Orin Ro |
Orin will turn the dagger over and over in his hands inspecting the quality of the blade.
Appraise check: 1d20 + 2 ⇒ (14) + 2 = 16
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Orin Ro |
"The dagger seems to be of exceptional workmanship. Finely balanced and well made." Orin will turn his attention to the ring.
Appraise check: 1d20 + 2 ⇒ (20) + 2 = 22
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Treshiell |
Treshiell stands beside the tree extending her hand like a claw to the sky in imitation of the branches when she is asked about the presence of magic within the treasure. "This is almost broken", she concludes after a brief study of the wand of burning hands. "Who do you think buried this here?"
Treshiell is ready to move on. To the kobold caves to reclaim the ring for Taerine?
So i don't forget. At the next stop Treshiell will try again to determine the properties of the Haunting glass. Spellcraft check: 1d20 + 9 ⇒ (5) + 9 = 14. D'oh... guess that means another night of studying....
Agnar Hrolfson |
Agnar shrugs at the speculation. "Who can tell? I was foolish enough to come out here on my own, but I wasn't so foolish as to bury my gear in a hole. Well, I suppose I did, but at least I went in the hole with it," he chuckles. "Then again, maybe the wizard got bushwhacked by a bandit, who buried the stuff here so he wouldn't have to share the loot with his companions, thinking he'd come back for it later. We could play this guessing game all day. Treshiell, if you can get some use of the wand before it's completely broken, keep it. Whoever wants a good knife can take the dagger. The ring we'll just tuck away until we're back at Stevic's place."
I think we're just exploring hexes on this side of the map. We can make a side trip to the kobolds when we get near their lair.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
No, on the sale, but you can retroactively at the fort, if you want. And welcome back.
You fall asleep the evening after discovering the chase to the sound of distant wolf cries in the night.
A couple hours later, both Orin and Treshiell hear something moving in the darkness outside the sleeping area.
1d3 ⇒ 1
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 9 ⇒ (20) + 9 = 29
Orin Ro |
Orin will stand and draw his sword. Steel bared he will boot Agnar awake before issuing a challenge "Show yourself, villain. We know you are there."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
As the suddenly awakened Agnar tries to blink the sleep out of his eyes, the other three of you see nearly a half-dozen dog-like forms circling the campsite.
Initiatives
Agnar: 1d20 + 2 ⇒ (7) + 2 = 9
Orin: 1d20 + 3 ⇒ (11) + 3 = 14
Rupert: 1d20 + 4 ⇒ (13) + 4 = 17
Treshiell: 1d20 + 1 ⇒ (12) + 1 = 13
Something lurking in the dark: 1d20 + 2 ⇒ (13) + 2 = 15
Agnar: 1d20 + 4 ⇒ (1) + 4 = 5
Orin: 1d20 + 7 ⇒ (6) + 7 = 13
Rupert: 1d20 + 6 ⇒ (2) + 6 = 8
Treshiell: 1d20 + 3 ⇒ (16) + 3 = 19
1d20 + 6 ⇒ (2) + 6 = 8
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Wolves: 15
Rupert: 17
Orin: 14
Treshiell: 13
Agnar: 9
The wolves, seeming to have to gotten their courage -- or appetites -- up, suddenly rush the group, two of them charging the horses, looking for an easy meal.
Both steeds scream in pain as the wolves rip into their flesh. Neither is able to bring its prey down, but the ground is quickly soaked in blood as they tear chunks of flesh from the horses. 7 hp damage to Agnar's horse; 6 to Orin's
Even as their horses are attacked, both Orin and Agnar find themselves under assault, sharp wolf teeth penetrating their guard. The wolves try to pull them both down, but both are able to keep their feet beneat them. 4 hp to Orin; 9 to Agnar
Rupert, facing the last of the beasts, is ready for its charge and able to keep its teeth from his flesh.
Wolf 1 attack: 1d20 + 2 ⇒ (8) + 2 = 10
Wolf 2 attack: 1d20 + 2 ⇒ (20) + 2 = 22
Wolf 3 attack: 1d20 + 2 ⇒ (17) + 2 = 19
Wolf 4 attack: 1d20 + 2 ⇒ (12) + 2 = 14
Wolf 5 attack: 1d20 + 2 ⇒ (20) + 2 = 22
Wolf 2 crit confirm: 1d20 + 2 ⇒ (7) + 2 = 9
Wolf 5 crit confirm: 1d20 + 2 ⇒ (19) + 2 = 21
Victim determination: 1d4 ⇒ 4
Wolf 2 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Wolf 2 trip: 1d20 + 2 ⇒ (16) + 2 = 18
Victim determination: 1d4 ⇒ 2
Wolf 3 damage: 1d6 + 1 ⇒ (5) + 1 = 6
Wolf 3 trip: 1d20 + 2 ⇒ (8) + 2 = 10
Wolf 4 damage: 1d6 + 1 ⇒ (3) + 1 = 4
Wolf 4 trip: 1d20 + 2 ⇒ (9) + 2 = 11
Wolf 5 damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Wolf 5 trip: 1d20 + 2 ⇒ (5) + 2 = 7
I ended up not adjudicating any of your actions since they were pretty much all after the wolves'. Treshiell, feel free to change your actions if you want. Please roll your horse's attacks if you want them to defend themselves.
