Mothman's Whispering Cairn

Game Master Mothman

Age of Worms, Greyhawk, Pathfinder rules


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Male Human Wizard/3
Da'gret wrote:

Da'gret scowls when Boland suggests searching the room with the slabs, "Don't trust that magic room. You think something in there?"

Hmm. We'll be spending 15-20 minutes in a room that makes us want to sleep (assuming you take 20 and I aid in a 10x10 room). I have a decent will save, but it failed me last time. Hope there isn't some kind of secondary effect.

Boland recoils as Da'gret scowls at his suggestion and his stammer quickly returns "A-ah, um, there may be s-something. Why protect the room w-with such magic if th-there was nothing to f-find in there? I figured that by l-leaving someone outside, if we do s-succumb to the magic, there w-would be someone left to p-pull us out."

However, he does stop and think twice about entering the room.

Mothman, Boland recognised the magic as fairly potent necromantic magic. Can he determine what the effect of the spell is (other than the obvious which may be to put people into a magical slumber from which they may not awaken), and if it is likely to have any other, secondary effects? Spellcraft 13 + 8 = 21, Knowledge Arcana 9 + 6 = 15


Slowly thinking it through Da'gret nods, "You make sense. Sounds right... maybe spell is protecting something..." The young savage shakes his head and shoulders working up his resolve and steps forcefully into the room, mentally daring it to try its tricks on him again.

Will 14+5 = 19


Boland, a Will save for you too please if and when you enter the room.
As for the magical effect, from what you have seen so far, it seems similar to the effects of a spell known as Waves of Fatigue (you may read the spell description), but as it seems to be an effect on the room rather than a spell being cast on those who enter, you cannot say for sure how like the spell it is, or whether there will be any other effects.


Male Human Wizard/3
Da'gret wrote:
Slowly thinking it through Da'gret nods, "You make sense. Sounds right... maybe spell is protecting something..." The young savage shakes his head and shoulders working up his resolve and steps forcefully into the room, mentally daring it to try its tricks on him again.

Boland begins to regain his composure, seeing the half-orc concede to his reasoning. "From what I can deduct of the spell, it is designed only to fatigue those within it's area of effect, and has no secondary effect." So saying, he takes a deep breath, stealing himself for the spell's effects, and follows the half-orc into the room.

Will Save 9 + 3 = 12


Male Human Fighter / 3

Brash turns to Andolphas, motioning for him to follow. 'Lets get started, bug room first.' So saying, he heads to that room and begins searching Brash will take 20, and has +2 on search


Brashen and Andolphas start their search with the bug room – quite a task, digging through all that orange muck (alive in places with small pockets of stinging acid beetles). Brashen takes the lead, doing the hard work, digging through the semi-hardened, unpleasant smelling sludge with his axe and his bare hands, whilst Andolphas holds the torch and points out areas that the warrior may have missed.

After what must be the better part of an hour, the pair finish their search – they are seven silver pieces richer – having found some tarnished coins on the floor under some of the muck, but are down a torch; Brashen’s burns out during the search and either he or Andolphas must light another.

They find no signs of secret passages or anything of the like, but do make a possibly interesting discovery; it seems that the stone shelf-like structure in the room in front of the main part of the beetle nest actually somehow dispenses the orange sludge. At semi regular intervals, globs of the stuff spew forth from a hole near the top of the slab into a carved stone bowl that was previously obscured by the beetle nest. Neither man can determine exactly where the stuff originates from or how it is actually made.

Finding nothing else of interest, the pair move onto examining the corrider, heading back towards the entry chamber of this level.

Meanwhile, Boland, Strevlik and Da’gret begin their search at the water filled stairs, moving slowly back into the complex as they examine the walls and floors by the light of the ever-burning torch. There is little of interest, apart from a few patches of mold and mushrooms (which Da’gret determines to be edible if not terribly pleasant). Even the faded frescoes and patterns of the upper corridors are not present here – it seems that this level was built to be much more austere.

Reaching the room where Da’gret and Brashen previously felt sleepy, they have a short debate about the merits of entering, with Da’gret and Boland soon agreeing to do so whilst Strevlik stands watch outside (Brash and Andolphas are not far away in the other chamber).

Upon entering the chamber, Da’gret this time feels no effect – he is as awake as ever, perhaps as a result of knowing what to expect and mentally bracing against it; Boland however is immediately over-come by a feeling of fatigue, feeling like nothing so much as wanting to lay his head down and get some rest.

