and Motteditor and Painlord is always a blast. I look forward to getting to know you, Dal Selpher and James Martin.

RPG Superstar 2012 Top 16

1 person marked this as a favorite.

I'm gonna play a witch, by the way. She's gonna be totally epic. ; )

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Hello all! I haven't quite gotten inspiration yet, so I shall get back to my mundane work, which is when most of my role-playing ideas spring... It seems my brain would much rather me not pay attention to zoning codes if I can avoid it.


Male Human

Forgive me if I'm intruding by asking, but is this open to anyone or invitation-only?

RPG Superstar 2012 Top 16

Sorry, Philip, this one's invitation only.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Okay, I did finally get inspired after tossing a half dozen ideas around my head. I'm going to play Pemsworth Smith, Esq., a halfling rogue who owns a small locksmith business in the village. Sought after from far and wide, Pemsworth is a good, respectable halfling who just happens to have well-honed talents in opening things that do not wish to be opened. He is quite round about the middle and very happy to be so well fed, and also the Sort of Person Who Is Respected By Others, You Know. Not at all That Other Sort of Locksmith, You Know the Type. Pemsworth comes from a very respectable family, a very respectable business.

He's somewhat Bilbo and somewhat a snooty little butler-type, always with his nose in other peoples' business. He's a good soul at heart, but prone to trouble when his curiosity gets the better of him. And of course, he tends not to ask questions when presented with a particularly tricky lock, a habit which might lend some to believe he's somewhat less than respectable, even though he protests loudly to the contrary.


Male Human
motteditor wrote:
Sorry, Philip, this one's invitation only.

No worries! Thank you for being polite enough to respond! I appreciate it. Hope you enjoy the game, everyone! And James, I'll see you back on Abadaria. ;)


Well met, James and Dal, and Greetings to Painlord and Verdigris. Thanks for hosting, Mott, I'm looking forward to this game!


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

I would just like to share that aging penalties in this game are brutal. A net -6 to every physical stat for being venerable? Wow.

So a 12 Con would turn into a 6 Con, which would basically roll a wizard back to the 3.0 & 3.5 days when they only got a d4 for their Hit Dice. Yikes!

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Toughness, baby!


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

Arbitrary Starting Age: 68 + 2d6 ⇒ 68 + (3, 5) = 76


Are you accepting applications? I have played in a couple 2000+ post pbp, one DM has serious medical issues and after waiting a couple of months I think it is turning necrothread. I can post more than once a day and would love to get in with a serious pbp group that likes roleplaying.

RPG Superstar 2012 Top 16

Dal, what one person did in my Savage Tide game is simply pretend the point-buy stats were after the age penalties. I'm fine if you do that.

Sorry, The Goblin, I'm not recruiting for this one. Good luck, though; I know it sucks when the PBPs die out, even if it's for legit reasons.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

That is a very cool idea, Mott. And definitely a little more playable than the aging penalties. Unless of course, we can just strap the wizard to a mule?

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
James Martin wrote:
Unless of course, we can just strap the wizard to a mule?

Ah, the ass mage. Brilliant.


motteditor wrote:

Dal, what one person did in my Savage Tide game is simply pretend the point-buy stats were after the age penalties. I'm fine if you do that.

Sorry, The Goblin, I'm not recruiting for this one. Good luck, though; I know it sucks when the PBPs die out, even if it's for legit reasons.

Dang ok, well please keep me in mind if you wind up needing to add one. Looks like you have a good group here.

RPG Superstar 2012 Top 16

Just got a note that the first mod should go out in the next week or so, so I'd assume the player's guide would also be released in the very near future (I'm still hoping it happens today).

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Hooray!

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

That would be sweet. I have thoughts and ideas that begin to intrigue me, but need the guide to see what would work.


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

I am (im)patiently waiting for this player's guide. I thought for sure it'd have been announced with the Store Blog entry on Friday. Alas!

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Dal Selpher wrote:
I am (im)patiently waiting for this player's guide. I thought for sure it'd have been announced with the Store Blog entry on Friday. Alas!

Taldor. Southern freakin' Taldor. Guide is out. Lets the wheels of creation churn.

RPG Superstar 2012 Top 16

I haven't seen it yet (downloading the guide now), but supposedly the adventure can be shifted anywhere. Depending what I read, I could consider moving the start if people want. Most obvious spot to me would see to be the new River Kingdom of Hartsland, south of Brevoy.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Okay, after checking out the player's guide and re-examining my rogue halfling, I am happy with what I see.

