Motteditor's Kingmaker campaign (Inactive)

Game Master motteditor


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Male Human (Ulfen) Cleric 10

"Thank you, lass."

Agnar will hand the ring and the dagger over to Rupert and Orin to appraise, and turn his attention to the book.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin will turn the dagger over and over in his hands inspecting the quality of the blade.
Appraise check: 1d20 + 2 ⇒ (14) + 2 = 16

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Agnar, the book appears to be some sort of spellbook, though most of the entries look to have been damaged badly by water runoff.

The dagger appears to be masterwork, Orin.


Male Human (Ulfen) Cleric 10

"I think my guess of wizard could be right. This thing's mostly ruined, but there might be a spell or two in here we could salvage and perhaps find someone who would be interested in them."


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

"The dagger seems to be of exceptional workmanship. Finely balanced and well made." Orin will turn his attention to the ring.
Appraise check: 1d20 + 2 ⇒ (20) + 2 = 22

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The ring appears to be worth about 75 gold.


Male Human Rogue 3 (Swashbuckler)

"Ah' do love findin' treasure," Rupert says, as they inspect the cache of items. "Seems like he might've been some sort of nomad, a loner out here in the forest. Not somewhere you'd expect to find a wizard."


Treshiell stands beside the tree extending her hand like a claw to the sky in imitation of the branches when she is asked about the presence of magic within the treasure. "This is almost broken", she concludes after a brief study of the wand of burning hands. "Who do you think buried this here?"

Treshiell is ready to move on. To the kobold caves to reclaim the ring for Taerine?

So i don't forget. At the next stop Treshiell will try again to determine the properties of the Haunting glass. Spellcraft check: 1d20 + 9 ⇒ (5) + 9 = 14. D'oh... guess that means another night of studying....


Male Human (Ulfen) Cleric 10

Agnar shrugs at the speculation. "Who can tell? I was foolish enough to come out here on my own, but I wasn't so foolish as to bury my gear in a hole. Well, I suppose I did, but at least I went in the hole with it," he chuckles. "Then again, maybe the wizard got bushwhacked by a bandit, who buried the stuff here so he wouldn't have to share the loot with his companions, thinking he'd come back for it later. We could play this guessing game all day. Treshiell, if you can get some use of the wand before it's completely broken, keep it. Whoever wants a good knife can take the dagger. The ring we'll just tuck away until we're back at Stevic's place."

I think we're just exploring hexes on this side of the map. We can make a side trip to the kobolds when we get near their lair.


"That i can", Treshiell anwsers and fastens the wand to her belt, next to the wand of magic missile and two dead mice.

Profie updated. Have we tried to sell the bracers of armor? If not, then Treshiell will keep them on until we find a buyer.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

No, on the sale, but you can retroactively at the fort, if you want. And welcome back.

You fall asleep the evening after discovering the chase to the sound of distant wolf cries in the night.

A couple hours later, both Orin and Treshiell hear something moving in the darkness outside the sleeping area.

1d3 ⇒ 1
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 9 ⇒ (20) + 9 = 29


Treshiell grabs her newly aquired wand of burning hands and rises. A hand gesture from the witch and three orbs of light appear at the edge of the camp, swooping back and forth to scatter the darkness.

Casting Dancing lights


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin will stand and draw his sword. Steel bared he will boot Agnar awake before issuing a challenge "Show yourself, villain. We know you are there."


Male Human (Ulfen) Cleric 10

"*oomph* Wha?" Agnar opens his eyes and rolls onto his belly, feeling for his dagger and peering into the dark to determine what's going on.


Male Human Rogue 3 (Swashbuckler)

Any takers on the dagger? I'll take it, but don't really need it.

Rupert wakes up at the commotion and sits up in the darkness, reaching for his sword. His eyes follow Treshiell's lights, searching for whatever had stumbled upon their camp in the night.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As the suddenly awakened Agnar tries to blink the sleep out of his eyes, the other three of you see nearly a half-dozen dog-like forms circling the campsite.