Do you continue with the search of this chamber?


Yes. If Boland wants to leave, Da'gret will start taking 20 for a Search of 18.


Male Human Wizard/3
Da'gret wrote:
Yes. If Boland wants to leave, Da'gret will start taking 20 for a Search of 18.

Boland is immediately overcome by a huge yawn upon entering the room, and his body feels weak and tired. Seeing the half-orc looking alert and unaffected, he says "Perhaps you should...[yawn]...lead the search this time Da'gret. I'll...[another yawn]...do my best to help."

Boland will fight the weariness and aid another with the search if he can.


Male Human Ranger / 2

Strevlik waits outside the room while the other two search. He has his bow ready and is alert for danger.

Spot: 7+7 = 14


Da’gret begins searching the room, while a yawning Boland holds the everburning torch and tries to assist as he can. The druid tries to take his time and search carefully, but his attention to detail is not as great as Bolands.

The search progresses without the pair finding anything particularly interesting amongst the stone slabs. It appears that Brashen had already taken anything of value from the skeleton lying on one of the slabs, and a search of the red stone statue does not reveal any hidden secrets.

Da’gret is almost finished his search of the chamber, when he notices in one corner what appears to be a damp patch of stone on the floor, in a roughly oval shape about 3 feet by 2 feet. As he bends to examine it more closely, the damp patch suddenly writhes and begins moving slowly towards him.


Da'gret jumps back wary when the moist patch starts moving towards him. Uncertain what to make of it he jabs it with his spear.

Spear 17+4 = 21
Damage 2+4 = 6


Da’gret jabs down at the moving patch with his spear. Rather than meeting the expected resistance of the stone floor, his spear plunges into something rubbery. He realises that what looks like a wet patch of floor is actually a thin coating or thing on top of the floor – about an inch thick, with tapered edges.

The sharpened spear point scores into the thing, and a clear liquid bubbles forth from the scratch, exuding a sharp acrid smell and smoking and bubbling where it contacts the spear point.

Da’gret, make a Reflex save. Also, Da’gret and Boland roll for initiative.


Male Human Wizard/3
DM Mothman wrote:

Da’gret jabs down at the moving patch with his spear. Rather than meeting the expected resistance of the stone floor, his spear plunges into something rubbery. He realises that what looks like a wet patch of floor is actually a thin coating or thing on top of the floor – about an inch thick, with tapered edges.

The sharpened spear point scores into the thing, and a clear liquid bubbles forth from the scratch, exuding a sharp acrid smell and smoking and bubbling where it contacts the spear point.

Da’gret, make a Reflex save. Also, Da’gret and Boland roll for initiative.

Still in a daze, Boland takes some time to register what is going on. It is not until Da'gret stabs at the thing that he realises it is a potential threat to them.

Initiative 12 + 3 = 15, Knowledge Dungeoneering 6 + 5 = 11 to see if he can determine what it is.


Boland, you think it might be some sort of ooze or jelly, but in the heat of the moment you can’t be sure what type. Most stories you have heard of such dungeon horrors have them as much larger than this thing seems to be.

Here is a map.

The thing Da’gret stabbed at is in H13. Da’gret should start in H12 or G13. Boland should start in a nearby square. Strevlik is standing in the corridor outside the room, while Brashen and Andolphas are searching the room at the south of the map.


Seeing the acidic smoking and pitting of his spear tip Da'gret thinks twice about tearing into it with his tusks. The half-orc stares at his bizarre slug-like attacker and growls as he draws his spear back to stab again.


Reflex 17+1 = 18
Init: 3+1 = 4
Start in H12


Da’gret reacts quickly – he manages to pull his spear away before the thing on the floor causes any serious damage to it.

I just realised that Strevlik would have noticed something was going on and can also act in round 1 – so roll for initiative.
If Strev is slow in posting init, Boland and Da’gret can still act in their initiative order when you’re ready – if Strevlik ends up beating you we’ll just assume he delayed.

Round 1:
Boland: 15.
Slug thing: 7
Da’gret: 4
Strevlik: ? (delaying?)

Brashen and Andolphas will need to be made aware of the situation to join the combat.


Male Human Wizard/3
DM Mothman wrote:
Da’gret reacts quickly – he manages to pull his spear away before the thing on the floor causes any serious damage to it.

I'll assume Boland was just behind Da'gret, in H11.