Agnar Hrolfson |
Agnar was already prone at that point anyway, since he didn't have time to get up before the wolves attacked.
AC 16, t12, ff14; hp 22; currently prone
Cursing, Agnar draws his dagger to fend off the attacking wolf as he grasps his holy symbol and channels healing energy for himself, the group, and the horses.
Channel energy: 2d6 ⇒ (6, 1) = 7
Horse's attacks: 1d20 - 2 ⇒ (18) - 2 = 161d20 - 2 ⇒ (17) - 2 = 15 Damage: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 4
Treshiell |
I'll stick by my action, targeting the wolf on Orin
Treshiell eyes flash red as she draws symbols in the air. The earth under the wolf starts to shift slightly as roots and leaves starts to swirl, leaving the animal out of balance. What starts as a low hum from the witch evolves into a song as Treshiell accompanies the whirling dance underneath the wolf.
Standard action to cast Evil eye on Orin's wolf.
Move action to use Cackle to extend the duration of the hex for one round.
If you don't mind i would like to replace the description of Cackle from cackling to singing. Treshiell doesn't strike me as the mad cackling type.
Orin Ro |
Orin swings his sword in an arc at the wolf attacking him while calling out to his horse "Windswift! Stomp, boy, stomp"
Attack roll (Orin): 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Attack rolls (Windswift): 1d20 + 4 ⇒ (6) + 4 = 10; 1d20 + 4 ⇒ (5) + 4 = 9
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Wolves: 15
Rupert: 14
Orin: 14
Treshiell: 13
Agnar: 9
Rupert stabs the wolf across from him, drawing a whimper of pain as red scores its dark fur, even as Treshiell gives it an evil eye, leaving the creature further shaken. 5 hp; -2 AC for 2 rounds
Orin gives a vicious stab to his foe, nearly decapitating the beast, which immediately begins slowly backing off, injured badly enough that it's clear it might not survive. 13 hp
As Agnar channels healing energy into the group, his horse rears up and lands a solid two hooves on the wolf attacking it, drawing howls from the wounded beast. 6 hp
While Orin's attackers fades into the night, the rest of the beasts press their attack. One tears at Rupert, though it's unable to pull the former banditdown. 5 hp
The two horses are less lucky, as the wolves tear at them again, re-opening just-closed wounds 7 hp to each and pulling them down to the ground. The other horses begin screaming and pulling at their tethers, clearly terrified by the sights, scents and sounds around them.
Rupert, despite being on the ground, is able to fend off his foe and keep the sharp teeth from inflicting any further wounds..
Wolf Will save: 1d20 + 1 ⇒ (20) + 1 = 21
Wolf 1 attack: 1d20 + 2 ⇒ (17) + 2 = 19
Wolf 2 attack: 1d20 + 2 ⇒ (16) + 2 = 18
Wolf 3 attack: 1d20 + 2 ⇒ (16) + 2 = 18
Wolf 4 attack: 1d20 + 2 ⇒ (4) + 2 = 6
1d6 + 1 ⇒ (4) + 1 = 5
Trip attempt: 1d20 + 2 ⇒ (4) + 2 = 6
1d6 + 1 ⇒ (6) + 1 = 7
Trip attempt: 1d20 + 2 ⇒ (19) + 2 = 21
1d6 + 1 ⇒ (6) + 1 = 7
Trip attempt: 1d20 + 2 ⇒ (19) + 2 = 21
Agnar Hrolfson |
Round 2:
AC16, hp22/26
Agnar scrambles out of his bedroll, away from the wolf and toward the party.
"This is becoming a habit..." he mutters as the wolf snaps at his retreat.
Momentarily clear of his attacker, he murmurs a prayer and gestures at the wolf attacking his mount. Crawl 5 feet to the right, drawing an AoO from the attacking wolf, then casting hold animal on whichever wolf is attacking his horse (DC 16 Will save).
Orin Ro |
Orin will rush across the camp at the wolf attacking his horse. Bringing his sword down in an overhead chop.
Attack roll: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Treshiell |
Technically i put the evil eye on Orin's wolf, since he had the lower attack bonus. So Rupert's wolf remain unmolested, until now.