Initiatives
Agnar: 1d20 + 2 ⇒ (7) + 2 = 9
Orin: 1d20 + 3 ⇒ (11) + 3 = 14
Rupert: 1d20 + 4 ⇒ (13) + 4 = 17
Treshiell: 1d20 + 1 ⇒ (12) + 1 = 13
Something lurking in the dark: 1d20 + 2 ⇒ (13) + 2 = 15

Perception checks:

Agnar: 1d20 + 4 ⇒ (1) + 4 = 5
Orin: 1d20 + 7 ⇒ (6) + 7 = 13
Rupert: 1d20 + 6 ⇒ (2) + 6 = 8
Treshiell: 1d20 + 3 ⇒ (16) + 3 = 19

1d20 + 6 ⇒ (2) + 6 = 8


Male Human Rogue 3 (Swashbuckler)

Round 1
Initiative 17

Rupert leaps to his feet and yells "Some kind of wolves!"

[ooc]Holding action to react to "Something lurking in the dark."


Male Human (Ulfen) Cleric 10

Since Agnar acts after our opponents, I'll wait and see what the situation is before posting an action.


Treshiell stands poised to act, her gaze following the beasts as they move back and forth at the edge of the camp.

Ready action to use Evil eye hex to lower the AC of the first hound that attacks. -2 penalty to AC for 7 rounds. Will save DC15 reduces the duration to 1 round.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Wolves: 15
Rupert: 17
Orin: 14
Treshiell: 13
Agnar: 9

The wolves, seeming to have to gotten their courage -- or appetites -- up, suddenly rush the group, two of them charging the horses, looking for an easy meal.

Both steeds scream in pain as the wolves rip into their flesh. Neither is able to bring its prey down, but the ground is quickly soaked in blood as they tear chunks of flesh from the horses. 7 hp damage to Agnar's horse; 6 to Orin's

Even as their horses are attacked, both Orin and Agnar find themselves under assault, sharp wolf teeth penetrating their guard. The wolves try to pull them both down, but both are able to keep their feet beneat them. 4 hp to Orin; 9 to Agnar

Rupert, facing the last of the beasts, is ready for its charge and able to keep its teeth from his flesh.

Dice rolls:

Wolf 1 attack: 1d20 + 2 ⇒ (8) + 2 = 10
Wolf 2 attack: 1d20 + 2 ⇒ (20) + 2 = 22
Wolf 3 attack: 1d20 + 2 ⇒ (17) + 2 = 19
Wolf 4 attack: 1d20 + 2 ⇒ (12) + 2 = 14
Wolf 5 attack: 1d20 + 2 ⇒ (20) + 2 = 22

Wolf 2 crit confirm: 1d20 + 2 ⇒ (7) + 2 = 9
Wolf 5 crit confirm: 1d20 + 2 ⇒ (19) + 2 = 21

Victim determination: 1d4 ⇒ 4

Wolf 2 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Wolf 2 trip: 1d20 + 2 ⇒ (16) + 2 = 18

Victim determination: 1d4 ⇒ 2
Wolf 3 damage: 1d6 + 1 ⇒ (5) + 1 = 6
Wolf 3 trip: 1d20 + 2 ⇒ (8) + 2 = 10

Wolf 4 damage: 1d6 + 1 ⇒ (3) + 1 = 4
Wolf 4 trip: 1d20 + 2 ⇒ (9) + 2 = 11

Wolf 5 damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Wolf 5 trip: 1d20 + 2 ⇒ (5) + 2 = 7

Map

I ended up not adjudicating any of your actions since they were pretty much all after the wolves'. Treshiell, feel free to change your actions if you want. Please roll your horse's attacks if you want them to defend themselves.


Male Human (Ulfen) Cleric 10

Agnar was already prone at that point anyway, since he didn't have time to get up before the wolves attacked.

