Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


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Retired to Taldor?

"Why don't we back up and make them come through the door?" Not knowing what to do, Seamus moves behind Howard to give everyone plenty of room and begins to sing "So, so you can think you can tell..."

Move action: Back 20 ft. Inspire courage + 2,


Strange Aeons Grp 2 |

You need to 5ft step south so Vincent has some room.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard sighs, moves forward, and helps Claude to find his inner humanoid again...

Alter Self.

Claude then steps into the doorway, and starts raking red!

Bite: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23, for 1d4 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30, for 1d4 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14, for 1d4 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23, for 1d4 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12, for 1d4 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 damage.


Strange Aeons Grp 2 |

Claude doesn’t seem very humanoid to me hehe…looks like a flurry of tooth and claw.

A bite and two claws land, the rest being turned by the zombie’s armor but are not fully effective. 9 dmg to red

Dakash enchants his borrowed dagger, then tries to slash at the red zombie, but the zombie dodges.

slash: 1d20 + 8 ⇒ (3) + 8 = 11
dmg: 1d4 + 6 ⇒ (2) + 6 = 8


Strange Aeons Grp 2 |

The red zombie strikes out at Claude with his longsword, then takes a step back, so the White zombie can also strike out at Claude.

longsword: 1d20 + 8 ⇒ (18) + 8 = 26
dmg: 1d8 + 9 ⇒ (7) + 9 = 16

longsword: 1d20 + 8 ⇒ (8) + 8 = 16

The white zombie's longsword strike is turned away by a green shield, though the red zombie manages to catch Claude in his thigh. 16 dmg to Claude

Seeing the way cluttered, the yellow zombie opens the door and moves through it. The green zombie also moves through the door into the Courtyard.

Party up

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Claude rips and tears at his new target...

Bite: 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16, for 1d4 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (15) + 8 + 1 + 2 = 26, for 1d4 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14, for 1d4 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21, for 1d4 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21, for 1d4 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9 damage.

...whilst Howard pulls out a potion.


Strange Aeons Grp 2 |

Claude manages to land 3 claw strikes on the white zombie dealing quite some damage. 10 dmg

Claude was down 9 at combat start


Retired to Taldor?

can Seamus see the two coming through the court yard?


Strange Aeons Grp 2 |

Door still closed so no.


Retired to Taldor?

Continuing his song, Seamus draws two arrows and fires them at the undead on the other side of the doorway.

Full Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 for damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13
attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 for damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
confirm crit: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 for damage: 2d6 + 16 + 1 ⇒ (2, 6) + 16 + 1 = 25
not sure if all modifiers get crit.


Strange Aeons Grp 2 |

Oh yes they do.

Seamus draws his bow and swiftly sends two arrows piercing the skull of the white zombie and it collapses onto the ground.

Well that's one way to deal with DR =)


Retired to Taldor?

LOL, I forgot to include the +2 for inspire courage :-)


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Howard rolled two extra cures I believe that Seamus didn't need, so shouldn't they have diverted to Claude if he needed them?

Vincent moves to the door and readies an attack on the first zombie to open it.

Attack: 1d20 + 9 + 4 + 1 ⇒ (6) + 9 + 4 + 1 = 20
Damage: 1d6 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13

The thing assists in defense. Aid AC: 1d20 + 7 ⇒ (12) + 7 = 19

AC 25


Strange Aeons Grp 2 |

I suppose so. Just declare I suppose.

Dakash readies to whack the next zombie he sees in sight.

Was considering botting him to ready to attack the same zombie outta the door, but not a good idea because he would give you cover - you don't have Phalanx formation

Slash: 1d20 + 4 ⇒ (15) + 4 = 19
dmg: 1d4 + 6 ⇒ (3) + 6 = 9

Yay for Seamus Inspire. Else that would be a miss


Strange Aeons Grp 2 |

The red zombie steps up, and promptly gets slashed by Dakash, despite the wall.18 dmg to red

It tries to cut at Claude again, but does not manage to cut through his hide.

Longsword: 1d20 + 8 ⇒ (12) + 8 = 20

The green zombie steps into the room, and gets slashed on its abdomen by Vincent's sickle. 24 dmg done to green It tries to strike back at Vincent, but is turned away by a grey shield.

Longsword: 1d20 + 8 ⇒ (5) + 8 = 13

The yellow zombie, seeing the door way clustered, goes to the back and opens that door.

Party up


Retired to Taldor?

Realizing that more zombies are opening doors, Seamus continues singing, as he sends two arrows at the zombie Vincent attacked.

Inspire + 2, Full Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13 for damage: 1d8 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14
attack: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17 for damage: 1d8 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I am using the sickle so phalanc formation is not needed btw :)

Vincent slashes again with the sickle as if cutting wheat. Studied combat

Attack: 1d20 + 9 + 1 + 4 + 2 ⇒ (6) + 9 + 1 + 4 + 2 = 22
Damage: 1d6 + 6 + 1 + 2 + 2 ⇒ (2) + 6 + 1 + 2 + 2 = 13

If it goes down he moves to block the southern zombie.

