Kereek! |
1/20 HP I've seen this movie, it doesn't end well...
Kereek growls at the elementals. His side hurts again from the thing's stony fists and his claws are simply not enough to harm the creatures. He steps five feet back toward the stairs, drawing his last precious potion as he goes. Once away from danger, he drains it.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
8/20 HP
Prazil |
Round 8 - Initiative 20
Who's down and stable vs down and slowly bleeding out?
Fight w/ Combat Trained Mount (Ride DC10): auto-succeed
Guide Mount w/ Knees (Ride DC5): auto-succeed
Fang Attack (Handle Animal DC20): 1d20 + 14 ⇒ (19) + 14 = 33
>Fang attacks this round<
Prazil barks angrily at the mud-stone-men-things, "!להילחם בי לא הוא" but continues to press the attack against the nasty wolverine.
Mwk Warhammer: 1d20 + 6 ⇒ (16) + 6 = 22for: 1d6 + 1 ⇒ (1) + 1 = 2
Fang Bite: 1d20 + 5 ⇒ (13) + 5 = 18for: 1d6 + 3 ⇒ (1) + 3 = 4
Fang Trip: 1d20 + 4 ⇒ (1) + 4 = 5 vs CMD
gaaaaah! too many ones on my d6's!!!!
"Fight Prazil not Kereek!"
--Prazil--
HP: 25/25
AC: 24 (14 T / 21 FF)
CMD: 17
F/R/W: +3/+5/+2
Cavalier's Challenge: 0/1
Tactician: 1/1
-Ongoing Effects-
none
--Fang--
HP: 16/20 (1 non-lethal)
AC: 23 (13T / 20 FF)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2
Treshiell |
You're one save short on Treshiell's hexes, mott. I posted both my 6 round (misfortune hex) and 7 round (evil eye hex) actions in the same round. You've only saved against one of them.
Round 8, initiative 19
ac 11, touch 11, fleet-footed 10
fort +2, ref +2, will +5
cmd 12
hp 19/20
effects: mage armor
Treshiell abandons her struggle against the mysterious hermit and grabs hold of her wand. She points it towards one of the elementals acending on Kereek and releases two bolts of crackling energy.
Move action to draw my wand of magic missile.
Standard action to use it against the most wounded elemental (5): 2d4 + 2 ⇒ (1, 3) + 2 = 6 force damage.
"קערעעק, טאָן איר נאָך האָבן דיין שטעקל? ניצן עס אָדער נעמען דעם", she says in draconic and reaches to hand Kereek the wand.
Kereek, do you still have your wand? Use it or take this
Rules question: Normally the hexes (unless the will save failed) lasts for one round, ending at the beginning of my turn. When i used my Cackle to extend all hexes within 30ft (the evil eye on the hermit) does that mean it will expire on the beginning of my turn on round 9?
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Treshiell, yes, I believe that's how cackle works.
Jon
Treshiell
Kereek
Prazil
Agnar
Antagonists
Orin
Treshiell uses her wand, obliterating one of the elementals, then hands it to Kereek as the kobold steps back and downs a potion, his wounds healing magically.
Prazil moves forward, he and Fang both hitting the wolverine, though its able to keep its feet this time.
The transformed man darts backward, into the corner in the southeast, as the rats advance, the little vermin swarming over Fang and Prazil. 5 hp to both, DC 12 Fort save or be nauseated for 1 round The elemental also swings at the wolf, but its fist instead slams into one of the rats, turning it into a fine bloody paste and not hurting Prazil's mount at all.
Wolverine save (round 7): 1d20 + 10 ⇒ (6) + 10 = 16
Swarm damage: 1d6 ⇒ 5
1d20 + 7 ⇒ (1) + 7 = 8
Wolverine: 26
Elemental 4: 2 hp
Rat swarm: 8
Prazil |
Round 9 - after Kereek
Prazil Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10
Fang Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20
Fight w/ Combat Trained Mount (Ride DC10): auto-succeed
Guide Mount w/ Knees (Ride DC5): auto-succeed
Fang Attack (Handle Animal DC20): 1d20 + 14 ⇒ (1) + 14 = 15
>Fang can't attack this round<
Sickened by the bites of all the little rats, Prazil is unable to do anything at all, including direct Fang to attack.