AC 16, t12, ff14; hp 22; currently prone

Cursing, Agnar draws his dagger to fend off the attacking wolf as he grasps his holy symbol and channels healing energy for himself, the group, and the horses.

Channel energy: 2d6 ⇒ (6, 1) = 7

Horse's attacks: 1d20 - 2 ⇒ (18) - 2 = 161d20 - 2 ⇒ (17) - 2 = 15 Damage: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 4


I'll stick by my action, targeting the wolf on Orin

Treshiell eyes flash red as she draws symbols in the air. The earth under the wolf starts to shift slightly as roots and leaves starts to swirl, leaving the animal out of balance. What starts as a low hum from the witch evolves into a song as Treshiell accompanies the whirling dance underneath the wolf.

Standard action to cast Evil eye on Orin's wolf.
Move action to use Cackle to extend the duration of the hex for one round.
If you don't mind i would like to replace the description of Cackle from cackling to singing. Treshiell doesn't strike me as the mad cackling type.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That's fine, Treshiell.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin swings his sword in an arc at the wolf attacking him while calling out to his horse "Windswift! Stomp, boy, stomp"

Attack roll (Orin): 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13

Attack rolls (Windswift): 1d20 + 4 ⇒ (6) + 4 = 10; 1d20 + 4 ⇒ (5) + 4 = 9


Male Human Rogue 3 (Swashbuckler)

Round 1
New Initiative: 14ish
HP: 28/28

Rupert stabs viciously at the wolf in front of him with his Aldori dueling sword.

Attack 1d20 + 8 ⇒ (16) + 8 = 24
Damage 1d8 + 2 ⇒ (3) + 2 = 5

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Wolves: 15
Rupert: 14
Orin: 14
Treshiell: 13
Agnar: 9

Rupert stabs the wolf across from him, drawing a whimper of pain as red scores its dark fur, even as Treshiell gives it an evil eye, leaving the creature further shaken. 5 hp; -2 AC for 2 rounds

Orin gives a vicious stab to his foe, nearly decapitating the beast, which immediately begins slowly backing off, injured badly enough that it's clear it might not survive. 13 hp

As Agnar channels healing energy into the group, his horse rears up and lands a solid two hooves on the wolf attacking it, drawing howls from the wounded beast. 6 hp

While Orin's attackers fades into the night, the rest of the beasts press their attack. One tears at Rupert, though it's unable to pull the former banditdown. 5 hp

The two horses are less lucky, as the wolves tear at them again, re-opening just-closed wounds 7 hp to each and pulling them down to the ground. The other horses begin screaming and pulling at their tethers, clearly terrified by the sights, scents and sounds around them.

Rupert, despite being on the ground, is able to fend off his foe and keep the sharp teeth from inflicting any further wounds..

Dice rolls:

Wolf Will save: 1d20 + 1 ⇒ (20) + 1 = 21

Wolf 1 attack: 1d20 + 2 ⇒ (17) + 2 = 19
Wolf 2 attack: 1d20 + 2 ⇒ (16) + 2 = 18
Wolf 3 attack: 1d20 + 2 ⇒ (16) + 2 = 18
Wolf 4 attack: 1d20 + 2 ⇒ (4) + 2 = 6

1d6 + 1 ⇒ (4) + 1 = 5
Trip attempt: 1d20 + 2 ⇒ (4) + 2 = 6

1d6 + 1 ⇒ (6) + 1 = 7
Trip attempt: 1d20 + 2 ⇒ (19) + 2 = 21

1d6 + 1 ⇒ (6) + 1 = 7
Trip attempt: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human (Ulfen) Cleric 10

Round 2:
AC16, hp22/26

Agnar scrambles out of his bedroll, away from the wolf and toward the party.
"This is becoming a habit..." he mutters as the wolf snaps at his retreat.
Momentarily clear of his attacker, he murmurs a prayer and gestures at the wolf attacking his mount. Crawl 5 feet to the right, drawing an AoO from the attacking wolf, then casting hold animal on whichever wolf is attacking his horse (DC 16 Will save).


