Mothman's Whispering Cairn

Game Master Mothman

Age of Worms, Greyhawk, Pathfinder rules


351 to 400 of 419 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Grand Lodge

Hahaha! What your're not up for it? We can finish this game as we retire!

Liberty's Edge

Male Mothman Expert 5
TwiceBorn wrote:
I've been wondering... do we have a long-term goal for this game? I can't imagine that we'll play the full 12 adventures in the path -- at the rate at which we've been going, that would take more than twenty-four years!

Good question.

What do people want to do?

At this stage I have set up links for the next chapter of the AP (you have just about finished this book, it is really just a matter of tying up loose ends now, which is not really described in the published adventure anyway).

Of course, if everyone did want to finish this at this point, having explored the whispering cairn is probably not a bad point to do it ... or maybe having solved some of the other mysteries of Diamond Lake (ie, the end of the next chapter) is not a bad place to do it ... or maybe we keep going until everyone gets bored (or we finish the game in 24 years time ...)

I’m happy to continue. If others would rather retire, or play something else, or set an end-goal for the game, let me know.


Male Human Bard 1/Ranger 1/Expert 3

If the next chapter is ready to go and everyone's still in, then I'll come along for the ride.

Grand Lodge

Since we are closing on the end of part one, I'll bring up the PF conversion again. Do you really think it would be that much work MM? The slapdash method of bestiary creatures is just figure CMB and figure CMD- if it isn't in one of the new bestiaries. Classed npcs might be more of an issue. Might hit up some of your fellow AoW dms to borrow some stat blocks. The slapdash npc method is as printed with +2 on one stat, increased HD for some classes, and potentially more feats. Then again, we'll never know if you don't convert them at all. If that cleric is wearing heavy armor we'll assume he had the heavy armor prof feat. If I were running it there is no way I'd go into detailed rebuilds all over the place. I'd probably pay more attention on serious encounters and fake it on the others.

I say all of that out of selfishness though. A ranger/rogue makes more sense in PF where cross-classed skills are not a problem and undead are not immune to sneak damage. :P

Liberty's Edge

Male Mothman Expert 5

Yeah, I've been giving it some more thought myself and I'm happy to go Pathfinder if everyone prefers and/or has no objection.

Was going to bring it up again when we reached a more definate end to the first part.


Male Human Bard 1/Ranger 1/Expert 3

I'd be fine with converting to PF.

Grand Lodge

I did the conversion to PF today for Harrigan. More or less the same.
+2 hp from favored class
+ weapon finesse from the finesse rogue talent
Some skills combined and shuffled slightly.

I think I may end up having him as a TWF to maximize sneak potential and the dwarven maul-axe seems like a good choice. Like a hand axe with a hammer head on the backside of the blade. It's in the campaign setting and the Adventurer's Armory- 1d6, 20/x3 light weapon. Can do slashing or bludgeoning depending on which side you hit with, but a single enchantment will cover the whole weapon (not like a double weapon).

If you don't mind, when he goes to buy those IC (as soon as he has enough money for masterwork versions) I might have him go and buy them out of hock at the pawnshop where he sold them at some point.

I'll get caught up with the IC thread tomorrow. I was reading along but uncertain whether Harrigan should be going with Andolphas or doing something else in the meantime. I'm prone to indecision whenever opportunities like that come up.

Grand Lodge

Oh- I also forgot about rogues going from d6 to d8. Should I roll something like 1d4-1?

Liberty's Edge

Male Mothman Expert 5
ithuriel wrote:

I did the conversion to PF today for Harrigan. More or less the same.

+2 hp from favored class
+ weapon finesse from the finesse rogue talent
Some skills combined and shuffled slightly.

I think I may end up having him as a TWF to maximize sneak potential and the dwarven maul-axe seems like a good choice. Like a hand axe with a hammer head on the backside of the blade. It's in the campaign setting and the Adventurer's Armory- 1d6, 20/x3 light weapon. Can do slashing or bludgeoning depending on which side you hit with, but a single enchantment will cover the whole weapon (not like a double weapon).

