Duhwoo X. McKeener |
Duhwoo's Initiative roll: 1d20 + 2 ⇒ (1) + 2 = 3
"Dang -- even knowin' how evil they are, they're still kinda purty...
Avoreal Starseeker |
Surely everyone would be healed to the maximum possible with 8 hrs of rest.. Just noticing your hp Duhwoo..
As far as overlooking some rules Im fine with it as long as i still get my credit lol..
Lithuan |
He has negative levels. It hasn't been 24 hours
Duhwoo X. McKeener |
he would use a few charges from his wands to heal up what he can before going out, though...
2 charges from wand o' Cure Serious Wounds: 6d8 + 10 ⇒ (7, 1, 6, 5, 4, 3) + 10 = 36
2 charges from wand o' Cure Light Wounds: 2d8 + 2 ⇒ (3, 2) + 2 = 7
with 16 recovered from resting, Duhwoo is back to his full 158 hitpoints (would be 218 if he wasn't down 60 due to level drain...)
who else needed taps from the wands?
Duhwoo X. McKeener |
maybe Lithuan will beat us all on initiative -- like rolling a '3' or something!
Duhwoo might as well lean his head forward and pucker up...
drbuzzard |
The guards are up above the gate flying on their Shantaks. They proceed to engage the softer looking targets with bows.
Duhwoo
to hit: 1d20 + 17 ⇒ (15) + 17 = 32 blink chance: 1d100 ⇒ 40
to hit: 1d20 + 17 ⇒ (1) + 17 = 18 miss
to hit: 1d20 + 12 ⇒ (3) + 12 = 15 blink chance: 1d100 ⇒ 70 damage: 1d8 + 1d6 + 3 ⇒ (4) + (2) + 3 = 9
to hit: 1d20 + 7 ⇒ (1) + 7 = 8 miss
Avoreal
to hit: 1d20 + 17 ⇒ (7) + 17 = 24 miss
to hit: 1d20 + 17 ⇒ (19) + 17 = 36 damage: 1d8 + 1d6 + 3 ⇒ (6) + (4) + 3 = 13
to hit: 1d20 + 12 ⇒ (11) + 12 = 23 miss
to hit: 1d20 + 7 ⇒ (5) + 7 = 12 miss
Vuvu
to hit: 1d20 + 17 ⇒ (20) + 17 = 37 damage: 1d8 + 1d6 + 3 ⇒ (5) + (5) + 3 = 13
to hit: 1d20 + 17 ⇒ (3) + 17 = 20 miss
to hit: 1d20 + 12 ⇒ (10) + 12 = 22 miss
to hit: 1d20 + 7 ⇒ (19) + 7 = 26 damage: 1d8 + 1d6 + 3 ⇒ (5) + (6) + 3 = 14
confirm: 1d20 + 17 ⇒ (19) + 17 = 36 damage: 2d8 + 6 ⇒ (4, 8) + 6 = 18
PCs are up.
Vars will activate his winged boots and start flying up to the enemies.
drbuzzard |
you make it past the SR
Rider will save: 1d20 + 10 ⇒ (15) + 10 = 25 pass
Rider will save: 1d20 + 10 ⇒ (5) + 10 = 15 fail
Rider will save: 1d20 + 10 ⇒ (15) + 10 = 25 pass
Mount will save: 1d20 + 6 ⇒ (5) + 6 = 11 fail
Mount will save: 1d20 + 6 ⇒ (14) + 6 = 20 fail
Mount will save: 1d20 + 6 ⇒ (17) + 6 = 23 fail
The mounts are all coughing up something unrecognizable, and one of the riders is joining them.
The riders are all 60' up.
Avoreal Starseeker |
Avoreal will fly up and try to catch them all in a Prismatic Spray..
Rider 1: 1d8 ⇒ 8 See Below
Rider 2: 1d8 ⇒ 5 DC 27 fort or flesh to stone
Rider 3: 1d8 ⇒ 2 DC 27 reflex or 40 acid
Mount 1: 1d8 ⇒ 1 DC 27 reflex or 20 fire
Mount 2: 1d8 ⇒ 2 DC 27 reflex or 40 acid
Mount 3: 1d8 ⇒ 8 See Below
Rider 1: 2d8 ⇒ (1, 6) = 7 DC 27 Reflex and Will for 20 fire and insanity
Mount 3: 2d8 ⇒ (3, 5) = 8 DC 27 Reflex and Fort for 80 elec and flesh to stone
SR: 1d20 + 21 ⇒ (20) + 21 = 41
Duhwoo X. McKeener |
Duhwoo will start Bardic Performance -- mainly just so he can end it for a Saving Finale:
"Fry them demons with a spell, send them demons back to hell; meet the demons with yer blade, smite them demons with my aid!"
Vars will get +1 to hit and +1 damage!
drbuzzard |
Rider saves:
1: relfex: 1d20 + 16 ⇒ (5) + 16 = 21 fail
will: 1d20 + 10 ⇒ (13) + 10 = 23 fail
2: fort: 1d20 + 13 ⇒ (14) + 13 = 27 pass
3: reflex: 1d20 + 16 ⇒ (18) + 16 = 34 pass
Mounts
1 reflex: 1d20 + 10 ⇒ (1) + 10 = 11 fail
2 reflex: 1d20 + 10 ⇒ (3) + 10 = 13 fail
3 reflex: 1d20 + 10 ⇒ (20) + 10 = 30 pass
fort: 1d20 + 10 ⇒ (8) + 10 = 18 fail
The second rider turns to stone as does the third mount. The First rider gets a very odd look in their eyes. The others seem to get burned by either acid or fire.
