Prazil |
Prazil watches nervously from Fang's saddle as Kereek wanders off from the rest of the group. Glancing at the rest of the men huddled around a dead horse (not even tasty!), he gives into his worry and prompts Fang to trot up along behind his clutch-brother.
He scratches Fang behind the ear affectionately once they'd caught up.
Agnar Hrolfson |
Agnar runs his fingers through his beard.
"I don't know, Treshiell. No obvious wounds on the body, 'cept the broken horn. Don't know if that'd kill a unicorn, but I'm not overly familiar with their kind. They're magical creatures, I know that much. Mayhap that's why it's untouched, but everything else I've seen that dies, rots, all the same."
GM: Any sort of tracks in the area, or other signs as to other creatures in the area? Also, does the unicorn look as if it were sick, injured, or otherwise out-of-sorts before it died?
Survival check: 1d20 + 6 ⇒ (13) + 6 = 19
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An examination of the unicorn reveals no obvious cause of death, although the creature’s eyes are milky and sightless, indicating the creature was blind at the time of its death.
As you get closer to the spectral creature, you realize it appears to be a nearly transparent unicorn, pawing agitatedly at the ground as the Big Feet wander near its body.
Orin Ro |
At Treshiell's words Orin looks around
Perception check: 1d20 + 9 ⇒ (17) + 9 = 26
"Where could those two have gone?" he thinks to himself before heading off in the direction Tresheill pointed.
Jon Surtova |
"Powerful magic had a hand in her death. My guess is some kind of death magic slayed..."
Kereek nods at Prazil and calls out to the big feet. "Hey! Hey! Ghosty unicorn over here! Ghosty unicorn no look happy. Hey! Hey!"
"Ghost?" Jon says in union with Agnar as Kereek interupts his diagnosis.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Prazil |
As Kereek backs away, Prazil turns to the ghostly unicorn and addresses it directly, "?אנחנו לא מתכוונים להפחיד או לפגוע בך. האם אתה בצרות? אתה צריך את העזרה שלנו" The grey-skinned kobold's words are offered lightly as he nudges Fang back a few steps.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Orin Ro |
Orin approaches the pair of koblds. Seeing the apparition lower it's head and paw the grgund, he pauses and stretches out his arms and in a calming voice says "Take it easy, girl. We don't mean to harm you, we want to help you. We want to find whoever/whatever did this to you. Can you help us with that?" he asks expectantly.
Diplomacy check: 1d20 ⇒ 12
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Orin Ro |
Orin will go over to Windswift and remove the shovel from his gear and begins digging a grave for the unicorn. "As long as it's in a talking mood see if you can find out if it knows what killed it."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Sure, was just trying to give everyone time to weigh in. If you're all ready to move on, I'll post another larger post this afternoon, when I get back from a few chores.
Orin finishes digging the grave and he and Agnar carefully move the slain unicorn's body into it. As they throw the last of the dirt on top, the spirit seems to dematerialize with some final words: "Though I can now rest, I remain vigilant. Let no creature disturb this site or they shall face my wrath!"
Orin Ro |
Orin will assist Kereek with gathering rocks before looking at Agnar expectantly "Perhaps some words would be in order?" After the priest says his blessing Orin will mount up and get ready to ride.
Prazil |
Prazil waves animatedly at the unicorn's spirit as it slowly fades away.
".איזה רוח טוב. אני מקווה רוחות כל נחמדים כמו זה של קרן היה"
Barring any further developments, Prazil and Fang will take up their position in the party's travelling formation.
Agnar Hrolfson |
"Never done a service for a unicorn before," Agnar says as he lays one of the last stones atop the cairn. "I suppose there's a first time for everything."
Once the grave is finished Agnar stands before the cairn with the group assembled.
"Erastil, this beautiful creature roamed your lands, a child of the wilderness, before it was struck down. Its death was not a clean one, the hunter sought only death for its prey, no meal or bounty was to be had by it or anything else, down to the least of your creatures. Give your blessing then, that the rest of its mortal remains goes undisturbed, a small mercy in the face of such tragedy." Agnar ends with a devotional touch to his holy symbol. He takes a moment's pause and looks to the rest.
"Well, that's it then. Saddle up."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Finishing burying the unicorn, you spend the rest of the day exploring the area, finding nothing else of note in the woods as you make your way to the northeast.
Late in the evening of your first day exploring, you discover a 15-foot-tall statue of Erastil near the edge of the Narlmarches forest, partially overgrown at the base but towering above the surrounding shrubbery.
Agnar and Orin get a peaceful feeling as they approach the ancient relic.
Crossing: 1d100 ⇒ 99
Day 1 exploring: 1d100 ⇒ 49
Night: 1d100 ⇒ 92
Day 2 exploring: 1d100 ⇒ 61
Map I figured you would zig-zag across the bottom of the area you're chartered to explore, eventually make your west west until you've mapped everything. Obviously let me know if you want to do something else.
Orin Ro |
"Erastil is the god of the forests. A very good god" Orin will pull out his handaxe and begin clearing away the shrubbery. Looking at Agnar Orin asks "What do think? Some kind of shrine? Seems a shame to leave this in such a sad state, might as well as clean it up a bit."
Jon Surtova |
Jon grabs Kereek. "Hold friend, your magic fire is too strong and may damage it."
He then goes to assist Orin in cleaning it up.
Perception 1d20 + 1 ⇒ (8) + 1 = 9
Knowledge (Religion) 1d20 + 5 ⇒ (17) + 5 = 22
Does Jon recognize the statue as being significant beyond being a statue of Erastil?
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Jon, nothing beyond being a statue of the god.
There appear to be some small stone walls -- barely evident as walls anymore -- behind the statue.
Most likely the walls are the remains of a now long-gone hunting lodge.
Orin Ro |
Perception check: 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge (nature): 1d20 + 7 ⇒ (18) + 7 = 25
The Dicebot, she love me!
"Looks like there's the remains of a set of stone walls over there" Orin says pointing to an area behind the statue. Walking over to stand in the middle of the ruins, he spreads his hands to indicate the size of the area "Judging by the size of the layout I'd hazard a guess that this was the site of an old hunting lodge dedicated to Old Deadeye."
Prazil |
Prazil looks up at the statue from astride Fang, his eyes widening with wonder the higher his gaze climbs. "!אוווו! הוא נראה כמו צייד אדיר של צנון טעים! אני אוהב את זה רגליים גדולות"
Prazil will then guide Fang into the clearing with Orin, the wolf's nose low to the ground as he sniffs about for anything of interest. And while the wolf's notion of "something of interest" is fairly broad, Prazil sits excitedly atop Fang's back expecting a glorious discovery of radishes.
Fang - Survival (track w/ scent): 1d20 + 10 ⇒ (14) + 10 = 24
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