If you don't mind, when he goes to buy those IC (as soon as he has enough money for masterwork versions) I might have him go and buy them out of hock at the pawnshop where he sold them at some point.

I'll get caught up with the IC thread tomorrow. I was reading along but uncertain whether Harrigan should be going with Andolphas or doing something else in the meantime. I'm prone to indecision whenever opportunities like that come up.

You'll probably get an extra couple of hit points from the increase in hit dice for rogue and ranger. Rule of thumb I would say an extra +1 per level.

No problem on the weapon.

At this stage I have assumed everyone went with Andolphas, but there is no issue if you want to have Harrigan head straight back to town and do his own thing.

Grand Lodge

No, going with those guys is fine. It's what happens when I'm indecisive, but safety in numbers and all.

Ah- ranger went up too. Nice.

Switched the Nimble Fingers campaign free trait to Deft Hands as it seemed to be the PF equivalent.

Also got +2 wis racial

Harrigan came out more social skills in the conversion. Brashen has Intimidate covered so I skipped that, but he has bluff, diplomacy, & sense motive now instead of just bluff and gather info.


Male Human Bard 1/Ranger 1/Expert 3

Congrats on the birth of your little one, Ithuriel.

Liberty's Edge

Male Mothman Expert 5

bump


Male Human Bard 1/Ranger 1/Expert 3

Hey guys,

I'm going to have minimal, if any, opportunities to post between now and the beginning of June (alot of late nights at work coming up, combined with out of town weekend trips in the mountains). I'll drop in if/when I can.

Sorry for the inconvenience... Moth, please NPC Keildrithe as required!

Liberty's Edge

Male Mothman Expert 5

No worries.

I keep forgetting my notes and/or too busy in order to get this next bit going, but soon hopefully ...

Liberty's Edge

Male Mothman Expert 5

Hey all, sorry if I’ve been a bit flakey or absent lately, had a very busy week last week, a very busy weekend, and now I am dealing with some stuff that is not putting me in a great head-space for gaming right now.

I’ll try to get back into it as soon as I can (very shortly if possible).

Grand Lodge

Bump to call us back from the archives.


Male Human Bard 1/Ranger 1/Expert 3

Hey all,

Heads up regarding my vacation plans. I'm leaving for Iceland on July 20, and won't be back until August 22. I doubt I'll have much time to check my e-mail over there, and even less time to post... so assume I won't be able to post at all (a big part of the trip will be spent trekking in the wilderness).

Grand Lodge

Ohhh! Iceland! Awesome. I hear it looks like an alien planet in a lot of places.


Male Human Bard 1/Ranger 1/Expert 3
ithuriel wrote:
Ohhh! Iceland! Awesome. I hear it looks like an alien planet in a lot of places.

Yep, should be both unique and spectacular -- can't wait!

Liberty's Edge

Male Mothman Expert 5

In terms of the game, going to confront Smenk now might make good sense, but in terms of the metagame, this might be a good opportunity for some downtime if anyone wants some – so long as you keep a fairly low profile you should assume that you can get anywhere from a few days to a week or two of peace before anything happens – though you might lose the opportunity to potentially gain the upper hand with Smenk.

Once the action starts, you probably won’t have a chance for any down-time for a couple of levels, so if you want some, grab it now is my advice.


Male Human Bard 1/Ranger 1/Expert 3

Aside from spending a couple of nights in relative security, does anyone need in-game downtime? Andolphas doesn't really need it (although I'll be getting about a month of downtime off the boards in real life starting next week). Is Boland planning on crafting magic items?

Liberty's Edge

Male Mothman Expert 5

Any role playing reasons aside, Boland wanting to scribe any scrolls or add spells to his spellbook is probably the main reason you might want some downtime. Your characters may (or may not) be eager to spend their ill-gotten gains around town, do further research into the whispering cairn and the wind dukes, or follow up on personal agendas – on the other hand that might all be a secondary concern to dealing with Smenk and/or investigating the Dourstone mine at this point.