Once he realises the danger, Boland immediately yells over his shoulder "Strevlik, get in here!". He then scrambles up on top of the cairn next to him (climbing to cell G11), and readies his quarterstaff somewhat awkwardly in case the thing moves his way.


Boland climbs awkwardly atop the raised stone slab, kneeling on it for a moment and resting the everburning torch on the stone before climbing to his feet in a (somewhat) combat ready stance, his staff gripped in both hands.

There comes a sudden creaking, grinding sound followed by a thud from somewhere near the back of the room, although it is difficult to determine what may have caused it in the dim, wildly flickering shadows cast by the torch into the far reaches of the room.

Da’gret:

Spoiler:
Your orc sight serves you better in darkness than your human companions. A quick glance towards the source of the noise … was the statue holding its club in quite that stance earlier? And wasn’t it standing atop the plinth, not one step away from it?

As Strevlik begins to react to the action in the room, and Boland’s yell, the thing on the floor suddenly rears a portion of itself upwards and strikes forward at Da’gret like a snake, slamming against the half-orc. Although thin, the thing is surprisingly heavy, and strikes with a great deal of force. Not only that, but it is covered in some stinging, acid substance that burns through Da’gret’s leather armour and into his flesh for 2 points of damage plus 4 points of acid damage.

Boland’s yell to Strevlik echoes down the corridor, alerting Andolphas and Brashen who may roll initiative and act in round 2.


"What the...!? Get out Bowls! The statue is coming for us!"

Da'gret lunges striking out with his spear at the slug-snake. "Die you!"

Then he begins backing for the door holding his spear out in front of him ready to stab the slug again if it followed.

Spear: 19+4 = 23
Damage: 4+4 = 8
MA: 5' to H11


Male Human Fighter / 3

Hearing Bolands yell Brash takes off at a run towards the other chamber, swinging his shield off his back and drawing his axe as he goes. initiative 6+2=8


Male Human Wizard/3
Da'gret wrote:
"What the...!? Get out Bowls! The statue is coming for us!"[/ooc]

Confused, Boland hazards a glance over his shoulder, trying to see what Da'gret is yelling about. Spot check 20 + 1 = 21. Damn; I've managed to waste a 20 on what was meant to be filler as much as anything! Oh well.


Male Human Ranger / 2

Strevlik responds to Bolands cry for help and dashes inside the room. His first instinct is to pull Boland to safety and grabs him by the collar and drags him out of the room and away from danger.
Once satified that Boland was out of harms way, Strevlik draws his sword and returns to the room to help Da'gret.

will save roll = 20+4 = 24, initiative roll = 17+4 = 21


Andolphas:
Init: 9+0 = 9

line up:
Strevlik 21
Boland 15
Andophas 9
Brashen Trell 8
Slug-thing 7
Da'gret 4


Da’gret once again plunges his spear into the slug-thing, which writhes and wriggles, another large rent in its dermis. However, it appears to still live, and its acidic secretions once again eat at Da’gret’s spear as he tries to withdraw it from the creature and step back. Reflex save please.

At the half-orc’s yell, Boland turns, squinting into the shadows at the other end of the room. Da’gret is right … the statue is moving. It appears to have just stepped down from its plinth, hefting its heavy looking club. It moves slowly now, but appears to be speeding up… The statue has moved from the intersection of A-B 9-10 and now stands in B10.

As the wizard stares open-mouthed, stuggling through his fatigue to think coherently, Strevlik dashes into the room and grabs Boland bodily, dragging him off the slab and away from the approaching danger. Weakened and sleepy from the magical effect on the room, he does not have time to struggle before the ranger deposits him outside the room (where his fatigue instantly vanishes), and dashes back within, sword drawn to stand with Da’gret.

We’ll use some artistic license, but it’s unlikely that Boland – at –2 Strength and Dex due to fatigue – could resist being dragged away by the much stronger Strevlik. And at least now he’s properly awake.
We’ll put Boland at J9, and Strevlik moved back to H10.
Brashen will start Round 2 in O15 and Andolphas in P11.

The statue acts at Initiative 13. Strevlik is up first in round 2. Anyone please feel free to NPC Andolphas for this fight. Remember, Will saves if you enter the room, DC 14.


Male Human Wizard/3
DM Mothman wrote:
As the wizard stares open-mouthed, stuggling through his fatigue to think coherently, Strevlik dashes into the room and grabs Boland bodily, dragging him off the slab and away from the approaching danger. Weakened and sleepy from the magical effect on the room, he does not have time to struggle before the ranger deposits him outside the room (where his fatigue instantly vanishes), and dashes back within, sword drawn to stand with Da’gret.

