Morgan's Ford - the beginnings of a legend (Inactive)

Game Master wanderer82

When war is long over and the 'heroes' are gone, who will stand up to the horrors of the world?


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Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

didn't say it was going to be for long. few quick swipes of rope and they are uh "free" to go. In reality Darry was just willing to be the 'bad' guy for everyone given the tough choice of killing helpless 'evil' bandits or risking their lives and missions, truthfuly he probably cares little. I imagine him being more pragmatic than bloodthirsty if it comes to that. For instance, if there wasn't a possible bandit out there able to come back and find them then let them loose, he would gladly let them stay there and take them to town for someone there to deal with.

He also, isn't for a long delay, because the longer they delay.. well the worse for that girl Hes just trying to hurry them along without well, telling them to hurry up I guess.


Male Human Cleric (Evangelist) of Light! 1 |HP 5/9 | AC 14(T10/FF14)|CMB +2; CMD 12 | Fort +3, Ref +0, Will +5 | Init +0 | Perception +3

Before they are or are not hanged, Alistar wants to give them a chance to repent.

Unfortunately, I missed the fact that they are unconscious, which makes conversation difficult...

Illandros is NG, so I assume he is OK with putting the non-repentant to death as punishment for giving in to the darkness.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

I would say so.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

So, I am holding off right now because it seems like some of the group wants to leave and other members want to question the bandits, but the two sides themselves are not resolving the difference of opinion. I do not want to see this game grind to a halt over a simple decision. Could everyone please post in the next 24 hours? Thank you.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Im for either. honestly. I moved to push on cause I thought that people were hesistating, but if they want to question the bandits that's fine too.


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Sorry, I was really pissed after a meeting at work on monday, no state to post properly. I'll get a reply up now.


Male Human Cleric (Evangelist) of Light! 1 |HP 5/9 | AC 14(T10/FF14)|CMB +2; CMD 12 | Fort +3, Ref +0, Will +5 | Init +0 | Perception +3

Hey guys, I'll be away on some much required R&R the next 5 days. I'll try to check the forum from time to time.


Can we use the discussion thread fot major ooc discussion, and only use the [~ooc] for a quick question or game mechanic note? Thank you.


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Wait, so I've already gone for this round?


Male Human Wizard (Transmuter) 1 | |HP 6/6 | AC 12(T11/FF11)|CMB -1; CMD +0 | Fort +0, Ref +1, Will +4 | Init +1, Perception/Sense motive+2

Looks like a couple of you attempted to initiate two actions. First round in order as I follow it (remember the posts are out of order, for example Alistar was the first to post, but he doesn't actually start inspiring until after the zombies attack).

Darry (shoots crossbow)
Gregor (cowers)
Alex (throws a bomb)
Reynard (attack w/longsword)
Rast (full defense)
ZOMBIES (attacked us)
Alistar (inspire courage)
Evan (color spray)

After GM Wanderer posted the zombie attacks, Alex (throw another bomb), you (attack on defensive) and Darry (move acrobatically) posted a 2nd action before the GM declared the new round actually started.


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

WHoops


Female Elf Alchemist(Mind Chemist/Psychonaut) 1 |HP 9/9 | AC 16(T13/FF13)|CMB +0; CMD 13 | Fort +3, Ref +5, Will +1 | Initiative +3, Perception +7, Sense motive +1

I know I posted out of order. Not sure of I said 'round 2' in my post but it wasn't accidentally posting.


Rast, first round you did total defense. Second round you (will) fight defensively and attack, but miss.


my apologies for my absence over the past week. my in-laws have been in town, greatly complicating my routine. they have departed, so things will pick back up


In-Laws...

Forever a pain in the arse!


So Reynard hasn't posted in almost 2 weeks.

GM, have you heard from him?

Total Waste of Cure Spell...


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Alright guys, I'm gonna be on the road for two days starting tomorrow. I will try to post when we stop for the night but I cannot make any promises.


Sadly, I feel that this game has ground to a halt. For that I take much of the blame. I am happy to continue renewed if enough players are likewise committed to continuing. But if people are no longer interested, I see no point to continuing.

Any players interested in continuing please sound off on the discussion thread in the next 48 hours.

Thank you.


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

I would like to continue but without the support would likely flounder.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I am all for continuing


Male Human Wizard (Transmuter) 1 | |HP 6/6 | AC 12(T11/FF11)|CMB -1; CMD +0 | Fort +0, Ref +1, Will +4 | Init +1, Perception/Sense motive+2

Agreed we should continue, summer has been busy, I apologize for not posting more.

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