Male Human Fighter / 3

Brash would probably only need a day or 2 at most, but of course will be happy to drink and whore for a while if others are otherwise engaged

Grand Lodge

Given enough money Harrigan will upgrade his weaponry, but I'm not sure we have enough goods to sell for that yet.

Other than gearing up, Harrigan might check in with Ragnolian. That's probably about it.


Male Human Scribe/4

Boland could definitely use some time to scribe spells. I don't know if I've even looked at Filge's spell book yet! But given no one else is too keen to stop for long, happy to keep it to one or two. Moth, can we assume Boland retires in the evening and spends a little time studying the spellbook to see what's there?

Liberty's Edge

Male Mothman Expert 5

Bumpity bump.

Alright, Boland will probably be studying, Harrigan is going to visit uncle Rags (I'll post you some info when I can), Andolphas is off with his cult ... anything else? Anyone buying any gear?

Liberty's Edge

Male Mothman Expert 5

Guys, some time ago (probably a year +) I was chatting to Fatespinner, and he expressed an interest in joining this game. I said I’d let him know when we had finished up chapter 1, and that conversation just reoccurred to me yesterday. Fatespinner is still interested, so I have invited him to join the game.

I had always intended that we have five players for this one, and I think the game could use the injection of a new player, particularly given that real life circumstances for Ash and Ithuriel in particular have forced them to slow their posting rates of late.

Liberty's Edge

Male Mothman Expert 5

Fatespinner, welcome.

We originally started this game using the 3.5 ruleset (later converted to Pathfinder), and used the 4d6 method for generating ability scores (you can use the dice roller here if you like). If you prefer point buy, it looks to me that a 15 point buy will give you close to equivalent stats to the others (although I’m happy for someone to do a closer analysis of this; Brashen’s numbers look like they are above the curve for example).

Anything from Pathfinder Core is fine, stuff from the APG, UM, UC etc should be ok too, but run it by me first.

I have scrapped my 3.5 character creation house rules, we’ll do it by the book, except that each character gets their choice of one additional bonus feat OR two traits at first level.

Starting at 3rd level with 5680 experience points (medium progression). Start with 3000gp worth of equipment (or equipment + spare cash).

Liberty's Edge

Male Mothman Expert 5

Game starts in the town of Diamond Lake:

The small mining town of Diamond Lake nestles in the rocky crags of the Cairn Hills, three days ride east of the Free City to which it is subject. Iron and silver from Diamond Lake’s mines fuel the capital’s markets and support its soldiers and nobles with the raw materials for weapons and finery. This trade draws hundreds of skilled and unskilled labourers and artisans all hoping to strike it rich.

In ages past, Diamond Lake boasted an export more valuable than metal in the form of treasure liberated from the numerous tombs and burial cairns crowding the hills around town. These remnants of a half-dozen long dead cultures commanded scandalous prices from the elite of nearby cities, whose insatiable covetousness triggered a boom in the local economy. Those days are long gone though; the last cairn in the region coughed up its treasures decades ago, and few locals pay much mind to stories of yet undiscovered tombs and un-plundered burial cairns. These days, only a handful of treasure seekers visit the town, and few return to the Free City with anything more valuable than a wall rubbing or an ancient tool fragment.

In the hills surrounding the town, hundreds of labourers spend weeks at a time underground, breathing recycled air pumped in via systems worth ten times their combined annual salaries. The desperate, underpaid miners are Diamond Lake’s foundation, their weekly pay cycling back into the community via a gaggle of gambling dens, bordellos, ale halls, and temples.

Because work in the mines is so demanding and dangerous, most folk come to Diamond Lake because they have nowhere else to turn, seeking an honest trade of hard labour for subsistence level pay simply because the system has allowed them no other option. Many are foreigners displaced from native lands by war or famine. Work in the mines is the last honest step before utter destitution or crimes of desperation. For some, it is the first step in the opposite direction; a careful work assignment to ease the burden on debtor-filled prisons, one last chance to make it in civil society.