Bolands eye's become transfixed on the construct and he does not struggle as Strevlik drags him from the room. He does however rack his brain for any knowledge of what might help fight the thing.

Knowledge Arcana 10 + 6 = 16, spellcraft 11 + 8 = 19, trying to determine what may have triggered the construct, and things which might may help to combat it, and also whether Ray of Enfeeblement is likely to affect the thing (the spell descirption does not indicate that it is limited to living creatures).

Grand Lodge

Strevlik is up right?


Male Human Wizard/3
ithuriel wrote:
Strevlik is up right?

That's my take on it...


Forgot to make that second reflex save: 7+1 = 8


Male Human Ranger / 2

sorry for the delay.

Strevlik stands next to Da’gret and prepares to attack the statue with his sword if it comes close.


Male Human Wizard/3
Boland 'Bowls' Karendum wrote:
Knowledge Arcana 10 + 6 = 16, spellcraft 11 + 8 = 19, trying to determine what may have triggered the construct, and things which might may help to combat it, and also whether Ray of Enfeeblement is likely to affect the thing (the spell descirption does not indicate that it is limited to living creatures).

Any word on this Mothman? Boland has a sneaking suspicion that this opponent might be above our current ability, but would prefer to get the result of the knowledge checks before posting an action.


Boland knows a little about Constructs, but not that much – they tend to fall outside the sphere of his main area of magical study, necromancy. This thing could be one of several things, ranging from a relatively simple (and not impossible to defeat) animated object, to a much more dangerous stone guardian, through to a near impossible clay or stone golem (although it is possibly a bit too small to be a typical example of the latter).

He doesn’t know specifically whether his spell will effect the creature, but he does know that most constructs are immune to the effects of a wide range of spells and magic, even ones that may be useful against other unliving creatures such as the undead.

As for what triggered it … well, it seemed to lurch to life at the time that Boland climbed atop the stone slab.


Da'gret wrote:
Forgot to make that second reflex save: 7+1 = 8

The second time, with the distraction of the statue, Da'gret is not so quick to remove his spear from the slug-thing. It's ichor sizzles at the spear tip, melting and blunting it to a near useless nub, effectively rendering the weapon next to useless.

You can probably still use the shaft as an improvised club or quarterstaff.


Male Human (Suloise/Oeridian) Cleric 3

Hearing the commotion that is going on in the other chamber, Andolphas races after Brashen with a torch in one hand, spear in the other, and shield on his back. Assuming that Brashen enters the statue chamber, the cleric halts at its threshold and carefully drops his torch before preparing to engage in one of the Dark-Eyed Lady's holy rites (stops in I9).


Male Human Fighter / 3

Brash runs down the passage way towards the room, stopping behind the group of people clustered at the entrance to the chamber. 'We can only fight them 2 at a time here like this! Either move in or comeback to the intersection!' Brash shouts. Seeing the statue he looks at his axe dubiously. 'Anyone know what we should use to hack that to pieces? Sharp or blunt weapons?'


Male Human (Suloise/Oeridian) Cleric 3
Brashen Trell wrote:
Brash runs down the passage way towards the room, stopping behind the group of people clustered at the entrance to the chamber. 'We can only fight them 2 at a time here like this! Either move in or comeback to the intersection!' Brash shouts. Seeing the statue he looks at his axe dubiously. 'Anyone know what we should use to hack that to pieces? Sharp or blunt weapons?'

Andolphas can stop in J9 instead, or otherwise allow Brahsen to squeeze through. "No need to yell," mutters Andolphas in response to Brashen. "I doubt if any of the weapons we possess will be effective against such a thing... I shall call upon the power of the Dark-Eyed Lady, and hope that the divine energies I summon will be sufficient to harm this living statue..."


It is Boland, then the statue, then Strevlik's readied action.


Moth- Help me out here. I've attacked twice so far. Was that Surprise round and Round 1, or Round 1 and Round 2? I'm not sure if I acted out of order for Round 2 or haven't gone yet in Round 2. And wb TwiceBorn!


Da'gret wrote:
Moth- Help me out here. I've attacked twice so far. Was that Surprise round and Round 1, or Round 1 and Round 2? I'm not sure if I acted out of order for Round 2 or haven't gone yet in Round 2. And wb TwiceBorn!