The thing assists in defense. Aid AC: 1d20 + 7 ⇒ (9) + 7 = 16


Strange Aeons Grp 2 |

Seamus's arrows clank harmlessly off its armor, though Vincent manages to carve the green zombie into two.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Claude, snarling in fury, attempts to tear apart Red!

Bite: 1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22, for 1d4 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23, for 1d4 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25, for 1d4 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 17, for 1d4 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 17, for 1d4 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 damage.

Howard, meanwhile, force-feeds him a potion.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4.


Strange Aeons Grp 2 |

Claude manages to land a bite and two claws on the zombie, damaging it badly.30 dmg to red

Dakash tries to slash at the zombie around the doorway.

slash: 1d20 + 4 ⇒ (5) + 4 = 9

He hits the doorway instead.


Strange Aeons Grp 2 |

The red zombie continues to attack Claude, opening a large gnash in his torso, while the yellow zombie opens the door and moves next to Seamus.

Longsword on Claude: 1d20 + 8 ⇒ (17) + 8 = 25
dmg: 1d8 + 9 ⇒ (8) + 9 = 17

We'll just say the extra CLW that Vincent didn't need went to Claude. So he's at 7 hp currently

Party up


Retired to Taldor?

Sariel, still singing, steps back and fires two arrows at the undead that just broke into the back of the hallway. yellow

+ 2 inspire courage. 5 ft step, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11 for damage: 1d8 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
attack: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18 for damage: 1d8 + 8 + 1 + 2 ⇒ (2) + 8 + 1 + 2 = 13


Strange Aeons Grp 2 |

The first arrow bounces off its armor, and the second one misses the head of the zombie by a hairbreath.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I used my move to block Seamus if the other one died, so does it provoke AOO?

Vincent cuts at the new zombie with his sickle. (Swift study)

Attack: 1d20 + 9 + 1 + 4 + 2 ⇒ (18) + 9 + 1 + 4 + 2 = 34
Damage: 1d6 + 6 + 1 + 4 ⇒ (2) + 6 + 1 + 4 = 13


Strange Aeons Grp 2 |

No AOO, because you were already blocking Seamus and you already used your extended reach here.

Vincent manages to slash the yellow zombie,with his sickle. 13 dmg to yellow


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I meant the move action from previous round. Nevermind. :)

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard draws two potions.

Claude snarls, and does his best to finish-off Red!

Bite: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27, for 1d4 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18, for 1d4 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 28, for 1d4 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12, for 1d4 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12, for 1d4 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10 damage.


Strange Aeons Grp 2 |

Claude manages to chomp off the red zombie's head off.

Dakash moves out into the courtyard, trying to get behind the last zombie.

The last zombie steps up, and seeing Seamus is out of reach, tries to attack Vincent instead.

Longsword: 1d20 + 8 ⇒ (16) + 8 = 24

It bounces off Vincent's grey shield.

Party up

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard force-feeds Claude another potion.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6.

Claude then bounds forward, clambering over the beds, and takes a swipe at the remaining zombie!

Claw: 1d20 + 8 + 1 + 2 ⇒ (13) + 8 + 1 + 2 = 24, for 1d4 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9 damage.


Retired to Taldor?

'Why are these stupid things so hard to kill?' Continuing his song Seamus draws and shoots two arrows at the remaining zombie.

+ 2 Inspire courage, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24 for damage: 1d8 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
attack: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24 for damage: 1d8 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14


Strange Aeons Grp 2 |

Claude manages to make a slash across the zombie's shin.

Seamus sticks two arrows into the chest of the last zombie and it finally falls over.

Combat over - heal + loot or push to next room?


Strange Aeons Grp 2 |

If Lewting is done:

The room does not have anything of value, though each zombie has studded leather armor, a masterwork longsword, a masterwork longbow and 40 arrows each.

4 zombies in total killed

Had to compensate you for the earlier zombies which I forgot to list the arrows


Strange Aeons Grp 2 |

D5

Vincent checks the door and finds that it is not locked nor trapped. He opens the door.

Overlooking the fort's courtyard, this spacious room is filled with bunk beds, small chests, and stools. A rancid smell lingers in this room. A stairway leads upwards.

Vincent finds that the door at the far end is locked, but not trapped.

Take 10 won't disable - roll?

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Nah, let's move on to the room on the opposite side, whilst I still have Alter Self up.

GM:
Since I finally got around to sorting out Claude's feat, and he has 'Spell Sponge', which means all spells I cast on him are Extended, it should be good for at least one more combat.


Strange Aeons Grp 2 |

Vincent checks the door to find that it is neither locked nor trapped.

D8

This small kitchen is fitted with a cabinet and a stone worktable. A blackened iron cauldron hangs in the fireplace, containing a greasy residue and some discarded humanoid bones.A set of stairs leads up, and on the opposite site is a door, which Vincent determines is neither locked nor trapped.

Choose

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Well, Our usual modus operandi is to clear a level before going up, so I guess we go through the door on this level.


Strange Aeons Grp 2 |

D7

This room is furnished iwth a wooden desk decorated with the Ustalavic coat of arms. The walls are almost completely draped with warm, woolen tapestries.

Vincent checks that the end of the room is neither locked nor trapped and opens the door.


