Mothman's Adventures in Darkmoon Vale game

Game Master Mothman

Adventures in Darkmoon Vale


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Female Human Witch 1 AC 13 HP 8

"Yes... that doesn't bode well."

Anor will delay, she's not shire. How she can help from here.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28
Reekis Gool wrote:

"Er, did anyone else hear that?" Reekis asks as he hastily rewinds his crossbow.

Anor wrote:


"Yes... that doesn't bode well."

"Bode well!? That f%$!ing sounds like s*@! eating trouble."


Initiative:

Anor: 20
Adalwin: 12
Wolves: 11
Eljoy: 10
Reekis: 7
Oliver: 6
Jasper: 4

Map.


The two injured wolves appear to have had enough; both warily break off from their attackers then turn and flee, making for the opening in the western wall.


Eljoy.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Eljoy pursues the wolves as far as the doorway. He stops to look inside while holding his ax ready.

Move to J4. Ready action to strike any foe whoi comes within reach.


GM:
1d20 + 3 ⇒ (20) + 3 = 23


Peering around the corner, Eljoy sees a large chamber with several gaping holes in the ceiling, allowing daylight to filter in from above. One of the stone columns that once supported the ceiling is toppled, its broken pieces littering the floor. A thick patch of black mushrooms hides in a nearby corner, giving the room an earthy scent that is barely noticeable above the stench of wet fur.

The two injured wolves slink towards a corner of the room. However, as Eljoy watches, a powerfully built black-furred wolf leaps up from behind the rubble of the fallen column to perch upon a large block of stone. It raises its muzzle to the ceiling and howls loudly, before fixing Eljoy with a baleful glare.

“Why have you disturbed my rest?” growls the wolf in the common tongue. “Why have you attacked my pack? Why should I not tear you limb from limb?”

Intimidate check to demoralise Eljoy 1d20 + 5 ⇒ (1) + 5 = 6. DC is 10 + Eljoy’s hit dice + Eljoy’s wisdom modifier. If the check beats the DC, Eljoy is shaken for 1 round (or additional rounds if it beats the DC by 5 or more).


Ha! Well, I assume that Eljoy isn't afraid of the big bad wolf ...


Initiative:


Big Bad Wolf: 23 (used readied action to intimidate)
Anor: 20
Adalwin: 12
Wolves: 11
Eljoy: 10
Reekis: 7
Oliver: 6
Jasper: 4

Map.

Reekis.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"They were fixin' to jump me and mine. I'm just better at killing than they are. Useless f*#&ing little Cubs."


Reekis!


Move to L6. Ready action to shoot the Big Bad Wolf.

Reekis pokes his head round the door and points his crossbow. "Hey! A talking wolf."


Oliver and Jasper.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver hobbles into the room to stand just behind Eljoy, considering the surly man may very well be the target of the talking wolf's ire. "Are we holding here in the doorway?"

Double-move to K4
Arcana (Magical Beasts) 1d20 + 7 ⇒ (9) + 7 = 16
Nature (Animals) - Untrained cap DC 10 1d20 + 3 ⇒ (6) + 3 = 9
Planes (Outsiders) - Untrained cap DC 10 1d20 + 3 ⇒ (11) + 3 = 14


Oliver:
You think this must be a worg, an oversized, intelligent and typically evil relative of the common wolf, capable of learning humanoid speech.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver offers, "I think it's a worg, so I don't know that I'll be able to reason with it. Prepare for a fight."

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"It's a big f*@#ing mean s+$$ eater of a dog. Of course I'm planning on a fight." Although Eljoy's looking into the room, his tone conjures his most unpleasant demeanor for those behind him.

we're not holding here long. Eljoy didn't want to rush into the room all clueless, but now that he knows what's there, he's going in next turn. Of course there's plenty of people ahead of him in initiative.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Perception: 1d20 + 11 ⇒ (8) + 11 = 19 not a sight-based check

Hearing the others conversing, Jasper looks at Anor and says, "I'm going to go see what they've found. Coming?"