Round 1, initiative 13
ac 11, touch 11, fleet-footed 10
cmd 12
hp 20/20
effects: dancing lights
Treshiell continues her singing and adds a slow swaying dance to her performance. Waves ripple through the air around the wolf closest to Rupert as the witch tears at the fabric of reality and curses the wolf with ill luck. (hopefully)
Standard action to cast Misfortune (DC15 will save avoids) on the wolf in combat with Rupert
Continue to cackle to extend the duration of each hex within 30ft (which would be Rupert's wolf should it fail its save) for one round
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
I'd switched the evil eye to Rupert's wolf, as Orin had nearly decapitated his a moment earlier, but it's pretty much a moot point anyway.
Wolves: 15
Rupert: 14
Orin: 14
Treshiell: 13
Agnar: 9
Rupert again stabs his foe, drawing another spurt of blood and cry of pain from the wolf 5 hp, 10 total; Misfortune, which snaps once more at the swordsman before backing away into the woods.
Orin's sword plunges deep into the wolf's body, knocking it off the injured horse. 9 hp damage
Dodging an attack from one of the wolves, Agnar tries to use Erastil's power to control one of the other wolves, but it seems to simply shake the spell off.
As Treshiell continues to sway in the center of the combat, the wolves remaining press their attack. Despite being badly injured by Orin, the wolf manages to connect with the half-elf ranger, tearing into him. 5 hp
A second one, having shaken off Agnar's spell, continues to savage the cleric's horse. 5 hp, 12 total
The final moves to Treshiell, snapping ineffectively at the witch.
Another
Wolf save vs. Treshiell: 1d20 + 1 ⇒ (16) + 1 = 17
Wolf AoO: 1d20 + 2 ⇒ (7) + 2 = 9
Wolf save vs. Agnar: 1d20 + 1 ⇒ (19) + 1 = 20
Wolf attack on Rupert: 1d20 + 2 ⇒ (5) + 2 = 7
Wolf attack (misfortune) on Rupert: 1d20 + 2 ⇒ (19) + 2 = 21
Wolf attack on Orin: 1d20 + 2 ⇒ (16) + 2 = 18
Trip on Orin: 1d20 + 2 ⇒ (1) + 2 = 3
1d6 + 1 ⇒ (4) + 1 = 5
Wolf attack on Agnar's horse: 1d20 + 2 ⇒ (11) + 2 = 13
1d6 + 1 ⇒ (4) + 1 = 5
Victim determination: 1d2 ⇒ 1
Wolf attack on Treshiell: 1d20 + 2 ⇒ (9) + 2 = 11
No map while I'm at work, but there's an uninjured wolf attacking Treshiell, and injured wolves attacking Orin and Agnar's horse. The other two have fled into the woods.
Orin Ro |
Round 3:
Initiative: 14
Hit points: 31/36
AC: 16; T: 13; FF: 13
Condition:
Orin swings again at the wolf on him
Attack roll: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
With the wolf down and dying (I hope) Orin moves over to the wolf that is savaging Agnar's horse.
Agnar Hrolfson |
Round 3:
Initiative: 9
hp: 22/26
AC:16
"Damn, that's my horse you're trying to eat, you cur!" Agnar pushes up to his feet, fingers going to the symbol around his neck. Agnar activates his speak with animals domain power. When next he opens his mouth, a deep growl not fit for a human throat emits from it.
Can't go for an intimidate check as I've already taken a standard action this round, but speaking is free, so...
Treshiell |
Lost my previous post :/ Slightly shorter replay
I'd switched the evil eye to Rupert's wolf, as Orin had nearly decapitated his a moment earlier, but it's pretty much a moot point anyway.
Good call! I didn't factor in the initiative when i saw the text. Next time could you make a ooc note next to the action so i don't make an ass of myself "crying foul" when the DM is nice? :) ps. still hate your save-against-treshiell-rolling-machine ds.
One more thing, the wolf should hit Treshiell with an 11.
Round 3, initiative 13
ac 11, touch 11, fleet-footed 10
cmd 12
hp 20/20
effects: dancing lights
Treshiell singing continues despide the wolf clawing and tearing at her. Her gestures becomes more vivid as the air around the wolf starts to shift and crack.
Standard action to cast Misfortune on the wolf attacking me.
Continue to Cackle to extend any hexes within 30ft
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Whoops, thanks, Treshiell. Just assumed 11 would miss, so I didn't even check. The wolf did 7 hp damage.
Wolves: 15
Rupert: 14
Orin: 14
Treshiell: 13
Agnar: 9
Rupert rushes to the young witch's protection, but can't connect with the wolf, who continues to menace Treshiell. It appears it's about to bite her again, when it suddenly slips on a patch of bloody leaves, throwing off its aim. Saved against Treshiell's hex, but then failed in its attack roll thanks to the hex.
