Motteditor's Kingmaker campaign (Inactive)

Game Master motteditor


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Male Human(ish) Level 7 RPG Monkey

Hey motteditor,

I'd like to work up a character to submit for your consideration. I was thinking an Ulfen cleric of either Erastil or Cayden Cailean. I just wanted to ask what sort of stat arrangement you're using, and if there's anything else I need to know. I've got access to a KM player's guide. So let me know, and I'll get it done up sometime tomorrow.


Master of Gaming and Grognardia Current map
motteditor wrote:

Vanulf, if your friend wants to submit a character here, tell him/her to go for it and I'll take a look. I was recently in a PBP that folded after two pages due to disappearing DM syndrome, but the players all seemed good, so I may also ask them to pitch an idea.

At this point, I think it's best to replace Wandslinger. Sorry, man, but I'm just looking for a more frequent poster.

Sure, I'll need the requirements first before I attempt to build a character like point buy or other system, starting cash and classes and races allowed ect.

I have some ideas, but knowing what the requirements are I can make a character in Herolab within a few seconds.

Sovereign Court

I can recommend Aron as a reliable and a regular, and best of all if he disappears on you Vanulf can tell me and i'll pop over to his house and beat him within an inch of his life.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks, Alexander. : )

Sorry, forgot about the creation rules. That does help, doesn't it?

2d6+6 for each stat, put in whatever order you'd like. Do the rolls in this thread -- if they really suck, I'll let you reroll. As I told the others, I'm into big.damn.heroes in my role-playing games.

I'm fine with anything from core PF player's guide and APG (no playtests; I'll probably succumb to temptation and DL Ultimate Magic tomorrow, but until I look at the final magus, I'm going to not allow that either). Two traits allowed. Max starting gold. I'd prefer no evil, though good's not required either.

I think that's everything.


Master of Gaming and Grognardia Current map

2d6 + 6 ⇒ (4, 4) + 6 = 14

2d6 + 6 ⇒ (2, 5) + 6 = 13

2d6 + 6 ⇒ (1, 2) + 6 = 9

2d6 + 6 ⇒ (5, 6) + 6 = 17

2d6 + 6 ⇒ (4, 4) + 6 = 14

2d6 + 6 ⇒ (6, 4) + 6 = 16

Well...those those are some damn good rolls. For some reason the fourm dice is now loving me.

I assume the rolls are to good so I'll let you decide.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Those rolls are fine, Aron.


Master of Gaming and Grognardia Current map
motteditor wrote:
Those rolls are fine, Aron.

Okey, just going to mull over the choices I have in mind.

I'm leaning towards a Wizard or Summoner, though not sure which

Since you guys are in a round action I hope there won't be a rush.

Also I'm sure the DM will need some time to come up with a reason for my character appearing.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

DM Aron Marczylo wrote:

I'm leaning towards a Wizard or Summoner, though not sure which

Since you guys are in a round action I hope there won't be a rush.

Also I'm sure the DM will need some time to come up with a reason for my character appearing.

Yeah, that's fine. And, yes, I will want some time to come up with a good reason for you to be there, as I think we've exhausted the been-sent-down-late-by-Swordlords routine.


Male Human Dad/17
Alexander Kilcoyne wrote:
I can recommend Aron as a reliable and a regular, and best of all if he disappears on you Vanulf can tell me and i'll pop over to his house and beat him within an inch of his life.

Deal


Master of Gaming and Grognardia Current map
motteditor wrote:
DM Aron Marczylo wrote:

I'm leaning towards a Wizard or Summoner, though not sure which

Since you guys are in a round action I hope there won't be a rush.

Also I'm sure the DM will need some time to come up with a reason for my character appearing.

Yeah, that's fine. And, yes, I will want some time to come up with a good reason for you to be there, as I think we've exhausted the been-sent-down-late-by-Swordlords routine.

Concerning traits, I assume I'm restricted to 1 trait being a kingmaker trait.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

No restrictions, as long as they make sense with your background.


Master of Gaming and Grognardia Current map

Can't quite make my mind up on what character so I'm going to let the group decide as I don't want to step on anyone's toes in the area of classes. Was tempted for Ranger, but there's already a ranger in the group and don't want to step on his toes (I know what it's like as the RL campaign I'm in, I'm a gnome cleric and the other player is a human cleric, which makes for interesting dialog as my cleric is a cheeky CN whilst he's a Law-abiding LN who kicks down doors. I smell a sitcom ;) ) so I thought I'd like the player's input as I don't wish to cause problems.