Mwk Warhammer: 1d20 + 6 ⇒ (12) + 6 = 18for: 1d6 + 1 ⇒ (5) + 1 = 6 (only if the AoO happens before the rat's swarmed Prazil)
Fang Bite: 1d20 + 5 ⇒ (17) + 5 = 22for: 1d6 + 3 ⇒ (5) + 3 = 8
Fang Trip: 1d20 + 4 ⇒ (9) + 4 = 13 vs CMD
--Prazil--
HP: 20/25
AC: 24 (14 T / 21 FF)
CMD: 17
F/R/W: +3/+5/+2
Cavalier's Challenge: 0/1
Tactician: 1/1
-Ongoing Effects-
nauseated
--Fang--
HP: 11/20 (1 non-lethal)
AC: 23 (13T / 20 FF)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2
Man. What a terrible round.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Treshiell |
Round 9, initiative 10
ac 15, touch 11, fleet-footed 14
fort +2, ref +2, will +5
cmd 12
hp 19/20
effects: mage armor
Treshiell stands her ground. As the wolverine is backing off she turns to the remaining elemental to work her magic.
Use Misfortune (will dc 15) hex on the elemental
Use Cackle hex to prolong the hex if it's save is unsuccessful. Otherwise i'll move to the bottom of the stairs.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Treshiell
Kereek
Prazil
Antagonists
Treshiell's hex seems to have no effect on the elemental, as Kereek's magic bolts hit the wolverine.
The rats continue to gnaw on Prazil and Fang 6 hp; DC 12 Fort save to avoid being nauseated, but the elementals lash out one last time -- missing Fang -- and then suddenly dissolve back into the muddy ground.
In the far part of the basement, the wolverine casts again, its wounds closing up.
Elemental save: 1d20 + 3 ⇒ (16) + 3 = 19
Elemental attack: 1d20 + 7 ⇒ (10) + 7 = 17
Elemental attack: 1d20 + 7 ⇒ (15) + 7 = 22
Rat swarm: 1d6 ⇒ 6
3d8 + 7 ⇒ (3, 8, 8) + 7 = 26
Wolverine: 7
Elemental 4: 2 hp
Rat swarm: 8
Prazil |
You are welcome to stop rolling so high for all this rat-bite-damage, Mott! Sheesh!
Round 10
Prazil Fort Save: 1d20 + 3 ⇒ (19) + 3 = 22
Fang Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14
Bully!
Fight w/ Combat Trained Mount (Ride DC10): auto-succeed
Guide Mount w/ Knees (Ride DC5): auto-succeed
Fang Attack (Handle Animal DC20): 1d20 + 14 ⇒ (17) + 14 = 31
>Fang attacks this round<
With the mud-stone-man-things crumbled, Prazil urges Fang to chase after the wolverine! I don't think I can charge, it looks like it's not a straight line. Even so, it looks like I can get to it with a single 35ft move from Fang, after which Prazil and Fang will go to town!
(If I can charge, add 4 to Prazil's attack and 2 to Fang's)
Mwk Warhammer: 1d20 + 6 ⇒ (20) + 6 = 26for: 1d6 + 1 ⇒ (3) + 1 = 4
Critical Hit?!: 1d20 + 6 ⇒ (9) + 6 = 15for an additional: 2d6 + 2 ⇒ (5, 6) + 2 = 13
Fang Bite: 1d20 + 5 ⇒ (12) + 5 = 17for: 1d6 + 3 ⇒ (6) + 3 = 9
Fang Trip: 1d20 + 4 ⇒ (5) + 4 = 9 vs CMD
--Prazil--
HP: 14/25
AC: 24 (14 T / 21 FF)
CMD: 17
F/R/W: +3/+5/+2
Cavalier's Challenge: 0/1
Tactician: 1/1
-Ongoing Effects-
none
--Fang--
HP: 5/20 (1 non-lethal)
AC: 23 (13T / 20 FF)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2
It sure would be awesome if that crit lands. That'd be like a bottom-of-the-ninth down by 3 grand slam if it drops the blasted wolverine!
Jon Surtova |
1 person marked this as a favorite. |
Cue impossible ending montage...
"Nobody knows the trouble I've seen;
Nobody knows my sorrow.
Nobody knows the trouble I've seen;
Sometimes I'm up, sometimes I'm down;
Oh, yes, Abadar.
Sometimes I'm almost to the groun',
I wish that I could find a way to save the day;
Oh, yes, Abadar,
But life is just one long, dark night."
Will our draconic speakers survive to save their friends and teach them the secrets powers of draconic speech? Stay tuned for round 10.
Treshiell |
Round 10, initiative 10
ac 15, touch 11, fleet-footed 14
fort +2, ref +2, will +5
cmd 12
hp 19/20
effects: mage armor
Treshiell looks down to her side at Kereek. "הילף פּראַזיל מיט די ווולווערין, איך וועל באַקומען אַגנאַר", she says softly then rushes through the swarm of rats to reach Agnar. She exhales a mist of air into her palm and places it hovering over the cleric's mouth. Moments later a chill shoots through the ulfen as a crimson dust is ejected from his wounds before they close. "Erastil's intervention is needed", she tells the newly awakened priest.
