Motteditor's Module Madness PBP (Inactive)

Game Master motteditor

Combat map / Dungeon map


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Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

All seems quiet as Philgor silently follows the group.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Following Terrin's advice, you sneak into Arwyll Manor and descend to the basement, where you find blankets, broken bottles, candlesticks, and other detritus litter this unfinished cellar room. A thin layer of dust covers everything in the cellar. The walls are made of stone and packed dirt, and the only obvious exit is a crumbling ladder leading up to a trap door in the ceiling. A large flat stone has been propped against the northern wall. The eastern corner of the room glows lightly with warm yellow light, where a number of glowing, cat-sized beetles appear to have congregated.


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

Looking across at the glowing insects in the eastern corner, Qiola tries to determine what they are and if they are a threat to be wary of.

Know. Nature to identify glowing, cat-sized beetles: 1d20 + 4 ⇒ (13) + 4 = 17

If she moves about the space, will will do so mindfully/carefully/quietly as possible.

Stealth to move quietly/silently about the basement: 1d20 + 13 ⇒ (10) + 13 = 23


M Warcat [Animal Companion 4, AC 19/23, T13, FF16/20 / HP 26/26, F+6 R+7 W+1) / CMB +6, CMD 19 /Init +3, Perc. +8, Scent]

Rizu lifts his nose in the air and attempts to use scent to locate anything noteworthy or any possible threat in the space.

He moves on quiet paws.

Stealth: 1d20 + 10 ⇒ (10) + 10 = 20


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

"Are those...?" the half-elf asks about the beetles. The leaning stone seems out of place, so she wants to start there but is mindful of the beetles and the cat's Stealth.
Kn (nat): 1d20 + 5 ⇒ (9) + 5 = 14
Perc: 1d20 + 1 ⇒ (7) + 1 = 8

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You believe they're a type of fire beetle -- they can be dangerous, but likely will not bother you if you don't disturb them.

The leaning stone slab seems to mask a doorway.


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

Qiola finished Kyra's sentence in quieter voice, "Aye, they're fire beetles. Dangerous, aye, but if we leave 'em alone, they'll probably leave us alone."


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

For now, Qiola noted the presence of the fire beetles, but decided upon searching the remainder of the space and leaving them undisturbed.

She quietly moved toward the large, flat stone propped against the northern wall and examined it to see if it served a purpose or there was something beyond.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Stealth not to be heard or noted by would-be threats: 1d20 + 13 ⇒ (11) + 13 = 24

GM Motte, how wide is the stone covering the doorway? Can we see if there's space to move behind the stone or is it pressed up, right up against the opening/wall?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You can make your way through it; you'd have to squeeze if you're Medium sized, but that wouldn't bother those of you who are halfling-sized.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

"I agree with Qiola. Leave the beetles alone. The last thing we need to do is start a fire and bring the whole manor house down on top of us. Follow me."

With that said he move to the stone. He pulls out an ever- burning torch and looks behind it.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra gestures for Qiola to lead the way through the door way, then the other halflings. "I'll go last to provide cover if we need it," she whispers.

EDIT: or let Philgor lead... : )


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

As Philgor stepped in first to look behind the slab, Qiola moved behind him, with Rizu behind her. Since Lyra was covering the back with her bow, Qiola would cover the front with her bow. The Halfing's eyes roamed across the narrow space, Philgor's torch providing light - looking for any traps before attempting to step through the opening.

Perception for traps: 1d20 + 10 ⇒ (8) + 10 = 18


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet follows, not really expecting trouble but ready for anything.


Small Male Halfling brawler 1 / rogue 3 Archetypes Scout, Snakebite Striker, Thug, NG Init +5, Senses Perception +8 AC 22, touch 16, flat-footed 17 hp 28 ((1d10)+(3d8)+6) Fort +5, Ref +11, Will +1, +2 vs. fear Defensive Abilities evasion,

Xorrin keeps by his wife's side as they progress.

RPG Superstar 2008 Top 32

motteditor wrote:
You can make your way through it; you'd have to squeeze if you're Medium sized, but that wouldn't bother those of you who are halfling-sized.