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin will rush across the camp at the wolf attacking his horse. Bringing his sword down in an overhead chop.
Attack roll: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9


Male Human Rogue 3 (Swashbuckler)

Round 2
HP: 23/28

Rupert growls back at the wolf who bit him, and stabs at it again.

Attack 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1d8 + 2 ⇒ (3) + 2 = 5


Technically i put the evil eye on Orin's wolf, since he had the lower attack bonus. So Rupert's wolf remain unmolested, until now.

Round 1, initiative 13
ac 11, touch 11, fleet-footed 10
cmd 12
hp 20/20
effects: dancing lights

Treshiell continues her singing and adds a slow swaying dance to her performance. Waves ripple through the air around the wolf closest to Rupert as the witch tears at the fabric of reality and curses the wolf with ill luck. (hopefully)

Standard action to cast Misfortune (DC15 will save avoids) on the wolf in combat with Rupert
Continue to cackle to extend the duration of each hex within 30ft (which would be Rupert's wolf should it fail its save) for one round

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'd switched the evil eye to Rupert's wolf, as Orin had nearly decapitated his a moment earlier, but it's pretty much a moot point anyway.

Round 2:

Wolves: 15
Rupert: 14
Orin: 14
Treshiell: 13
Agnar: 9

Rupert again stabs his foe, drawing another spurt of blood and cry of pain from the wolf 5 hp, 10 total; Misfortune, which snaps once more at the swordsman before backing away into the woods.

Orin's sword plunges deep into the wolf's body, knocking it off the injured horse. 9 hp damage

Dodging an attack from one of the wolves, Agnar tries to use Erastil's power to control one of the other wolves, but it seems to simply shake the spell off.

As Treshiell continues to sway in the center of the combat, the wolves remaining press their attack. Despite being badly injured by Orin, the wolf manages to connect with the half-elf ranger, tearing into him. 5 hp

A second one, having shaken off Agnar's spell, continues to savage the cleric's horse. 5 hp, 12 total

The final moves to Treshiell, snapping ineffectively at the witch.

Another

Dice rolls:

Wolf save vs. Treshiell: 1d20 + 1 ⇒ (16) + 1 = 17

Wolf AoO: 1d20 + 2 ⇒ (7) + 2 = 9

Wolf save vs. Agnar: 1d20 + 1 ⇒ (19) + 1 = 20

Wolf attack on Rupert: 1d20 + 2 ⇒ (5) + 2 = 7
Wolf attack (misfortune) on Rupert: 1d20 + 2 ⇒ (19) + 2 = 21

Wolf attack on Orin: 1d20 + 2 ⇒ (16) + 2 = 18
Trip on Orin: 1d20 + 2 ⇒ (1) + 2 = 3
1d6 + 1 ⇒ (4) + 1 = 5

Wolf attack on Agnar's horse: 1d20 + 2 ⇒ (11) + 2 = 13
1d6 + 1 ⇒ (4) + 1 = 5

Victim determination: 1d2 ⇒ 1
Wolf attack on Treshiell: 1d20 + 2 ⇒ (9) + 2 = 11

No map while I'm at work, but there's an uninjured wolf attacking Treshiell, and injured wolves attacking Orin and Agnar's horse. The other two have fled into the woods.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Round 3:
Initiative: 14
Hit points: 31/36
AC: 16; T: 13; FF: 13
Condition:

Orin swings again at the wolf on him
Attack roll: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
With the wolf down and dying (I hope) Orin moves over to the wolf that is savaging Agnar's horse.


Male Human (Ulfen) Cleric 10

Round 3:
Initiative: 9
hp: 22/26
AC:16

"Damn, that's my horse you're trying to eat, you cur!" Agnar pushes up to his feet, fingers going to the symbol around his neck. Agnar activates his speak with animals domain power. When next he opens his mouth, a deep growl not fit for a human throat emits from it.