Pemsworth Smith, Esq.:

Pemsworth Smith, Esq.
NG Halfling Male Rogue 1
Init +4; Senses Perception +7 (+8 vs traps)
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 17, touch 15, flat-footed 13 (+2 armor, +4 dex, +1 size)
hp 11 (1d8+2+1FC)
Fort +3, Ref +7, Will +2 (+2 vs Fear)
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 20'
Melee shortsword +1 (1d4)
Ranged sling +5 (1d4)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 10, Dex 18, Con 14, Int 14, Wis 13, Cha 12
BAB +0; CMB -1; CMD 13
Feats (1) Deft Hands
Skills (10 skills) Acrobatics +6*, Appraise +6, Bluff +5, Climb +2*, Craft (locks) +6, Diplomacy +5, Disable Device +11 (+13 w/ mwk tools), Escape Artist +8, Knowledge (Arcana) +3. Linguistics +6, Perception +7, Sleight of Hand +10, Stealth +12, Use Magic Device +2
Special Abilities: fearless, halfling luck, sure-footed, keen senses, trapfinding, sneak attack +1d6
Traits: Helpful (halfling) (+4 when aiding another), adaptive magic
Language: Common, Halfling, Dwarven, Elven, Skald
Possessions (140 gp) shortsword (10 gp), sling, 20 bullets (2 sp), leather armor (10 gp), Pathfinder's kit (12 gp), masterwork thieves tools (100 gp), artisan's tools (5 gp), waterproof bag (5 sp), 2 gp, 3 sp
------------------------------------------------------------------------

Stat Math:
Str 10 (2 points -2 racial)
Dex 18 (10 points +2 racial)
Con 14 (5 points)
Int 14 (5 points)
Wis 13 (3 points)
Cha 12 (0 points +2 racial)

Pemsworth is a short, stout fellow, who knows a bit more about the seedy side of life than is strictly advisable. He works with mostly upstanding, honorable folk, but being a locksmith (and a darn good 'un!), he occasionally deals with folks who are less than honorable. Still, as he says 'a lock's a lock, and coin is coin,' so he takes the money and asks no questions. His skills as a smith of locks and tripper of traps have gained him a wide clientele, which have encouraged him to learn the lingua franca of various areas: Common, Elven, Dwarven, Skald, as well as his native Halfling. He finds with this array that he can speak to most anyone and his linguistics training gives him a leg up on puzzling through strange runes found on some of the locks he's asked to unlock.

Heldren is as good a spot for a shop as any, and it has the bonus of being the place he grew up: the son of a successful locksmith and his wizarding wife. Pemsworth inherited a certain flair for the arcane from his mother, and has toyed with learning more. But currently his life is settled and successful and he has no need of more. Currently...

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
motteditor wrote:
I haven't seen it yet (downloading the guide now), but supposedly the adventure can be shifted anywhere. Depending what I read, I could consider moving the start if people want. Most obvious spot to me would see to be the new River Kingdom of Hartsland, south of Brevoy.

Motte--

Is it Brevoy? I'm fine with that, but it will affect character creation...just wanted to confirm that's where you want to start. I'm sure I can imagine a bit about Hartsland...brothels set up next to houses and taverns along neat city blocks. ;)

I have some ideas percolating.


retired

There am no brothels in Hartsland! We am for having houses and farms; am wholesome place of virtue! ...Prazil am not mention how drunken antics of adventurerers destroyed house, though. That am was bad day.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Painlord wrote:


Is it Brevoy? I'm fine with that, but it will affect character creation...just wanted to confirm that's where you want to start. I'm sure I can imagine a bit about Hartsland...brothels set up next to houses and taverns along neat city blocks. ;)

I have some ideas percolating.

Brothels owned by kobolds...

RPG Superstar 2012 Top 16

Not having seen the actual module yet, my inclination is to go with it in Taldan, since it lets me get going that much faster.

(Hartsland is the kingdom in my Kingmaker campaign, which James and Dal (Prazil) are in, so technically it's south of Brevoy.)

RPG Superstar 2012 Top 16

Oooh, just got the pdf! Downloading now!!!

RPG Superstar 2012 Top 16

1 person marked this as a favorite.

OK, was reading through the mod at my lunch break. Looks like a MUCH more straight-forward start than, say, Kingmaker. So I should be ready to start whenever you all are (as I suspect most of you know, I tend to be most prolific in terms of posting on Mondays).

Sounds like we've got one character ready to go (though I've not yet gotten to review it); just waiting to hear about the rest.

I may start the campaign thread relatively soon, just so it shows up in my campaigns tab, but we won't actually start until we've got all five characters. I'll send notes to Bombadil and Verdigris to make sure they're aware we're getting ready to go.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Just to confirm, Motte: we're starting in Hartsland and the details of the KM game that spawned it are open game for backstory?

RPG Superstar 2012 Top 16

No, I think we'll start in Taldor (though if everyone really wants to do it in Hartsland, I'm OK with that).


retired (AP completed)

An old man wanders by, his well kept staff tapping on the hard ground. With an arch of a bushy, white eyebrow, he asks, "Where am I? I say, do you quite know where my house is? I'm rather sure I'd left it just over there, but over there isn't here now is it?"

Malavarius King, presented for your review oh most esteemed and prestigious GM.

Background, Personality, 'n fluffy stuffs:

Background
Sixty-two years ago, a young, spry, and adventrous apprentice set out with his master and her friends on an adventure into Irrisen. Malavarius' master, Bialla, was a promising mage who'd begun to make a name for herself in a like-minded group of heroes. When Bialla learned of a young girl who'd been looking for help in rescuing the men from her village from the White Witches, Bialla and her allies answered the call and Malavarius tagged along at his master's invitation.