Or who have an extract of reduce person handy.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Indeed.

You make your way out of the room, being careful not to disturb the beetles.

Looking back, you realize the slab masks the passage far more effectively from this end, making it nigh-invisible if you didn't know what you were looking for.

Ahead of you, rusted picks, shovels, and hammers lie scattered on the ground in this wide cavernous area, tunnels branching off in three directions. Dungeon map is updated.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet claps the front of her shield with a Hai! and a light grows across its face. "Now that we can see a bit better, which way? Any trails in the dirt?"


Male Human Trap Breaker Alchemist 3

Argus will ignite a sunrod (can't have too much light when exploring underground.)

The abandoned mining gear is much more in Argus's ballywick than devils and wild creatures.

Knowledge(Dungeoneering): 1d20 + 12 ⇒ (1) + 12 = 13

Oh, dice.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The gear appears to be rusted and of little use, Argus.

Perception DC 10:

You hear, coming from the southeast tunnel, the sound of orcs' voices.

1d10 ⇒ 4


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

Qiola auto succeeds on the perception.

To her companions, she warns in quiet voice, "I hear Orcish voices comin' from the southeast tunnel."

Motte: Qiola, Rizu and Xorrin need tokens place on the dungeon map. I can't do it as it is 'view only'. Thanks, kindly.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Perception: 1d20 + 1 ⇒ (12) + 1 = 13
"How long do we have? Dark places like this are better with Olive." She moves to flank the tunnel to the south.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet offers sarcasm to the news there are orcs nearby, "So close to, almost inside of Arwyll's? Maybe they have come to trim the hedges?" She adjusts the grip on her sword and adds, "Should we go and speak with them? Words of silk or words of steel?"


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

"Orcs aren't interested in silken words, lass. Best we be ready with our weapons," the Halfing responded in quiet voice before moving to take cloaked position on the other side of the south-eastern tunnel, bow readied.

Stealth not to be noticed from her vantage point: 1d20 + 13 ⇒ (16) + 13 = 29
Perception to watch them as they draw nearer: 1d20 + 10 ⇒ (6) + 10 = 16


M Warcat [Animal Companion 4, AC 19/23, T13, FF16/20 / HP 26/26, F+6 R+7 W+1) / CMB +6, CMD 19 /Init +3, Perc. +8, Scent]

Rizu follows his mistress and waits silently in the shadows by her side. He will smell the Orcs when they draw nearer. (Using scent.)

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet chuckles at the way the halfling missed the sarcasm. "True enough, but at least one alive to ask why they're here."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Qiola, I typically don't place folks on the dungeon map; that's more just so you get a general sense of location than a tactical map.

You move quickly and stealthily toward the far cave.

Unfortunately, while you can hear a female voice and at least a couple other orcs responding, they have no light, preventing you from seeing exact details.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor moves to the mouth of the southeast. Reaching down with his weapon he draws a line on the dirt floor.

In a hushed voice he whispers to Qiola, "I will hold here. Retreat back or call for help if you need it."


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

"We have light. The chances are we have been spotted. Since they haven't attacked we should parlay," the half elf states. Lisbet and the halfling must be wearing off on me, I don't think it will work.


Male Human Trap Breaker Alchemist 3

Argus cups his ear, trying to hear more clear...then he realizes the voices are speaking Orcish.

"Lady Vegazi, why do I have the feeling we are about to meet more of your siblings?"


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

Can we hear what they're saying, motte? Qiola understands Orc.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Vegazi nods.

"Maybe," she says, unhappily.

It sounds as if they're searching for something.

"There must be an entrance," the female voice tells the others. "It's somewhere here, I'm sure of it. Look harder!"


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

As Philigor takes her position and instructs for her to move back, Qiola does, her bow ready. Rizu moves back with his mistress.

In a whisper she says, "They're lookin' for an entrance. I don't think they've seen us."