As Orin savagely puts down one of the remaining wolves, Agnar growls at the beast savaging his horse, but is ignored by the hungry canine, which continues to savage the horse on the ground. 6 hp, 18 total It stops moving, and the wolf locks its jaws on a haunch and begins trying to drag its prey away.
1d6 + 1 ⇒ (6) + 1 = 7
Agnar Handle Animal: 1d20 + 3 ⇒ (7) + 3 = 10
Wolf save: 1d20 + 1 ⇒ (10) + 1 = 11
Wolf attack on Treshiell: 1d20 + 2 ⇒ (20) + 2 = 22
Wolf attack on Treshiell: 1d20 + 2 ⇒ (3) + 2 = 5
Wolf attack on horse: 1d20 + 2 ⇒ (5) + 2 = 7
1d6 + 1 ⇒ (5) + 1 = 6
I figured I'd give Agnar a Handle Animal to see if he could convince the wolf to leave his prey, but it ended up being a moot point with that roll.
Agnar Hrolfson |
"Damn it all, that's a good horse. Should have trained it for combat..."
Agnar draws his dagger from its sheath, moving to flank the wolf attacking Treshiell, opposite Rupert. He makes a menacing wave of the blade and gives a holler before attempting to stab the beast. "Take him, Rupert."
Five foot step to flank the wolf opposite Rupert and attack.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d4 + 3 ⇒ (3) + 3 = 6 hp.
Orin Ro |
Orin swings his sword at the wolf attempting to drag Agnar's horse away.
Attack roll: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15
"Oh, no you don't. That has to stay here."
Treshiell |
Rupert rushes to the young witch's protection, but can't connect with the wolf, who continues to menace Treshiell. It appears it's about to bite her again, when it suddenly slips on a patch of bloody leaves, throwing off its aim. Saved against Treshiell's hex, but then failed in its attack roll thanks to the hex.
I'm slightly confused... when i look at the dice rolls i seems that it failed its save then missed thanks to the hex.
Round 3, initiative 13
ac 11, touch 11, fleet-footed 10
cmd 12
hp 13/20
effects: dancing lights
Treshiell retreats from the snarling beast clutching her bleeding arm. The rest depends on wheater the wolf made its save or not
5ft step to go up-right one square.
If the hex is effecting the wolf i will use my standard action to Cackle. If not then i'll use my standard action to cast Healing hex on myself for 1d8 + 3 ⇒ (3) + 3 = 6 hit points back
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Treshiell |
Treshiell grabs her wrist in a tight hold and readies to pull the wound from her arm, but Agnar's wave of positive energy beats her to the punch. She let's go of her arm and scrapes a bit of the dried blood from her arm. After tasting it the witch seems content.
"Meat or food for the earth?" she asks towering over one of the wolf carcasses.
Orin Ro |
Orin will go over and check out Windswift and Aganr's horse and if necessary administer first aid to the animals.
Heal check: 1d20 + 1 ⇒ (5) + 1 = 6
Heal check: 1d20 + 1 ⇒ (10) + 1 = 11
"I'd hate for them to go to waste." Orin says as he pulls his set of leatherworking tools out of Windswift's saddlebags and begins carefully skinning the carcasses.
Craft (leatherworking) check: 1d20 + 6 ⇒ (18) + 6 = 24
Afterwards he will carve up the haunches and other meat for travel.
Agnar Hrolfson |
In response to Treshiell's comment: "For the earth, I'd say. Let Orin take the skins, but I'd have to be awfully hungry to dine on wolf."
To Rupert: "I hope so. She's a good mount. Without her, I'll end up slowing us down. I'm a little large to be doubling up with anyone. Stupid of me not to take the time to train her better...still, she gave a good accounting of herself from what I saw."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Thanks to Agnar's channeled energy, the horse is conscious, though still badly injured. Windswift is better off, however.
Though the mirror appears to continue to be beyond her abilities (she'd need a Spellcraft 21, so unless you can find/buy an identify scroll or someone to use the aid another action As some point, it'll have to wait until you level Treshiell would have likely identified the wooden holy symbol if someone asked.
It allows a follower of Erastil to grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each plus your Strength modifier. You can use your claws for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive. Let me know if you want me to do a more formal magic item writeup using the template; I'm happy to do so.
Orin Ro |
Orin shrugs his shoulders "Suit yourself, Agnar. But fresh meat is better than hardtack and jerky any day."
If it's good enough for the President, it's good enough for me.
Agnar Hrolfson |
Neat. Now I'm always packing weapons. Rawr.
"I don't know, Orin. Eating wolves almost seems like eating other people to me."
"If you'd help her, Treshiell, I'd be much obliged," he says, petting the horse's forelock. "There, there, girl...it's all right now. No more wolves to worry about."