Character ideas:

CG Gnome Summoner

Woreshipper of Desna and his Eidolon appear like that of a young woman (based on the lillend Azata, who is the mother of the creature) wearing a simple cloak to cover her up as she has a humanoid body with varying differences in the form of dark red scales over her legs, arms and the end of her hands ending in claws. As she smiles she shows that she has a pair of fangs along with the rest of her teeth. Under the cloak is a long scaled tail, matching the rest of her scaled parts. Long dark hair hangs from her enchanting celestial features. Krol is a nice guy who was raised by his parents in knowledge of the arcane. His father was a powerful conjurer and his mother was a sorceror with a celestial bloodline. They assumed he would become a wizard too so they trained him, however one night he heard a call for help and found a evil wizard had a Lillend bound by his spell and wanted to force this creature to murder the Gnome's family and bring back their corpses so that he could use his necromatic powers to experiment of their bodies to attempt to find secrets to the First World, but the gnome managed to free the Azata after he managed to overpower the wizard, tripping him up with grease and using acid spash to melt the legs of a unsteady bookcase to fall down ontop of the wizard. Once that was done he freed the Azata who then promised to look after him by binding his soul to her unborn child. This child one day appeared and Krol decided it was time to leave home and save more lives like he did that night and battle the forces of evil.

Being a Gnome he could be interested in entering The Stolen Lands to help train Nefi, his Eidolon and study this area's relics and ancient buildings, wanting to discover what has made this place so deadly that no one in the past was able to tame it.

CN Half-Orc Inquisitor (Gorum)

A Character made for Alex's Kingmaker in RL, Davor is a half-orc who was raised by his father, a cheiften of a orc tribe. I've modified the story due to reading the Inner Sea World Guide and this tribe was in the Hold of Belkzen where a Paladin and her group came in to try and retrieve an artifact from the terrorfying and haunted Scarwall. They were caught and subdued. The paladin was his mother and at a certain age was killed in front of him and he harboured a hatred for him, even having his own eye poked out by his father due to his attitude. One night it was time to act as he took his father's Bastard sword and severed his head in the night, revealing the head to the rest of the tribe who left due to his orders to leave this place. He buried the remains of his mother he could find and took Gorum as his religion once he arrived into civilisation.

The Half-Orc has made his living as a monster hunter and has researched any and all monsters he might come across. Hunting monsters is what he does and hearing that the Stolen Lands is known for harbouring huge and terrorfying creatures he sets off. His Orc past still clings to him and he collects trophies of kills like heads and teeth for a necklace.

LG Human (origonally Aasimar) Paladin (Iomedae)

Trained to be a holy warrior at birth she follows her Deity with strict laws and one night was given a message by one of the servants of Iomedae, Saint Lymirin, that her family has a close bloodline her and that she has the ability to become almost as great as Iomedae herself, but first she must go out and bring order where there is chaos, law where there is lawlessness and smite evil,where-ever it hides. With that she heads to the temple to proclaim her vision to the Abbot, avoiding from telling anyone else for fear of being called crazy, but the wise abbot saw this as a sign and trained the young girl in the ways of being a paladin. Once Trained she left to become a holy warrior in the hopes to achieve what she learnt in her vision.

Her reason for being in The Stolent Lands is to bring law to the area and destroy whatever monsterous creatures stand in her way. She will bring civilisation to this land and after hearing about the bandits in the area she is even more determined to tame this land.

LN Half-Elf Monk (Irori)

Having being raised in a temple dedicated to the deity of physical perfection, this being a trait the young Half-elf adopted. He was personally left on the doorstep of his temple where the clerics, monks and accolades raised him. He was raised with silence and lacks charisma in speaking with others, however once his body was honed to perfection he went off on his pilgramage to tackle whatever chaotic and evil monsters endanger people's lives, hoping to save the civilised world and hoping to find his place in the world too.

What better place to train than in the most wild of wild places and like the paladin, to bring in law to the lawless and destroy those that would harm the innocent and get in his way.

CN Gnome Alchemist

Like many of her Gnomish kind, this female Gnome loves to find the next new excitement and nothing is more exciting to this Gnome than discovering new alchemical recipies to both design new weapons or healing checmicals to help. Living in the continent of Lastwall, she has seen how whenever people charge into Belkzen, there isn't even a dent done by the many crusaders who march into the orc infested land. She found that using chemicals could possibly help if the crusaders were armed with bombs or a multitude of oils that could enchance weapons and armour. She decided to leave the area to find out new recipies and hope to return with many discoveries to help thin the numbers of the Orcs in the Hold of Belkzen. Her main interest is to discover rare alchemical materials and to test them for healing or hindering properties.