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

motte, from their voices, can we tell approx. how far they are from us, even though we can't see them?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It's hard to tell, with the darkness and echoes -- you'd guess less than 100 feet away however.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

"Everyone in position? Let's hold them at the door," the half-elf says. Once Philgor, Lisbet Rizu and the others are flanking the door she pulls back her arm in the bowstring gesture and unleashes an arcane arrow toward the orcish voices.

centipedes: 1d3 ⇒ 3

centipede bite: 1d20 + 2 ⇒ (15) + 2 = 17
centipede bite: 1d20 + 2 ⇒ (3) + 2 = 5
centipede bite: 1d20 + 2 ⇒ (3) + 2 = 5

1d6 - 1 ⇒ (3) - 1 = 2
1d6 - 1 ⇒ (2) - 1 = 1
1d6 - 1 ⇒ (5) - 1 = 4 (plus poison DC 13 for 6 rounds)


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisber grins eager to engage these orcs. Hanging to the side of the passage entrance add she waits, sword ready.


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

In low voice, the Halfling states, "I'm calculatin' they're less than a hundred feet from us."

She nocks an arrow and waits in her position, sensing Rizu's eagerness to engage with the Orcs. "We're ready for 'em."


Small Male Halfling brawler 1 / rogue 3 Archetypes Scout, Snakebite Striker, Thug, NG Init +5, Senses Perception +8 AC 22, touch 16, flat-footed 17 hp 28 ((1d10)+(3d8)+6) Fort +5, Ref +11, Will +1, +2 vs. fear Defensive Abilities evasion,

Xorrin readies himself to charge at the first orc that comes in range, causing a bottleneck for the archers to pick them off.

When first Orc pops around corner:
non-lethal charging, sneak attack, enforcer, sap adept: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 241d4 + 6 + 4d6 ⇒ (2) + 6 + (5, 4, 1, 3) = 211d20 + 9 ⇒ (11) + 9 = 20

If attack and intimidate are successful, sickened and frightened for 1 round, shaken for 17 rds.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, Lyra's action will take place in the surprise round, then we'll go into initiative...

Initiative:

Argus: 1d20 + 2 ⇒ (17) + 2 = 19
Lisbet: 1d20 + 5 ⇒ (13) + 5 = 18
Lyra: 1d20 + 1 ⇒ (8) + 1 = 9
Philgor: 1d20 + 2 ⇒ (16) + 2 = 18
Qiola: 1d20 + 4 ⇒ (3) + 4 = 7
Xorrin: 1d20 + 5 ⇒ (19) + 5 = 24
Antagonist Y: 1d20 + 3 ⇒ (5) + 3 = 8
Antagonist S: 1d20 + 6 ⇒ (16) + 6 = 22
Antagonist O: 1d20 + 0 ⇒ (18) + 0 = 18
Antagonist W: 1d20 + 2 ⇒ (19) + 2 = 21

You hear sudden screams and shouts of outrage from the cavern as Lyra's arrow explodes into three vermin that disappear into the darkness.

Mechanics:

1d5 ⇒ 2
1d20 + 3 ⇒ (5) + 3 = 8

O2: 2, poisoned

Xorrin, Argus, Lisbet and Philgor are up; Lyra and Qiola will be up after the antagonists.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra nuges her bow anxiously.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor moves up and waits for the enemy to arrive.

"That seems to have gotten their attention."

Move the entrance of the tunnel and ready action to attack any enemy that comes into reach of his weapon.

Readied Action Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Readied Action Damage: 1d10 + 6 ⇒ (10) + 6 = 16


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

"Let's bring them to us." Lisbet shouts, "Do you think the crawlies will hold them long? We need to get out of here and warn the village!" She then winks at Philgor. Hopefully the orcs won't want to be discovered and will come running this way.

Ready action to make the first orc through the entry pay for his haste...


Small Male Halfling brawler 1 / rogue 3 Archetypes Scout, Snakebite Striker, Thug, NG Init +5, Senses Perception +8 AC 22, touch 16, flat-footed 17 hp 28 ((1d10)+(3d8)+6) Fort +5, Ref +11, Will +1, +2 vs. fear Defensive Abilities evasion,

Xorrin continues with his readied action above.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1/2:

Xorrin: 24
Argus: 19
Lisbet: 18
Philgor: 18
Antagonists: 17
Lyra: 9
Qiola: 7

Xorrin and Philgor take up stances ready for the orcs to emerge, while Argus quaffs an extract of shield in preparation for the battle.