Wolves:
"Back off! That beast is mine!"

Can't go for an intimidate check as I've already taken a standard action this round, but speaking is free, so...


Male Human Rogue 3 (Swashbuckler)

Round 3

Rupert yells "Yeah! Git' outta here!" at the wolf as it runs away, then he turns and engages the wolf attacking Treshiell.

Attack 1d20 + 8 ⇒ (3) + 8 = 11 (+2 more for charge if possible)
Damage 1d8 + 2 ⇒ (3) + 2 = 5


Lost my previous post :/ Slightly shorter replay

motteditor wrote:

I'd switched the evil eye to Rupert's wolf, as Orin had nearly decapitated his a moment earlier, but it's pretty much a moot point anyway.

Good call! I didn't factor in the initiative when i saw the text. Next time could you make a ooc note next to the action so i don't make an ass of myself "crying foul" when the DM is nice? :) ps. still hate your save-against-treshiell-rolling-machine ds.

One more thing, the wolf should hit Treshiell with an 11.

Round 3, initiative 13
ac 11, touch 11, fleet-footed 10
cmd 12
hp 20/20
effects: dancing lights

Treshiell singing continues despide the wolf clawing and tearing at her. Her gestures becomes more vivid as the air around the wolf starts to shift and crack.

Standard action to cast Misfortune on the wolf attacking me.
Continue to Cackle to extend any hexes within 30ft

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops, thanks, Treshiell. Just assumed 11 would miss, so I didn't even check. The wolf did 7 hp damage.

Round 3:

Wolves: 15
Rupert: 14
Orin: 14
Treshiell: 13
Agnar: 9

Rupert rushes to the young witch's protection, but can't connect with the wolf, who continues to menace Treshiell. It appears it's about to bite her again, when it suddenly slips on a patch of bloody leaves, throwing off its aim. Saved against Treshiell's hex, but then failed in its attack roll thanks to the hex.

As Orin savagely puts down one of the remaining wolves, Agnar growls at the beast savaging his horse, but is ignored by the hungry canine, which continues to savage the horse on the ground. 6 hp, 18 total It stops moving, and the wolf locks its jaws on a haunch and begins trying to drag its prey away.

Dice rolls:

1d6 + 1 ⇒ (6) + 1 = 7

Agnar Handle Animal: 1d20 + 3 ⇒ (7) + 3 = 10

Wolf save: 1d20 + 1 ⇒ (10) + 1 = 11

Wolf attack on Treshiell: 1d20 + 2 ⇒ (20) + 2 = 22
Wolf attack on Treshiell: 1d20 + 2 ⇒ (3) + 2 = 5

Wolf attack on horse: 1d20 + 2 ⇒ (5) + 2 = 7
1d6 + 1 ⇒ (5) + 1 = 6

I figured I'd give Agnar a Handle Animal to see if he could convince the wolf to leave his prey, but it ended up being a moot point with that roll.

Map


Male Human (Ulfen) Cleric 10

"Damn it all, that's a good horse. Should have trained it for combat..."

Agnar draws his dagger from its sheath, moving to flank the wolf attacking Treshiell, opposite Rupert. He makes a menacing wave of the blade and gives a holler before attempting to stab the beast. "Take him, Rupert."
Five foot step to flank the wolf opposite Rupert and attack.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d4 + 3 ⇒ (3) + 3 = 6 hp.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin swings his sword at the wolf attempting to drag Agnar's horse away.
Attack roll: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15
"Oh, no you don't. That has to stay here."


motteditor wrote:

Rupert rushes to the young witch's protection, but can't connect with the wolf, who continues to menace Treshiell. It appears it's about to bite her again, when it suddenly slips on a patch of bloody leaves, throwing off its aim. Saved against Treshiell's hex, but then failed in its attack roll thanks to the hex.

