Oliver Hoffman |
Bluff 1d20 + 7 ⇒ (1) + 7 = 8
Diplomacy 1d20 + 7 ⇒ (2) + 7 = 9
Adalwin MacFaine |
Adalwin peers past the guards, at the lavish houses, clean streets and well dressed folk beyond the wall. "I don't think we're in Falcon's Hollow anymore Jasper..." he whispers.
His attention snaps back to the conversation as mention is made of missing children, but leaves the questioning to Oliver
Eljoy Skinner |
The man looks dejected after speaking with the deputy. He moves on up the street, coming closer to Eljoy, still looking about. As he spots Eljoy, a look of puzzled semi-recognition comes over his face – he knows you, but he’s not sure from where. After a moment’s hesitation he approaches. “Hello friend,” he says. “I think I know you. I’m Colbrin Jabbs, the butcher. Have you by any chance seen my boy? He’s thirteen years old, tall, skinny, brown hair … he’s … a little slow, but a good lad. Have you seen him, perhaps this morning or yesterday?” Colbrin stands nervously, hopeful, waiting for a response.
"Jabbs," Eljoy acknowledges. "You sure he's not just out chasing girls. S#@#, I remember when I was f@!@ing fourteen. I wouldn't come home for days."
Jasper Eleventoes |
Bluff: 1d20 + 3 ⇒ (7) + 3 = 10
Heard nothing is similar to not much, right? Hopefully staying close to the truth can help despite my poor roll.
DM Mothman |
DM Mothman |
The other guard has a slightly different opinion. “Hey, the one with the limp is right I think,” he mutters to his companion. “They’re the ones that went off into the woods and found all that stuff for the cure for the Taint. I heard they killed a dragon and a werewolf .. maybe they can help?”
The other one looks at his companion dubiously, then sighs again and turns back to the group. “Well. So apparently Vade’s kid didn’t come home last night. Doesn’t really concern us much, but he’s livid, and you don’t want to mess with an angry wizard you know? More to the point, the boss’s son seems to be missing too – he’s got half of us out around town looking for him.”
Adalwin MacFaine |
[spoiler=Everyone Else]
Adalwin's chest puffs up at the guards mentions of their exploits. They are almost right, no point in correcting tiny details. No one likes a stickler.
"It's true that we knew little of the situation, but now we intend to find out. Do you want to be the two men that stood in the way of us finding an angry wizards and your own commanders children? We have already served this town well once, allow us the opportunity to do so again."
Eljoy Skinner |
Eljoy watches Jabbs walk away. What's he doing with a fooking teenager? We're not that old are we? Maybe he knocked the girl up before getting in the army.
Eljoy spits and ruminates and spits again while scowling.
how old is Laura?
Adalwin MacFaine |
Happy to do so considering I screwed the last one up anyway
"Thank you. If you can point us in the direction of the Wizards abode we will be on our way. We may as well learn more about the the missing kids from one of the parents, they are likely to have the most information."
By 'the boss' would they mean the Sheriff?
Anor |
"Thanks for the warning guys, and for the information." Anor moves off witht he others towards the tower. Lightning circles it a few times, and comes to rest oon her shoulder again.
Perception for Lighning: 1d20 + 14 ⇒ (11) + 14 = 25 Does the bird find the tower disturbing in any way?
DM Mothman |
The street beyond the gate passes a few large houses before opening up to a small public plaza, fronted by several neat shops and businesses. Six other short streets radiate out from the plaza, most of them ending at the gate of a walled compound or a large manor house. One of the streets leads towards a tower constructed of pale grey stone, capped by a conical roof of dark slate. At its base, the tower is attached to a rather run-down looking house, its sagging wooden boards and peeling paint contrasting with the rather impressive looking tower. An overgrown garden in front of the complex is surrounded by a somewhat rusty fence of black iron bars. The gate hangs ajar.
Adalwin MacFaine |
"You don't think so? It looks pretty nice - why wouldn't they like it?"
"Rich folk seem to go in for the neat lawns and flashy fences, rather than the overgrown, rusted, haunted look. Even the way the gate is left open - closed or wide open is respectable, but hanging ajar like that just looks ... ominous."
Adalwin nods to Anor. "Let's see if anyone's home."
DM Mothman |
Smoke rising up from a chimney above the house indicates that someone may be in residence.
Adalwin pushes the rusty gate the rest of the way open - it squeals loudly on its hinges - and walks through the messy garden - past flowerbeds overcome by weeds and thistles, a mostly dead tree and faded ornamental well - to the front door.
There is no movement evident behind the heavy drapes internal to the front facing windows. The front door bears a verdigrised brass knocker shaped like a stylised dragon's head and a small peep-hole.
Reekis Gool |
"Er, look, I know you were born under a bramble bush in the forest and so on, so maybe you don't know how things work in civilisation. In a town, if people don't answer the door, you don't just pile in with weapons drawn. You knock again, or come back later. Just saying." Reekis shrugs. "Or you go round the back, climb in a window, and rob the place. It depends. But on this occasion I don't think we'd do that either."
Oliver Hoffman |
Oliver opens his mouth, a quizzical look on his face, but decides to not comment on the seemingly unexpected aspects of the conversation between Anor and Reekis. He almost expected the roles to be more reversed.
Oliver Hoffman |
Oliver holds up a single finger in correction, "Actually, Madam, I do not want to bear false hope. We come seeking information about young Master Savram, that we may solve the problem of the disappearance any and all the missing children." His face is one of sympathy and hope.