The Witches of Irrisen were more than Bialla had anticipated though, and only she and Malavarius escaped thanks to her magic. Despite their escape, Malavarius had still been struck low by a powerful spell and his time on Golarion was dwindling. Overcome with guilt at the loss of her entire team and her apprentice's ill-fortune, Bialla sought out a way to save her young pupil.

In the end, Bialla succeeded, but Malavarius spent the rest of his life bearing a weight on his soul. With his master's encouragement, Malavarius decided to focus his studies on protecting himself and others, though he secretly focused even more upon innuring himself against the biting chill those pale witches in the north wielded.

Bialla eventually passed away, and without her strong, reassuring influence in his life, Malavarius began to obsess over the witches and expect them at every turn. He gradually moved further and further south, and then more and more to the outskirts of whichever town he found himself in.

For the last twenty-three years, Malavarius has enjoyed his home in Heldren, a small village far to the south in Taldor. Though considered odd by the townsfolk in general, Malavarius is able to survive by selling some simple alchemical concoctions and an occasional scroll or two. In general, most townsfolk give his ramshackle shack a wide berth, and leave him to own devices.

Personality/Mannerisms
Malavarius has spent nearly the last two decades virtually as a hermit, experiencing contact with other people only on very rare occassions. Such isolation could easily drive a normal mind insane, but Malavarius has had his faithful familiar, Zeno, to converse and argue with over the years. The two argue frequently, though most times it is in jest and all good humor, but each one thinks the other to be stupid and neither is afraid to point it out.

Malavarius' speech will likely be fairly scattered and manic, with occasional bouts of extremely focused lucidity. He's also quite used to not having to internalize his thoughts, so what would typically be internal monologue will likely instead be spoken aloud to Zeno.

Malavarius has learned and aged a lot since his days as an apprentice on a failed mission to Irrisen, but the experience was a defining one for the addled mage. He *always* prepares at least one casting of protection from evil and ever since he took his first steps into the Abjurist's School, he has warded himself against cold every single morning.

Appearance
Malavarius is an old, long-beared man in his mid seventies with bushy eyebrows and sparkingly eyes. Typically, he wears a well-kept robe of deep rusty-red with dull-yellow trim around the cuffs, collar, and hem along with a matching pointy hat. He walks with a staff, though it is more of an affectation than a neccessity. Still, he is quite old, and his physical might has ebbed over time. Despite his age though, he still retains a bit of that spryness he enjoyed in his youth.

Zeno, his well-spoken familiar, alternates between perching on the top of his staff and on the top of his pointed hat.

RPG Superstar 2012 Top 16

Pemsworth and Mal look good to me.

I know Bombadil said he was talking to Pain about a shared background, but are you still with us, Verdigris?

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Bomb and I are working on concepts. Progress is slow, but forthcoming.

I know Verdigris is on it because she tried to pry my ideas out of me this morning. I told her I was making a half-kobold barbarian named 'Munchers' who has a penchant for jello in the pants and is mute. I think she's working off that idea.

As for me, I hope to have initial concept soon, with final concept by this weekend.


player's guide downloaded, plan in place, character building commencing...

Grand Lodge

female

Sorry all, I think I need to back out from this campaign. I'm sure it's going to be amazing, but I don't think I could give it everything it deserves right now without letting other commitments suffer.

That, and I just can't do jello like Pain can.


ah, Verdigris, sorry you can't make it for this one, we'll miss you!

Here's the first draft of a male half-elf cleric of Cayden Cailean, backstory and final build will be up by Saturday.

Quinn (name may change):

Quinn
Half-Elf Cleric 1
CG Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +12
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 40 ft.
Melee Rapier +1 (1d6+1/18-20/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks touch of chaos (6/day)
Spell-Like Abilities Touch of Chaos (6/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Expeditious Retreat, Bless, Liberating Command
0 (at will) Detect Magic, Purify Food and Drink (DC 13), Stabilize
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Hermean Blood (Perception, Survival), Skill Focus (Perception)
Traits Sacred Touch
Skills Acrobatics +1 (+5 jump), Climb -1, Escape Artist +1, Fly +1, Perception +12, Ride +1, Sense Motive +7, Stealth +1, Survival +7, Swim -1
Languages Common, Elven
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 12), domains (chaos, exploration), door sight (6/day), elf blood, spontaneous casting
Combat Gear Alchemist's kindness, Sunrod; Other Gear Lamellar (leather) armor, Buckler, Crossbow bolts (20), Light crossbow, Rapier, Backpack (16 @ 9 lbs), Bedroll, Belt pouch (1 @ 0.5 lbs), Blanket, Candle, Chalk, Earplugs, Fishhook, Flint and steel, Cayden Cailean, Mug/tankard, Sewing needle, Signal whistle, Soap, String or twine, Tindertwig (2), 15 GP, 9 SP, 1 CP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Exploration) Associated Domain: Travel
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hermean Blood (Perception, Survival) 2 skills of your choice are class skills
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Excellent! So far we have a pretty standard group: rogue, wizard, cleric. Looks like a decent group of characters.


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5
verdigris wrote:
That, and I just can't do jello like Pain can.

Who can?

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