Without waiting for an answer, he heads into the room. He stops beside the desk opposite the talking wolf.

That's a move and a half for one of my stature, so that's my turn..


The worg bristles and growls angrily at Eljoy’s comments, but does not immediately attack.

Anor.


Female Human Witch 1 AC 13 HP 8

Anor Nods and follows Jasper, keeping close to him and her crossbow up.

Knowledge Nature: 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge Local: 1d20 + 5 ⇒ (5) + 5 = 10 Does Anor know of any specific weaknesses or strengths of a wolf like this?


Anor:
You know that normal wolves use pack tactics, try to drag their prey to the ground and usually go for the weakest or slowest member of the herd. You’re not sure if the same would hold true of an intelligent, talking wolf.


Adalwin.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28
DM Mothman wrote:

The worg bristles and growls angrily at Eljoy’s comments, but does not immediately attack.

Too bad.

"Shoot the little ones."


Male Human Fighter / 2

Adalwin takes in the scene of the talking wolf, standing upon the rubble of the ruined keep, looking more like a painting than real life. As fierce as the thing looks, the boy knew that he has little choice but to attack, despite still feeling drained by the fight with the spiders. With a strange feeling of detached dread, he rushes forward, shield and bastard sword clenched tightly.

If I am to die, it will not be said I met my end meekly!

Move to 4H and attack

1d20 + 3 ⇒ (15) + 3 = 18
1d10 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Brave. I was hoping to tempt him out. I'll be right in behind you.


This triggers the worg’s readied action. As Adalwin reaches I-5, the worg leaps down into H-4 to attack him. This in turn probably triggers Reekis’ readied action to shoot (he can fire while the worg is still up on the column and not yet in combat). Once the worg’s attack is resolved, and assuming Adalwin is still standing, he can then attack the warg from I-5 with the same rolls.

The big wolf leaps down from its perch at Adalwin as he draws near, saliva dripping from its open mouth. Bite: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d6 + 3 ⇒ (4) + 3 = 7 Trip: 1d20 + 8 ⇒ (6) + 8 = 14


Wow, I am really not rolling well for these wolves so far.

Adalwin steps deftly aside, avoiding the worg's bite, slashing at the monster with his bastard sword as he does so, drawing blood, and a litany of snarls and curses from the wolf.


One of the other two wolves seems emboldened by the worg’s attack, and darts forward to attack Adalwin from the other side. Moves to H6 and attacks. Bite: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d6 + 1 ⇒ (3) + 1 = 4 Trip: 1d20 + 2 ⇒ (10) + 2 = 12

However, the attack seems somewhat half hearted, and even focused on the worg, Adalwin is easily able to avoid the lesser animal.

The other wolf retreats into the corner, whining and licking at its wounds.


Reekis may take his readied action (and his normal turn) and it is also Eljoy's turn.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"YOU SUM B%#&~!" Eljoy rushes in behind Adalwin and drives his axe at the wolves head.

MOve to I4

Ax v worg, rage: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 .... damage: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

This could be bad. That was ELjoy's last round of rage.


Reekis' trigger finger jerks as the worg leaps.

1d20 + 3 ⇒ (3) + 3 = 6 to hit, damage 1d8 ⇒ 4
Looks like it's not just his finger that's the jerk.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Okay, before my turn, could I move from I5 to I6 without provoking due to H5 being a hard corner? Or is that square rubble?

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Aubrey, Mothman gave you your readied and regular action. Tee up again.


As his first shot goes wild, Reekis quickly reloads and fires again.

1d20 + 3 ⇒ (8) + 3 = 11 to hit, damage 1d8 ⇒ 2
Well, that certainly worked out well.


The big wolf is more nimble than it looks, darting aside from Eljoy’s strike. Reekis’ crossbow bolts ping harmlessly off the walls.


Oliver Hoffman wrote:
Okay, before my turn, could I move from I5 to I6 without provoking due to H5 being a hard corner? Or is that square rubble?