Diamond Lake
Population: 1025 (95% human, 2% halfling, 1% gnome, 2% other)
Exports: Iron, silver.
Religion / Places of Worship: The church of St. Cuthbert; chapel dedicated to Heironeous (at the garrison); Cult of the Green Lady (non orthodox sect of the church of Wee Jas); the Bronzewood Lodge (dedicated to Obad-Hai and the Old Faith); The Twilight Monastery.
Authority Figures: Governor-Mayer Lanod Neff (hm); Sheriff Cubbin (hm); garrison commander Tolliver Trask (hm).
Mine Managers: Balabar Smenk (hm), Chaum Gansworth (hm), Ellival Moonmeadow (em), Gelch Tilgast (hm), Luzane Parrin (hf), Ragnolin Dourstone (dm).
Other Notables: Zalamandra (hf, owner of The Emporium); Lazare (hm, owner of Lazare’s House); Jierian Wierus (hm, Cuthbertine preacher); Valkus Dun (hm, Heironean warrior-priest); Allustan (hm, wizard and sage); Dulok Blitzhame (dm, leader of dwarven trade delegation); Vulgan Durtch (hm, chief smelter); Nogwier (hm, leader of the Bronzewood Lodge community); Amariss (hf, priestess of Wee Jas).

Liberty's Edge

Male Mothman Expert 5

The group have been adventuring together for a couple of weeks in the local area, but some of the characters have known each other for years. They are currently in the process of trying to find a way to get themselves hired by notorious mine manager Balabar Smenk to check out rumours of undead and weird cults inhabiting the lower levels of a mine owned by one of his rivals, Ragnolian Dourstone. We’ll need to figure out a credible way to get you into the game.

Dark Archive RPG Superstar 2013 Top 32

Mothman wrote:

Fatespinner, welcome.

We originally started this game using the 3.5 ruleset (later converted to Pathfinder), and used the 4d6 method for generating ability scores (you can use the dice roller here if you like). If you prefer point buy, it looks to me that a 15 point buy will give you close to equivalent stats to the others (although I’m happy for someone to do a closer analysis of this; Brashen’s numbers look like they are above the curve for example).

Anything from Pathfinder Core is fine, stuff from the APG, UM, UC etc should be ok too, but run it by me first.

I have scrapped my 3.5 character creation house rules, we’ll do it by the book, except that each character gets their choice of one additional bonus feat OR two traits at first level.

Starting at 3rd level with 5680 experience points (medium progression). Start with 3000gp worth of equipment (or equipment + spare cash).

Thanks for having me! I'm looking at making an inquisitor from the APG if that's alright with you. I'll see if I can get something together later today. Is it okay to use the alternate racial favored class options from the APG as well? Or limited to the skill point/hit point option in Core?

Also, I assume we're using the Greyhawk setting for this? I was planning to be a follower of Pholtus, as that faith very nicely suits this concept.

Dark Archive RPG Superstar 2013 Top 32

Since I pretty much never get the chance to roll stats for a character anymore, I figure I'll press my luck with this game. Let's see if the dice gods are kind today:

4d6 ⇒ (3, 6, 2, 4) = 15
4d6 ⇒ (2, 1, 3, 3) = 9
4d6 ⇒ (4, 5, 5, 6) = 20
4d6 ⇒ (6, 4, 4, 3) = 17
4d6 ⇒ (4, 4, 3, 5) = 16
4d6 ⇒ (6, 5, 5, 1) = 17

So, dropping low, that looks like 13, 8, 16, 14, 13, 16. I can live with that spread if you're okay with it. Definitely going to do an Inquisitor (GM permitting). Probably going for a ranged specialist (it looks like our ranger/rogue is primarily melee judging from his build). The cleric and wizard look to have Knowledge skills covered in spades, so INT is probably going to be my dump stat. My focus will be pretty narrow as a result, but should be functional.