DM Mothman |
The old woman gives Oliver a narrow-eyed look, her lips pursed together, then gives a small ‘harrumph’ and stands aside. “This way.”
She gestures you into the hall and shoos you into a small shabby sitting room containing a sagging couch and two uncomfortable looking wooden chairs. The room is dimly lit by the small amount of daylight filtering into the room around the edges of the heavy drapes that hang in front of the room’s single window. A cabinet with a glass fronted door sits against one wall, filled with various odd curios. The room smells faintly of mildew.
Eljoy Skinner |
I have a rogue that would have gotten on well with Reekis. Similar priorities.
Back at Roots and Remedies.
The line To see Laurel is getting shorter, Eljoy notes with satisfaction. He looks inside a loosely wrapped cloth package, folds it closed and edges nearer the door. The first customer in line is a man without children in tow. When Laurel's current customer steps out, Eljoy grabs the man's elbow, shoulders up close, and wedges himself into the gap between man and doorway.
"I've got something for Laurel. I know you won't mind if I go first." His voice isn't loud, but still carries its ever present anger.
Intimidate: 1d20 - 2 ⇒ (9) - 2 = 7
DM Mothman |
Reekis and Adalwin look around the room – likely for different purpose, but to similar effect. There is a single door leading into the room, left slightly ajar by the old woman, who’s clumping footsteps can be heard retreating down the hall. The window behind the drapes is large, the glass grimy and cracked in one corner, the frame painted closed with once white, now grey and peeling paint. Out the window Adalwin can see the overgrown garden and the street beyond.
There is a fireplace in the corner, appearing little used. Reekis sticks his head over the grate, peering up the chimney; it looks blocked.
The glass fronted cabinet is locked, although in Reekis’ casual opinion the lock appears relatively simple. The shelves are filled with objects somewhat reminiscent of the witch’s cottage in Darkmoon Wood – a human skull, a small, withered humanoid hand, a tarnished amulet depicting a winged eye, several bones, a sealed brass urn, a few slightly tattered books, a painted wooden devil mask, a sphere of crystal (or maybe glass), an ivory carving of something that looks like a horned goblin.
Before Reekis has an opportunity to put his theory about the cabinet lock to the test, there are more footsteps in the hall, sharper than the old womans’. The door is pushed fully open and a man strides into the room. He’s of middling height and build, with greying black hair swept back from his hook-nosed face. He has a long beard (though no moustache) and wears a somewhat threadbare and faded black robe, with a long cloak flowing behind him. He stops and appraises you through narrowed eyes for a moment, then asks brusquely, “You can help find my son?”
DM Mothman |
I have a rogue that would have gotten on well with Reekis. Similar priorities.
Back at Roots and Remedies.
The line To see Laurel is getting shorter, Eljoy notes with satisfaction. He looks inside a loosely wrapped cloth package, folds it closed and edges nearer the door. The first customer in line is a man without children in tow. When Laurel's current customer steps out, Eljoy grabs the man's elbow, shoulders up close, and wedges himself into the gap between man and doorway.
"I've got something for Laurel. I know you won't mind if I go first." His voice isn't loud, but still carries its ever present anger.
[dice= Intimidate]1d20-2
For a moment it looks as though the man is going to argue, but then he looks around and seems to realise it’s not worth it. “Fine,” he mutters, standing aside.
Laurel is inside her shop, behind the long bench, grinding something with a mortar and pestle. “What can I get you?” she asks without looking up.
Oliver Hoffman |
Oliver quickly responds, for the sake of truthfulness, "We will do whatever is within our power to find the missing children, just as we did in our search for the cure to the Taint." He lifts an eyebrow questioningly, "Now, if you will share with us whatever information you have, that we may use it in our search? Like, your son's appearance, when and where he was last seen, or anything personal like his likes and dislikes, or any falling outs that may have occurred between you both."
Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24
DM Mothman |
The man - Sharvaros Vade presumably – purses his lips for a moment as he considers Oliver’s words, then nods curtly.
“Very well. My son’s name is Savram. He is nine years old and slight for his age. His colouring is similar to mine,” the wizard briefly indicates his pale complexion and dark hair. “My housekeeper says that yesterday morning – when she last saw him – he was dressed in a green tunic with blue leggings. I was engaged in other matters yesterday, so gave the lad a day off from his normal lessons here. On such occasions, he normally occupies himself in the High Market just yonder, or else goes down to play in the lower town. He sometimes plays with Jurin Kreed – who is also missing. He may also have friends amongst the children in the lower town. At any rate, he did not return home for supper last night as is his rule, and has remained missing through the night and into today. Neither my enquiries nor the few relevant divinations I know have discovered him or the Kreed boy. There is nothing I am aware of that would have prompted my son to stay away from home.”
Jasper Eleventoes |
We'll have to check at the High Market, but I'll bet he has friends in the lower town. The master's children always made friends with poor kids even though he expressly forbid it. I'd put money on there being more missing kids - kids whose parents know them better.
Jasper shifts his feet, suddenly very eager to be away.
DM Mothman |
Vade turns his attention to Adalwin. “I don’t have time to watch the boy every minute of his day,” he almost sneers. “What he does in his own time is his business, so long as he stays out of trouble. Apparently this time he has not. He’s not allowed to venture outside the town walls … but given that he is missing I can’t say for certain he hasn’t.”