Help Prazil with the wolverine, i will get Agnar.[/ooc]
Move action to move adjacent to Agnar
Standard action to use Healing hex on Agnar: 1d8 + 3 ⇒ (1) + 3 = 4
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Treshiell
Kereek
Prazil
Antagonists
Treshiell heals Agnar, who wakes up to his many painful wounds and sees the young witch hovering over him.
As Kereek moves around the rats, his bolts of energy hit the Wolverine, followed moments later by Prazil's war hammer and Fang's teeth. 26 hp
The wolverine retreats, climbing up the wall to the 15-foot-high ceiling as if they were flat ground, where it casts again and again its wounds begin to close.
The rats move toward Kereek, again viciously biting the kobold 6 hp but then disappear, evaporating into ethereal goo.
3d8 + 7 ⇒ (4, 4, 2) + 7 = 17
1d6 ⇒ 6
Wolverine: 24
Treshiell |
Round 11, initiative 10
ac 15, touch 11, fleet-footed 14
fort +2, ref +2, will +5
cmd 12
hp 19/20
effects: mage armor
"You need to wake Orin and Jon. If they are alive", Treshiell tells the priest before darting back to the corner where she can see the hermit. Once the wolverine is in sight she resumes to work her magic, hindering the spell caster's ability to fight.
Move action to get in sight of the wolverine
Standard action to cast Evil eye on the wolverine to give him a -2 penalty to all attack rolls for 7 rounds (will DC15 reduces the duration to 1 round)
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Agnar Hrolfson |
Round 11, Initiative 22, hp 3/20
"It's always something," mutters Agnar as he gets to his feet with a groan. Assessing the situation, he touches his amulet and invokes Erastil's power, sending waves of healing out to his companions.
Move action to stand up, standard to Channel Energy: 2d6 ⇒ (5, 4) = 9 hp healed. At this point, I believe only myself, Treshiell, Jon, and Orin are within range.
"Jon! Orin! Get up you laggards! Can't let the woman and the kobolds do all the fighting for us!"
Orin Ro |
Round #11
Initiative: 4
Hit points: 0/33
AC: 18 ; T: 12 ; FF: 16
CMD: 18
Condition(s): Staggered
Orin gets to his feet, although he seems slightly wobbly and unfocused.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Treshiell
Kereek
Prazil
Agnar
Jon
Orin
Antagonists
Prazil swings at the Wolverine as it retreats up the wall, but misses, then misses again as he tries to hit the creature on the cave ceiling.
Treshiell tries to hex the transformed man, but it has little effect on the strong-willed foe. -2 to hit for 1 round
Kereek is more successful than his compatriots as his wand's missiles slam into their opponent as Orin and Jon painfully climb to their feet.
The wolverine responds by launching itself from the ceiling at Kereek, trying to end the diminutive threat, but misses, landing on the ground next to the red-scaled kobold.
Prazil AoO: 1d20 + 6 ⇒ (8) + 6 = 14
Wolverine save: 1d20 + 10 ⇒ (14) + 10 = 24
Prazil Attack: 1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 + 2 - 2 ⇒ (4) + 6 + 2 - 2 = 10
Wolverine: 29
Treshiell |
Round 12, initiative 10
ac 15, touch 11, fleet-footed 14
fort +2, ref +2, will +5
cmd 12
hp 20/20
effects: mage armor
"Kereek needs assistance", Treshiell tells the newly awakened adventures then returns her attention to the old hermit. She works her magic to creep inside his mind to plant seeds of doubt, then using a song to extend the effect.
Standard action to use Evil eye on the hermit to give him a -2 penalty to attack rolls for 7 rounds (will save DC15 reduces the duration to 1 round)
Move action to Cackle, extending evil eye hexes within 30ft with one round
Prazil |
Round 12
Prazil and Fang rush the spider-badger!
Fang Attack (Handle Animal DC20): 1d20 + 14 ⇒ (13) + 14 = 27
(Fang attacks this round!)