Dark Archive RPG Superstar 2013 Top 32

I assume normal hit point rolls as well. So max at 1st, then 2 more d8s...

2d8 ⇒ (1, 8) = 9

Well, they balance each other out. :)


Male Human Inquisitor 3
Mothman wrote:
The group have been adventuring together for a couple of weeks in the local area, but some of the characters have known each other for years. They are currently in the process of trying to find a way to get themselves hired by notorious mine manager Balabar Smenk to check out rumours of undead and weird cults inhabiting the lower levels of a mine owned by one of his rivals, Ragnolian Dourstone. We’ll need to figure out a credible way to get you into the game.

How's this work for you:

Damion Valorn III is a member of the Argent Blade, an internal organization within the Church of Pholtus who specialize in hunting undead, lycanthropes, and other "horrors of the night." He has traveled to Diamond Lake to secure a trade agreement with one of the mine foremen there in order to provide his order with their much-needed silver to be used in forging weapons against evil.

Perhaps he has come across rumors of these strange goings-on while staying at a local inn and seeks to investigate further, encountering the other PCs who are about to do the same?

(BTW, character is done. Check the profile for info and let me know if there's anything that needs to be changed. Everything on there is from the PRD, no splatbook stuff, but I did make use of APG, UC, and a little UM as well.)

Liberty's Edge

Male Mothman Expert 5

Alright, I’ve not checked your numbers and such on the character sheet, but things look good at a glance.

We’re using a sort of house-ruled modified Greyhawk, but generally you can assume that things from Greyhawk apply to this setting.

Inquisitor is fine, and Pholtus is certainly a good choice for an Inquisitor.

Stat rolls and hit points are fine. No problem with using racial alternate favoured class bonus from APG. Can you tell me what the source for muleback cords is?

Your idea for getting involved pretty much works for me, I have some further thoughts on that matter which I will share when I have a bit more time.


Male Human Bard 1/Ranger 1/Expert 3

Inquisitor of Pholtus meets cleric of Wee Jas (and a bunch of non-lawful ruffians)... this could get ugly. But welcome aboard, Fatespinner! :-)

Liberty's Edge

Male Mothman Expert 5

At least his over-arching goals should be quite compatible with Bowls’ and Andolphas’, and alignment is not completely incompatible either. I predict the most conflict with Brashen, but then not getting on with the religious types is kind of Brashen’s ‘thing’.

Dark Archive RPG Superstar 2013 Top 32

Mothman wrote:
Can you tell me what the source for muleback cords is?

APG. It's one of the cheaper wondrous items.

Liberty's Edge

Male Mothman Expert 5
Fatespinner wrote:
Mothman wrote:
Can you tell me what the source for muleback cords is?
APG. It's one of the cheaper wondrous items.

Got it, thanks. And it does exactly as the name suggests.

Liberty's Edge

Male Mothman Expert 5

Fate:

Spoiler:
The only two silver mines in town are owned by Ellival Moonmeadow and Balabar Smenk. After being in town for several days trying to obtain an appointment with one of them – without success initially – it soon becomes evident from word about the place that Moonmeadow only deals with elves, and almost all the silver from his mine is bound for the elven homeland besides. Smenk, by all reports should be only too willing to deal (though from what you’ve heard of the man you shouldn’t trust him one whit), but he is maddeningly hard to get hold of. Various flunkies, mine overseers and guards keep telling you he is otherwise busy.

While cooling your heels in town you hear vague, insubstantial rumours of sightings of – or attacks by – undead in the southern hills and swamps. Strange, unkillable seeming zombies. You also hear talk of strange folk being seen around town of late, folk who lurk about at night who seem to bear inhuman appendages under their concealing cloaks. But both sets of rumours are very hard to pin down – always heard from a friend of a guy who was visiting from ... and similar unreliable sources. You can’t be sure that the locals in this hive of scum and villainy are not trying to pull an elaborate joke on the stranger, although people by and large don’t tend to joke around you, and as far as you can tell the speakers of these tales are earnest if vague.