Her motivation would be to find many new alchemical materials that might grow here like unique plants or weeds that only grow here and can be harvested for alchemy. Her future motivation for helping lastwall would be attempting to build constructs as one of her ideas if possible in the campaign and using few for loyal guards like those in Katapesh and marching many off to Lastwall in the hopes to help with the attacks as the constructs will not feel pain and be harder to destroy.

Lots of choices there, took me a while as I made up the last two off the top of my head. Hope it isn't too hard of a choice. the part in italic is what I can think of as why they would travel to The Stolen Lands. Sorry it's taken so long, the internet has been messing up my end.


Male Dwarf Bard (savage skald) 3

I like the gnome summoner, with the alchemist and the paladin tied for a close second.


Male Human(ish) Level 7 RPG Monkey

2d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (4, 4) + 6 = 142d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (5, 5) + 6 = 16

That's a fine assortment of stats. Let's see what I can do with them.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I like the summoner, but that would basically put us at 8 combatants, including eidolons/animal companions, which is getting to be a bit much.

So my first choice is probably the alchemist. I can see a way to get her into the group pretty quickly, but why would she end up sticking around as the campaign progresses? If others like the paladin and monk more, I can figure out a different way to get them involved.

Also want to see what Shadowborn comes up with.


Master of Gaming and Grognardia Current map
motteditor wrote:

I like the summoner, but that would basically put us at 8 combatants, including eidolons/animal companions, which is getting to be a bit much.

So my first choice is probably the alchemist. I can see a way to get her into the group pretty quickly, but why would she end up sticking around as the campaign progresses? If others like the paladin and monk more, I can figure out a different way to get them involved.

Also want to see what Shadowborn comes up with.

Perhaps the Alchemist would be sticking out for more indeph research and then falls into a niche of interest with as she grows attached to the group? Both the Alchemist and Monk were thought of at the last minute whilst the others were existing characters, Summoner being one I've made and wanted to try out whilst the other two have been in actual campaigns.


Male Human (Ulfen) Cleric 10
motteditor wrote:


Also want to see what Shadowborn comes up with.

Ask and you shall receive.


Male Dwarf Bard (savage skald) 3

Given that entry, I would say alchemist, Aron, out in the wilds collecting exotic materials required for future discoveries. Gives a good balance between divine, arcane and pseudo-arcane in the casters. Perhaps use one of the archetypes in the new book.


I agree that the alchemist is probably the best fit with the group. I like the summoner concept, but it would probably push us over the threshold from adventuring party to "small army." The paladin and inquisitor might fit well mechanically, but either would probably represent some role-playing challenges fitting in, although that is not necessarily all bad, intraparty conflict keeps things interesting... up to a point.


Male Human Rogue 3 (Swashbuckler)

I'm a fan of them all. If I had to choose, I would agree that the Alchemist is very intriguing and probably my favorite. I also like the Inquisitor a lot, but I don't think the character would have very good synergy with the rest of the party. The Paladin would be fun, but I imagine her and Rupert getting on each others nerves, as usually happens with Paladins and Rogues :P


Male Dwarf Bard (savage skald) 3

After that battle, I am inclined to agree that a summoner would be a bit much. Once we started hitting, the fight was over pretty quickly.

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Everyone can get 100 xp from the fight. And, yeah, it was a bit easier than I was expecting. Still learning how you guys work in combat, and especially at first level, I'd much rather err on the side of too easy than too hard. I promise combat will get more challenging as we go.

Aron, can you give me a bit more workup on the gnomish alchemist? Right now I'm considering her or Agnar for the vacant spot. Thanks.


Just finished building her as it appears the majority wants to the alchemist, here she is!

bomb throwing, potion making, poison crafting and mutagen drinking all the way! Alchemist I havn't actually tried yet so will be a interesting experience.


Master of Gaming and Grognardia Current map
Edrukk Igmar wrote:
After that battle, I am inclined to agree that a summoner would be a bit much. Once we started hitting, the fight was over pretty quickly.