I'm slightly confused... when i look at the dice rolls i seems that it failed its save then missed thanks to the hex.

Round 3, initiative 13
ac 11, touch 11, fleet-footed 10
cmd 12
hp 13/20
effects: dancing lights

Treshiell retreats from the snarling beast clutching her bleeding arm. The rest depends on wheater the wolf made its save or not

5ft step to go up-right one square.
If the hex is effecting the wolf i will use my standard action to Cackle. If not then i'll use my standard action to cast Healing hex on myself for 1d8 + 3 ⇒ (3) + 3 = 6 hit points back

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It does look like it made its save. That's odd; not sure if I was just rushing when I wrote it up or what. Obviously it failed, though.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Orin, Agnar and Rupert manage to cut down the remaining wolves before they can do any more damage, leaving you with several slain canines in the bloody campsite. Windswift struggles to his feet, bleeding heavily from a flank.

1d20 + 8 ⇒ (15) + 8 = 23


Male Human (Ulfen) Cleric 10

Agnar will channel another wave of healing energy before moving over to his fallen horse. Channel Energy: 2d6 ⇒ (2, 6) = 8


Treshiell grabs her wrist in a tight hold and readies to pull the wound from her arm, but Agnar's wave of positive energy beats her to the punch. She let's go of her arm and scrapes a bit of the dried blood from her arm. After tasting it the witch seems content.

"Meat or food for the earth?" she asks towering over one of the wolf carcasses.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin will go over and check out Windswift and Aganr's horse and if necessary administer first aid to the animals.
Heal check: 1d20 + 1 ⇒ (5) + 1 = 6
Heal check: 1d20 + 1 ⇒ (10) + 1 = 11
"I'd hate for them to go to waste." Orin says as he pulls his set of leatherworking tools out of Windswift's saddlebags and begins carefully skinning the carcasses.
Craft (leatherworking) check: 1d20 + 6 ⇒ (18) + 6 = 24

Afterwards he will carve up the haunches and other meat for travel.


Male Human Rogue 3 (Swashbuckler)

Rupert accompanies Agnar, removing his hat somberly as they check on the unconscious horse. "Think she'll pull through, Agnar?" he asks when they get a better look.


Male Human (Ulfen) Cleric 10

In response to Treshiell's comment: "For the earth, I'd say. Let Orin take the skins, but I'd have to be awfully hungry to dine on wolf."

To Rupert: "I hope so. She's a good mount. Without her, I'll end up slowing us down. I'm a little large to be doubling up with anyone. Stupid of me not to take the time to train her better...still, she gave a good accounting of herself from what I saw."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks to Agnar's channeled energy, the horse is conscious, though still badly injured. Windswift is better off, however.

Though the mirror appears to continue to be beyond her abilities (she'd need a Spellcraft 21, so unless you can find/buy an identify scroll or someone to use the aid another action As some point, it'll have to wait until you level Treshiell would have likely identified the wooden holy symbol if someone asked.

It allows a follower of Erastil to grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each plus your Strength modifier. You can use your claws for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive. Let me know if you want me to do a more formal magic item writeup using the template; I'm happy to do so.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin shrugs his shoulders "Suit yourself, Agnar. But fresh meat is better than hardtack and jerky any day."
If it's good enough for the President, it's good enough for me.


Cool item.

"Your horse is still wounded, are you finished?" Treshiell asks Agnar. (if you let her Treshiell will use the Healing hex on the horse)

Gogoogogogogogogogogogo 2000 posts!


Male Human (Ulfen) Cleric 10

Neat. Now I'm always packing weapons. Rawr.

"I don't know, Orin. Eating wolves almost seems like eating other people to me."

"If you'd help her, Treshiell, I'd be much obliged," he says, petting the horse's forelock. "There, there, girl...it's all right now. No more wolves to worry about."

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