You acted in the surprise round and round 1 - you haven't had your round 2 action as yet!


Boland:

Spoiler:
I have an idea here, though it is far above Da'gret's level of intellect.

-The room makes you want to sleep.
-There are convenient stone "beds" to lay down on.
-Once you stepped on the bed the statue activated.
-Someone in the past has stretched out to sleep in this room and ended up dead thus the body on the slab.
-After killing the statue returned to its position.

It may be that if we leave the room the statue will return to his normal position. Then again maybe not...


Round 2 (because I was confused)
Boland 15
Statue 14
Strevlik 13 (lowered due to readied action)
Andophas 9 (moves to I9)
Brashen Trell 8 (moves to get to the action)
Slug-thing 7
Da'gret 4


Male Human Wizard/3

Da'Gret

Spoiler:
Yep, I was thinking along similar lines; at worst we will be closer to the exit should the thing prove us wrong!

At Brashen's question of weapon choice, Boland stammers "I-I don't know! Perhaps any weapons will work, but perhaps none! M-maybe it is confined to the room; we should fall back!" With that, he begins to back-track down the corridor.

He falls back to P11


Boland, as far as I can see, you have only taken one move action – so you still have a standard action left (or may ready an action) if you want.


The statue has been moving slowly, almost imperceptibly up until now – as if becoming reacquainted with mobility after a long time still. But now, as Boland backs away down the corridor, it suddenly lurches to full life, and, moving with surprising speed, charges towards Strevlik, its legs and body creaking and groaning. It swings its heavy looking cylindrical club at the man, but the dexterous ranger manages – barely – to duck under the heavy blow.

The statue moves to G10, swings at and misses Strevlik. It is Strevlik’s readied attack, and Boland may take the rest of his go if he wishes. Meanwhile, Andolphas and Brashen may move (Brashen, let me know where you want to go).


Male Human (Suloise/Oeridian) Cleric 3

"Boland may be right... if we retreat beyond the threshold of this chamber, then perhaps the statue won't follow us... I fear that some of us may head into the Great Beyond sooner rather than later if we attempt to fight it..."


Male Human Fighter / 3

Brash stopped behind the others, so would be in J10


Male Human Ranger / 2

Strevlik attacks the statue with his longsword.

16+5 = 21. Damage: 5+3 = 8


Strevlik swings his blade at the statue – a blow of strength and accuracy that would cut the average man in half, if he just stood and took the blow as the statue does.

It does not cut the statue in half - in fact, thing does not react in any way, although the blow does seem to have some effect, knocking a decent sized chunk of material out of the creature’s torso, which falls and shatters on the stone floor. It appears that the statue is made of hardened clay or pottery, rather than stone.

Andolphas and Brashen meanwhile dash up the corridor towards the fight.

The flattened slug thing on the floor oozes forward and once again attempts to slam itself into Da’gret, but the half orc now has more respect for the strange creature’s strength and burning juices, and dodges aside. He is however in quite a precarious position, open to attack by both the slug and the statue should he make any sudden, unwise moves.

Da’gret’s turn. The statue is in G10, the slug in H12.


The metal of his spear tip sizzles and drips in clumps to the ground leaving Da'gret staring stupidly at the wooden haft. Confused and angry he adjusts his grip and slams the haft down like a bat with full force, but what he gained in force he lost in accuracy. The wooden pole strikes nothing but stone with a loud crack. When the slug begins inching after him he back pedals cautiously holding the pole over one shoulder with both hands ready to swing.

Club 5+4 = 9
5' to I 10


Male Human Wizard/3
Da'gret wrote:
The metal of his spear tip sizzles and drips in clumps to the ground leaving Da'gret staring stupidly at the wooden haft. Confused and angry he adjusts his grip and slams the haft down like a bat with full force, but what he gained in force he lost in accuracy. The wooden pole strikes nothing but stone with a loud crack. When the slug begins inching after him he back pedals cautiously holding the pole over one shoulder with both hands ready to swing.

Boland peers back down the corridor, and with a sigh notes a distinct lack of movement in his direction. He pulls out his crossbow and moves a little way back up the corridor, trying to draw a line of sight on the statue. takes a second move action, ending at O9.


The statue once again swings its long club at Strevlik – but the attack is somewhat mechanical, predictable – almost exactly the same arc as the first swing, and the ranger once again manages to dodge the blow.

Strevlik.

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