Finally, earlier this day you were able to secure an audience with Smenk. The man is vile and dishonest, but clearly greedy, and your church is willing to pay a good price for a solid local supply of silver. Despite the good deal and Smenk’s clear greed, he seems distracted during your meeting, his mind clearly elsewhere – seemingly more interested in you than the deal you offer. The man is not easily intimidated and you struggled in vain to get him back on track.

Eventually, Smenk asked you about your church, and your own credentials, if any, as a monster hunter. He said – suddenly seeming honest and direct for the first time – that he had come across evidence that one his rivals was harbouring an evil cult – a cult with a membership of monsters and an interest in necromancy – within the deep recesses of his mine. For the good of Diamond Lake someone needed to deal with this cult, but the local authorities were neither interested or well equipped to do so. You got the distinct impression that Smenk’s reasons for wanting to get rid of this cult were not altruistic, but that he genuinely did want them gone ... and was rather scared of the situation, though he hid it well.

He said that he would give your church a good deal on the silver, with a long and solid contract, if you, personally, would investigate this cult for him – no, no, it can’t wait much longer, getting more help from your order would take too long ... Smenk said that he was planning to meet with some local ‘heroes’ (said with a sneer) in the very near future, who might be inclined to help with this problem ... maybe you could join with them. He’d send you word once he’d confirmed the time and place of the meeting.


Male Human Inquisitor 3

Mothman:
Damion would've certainly subjected Smenk to both detect evil and detect chaos once he started acting strange. Regardless of the outcome of those abilities, he is receptive to the notion and would agree to meet with these other 'heroes' in a public place of his choosing. At this point, Damion is highly suspect of not only Smenk but pretty much everyone in town (how do I know this whole TOWN isn't full of cultists?!) and is thusly not going to entertain any "private meetings" with other individuals before he gets a chance to assess them.

Damion would tenatively await the time and place information, but would also arrange to send a missive to his Order via whatever this town passes for a postal/courier service and inform them of why he won't necessarily be returning in a timely manner. "There's evil afoot!"

(FYI I'm in the dmtools.org chatroom for at least the next 2 hours if you want to come do some "live" discussion.)

Liberty's Edge

Male Mothman Expert 5

Fate:

Spoiler:
Smenk detects as faintly chaotic. You can send a message by mail coach to your order, I’m guessing they probably have some sort of presence in Greyhawk City which is a few day’s ride away; coaches with mail, passengers and armed guards depart for the city every few days.

Smenk (somewhat grudgingly) agrees to hold the meeting at a public venue, he suggests it will probably be at a tavern called The Feral Dog. He says that there are a lot of places in town he doesn’t trust, but he doesn’t think that the cultists have a presence at the Feral Dog.

He describes the people he plans to meet with – a skinny mage, a burly bearded warrior, a priest of Wee Jas and a dwarf.

Dark Archive RPG Superstar 2013 Top 32

Apparently, Damion's true alignment is Lawful Angry.

Liberty's Edge

Male Mothman Expert 5

Heh heh.

Ah, hope it’s not too frustrating for you all for me to play Smenk as an a#@%#~$ ... but after all, he is. You didn’t really think he was going to pay you, did you? As it is, offering to let you keep anything you find and pay for a few trinkets is probably out of character for him, but I figured he’d at least put on the appearance of throwing you a bone.

The thing is in this adventure, there are probably several people or groups in town who have the resources and possibly even the motivation to investigate the mines, or help you do so, but there’s not much of an adventure if that happens – so its a balancing act for me as a GM. Also, it doesn’t really work for NPCs to start forking out hundreds of GP worth of gear, even when it may make a degree of sense to do so. You'll just need to pry the good stuff from the cold dead hands of the things you're very shortly going to be killing.

Grand Lodge

S'fine. With the arrangement he offered he is more or less irrelevant to the wealth we stand to gain. He provided the info and anything of value is whatever we can grab. I don't think any of us were thrilled with the idea of being on Smenk's payroll so it is probably better to carry on in our own way.