Strange Aeons Grp 2 |

D9

This room contains a long wooden table and a dozen of chairs. A pair of decorated chests and a display case featuring a collection of creations from some of Thrushmoor's artisans sit against the walls.

There are four hunchbacked, green-skinned humanoid with wide, frog-like heads but a mouth more akin to that of a toothy fish, holding their tridents threateningly.

Seamus init: 1d20 + 6 ⇒ (5) + 6 = 11
Howard Init: 1d20 + 4 ⇒ (8) + 4 = 12
Dakash Init: 1d20 + 1 ⇒ (10) + 1 = 11
Vincent Init: 1d20 + 1 ⇒ (3) + 1 = 4
creatures: 1d20 + 1 ⇒ (3) + 1 = 4

Vincent Knowledge local: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (3) = 23

Vincent Init roll off: 1d20 + 1 ⇒ (5) + 1 = 6
creatures roll off: 1d20 + 1 ⇒ (7) + 1 = 8

Vincent recognizes them as skum - one of the countless races created by aboleths to serve as slaves.

Everyone except Vincent, Creatures, then Vincent

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Earlier:
Claude:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8.

Now:
Claude, ecstatic to finally have fresh flesh and blood to bathe his claws and teeth in, rips into the closest Skum with great gusto.

Bite: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.
Claw: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.
Claw: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29, for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.
Claw: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27, for 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6 damage.

I think that it is safe to say it just got eviscerated.


Strange Aeons Grp 2 |

Yeah pretty much

Claude pretty much rips the skum into pieces, sending skum bits splattering all over the party.


Retired to Taldor?

Whistling a Jaunty tune while he follows along, Once the door is opened eh blurts out "Oh how gross." as he sees the frog-faced humanoids and fires at the one across the room. yellow

Full Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 for damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10
attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 for damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16


Strange Aeons Grp 2 |

The first shot hits the yellow skum in its stomach, but it's still up. As Seamus is trying not to hit Claude, the next shot goes wide.

Dakash walks in to clobber the wounded skum, smacking it over the head, but it still remains standing. 16 dmg to yellow

quarterstaff: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 1d6 + 3 ⇒ (3) + 3 = 6


Strange Aeons Grp 2 |

One of the skum moves past Claude, who viciously snaps at it, taking a bite out of its shin. 6 dmg to white

bite: 1d20 + 9 ⇒ (18) + 9 = 27
dmg: 1d4 + 4 ⇒ (2) + 4 = 6

It then tries to strike at Dakash.

Bite: 1d20 + 4 ⇒ (7) + 4 = 11

The red scum leaps up on the table and moves towards the door, stabbing its trident at Claude, which does not penetrate his hide.

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Trident at Claude: 1d20 + 4 ⇒ (9) + 4 = 13

The yellow scum moves in to flank Dakash and drops his trident, unleashing a flurry of bite and claw on Dakash, raking him a few times. 14 dmg to Dakash - since he should have around 30+ ish hp, it shouldn't be too much of a bother.

Bite: 1d20 + 6 ⇒ (13) + 6 = 19
dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 1d4 + 2 ⇒ (2) + 2 = 4

Party up


Retired to Taldor?

Seamus looks at Howard for a moment asking "Why did Dakash walk in the room? We were all safe hiding here behind Claude." He then shoots two arrows at the thing in the doorway. red

5 ft step, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 for damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 for damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14

edit: I copied and pasted the wrong attacks, I fixed it


Strange Aeons Grp 2 |

Because he is a melee character and doesn't have precise shot.
You might be happy sitting behind, but not the rest of the world is.

What happens to the modifiers?

Trying not to hit Claude, Seamus sends the arrows at the wrong angle and they go wide.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Claude starts shredding his way through the wall of piscine flesh in front of him.

Starting on red, then 5' stepping, and continuing to attack white.

Bite: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16, for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.
Claw: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.
Claw: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20, for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.


Retired to Taldor?
GM Mort wrote:
Because he is a melee character and doesn't have precise shot.
I don't know if hitting people with your walking stick should be considered a 'melee character'
GM Mort wrote:
You might be happy sitting behind, but not the rest of the world is.

Says the wizard that prefers to cast from a distance or use reach weapons to prevent flanks --- pot --- kettle ---anyone? :-)


Strange Aeons Grp 2 |

Claude claws down red, then moves on to white,badly injuring him. 14 dmg to white


Strange Aeons Grp 2 |

Dakash attempts to smack the skum, caving in its skull. Yellow's down

Quarterstaff: 1d20 + 3 ⇒ (12) + 3 = 15
dmg: 1d6 + 2 ⇒ (4) + 2 = 6

Then he tries to draw on his arcane powers to smack the other skum, but does not manage the adequate focus.

concentration v DC 15: 1d20 + 9 ⇒ (1) + 9 = 10

Was attempting spellcombat, but derped the concentration check. Else might be able to KS!


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent studies the one who flanked Dakash and moves in to attack with his rapier.

Attack: 1d20 + 9 + 1 + 4 ⇒ (10) + 9 + 1 + 4 = 24
Damage: 1d6 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12

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