H5 is rubble, but you can move through the opening – from J5 to I6 without taking an AoO.


Initiative:


Big Bad Wolf: 23
Anor: 20
Adalwin: 12
Wolves: 11
Eljoy: 10
Reekis: 7
Oliver: 6
Jasper: 4

Map.

Oliver and Jasper.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Jasper moves around the table to J6 and looks for an opportunity for his magic to help, flinging a bit of acid at the larger animal to see if it helps.

Acid splash touch attack: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Not trying to adjust for soft cover, just don't have precise shot

Damage: 1d3 + 1 ⇒ (3) + 1 = 4 Didn't ready acid flask for focus, so only bloodline bonus this round


Jasper's acid splashes onto the big wolf, causing the beast to flinch.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Okay, J5 to I6 (I wasn't considering, as I was thinking you couldn't diagonal across a hard corner), but I'm going to change plans anyways.

Oliver turns to give Reekis an apologetic look for moving in the way of the doorway, but steps up into the space right behind Adalwin. This allows him to help either of the two men should they get injured.

Move, to J5
and once again
Standard, to ready a CLW if either of the men take serious damage


The big wolf growls and again lunges forward to try to take Adalwin in its slavering jaws. Bite: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d6 + 3 ⇒ (6) + 3 = 9 Trip: 1d20 + 8 ⇒ (4) + 8 = 12

Crit confirm: 1d20 + 8 ⇒ (8) + 8 = 16 Bite: 1d6 + 3 ⇒ (1) + 3 = 4


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

My readied action now happens. CLW on Adalwin 1d8 + 1 ⇒ (1) + 1 = 2

Ick, sorry about the weak heals, you guys may need to kill it faster. ;-)

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"Kill the little ones!" Eljoy screams again.

By which I mean render any aid possible. HELP!


Female Human Witch 1 AC 13 HP 8

Anor's last action was to follow Jasper, but it isn't showing on the map. I'm assuming she's in k6.

Anor fires a shot at the big bad wolf as she can't see the others.

Atk: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11Shooting into combat. DMG: 1d8 ⇒ 3

<clatter> {b]"Damn!"[/b]


Male Human Fighter / 2

Hit but no trip or critical. Im on 5 HP with the heal.

Adalwin cries out, alarmed at the amount of his own blood he can see pooling around him. "I'm going to turn you into a coat!" He calls out, somewhat weakly given the bite he just took.
Intimidate: 1d20 + 4 ⇒ (4) + 4 = 8

Desperate now, Adalwin swings his sword as hard as he can, hoping to finish the wolf off quickly.

Power Attack: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
damage: 1d10 + 3 ⇒ (4) + 3 = 7


Anor wrote:

Anor's last action was to follow Jasper, but it isn't showing on the map. I'm assuming she's in k6.

Anor fires a shot at the big bad wolf as she can't see the others.

[dice=Atk]1d20+3-4Shooting into combat. [dice=DMG]1d8

<clatter> {b]"Damn!"[/b]

Apologies, updated now.


Adalwin MacFaine wrote:

Hit but no trip or critical. Im on 5 HP with the heal.

Adalwin cries out, alarmed at the amount of his own blood he can see pooling around him. "I'm going to turn you into a coat!" He calls out, somewhat weakly given the bite he just took.
[dice=Intimidate] d20 + 4

Desperate now, Adalwin swings his sword as hard as he can, hoping to finish the wolf off quickly.

[dice=Power Attack] d20 + 3 -1
[dice=damage] d10 + 3

You can’t intimidate to any real effect and also attack in a round as that would be two standard actions; I’m going to assume given the choice you would attack, so I’ll take that.

In his weakened state, Adalwin is not much good at trash talking but he can still swing a sword with some accuracy. Despite now bleeding from several wounds, the big wolf still looks like he has some fight left in him.


The smaller wolf continues to harry Adalwin from the flank. Bite: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d6 + 1 ⇒ (2) + 1 = 3 trip: 1d20 + 2 ⇒ (10) + 2 = 12

Eljoy.

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