Mwk Warhammer: 1d20 + 6 ⇒ (18) + 6 = 24for: 1d6 + 1 ⇒ (6) + 1 = 7
Fang Bite: 1d20 + 5 ⇒ (8) + 5 = 13for: 1d6 + 3 ⇒ (5) + 3 = 8
Fang Trip: 1d20 + 4 ⇒ (6) + 4 = 10 vs CMD
--Prazil--
HP: 14/25
AC: 24 (14 T / 21 FF)
CMD: 17
F/R/W: +3/+5/+2
Cavalier's Challenge: 0/1
Tactician: 1/1
-Ongoing Effects-
none
--Fang--
HP: 5/20 (1 non-lethal)
AC: 23 (13T / 20 FF)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2
Jon Surtova |
Round 12
HP 6/23
AC 20 (24), touch 11 (15), flat-footed 19. . (+9 armor, +1 Dex, +1 full defensive)
Fort +7, Ref +5, Will +7, Immune fear, disease
As Agnar's healing power washes over him, Jon's eye spring open as if they were lying in wait the whole time. Jon takes up a completely defensive posture as he grabs his blade and stands up.
"Behind me!" Jon yells out of pure protective instinct, seemly oblivious that he is in no position to protect anyone in his current condition.
Agnar Hrolfson |
Round 12, Initiative 22, hp 12/20
Feeling reinvigorated, Agnar pushes forward, moving closer to the combat, then once again calling on Erastil's healing energies, denying the shapechanger their benefits.
Channel Energy: 2d6 ⇒ (1, 4) = 5 hp healed, blocking the wolverine. Not sure who is in range at this point, but I'll try for up to a full move to get as many of the party in range as possible.
"C'mon, lads and lass! One more vermin to roust out of its hole, and then we can take our friend home."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Protagonists
Antagonists
Kereek blasts the wolverine with magic missiles as Prazil slams it with his warhammer.
As Agnar continues to heal his friends, Orin scoops up his bow and fires an arrow into the transformed man, though it just barely gets through its fur. 4 hp
The wolverine claws and bites at Kereek to no avail.
1d20 + 10 ⇒ (16) + 10 = 26
Orin: 1d20 + 5 ⇒ (19) + 5 = 24
1d8 + 3 ⇒ (1) + 3 = 4
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 4 ⇒ (6) + 4 = 10
Wolverine: 44, -2 to hit, -2 AC
This round'll probably do it...
Prazil |
Round THIRTEEN
Fang Attack (Handle Animal DC20): 1d20 + 14 ⇒ (18) + 14 = 32
"Bay-cone! Baycone baycone baycone BAYCONE!"
Mwk Warhammer: 1d20 + 6 ⇒ (4) + 6 = 10for: 1d6 + 1 ⇒ (2) + 1 = 3
Fang Bite: 1d20 + 5 ⇒ (20) + 5 = 25for: 1d6 + 3 ⇒ (1) + 3 = 4
Crit?!: 1d20 + 5 ⇒ (19) + 5 = 24for: 1d6 + 3 ⇒ (5) + 3 = 8
Fang Trip: 1d20 + 4 ⇒ (5) + 4 = 9 vs CMD
--Prazil--
HP: 19/25
AC: 24 (14 T / 21 FF)
CMD: 17
F/R/W: +3/+5/+2
Cavalier's Challenge: 0/1
Tactician: 1/1
-Ongoing Effects-
none
--Fang--
HP: 10/20
AC: 23 (13T / 20 FF)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Orin Ro |
Actually add +2 damage if he is/was Human for FE bonus.
Damned trying to type on my phone
Kereek! |
Kereek falls down hard on his rump as the wolverine/old man falls down. He stares around, making sure there aren't any more enemies, then falls backward, letting out a long sigh. "Kereek think being heroes is hard hard work. Maybe Kereek try ree-ligg-on next? Is ree-ligg-on hard work too?"
Agnar Hrolfson |
"Depends on where you practice it. Look at me..." Agnar says, waving a hand at the numerous rat bites still covering his body.
His face becomes grim as he notes Rupert's unmoving form and he strides over and kneels beside the rogue, checking him for signs of life and seeing what can be done if he still lives.
Heal check: 1d20 + 8 ⇒ (15) + 8 = 23
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Agnar Hrolfson |
"I hope not every band of brigands in these lands has a pet owlbear and a crazy druid penned up in the basement. Once was bad enough," Agnar sighs. "Everyone gather 'round. I'm hoping we can all walk out of here on our own feet...though I suppose Prazil can keep riding if he chooses."
Another round of Channeling: 2d6 ⇒ (6, 6) = 12 hp.
Kereek! |
18/20 HP
Kereek looks at the rat bites a moment before they disappear. "Ree-ligg-on has good tricks. Make bites go 'way. Make old Bigfeet badger bites go 'way too. Kereek needs nap. Oh, who watching the bad bad bandits?" Kereek looks around, realizes everyone is down below and rushes up the stairs to make sure the prisoners haven't snuck away during the battle.