Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


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Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I'm here! I can get off a lot of damage this round, I think I'm going to give my scimitar +2 instead of keen or flaming, since hitting is way more important than extra damage. I can also get another +2 damage off black blade strike, which I'll go for.


Strange Aeons Grp 2 |

Lol up to you. But you want to hope to land your first hit, then spellcombat a second shocking grasp. Basically nova like your life depended on it...which it might.

If you do miss the first strike, and cast a second spell, you lose the maximized shocking grasp though.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I learned sortof halfway through my post that you can't actually do that. I declare spell combat at the start of my round, then decide to attack first and cast a spell after.

And after realizing that, I would rather cast mirror image than cast a touch spell I can't use for a round. And it looks like I get to decide what spell I'm casting after I see the results of the attacks.

Edit: magus entry.

Spell Combat wrote:


At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Ummm... for what its worth, what that line is referring to is that, if you have enough BAB to have multiple attacks, you can't cast the spell between those attacks.

In this case, you are choosing to make your attack first (and incidentally delivering a held charge), and then casting another spell, which you can deliver with with a melee weapon attack, or a touch attack.


Strange Aeons Grp 2 |

Yeah what Howard said. I really try not to suggest things that are not rule legal, and I played a hexcrafter before too.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I see, you're correct.

In that case...casting frigid touch is probably pretty good. I don't think 16 hits, so it wastes the 37 electricity damage. It does stagger with no save, though, which helps us be not dead.


Strange Aeons Grp 2 |

OK I will resolve the second attack as a hit. Roll the 4d6 damage.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

This is pretty funny to me, because I keep fumbling with the rules and we keep ninjaing each other.

I hope I'm not being irritating.


Strange Aeons Grp 2 |

We need to learn someplace. I get irritated when people ignore rules for their benefit though, or try to twist wording of rules.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Yeah, I've never played a magus before. I figured if I just let you see how I was thinking things through, you'd be in a position to 1) explain stuff to me and 2) make fair rulings.

Which you've done.


Strange Aeons Grp 2 |

Congrats!=) You guys managed to avert getting TPKed!

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Yes, that would have been unfortunate...


Strange Aeons Grp 2 |

I'm torn between player freedoms and letting you guys ironman it... Hey Howard, why don't you wait for someone to chime in if they're game with your plan first =)


Strange Aeons Grp 2 |

I think it was a classic case of a villian being hoisted by his own petard


Strange Aeons Grp 2 |

What lies beneath

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Eh. I figured that with this plan, we at least stood a reasonable chance of staying on top of the situation. If we all leave, we are likely to have (at least) one more combat, which I would prefer to avoid when we are down a PC.


Strange Aeons Grp 2 |

You've a wand of invisibility if you want to use it....


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Please do use it.

Edit: also, currently drinking a bit, will be more drunk later tonight. Feel free to bot me as necissary.


Strange Aeons Grp 2 |

Ahhahah - I guess I'm not the only person drinks...

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Potion of Lesser Restoration:
1d100 ⇒ 69 = Available.
1d100 ⇒ 93 = Available.
1d100 ⇒ 50 = Available.
1d100 ⇒ 8 = Not Available.

Scroll of Lesser Restoration:
1d100 ⇒ 46 = Available.
1d100 ⇒ 46 = Available.
1d100 ⇒ 41 = Available.
1d100 ⇒ 89 = Available.
1d100 ⇒ 20 = Not Available.

So, three potions, and four scrolls.

That is in addition to the Raise Dead and Restoration for Seamus.

Loot list has been updated to reflect the 'group' purchases.

----

@Seamus: Please note that the Restoration also cures all of your ability damage.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Leonard:
Lesser Restoration: 1d4 ⇒ 2 Con.
Lesser Restoration: 1d4 ⇒ 4 Con.
Lesser Restoration: 1d4 ⇒ 3 Con.
Lesser Restoration: 1d4 ⇒ 4 Dex.

That should leave Leonard just down 1 Cha, which will heal overnight (and shouldn't cause any reduction in his combat effectiveness, in the meantime).

That leaves us with three potions 'spare'.


Strange Aeons Grp 2 |

Winter's stats:

Female changeling cleric of Pharasma 5 (Pathfinder RPG Bestiary 4 29)
N Medium humanoid (changeling)
Init +4; Senses darkvision 60 ft.; Perception +5
DEFENSE

AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 39
Fort +6, Ref +5, Will +10

OFFENSE
Speed 30 ft.
Melee mwk dagger +4 (1d4–1/19–20) or
2 claws +4 (1d4–1)

Special Attacks channel positive energy 7/day (DC 15, 3d6)

Domain Spell-Like Abilities (CL 6th; concentration +11)
8/day—gentle rest, rebuke death (1d4+1)

Cleric Spells Prepared (CL 6th; concentration +11)
3rd—dispel magic, searing light, speak with the dead (D)
2nd—calm emotions (DC 17), gentle repose(D) (DC 17), sound burst (DC 17), Burst of radiance (DC 17)
1st—bless, deathwatch(D), protection from evil, sanctuary (DC 16) , ant haul (x2)
0 (at will)—create water, guidance, purify food and drink, stabilize
D domain spell; Domains Healing, Repose
STATISTICS
Str 8, Dex 14, Con 10, Int 10, Wis 20, Cha 15
Base Atk +4; CMB +3; CMD 15
Traits Paragon of Speed, Birthmark
Feats Combat Casting, Extra Channel , Toughness
Skills Bluff +2 (+4 vs. creatures sexually attracted to her), Heal +10, Knowledge (religion) +7, Sense Motive +10; Racial Modifiers +2 Bluff vs. creatures sexually attracted to her
Languages Common, Varisian
Combat Gear potion of cure moderate wounds; Other Gear chain shirt, mwk dagger, cloak of resistance +1 , headband of inspired wisdom +2

Yes, Winter isn't human lol


Strange Aeons Grp 2 |

How are you going to get Winter into Iris Hill? In a sack?


