Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


Pathfinder Society


Starfinder


Starfinder Society

Mothman's Jade Regent

Game Master Mothman

Jade Regent Adventure Path
Licktoad village map


951 to 977 of 977 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Marc's eyes rove the darkness under the building for sign of the elusive bow wielding goblin.

Perception roll as before; 19 total. Assuming he spots the goblin and is in range, he'll take a 5 foot step and try to strike it.

Lucerne Hammer: 1d20 + 3 ⇒ (8) + 3 = 11 1d12 + 2 ⇒ (2) + 2 = 4


Grendel and Yumiko both hide themselves and look about, but don’t spy any other obvious threats.

Yumiko spys another rickety watchtower immediately to her east, the walkway ahead of her leading to an open doorway near its base. Beyond that, a walkway leads to a ruined, charred pile of rubble where another building once stood. To the southeast is another building with an open door leading to the walkway north of it, while beyond that is a large building (or several buildings all crammed closely together) with closed doors, shuttered windows and a thin trail of smoke rising up from a twisted metal chimney.


Marc sees the goblin lurking near the back of the space under the walkways and buildings, but can't easily reach her without ducking under the building and around its rickety timber support columns - things that may well hamper the long reach of his hammer.


Init Round 12:
Reta: 20
Xargin: 18
Haelynn: 17
Goblins: 15
Tannithil: 14
Yumiko: 11
Grendel: 9+
Marc: 7
Chuffy: 5+


As Marc watches, the bow wielding goblin appears to pull out a flask and consume something.

GM:
1d8 + 1 ⇒ (5) + 1 = 6


Xargin, Haelynn, Tannithil, Yumiko, Grendel, Marc ...


Male Human Fighter / 3

Constitution Check: 1d20 + 1 - 3 ⇒ (12) + 1 - 3 = 10

Xargin's wounds slow their bleeding and his breath seems to calm to a more steady rate.

Stable on -3


Male Human Fighter / 3
DM Mothman wrote:
DM Mothman wrote:
Map updated.


Male Halfling Rogue (Scout)/1

Do the rest of us know where she is?


Grendel Green wrote:
Do the rest of us know where she is?

'The one with the bow; she's down here under the building,' Marc calls to the others, hampered in his efforts to reach her.

Given Marc only managed a move action (perception check) last turn, I assume he is fine to call out in place of his other action?


Male Human Fighter / 3

Tannithil hears Marc's shout, and presses on, despite his wounds, not yet satisfied that his mistress has been avenged. He rushes out of the room, slides down a ladder, and starts to slog through the mud under the goblin buildings.

Goes down ladder at H16 and moves to E14


Male Halfling Rogue (Scout)/1

Seeing Tannithil rush down, Grendel follows, not really sure if he should be rushing into more danger. He lags a little behind his companion, not wanting to take another hit and wary of this last opponent.

Double move to E15


Female Aasimar (musetouched/tian-min) Oracle (life) 1

Moving over to Xargin, Haelynn kneels and touches his forehead. She whispers a prayer to the Eternal Rose.

She casts cure light wounds on him.

Healing: 1d8 + 1 ⇒ (5) + 1 = 6


Brashen Trell wrote:

Tannithil hears Marc's shout, and presses on, despite his wounds, not yet satisfied that his mistress has been avenged. He rushes out of the room, slides down a ladder, and starts to slog through the mud under the goblin buildings.

Goes down ladder at H16 and moves to E14

I don’t think Tannithil can make it quite that far; I’ll put him at G13.

By the way, the space under the buildings and walkways counts as difficult terrain for medium characters.


Haelynn Kita wrote:

Moving over to Xargin, Haelynn kneels and touches his forehead. She whispers a prayer to the Eternal Rose.

She casts cure light wounds on him.

[dice=Healing]1d8+1

Xargin groans and comes around, though he’s still flat on his back.


Yumiko and Marc are still to act in this round.


Sorry on the delay everyone

Marc squats down, reluctant to crawl in under the building after the goblin, as much for the mud, as for the compromising position it would leave him in.

He decides for the alternate approach. holding his weapon defensively in front of him to ward off any further bow shots he kneels down so he can clearly see the hiding goblin.

'We have you surrounded, out-numbered, and out-armed,' he says. 'Continuing to fight can only have one outcome. Surrender and you will be shown mercy.'

Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

EDIT: Well, that's a resounding fail!


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)

Yumiko readies an action to shoot any goblin she sees

(If required)
Ranged touch: 1d20 + 3 ⇒ (8) + 3 = 111d10 + 1 ⇒ (1) + 1 = 2


The goblin giggles at Marc. Yumiko can't see any other goblins.


Init Round 13:
Reta: 20
Xargin: 18
Haelynn: 17
Goblins: 15
Tannithil: 14
Yumiko: 11
Grendel: 9+
Marc: 7
Chuffy: 5+


The goblin under the walkway fires another arrow, this time her target is Tannithil.

attack: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d4 ⇒ 1


Everyone's go. You can all make a free perception check on your turn.


Male Human Fighter / 3

Tannithil is on 2

Tannithil calls a challenge to the remaining goblin as he moves in to attack. "Prepare to pay the debt you incurred when you attacked my mistress, I intend to collect it in full!"

Move to D12, issue challenge and attack

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Male Halfling Rogue (Scout)/1

Grendel slogs forward through the mud, trying to reach the combat. "Marc, get in there and cut her off from escaping!" He calls, knowing the slippery nature of this particular goblin.

Double move to C12

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Fighter / 3

Xargin's eyes flutter open and he smiles faintly up at Haelynn. "It appears I owe you another debt of gratitude, my lady."

He stands and chants calls on his power to heal himself further.

Stand, cast cure light wounds

1d8 + 1 ⇒ (5) + 1 = 6

Xargin now on 8hp

Perception: 1d20 + 3 ⇒ (3) + 3 = 6


Grendel Green wrote:
Grendel slogs forward through the mud, trying to reach the combat. "Marc, get in there and cut her off from escaping!" He calls, knowing the slippery nature of this particular goblin.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Seeing Tannithil challenge the goblin, Marc is hesitant to continue his involvedment in the melee and thereby challenge the Samurai's honour. He sees the wisdom in the halfling's words though, so he ducks under the walkway to his right and moves around to the side of the building to try and get into a position to assist if needed, or to aid Tannithil should the samurai get in trouble.

Marc moves to E9 and readies and action


Female Aasimar (musetouched/tian-min) Oracle (life) 1

Haelynn moves, readying her longspear to attack.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Haelynn moves to I10 and readies an action.

951 to 977 of 977 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Paizo / Messageboards / Community / Online Campaigns / Play-by-Post / Mothman's Jade Regent Gameplay All Messageboards

Want to post a reply? Sign in.
Recent threads in Play-by-Post

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.