Male Human Bard 1/Ranger 1/Expert 3

No worries, I really wasn't expecting charity from Smenk -- but that didn't stop me from RPing what my PC would have tried to push for, even if he knew it would be futile.

And Fatespinner, don't worry about Andolphas's attitude, it's not directed at you as a player. It took a while and certain shared experiences for him to develop a bond with Brashen and Harrigan, too... :-)

Dark Archive RPG Superstar 2013 Top 32

TwiceBorn wrote:
And Fatespinner, don't worry about Andolphas's attitude, it's not directed at you as a player.

Likewise. I don't expect Damion to be anyone's best friend in-game and he's not exactly the most charismatic and likeable fellow. As far as he's concerned, he has a mission to do and if you guys can make that mission easier, then there's no reason to make trouble. He's still Lawful Good, but he doesn't have the same constraints as a paladin. If one of you were to register as evil, for example, he'd be suspicious as hell, but if he was able to determine that you weren't part of the problem, he'd have no qualms working with you. Paladins can't do that. :)

Basically, more emphasis on the 'Lawful' and not quite so much on the 'Good.' He still embodies the selflessness and general integrity of a Good person, of course, which is why he wasn't extorting Smenk for additional compensation.... and why he's willing to descend into what sounds like a total death trap to him for essentially no payment. There's a threat to the people, a host of undead, and that's a serious problem that needs to be dealt with!

Grand Lodge

I'm terrible about keeping track of loot. The only thing I've added since the fight with Kullen is the 100 gp each Boland mentioned for the sale of the book to Allustan.

This was the loot from Kullen's gang:

+1 greataxe (Brashen)
Potion of bull’s strength (Brashen)
Potion of CLW x2 (Brashen)

Cloak of resistance +1 (Andolphas)
Potion of mage armour (Andolphas)

Potion of CLW (Harrigan)
Potion of shield of faith +2 (Harrigan)

Boland didn't keep anything, but he got access to the spellbook and copied several new ones to his own.

____Sell:__________
Masterwork guisarme 309
shortsword 310
Masterwork studded leather armour 175
Potion of jump 50
1/2 value for resale = 422

53 gp
19 sp

Total to split: 476.9
Per Person: 119 gp, 2 sp, 2 cp

So that is the total each of us should have in addition to the money Allustan paid us for the book and other items. If this was already divvied up somewhere ignore me, but I couldn't find it when scrolling back.

Grand Lodge

I counted the plain short sword as masterwork up above.

Adjusted total is 75 gp 4 sp 7 cp


Male Human Bard 1/Ranger 1/Expert 3
ithuriel wrote:

I'm terrible about keeping track of loot. The only thing I've added since the fight with Kullen is the 100 gp each Boland mentioned for the sale of the book to Allustan.

This was the loot from Kullen's gang:

+1 greataxe (Brashen)
Potion of bull’s strength (Brashen)
Potion of CLW x2 (Brashen)

Cloak of resistance +1 (Andolphas)
Potion of mage armour (Andolphas)

Potion of CLW (Harrigan)
Potion of shield of faith +2 (Harrigan)

Boland didn't keep anything, but he got access to the spellbook and copied several new ones to his own.

____Sell:__________
Masterwork guisarme 309
shortsword 310
Masterwork studded leather armour 175
Potion of jump 50
1/2 value for resale = 422

53 gp
19 sp

Total to split: 476.9
Per Person: 119 gp, 2 sp, 2 cp

So that is the total each of us should have in addition to the money Allustan paid us for the book and other items. If this was already divvied up somewhere ignore me, but I couldn't find it when scrolling back.

Thanks for checking this, Ithuriel, and my apologies for not responding sooner -- I tend to neglect the discussion thread. I have on Andolphas's sheet that he took the potion of shield of faith +2, but not the potion of mage armour (which I assumed would have gone to Boland). So willing to negotiate... :-)

351 to 400 of 419 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Mothman's Whispering Cairn Discussion Thread All Messageboards

Want to post a reply? Sign in.