But the tension seems to drag as the orcs don't come spilling toward you, instead -- from the sound of it dispatching Lyra's summoned creatures instead.

Perception DC 15:

You hear a female voice in Orcish: "Machen Sie sich bereit. Ich sehe mehrere von ihnen! Lassen Sie sie nicht in die Höhle zu bekommen!"

Get ready. I see several of them! Don't let them get into the cave!

Mechanics:

1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (16) + 5 = 21


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

Perception (DC 15): 1d20 + 10 ⇒ (20) + 10 = 30

She quietly informs her companions of the Orc's words, "The female Orc said she'd seen some of us. Told her lot to get ready and not let us get into the cave."

Qiola readies a ranged attack against the enemy.

Attack with m/w comp longbow, Precise Shot and Rapid Shot, 115ft range due to Hawkeye: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 (If enemy gets within 30 feet, add add +1 to hit and damage for Point-Blank Shot)
Damage, if hits: 1d6 ⇒ 2

reloads swiftly and fires again.

Attack with m/w comp longbow, Precise Shot and Rapid Shot, 115ft range due to Hawkeye: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 (If enemy gets within 30 feet, add add +1 to hit and damage for Point-Blank Shot)
Damage, if hits: 1d6 ⇒ 5


M Warcat [Animal Companion 4, AC 19/23, T13, FF16/20 / HP 26/26, F+6 R+7 W+1) / CMB +6, CMD 19 /Init +3, Perc. +8, Scent]

For now, Rizu waits by his mistress' side to see what the Orcs will do. Using scent to try to pin-point their general location in case they are trying to advance, closer, in the dark.

Rizu's Perception via scent: 1d20 + 16 ⇒ (6) + 16 = 22


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

"Well in that case we should march on in there. And by we, I am thinking more centipedes carrying torches than us."

Once she feels the link disappear the half-elf will send more centipedes in.

We can continue to wait. We can charge in. Or we can wait a round or two (filled with ambush springing centipedes). My vote is for the third. Can I propose that once two 2 people agreeing we proceed with that action? Waiting for infrequent posts for 100% consensus creates infrequent posting :)


Female Halfling [Fighter (Archer 2) / Hunter 2/ AC 21, T16, FF17 / HP 39/39, F+8 R+7 W+3/+5 (+2 vs Fear) / CMB +3, CMD 17 /Init +4, Perc. +10]

Qiola agrees with the third option as well. I'm fine with proceeding with two votes for an option.

"Let the light bearing centipedes proceed!", the Halfling agreed quietly - eager for more light with which to see the Orcs up ahead before moving in on them.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor throws his everburning torch down the hall in hopes that it will illuminate the enemy.

"Let the centipedes loose. We need to engage them or they are just going to fall back and hinder us all through the caves."


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra pulls back her arm and lets loose another 1d3 ⇒ 3 centipedes. when the previous connection is severed :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Lyra: 9
Qiola: 7
Xorrin: 24
Lisbet: 18
Philgor: 18
Argus: 19
Antagonists: 17

Lyra summons three additional centipedes I placed them next to you as I assumed you wanted to cast light on them as Qiola fires wildly into the darkness.

Philgor tosses his torch down the passage after them, illuminating four orcs, a woman you guess is likely Vegazi's sister, and a wolf in the far cavern.

Argus nods politely to Philgor and follows suit. His vial misses any of the enemies, but the explosion echoes thorugh the cavern the cavern -- and sends debris falling from the ceiling, a minor cave-in that sends rubble pouring onto the line of enemies, burying one of them as the others cry out in pain squares marked in brown are now rough terrain.

Vegazi's arrow takes out another of the orcs, but chanting from Vegazi's sister plunges the cavern back into darkness a moment later, hiding whatever actions and movements they make. She cast darkness.

Mechanics:

Miss?: 1d100 ⇒ 48
Miss?: 1d100 ⇒ 1

1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
1d8 ⇒ 4

Vegazi arrow: 1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 1 ⇒ (7) + 1 = 8

O1:
O4:
W:
Y:

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