Agreed, after posting the alchemist I then realized "Oh crap, ranger probably has a animal companion and the Witch will have a familiar...definantly will take too long in battle as a summoner will be too much." but I'm glad people like the backstory as I have altered it from it's origonal draft where he just got the ability out of nowhere, this seems more plausable to me than just waking up with a pet for no reason.


I also expanded upon her backstory and wrote down her apparence too.


Master of Gaming and Grognardia Current map
motteditor wrote:

Vanulf, if your friend wants to submit a character here, tell him/her to go for it and I'll take a look. I was recently in a PBP that folded after two pages due to disappearing DM syndrome, but the players all seemed good, so I may also ask them to pitch an idea.

At this point, I think it's best to replace Wandslinger. Sorry, man, but I'm just looking for a more frequent poster.

Looks like Wandslinger has replied...ouch.


Male Wandering Nomad 3
DM Aron Marczylo wrote:


Looks like Wandslinger has replied...ouch.

But failed to check the OOC thread?


Master of Gaming and Grognardia Current map
garabbott wrote:
DM Aron Marczylo wrote:


Looks like Wandslinger has replied...ouch.
But failed to check the OOC thread?

Seems so, Wandslinger hasn't said anything on the IC thread in OOC like "Sorry for being away, had internet problems" or "Hey, sorry guys had some family problems up north" or anything like that.


Yes, ouch indeed.

On another note
I like the inquisitor, but act on that because i have a real bad eye for group composition :) the inquisitor, paladin or alchemist are the ones that Treshiell would apprecuate the most.


Master of Gaming and Grognardia Current map
Patrik Ström wrote:


I like the inquisitor, but act on that because i have a real bad eye for group composition :) the inquisitor, paladin or alchemist are the ones that Treshiell would apprecuate the most.

Davor

Yeah, it was the trait Deadeye which goes well and gives him a rougher look. Afterall, being brought up in a Orc enviroment would be harsh, especially if you have a dislike for your own father because he killed your mother in front of you and then pokes out your eye for good measure. He was made for Alex K's RL kingmaker I went to, but it fell apart for personal reasons that it's not my place to discuss, not to mention I don't really know :p

I have added more flavour to his backstory since then though as I have the inner sea world guide and read up on the Hold of Belkzen.

Edit: The Davor link is the already statted Inquisitor who's stats I was going to change if the majority went his way.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, I'll see if he posts something here tomorrow; I'll make a decision on that sixth spot then.

(Also will progress the plot then, as I assume you'll resume exploring.)


DM Aron Marczylo wrote:


Davor
Yeah, it was the trait Deadeye which goes well and gives him a rougher look. Afterall, being brought up in a Orc enviroment would be harsh, especially if you have a dislike for your own father because he killed your mother in front of you and then pokes out your eye for good measure. He was made for Alex K's RL kingmaker I went to, but it fell apart for personal reasons that it's not my place to discuss, not to mention I don't really know :p

I have added more flavour to his backstory since then though as I have the inner sea world guide and read up on the Hold of Belkzen.

Edit: The Davor link is the already statted Inquisitor who's stats I was going to change if the majority went his way.

Haha, i missed a "don't" in my previous post. I wasn't refering to the deadeye trait (only realised now when i reread my post that i made an unintentinal pun). What i ment was that you shouldn't pay any mind to what character i like since i'm terrible at composing a balanced party.

But with that said i'll still root for the half-orc, and i like the eye thing. Reminds me of one of my favorite NPC quirks: the half-orc enforcer in Falcon's Hollow (in the Darkmoon vale-modules) with the severed nose and noseguard that he needs to swipe every once in a while to clear out the blood and mucus that pools up. Grueling, disgusting but ever so cool :)

motteditor wrote:


(Also will progress the plot then, as I assume you'll resume exploring.)

You assume correctly!


Male Dwarf Bard (savage skald) 3

Unless someone knows how to skin the animals, there doesn't appear to be anything else for us to do here, so yes, the exploration will continue.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Edrukk Igmar wrote:
Unless someone knows how to skin the animals, there doesn't appear to be anything else for us to do here, so yes, the exploration will continue.

Anyone with survival should be able to (try to) skin the animals.


Draelen doesn't have any particular interest in taking the smelly skins with the group, plus he doesn't have Survival, so he's all for continuing the exploration.


Male Human Rogue 3 (Swashbuckler)

All is good with me to keep going.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey guys,

We never heard from Wandslinger (other than that one last Lirisial post) so I think I'm going to go with Agnar for our final player. (Much as I'd like to see an alchemist in action...)

