Kreg inspects the stairs for any alarms or traps and stability. He then holds his ear up the stairs and listens for any sounds emanating down.
perception: 1d20 + 16 ⇒ (11) + 16 = 27
He then turns and whispers to his friends. "I suppose it's deal with the dancing creatures in the other room or sneak up on whatever is upstairs. What do you all think? I'd like to see what is up there."
After a few moments, nothing seems to happen. The footsteps appear to be moving away from the door -- possibly a patrol on the room on the other side (which if your recollection from entering is correct may have been another sort of balcony similar to the one you entered on).
*sigh* I prod you all and then the message boards never showed that you posted. My apologies.
The door opens onto a wide parapet covered by a lattice roof of tangled limbs, vines and leaves. The battlements offer a commanding view of the courtyard and valley beyond the palace gates.
You can't see what was making the noise Kregimie heard earlier.
I gave you the full view of the balcony on the map but you can't actually see anything that's not immediately to the south as long as you're only peeking through the doors. Note that you're in the section to the right, which is the third floor. The section to the left is the second floor.
"Koremar-friend, step aside!" Thunder hefted his axe and motioned for Koremar to give him a clear path. Then, he raised the axe and charged the nearest spriggan. The axe whistled through the air at the last minute and slammed into the creature.
Thunder charges the spriggans, his axe slamming into one of them, decapitating the creature in a single blow and drawing cries of outrage from the three remaining.
As Sacha guards the door and Kregimie and Koremar move closer, the remaining fey cluster around Thunder Rolling, attacking the Mwangi warrior. Two move to either side, slashing with deadly precision, though Thunder manages to shrug off their attempts to grab him. 25 hp total
The final spriggan steps back and gestures, and the copious vegetation surrounding Thunder seems to reach out and grab at him, ignoring the trio of fey. Entangle, Reflex save DC 10 (see spoilers)
Entangle: Save or gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check, DC 10. The entire area of effect is considered difficult terrain while the effect lasts.
Snarling, the big mwangi lashed out again with his greataxe, sending it at the foes to either side. The axe ripped into his foes and then into the writhing vine around him as he struggled to remain free.
Here's the map at the start of Round 1. Sorry it took so long -- my girlfriend surprised me by coming over, so I was in a rush while I was doing it. I don't have the entangle area shown, but it's a 40-foot radius spread centered on Thunder.
Abigail: [dice=AOO (Cold Iron Heavy Mace)]1d20+12; 1d8+16[/dice] 1 AoO (+1 H +2D vs Large); Dusari Sansa: [dice=AOO (Claw)]1d20+11; 1d8+12; 1d20+21[/dice] 1 AoO (evil out. bane)
90/90 HP; AC 22+2+4/15+2/F17+4; Enlarge (5/9), Dusari Sansa: 90/90 HP; AC 23/11/20;
Thanks! It changes things a bit. Abigail would move forward to get in range, but not in the entangle. She would then only fire one arrow, and no point blank shot (-1 hit, -1 dam), so AC 26, Dam 7. Sacha probably won't be able to charge (plus the whole area is difficult terrain...), so no pounce, and a save needed: 1d20 + 8 ⇒ (1) + 8 = 9 Ouch! Sacha doesn't make it to the spriggan (I needed a 2...) and is entangled for now. Move action to try to break free (str check): 1d20 + 6 ⇒ (3) + 6 = 9 Ahah! Stuck again!!!
Sacha growls in anger as it gets snagged in a bad way by a stubborn thorn.
When you say "dart back", are they moving (and thus provoking AoOs)? Or are they taking 5' steps back? If 5' step, then Thunder will use his Step Up/Following Step/Step Up and Strike abilities to put a hit on the wounded one. Either way, the wounded one should get an AoO of 1d20 + 11 ⇒ (16) + 11 = 27, damage 1d12 + 15 ⇒ (11) + 15 = 26