Strange Aeons Grp 2 |

I'll run Winter. Also Seamus or Howard, help me resize the minis. Thanks.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Done :-)

To help speed things along, on my turn, I cast Guidance on Leonard (or Vincent, or Seamus, depending on whom I can reach).


Retired to Taldor?
GM Mort wrote:
I'll run Winter. Also Seamus or Howard, help me resize the minis. Thanks.

it looks like Howard got to them.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

It has 2 legs, so I'm thinking I can do something good with bladed lash. Also, I'm out of arcane pool points.

Uh...probably I'll move to just in front of the doorway. That way if something wants to pop out it can. Then I'll ready an action to like, blade lash if it gets within 5' of me. That sounds good. We have ranged characters, so if it stands around 20' away it loses. And if it runs then uh...it's probably fine, right? They already know we're coming because Risi the Rapierist Ran Right...ahead of us beforehand.


Strange Aeons Grp 2 |

Winter is in front of you, you know. She had to pew at the creature.

Caster level check for Howards Dimension door, DC 8?: 1d20 + 6 ⇒ (15) + 6 = 21

Yeah I forgot to deal with the caster level check earlier but it's sorta easy at this point of time.


Strange Aeons Grp 2 |

Your weapon elongates and becomes whip-like. As part of casting this spell, you can use this weapon to attempt a trip combat maneuver against one creature within 20 feet, and you gain a +10 bonus on your roll, after which the weapon returns to its previous form.

Blade lash has urm..yeah a pretty long range so you could do it at more then 5 ft if you wanted to.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Yeah, but then it'd just stand up. I'd rather it be prone in front of me, then it provokes. Plus, interrupting things is good because then I'd be, like, wasting its whole turn. If it was prone at the beginning of it's turn, it'd know how to use its action's effectively, but if it moves close to me and then is prone, it's in a rough spot.


Strange Aeons Grp 2 |

Okay! We're all good then!

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

So I guess it now has the right of reply, then ;-)


Strange Aeons Grp 2 |

Reason I'm not botting Vincent - I don't know how to bot him. If I bot him to move up and attack, I'm negating Leonard's readied action.


Retired to Taldor?

so Vincent's removes 'total' concealment, how much concealment does it now have?


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I think it still has total concealment, we just know what square it's in.


Retired to Taldor?

hey Mort, with the resurrection does Seamus' bardic song' go back to full?


Strange Aeons Grp 2 |

No effing way. Be glad I didn't dock your Bardic performances by half!


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I'm currently hanging onto a belt of con. I think it'd be more fair to give it to Vincent, but I'm also standing in front.

Let me know what you think.


Strange Aeons Grp 2 |

Im cool with anything the group decides... Hey I'm just the GM =)


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I had meant that rolling high would be a hit, not a miss, but it doesn't really matter. It's a 50% chance either way. I'll go ahead and state now that I'll always treat high rolls as more beneficial.

Also, I'm slowly running out of resources. I've got some spells left, but am out of pool points. I'm thinking I'll use the pearl of power we found on frigid touch, leaving me with mirror image and frigid touch on our boss fight. That leaves web and blade lash until then. I'm strongly considering blade lash next turn on the dex drain monster, as it has only two legs and uh...drain is rough.

Also, neither of them seems to be making a squeaking sound.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Hey, it's finals week for me. That means I might not be as responsive as usual until about thursday.


Strange Aeons Grp 2 |

It was some direction since you said door.

The squeaking sound was from eastern passage in G5.

You studying what?

Rolling high for miss chance is very ambiguous, because I interpreted it as high = miss.

Now I know high to hit, that's fine.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

If you want Vincent to wear the belt let me know, it would put me at 60hp. I am fine either way but it's probably a good idea if you want me to be in front. My account is only 23 right now though, 25 vs first attack if thing helps.


Strange Aeons Grp 2 |

You gain only 6 hp from the belt. +2 bonus it is. So 54 hp.

Also your heroism potion looks like it's one quarter transparent and the rest green now ;)

I presume eventually it'll be mostly saliva :)

Investigators and their unsanitary practices ;)

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

@Vincent: Don't forget, there was a Ring of Protection +1 ear-marked for you :-)


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

The squeaking being from another room makes more sense, I should've read that more carefully. I wanted Vincent to go first into the squeaking room. You taking the belt I like because I'm buying a belt of dex soon. Let's say you've got it.

I'm not really sure what I'm studying yet, and luckily I don't have to decide for a while yet.

That's fine about the miss chances, if you like we can make future rolls miss on high and hit on low.


Strange Aeons Grp 2 |

The only direction I was given was the door so I just rolled with it. You need to give me specific instructions like open *whatever*

Ya, mildly irritated.

I said N, E from G5 or door and all I got was you standing next to the door.

It's up to the player to choose and you choose low to miss, so be it from this point onwards.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

@Leonard: We can't buy items like Belts of Incredible Dexterity - Thrushmoor only has items of 2000gp or less (and even then, there is only a 75% chance they are available, per week).


Strange Aeons Grp 2 |

Sorry. My numbers aren't adding up right at work and yeah I'm grumpy about it because the Maths has eaten the thoughts out of my head =(

3/7 companies done and another 4 more to go...

And I need to get it done before end of this month.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

You did what I wanted you to do, in the end, so uh...good job. Also, I'm definitely not the best at this, still figuring some things out and all. I seem to need to read things a few times before I actually remember them. Good luck with your work.

Thanks for the reminder again HPL, I think you've mentioned something like that before. How hard would it be to acquire something more expensive?

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