Sorry, Aron, but it looks like you've got at least one game going already, so I want to give Shadowborn a chance to get into a PBP. I played with him (I assume it's a him) briefly in a disappearing-DM game and it seems like he'll be a good addition.

Aron, it may take a little while for me to get you involved, but I'm starting to come up with some ideas already to integrate you in with the group.


Master of Gaming and Grognardia Current map
motteditor wrote:

Hey guys,

We never heard from Wandslinger (other than that one last Lirisial post) so I think I'm going to go with Agnar for our final player. (Much as I'd like to see an alchemist in action...)

Sorry, Aron, but it looks like you've got at least one game going already, so I want to give Shadowborn a chance to get into a PBP. I played with him (I assume it's a him) briefly in a disappearing-DM game and it seems like he'll be a good addition.

Aron, it may take a little while for me to get you involved, but I'm starting to come up with some ideas already to integrate you in with the group.

That's okey, you don't have to pigeon hole me in. Afterall, I know how much of a problem it can be adding more characters than you have prepared and modified on your notes.

However if it's no trouble to have my alchemist join, I'll keep my eye on the thread.


Master of Gaming and Grognardia Current map
DM Aron Marczylo wrote:
motteditor wrote:

Hey guys,

We never heard from Wandslinger (other than that one last Lirisial post) so I think I'm going to go with Agnar for our final player. (Much as I'd like to see an alchemist in action...)

Sorry, Aron, but it looks like you've got at least one game going already, so I want to give Shadowborn a chance to get into a PBP. I played with him (I assume it's a him) briefly in a disappearing-DM game and it seems like he'll be a good addition.

Aron, it may take a little while for me to get you involved, but I'm starting to come up with some ideas already to integrate you in with the group.

That's okey, you don't have to pigeon hole me in. Afterall, I know how much of a problem it can be adding more characters than you have prepared and modified on your notes.

However if it's no trouble to have my alchemist join, I'll keep my eye on the thread.

Afterall, there are 11 places on the council (12 if you include the ruler's spouse whose abilities also add to the whole kingdom making phase just as much as the normal rulers and 4 places that are Int based my character could technically take on.


Male Human(ish) Level 7 RPG Monkey
motteditor wrote:

Hey guys,

We never heard from Wandslinger (other than that one last Lirisial post) so I think I'm going to go with Agnar for our final player. (Much as I'd like to see an alchemist in action...)

Thanks for the spot. I purposely made the background a bit vague to give you a lot of wiggle room for getting me into the party, so feel free to tweak things however you'd like to get Agnar into the group.


Master of Gaming and Grognardia Current map
Shadowborn wrote:
motteditor wrote:

Hey guys,

We never heard from Wandslinger (other than that one last Lirisial post) so I think I'm going to go with Agnar for our final player. (Much as I'd like to see an alchemist in action...)

Thanks for the spot. I purposely made the background a bit vague to give you a lot of wiggle room for getting me into the party, so feel free to tweak things however you'd like to get Agnar into the group.

Good luck there Shadowborn, hope you guys like the new replacement :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, we'll have to get through the current interaction the group is having now but I've got some thoughts.

Also, Edrukk, sorry I missed that perception check. Just didn't notice it at first, and then I figured Bokken stuck his head out anway. Didn't mean to waste your good roll. : )


Male Dwarf Bard (savage skald) 3

It happens. Don't worry about it.

Liberty's Edge

Male Human Nerd 5/Expert 1

I'm cool with it. You guys just move at a pace I can't keep up with right now. Damn you grad school!! /doomfist


I wish you the best of luck with your studies!


Male Dwarf Bard (savage skald) 3

Sorry you couldn't continue. Good luck on school.


A heads up: My ability to post the following 2-4 days will be limited, so if it's only Treshiell that's holding up the action please feel free to DMPC her.


Male Dwarf Bard (savage skald) 3

What's everyone got for gold right now? Edrukk is pretty short on it, though he does still have the moon radishes.


Male Human Rogue 3 (Swashbuckler)

I just want to say sorry if I've seemed a little quiet lately, I just moved to a new city and I'm trying to find a summer job. Once I get into the swing of things, I'll be on a normal posting schedule again.

I've got about 65 gp recorded on my character sheet, but I'm only pretty sure that the numbers are right :P


Draelen's pretty much broke, since he hasn't gotten any loot yet. Couldn't even afford a set of winter clothes when we were back at the fort.

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