It is a rather interesting spectacle of a succubus statue caught in the act of vomiting mounted on a beast which is about to drop it due to the weight. Shame you can't save the statue since it would likely fetch good money in Oppara.
The third rider, who's mount turned into a statue, then fell to the ground and shattered, has remained in the air under their own power of flight.
Vars is able to get into position to engage rider 1, but not attack yet.
He suffers some AOOs from the mounts.
talon: 1d20 + 17 ⇒ (5) + 17 = 22 miss
talon: 1d20 + 17 ⇒ (1) + 17 = 18 miss
rest of party is up
VC Vuvu Zuella |
Oh then pit that on a non vomiting rider
1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 sr
If they are all nauseated make that a eat piercing scream 5d6 ⇒ (4, 4, 6, 1, 4) = 19 dc 19 fort for half and avoid the stun
drbuzzard |
Derr, my bad.
Archer 1 at Vars since he is in her face
to hit: 1d20 + 17 ⇒ (13) + 17 = 30 miss
to hit: 1d20 + 17 ⇒ (18) + 17 = 35 miss
to hit: 1d20 + 12 ⇒ (5) + 12 = 17 miss
to hit: 1d20 + 7 ⇒ (3) + 7 = 10 miss
archer 2 on Avoreal since she just did something very mean
to hit: 1d20 + 17 ⇒ (9) + 17 = 26 miss
to hit: 1d20 + 17 ⇒ (16) + 17 = 33 damage: 1d8 + 1d6 + 3 ⇒ (1) + (1) + 3 = 5 FEAR ME!!!11!!!
to hit: 1d20 + 12 ⇒ (17) + 12 = 29 miss
to hit: 1d20 + 7 ⇒ (8) + 7 = 15 miss
The mounts both vomit on the ground.
Duhwoo X. McKeener |
Mr McKeener charges the nearest shantak, now that it's down where he can get it:
Charge Attack: 1d20 + 35 + 3 - 12 ⇒ (3) + 35 + 3 - 12 = 29
20% miss chance due to blinking: 1d100 ⇒ 28
Charge Attack damage, with 2d6 from Britches o' Chargin', 1d6 from Discordant Voice, and +3 from Inspire Courage: 2d4 + 3d6 + 30 + 3 ⇒ (2, 4) + (3, 5, 1) + 30 + 3 = 48...
.
Avoreal Starseeker |
You've almost made it through my false life hps..
Avoreal hits one of archers with a Battering Blast/Quickened Battering Blast combo..
Ranged Touch: 1d20 + 18 ⇒ (14) + 18 = 32
Ranged Touch: 1d20 + 18 ⇒ (9) + 18 = 27
Ranged Touch: 1d20 + 18 ⇒ (7) + 18 = 25
Ranged Touch: 1d20 + 18 ⇒ (7) + 18 = 25
Ranged Touch: 1d20 + 18 ⇒ (8) + 18 = 26
Ranged Touch: 1d20 + 18 ⇒ (19) + 18 = 37
Dam: 5d6 + 4 + 1d6 ⇒ (5, 5, 5, 3, 5) + 4 + (1) = 28
Dam: 5d6 + 4 + 1d6 ⇒ (3, 2, 1, 2, 2) + 4 + (2) = 16
Dam: 5d6 + 4 + 1d6 ⇒ (4, 1, 1, 2, 2) + 4 + (5) = 19
Dam: 5d6 + 4 + 1d6 ⇒ (4, 1, 5, 4, 6) + 4 + (1) = 25
Dam: 5d6 + 4 + 1d6 ⇒ (3, 6, 6, 4, 1) + 4 + (3) = 27
Dam: 5d6 + 4 + 1d6 ⇒ (1, 4, 6, 3, 2) + 4 + (6) = 26
SR: 1d20 + 21 ⇒ (12) + 21 = 33
SR: 1d20 + 21 ⇒ (18) + 21 = 39
Vars Stanic |
Vars will swing at the archer (he can't fail the hover check)
to hit: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 1d8 + 2d6 + 31 ⇒ (1) + (3, 1) + 31 = 36
to hit: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 1d8 + 2d6 + 31 ⇒ (5) + (4, 2) + 31 = 42
to hit: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 1d8 + 2d6 + 31 ⇒ (7) + (3, 1) + 31 = 42
confirm: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 2d8 + 62 ⇒ (4, 7) + 62 = 73
if there was anything left, it would be exhausted, but alas, there is not.
Chunky bits of succubus ranger rain from the sky.
drbuzzard |
Mr McKeener charges the nearest shantak, now that it's down where he can get it:
The two Shantaks are nauseated, which does not prevent flying as they still have move actions. The only one in your reach is shattered into pebbles.
Though I should make sure they can hover:
Mount 1 fly skill: 1d20 + 13 ⇒ (8) + 13 = 21 pass
Mount 2 fly skill: 1d20 + 13 ⇒ (20) + 13 = 33 pass
They are both still 60' up.
Avoreal rocks the archer that shot her for 141 damage.
Duhwoo X. McKeener |
Well then Duhwoo pulls out his sling, and loads a sling bullet...
I took "The mounts both vomit on the ground." to mean they landed to puke
drbuzzard |
Forgot about Vuvu's ear piercing scream. That is enough to finish off Avoreal's target, so the gate is clear and you can proceed to R&R. The winged beasts are still nauseated and are flying away slowly.
Decide what purchases you want and fixes are needed. I'm going to say the Decemvirate charges 1/2 prestige on fixes since this mission directly impacts them (and my aforementioned rationale).
Once everyone is fixed up you can either use an interplanetary teleport back to the end if you buy one or go through the gate and do that last encounter again since it will reset (and you realize it by now, so it won't be a surprise).
VC Vuvu Zuella |
ok, Vuvu identified it so he certainly knows it
ahhhh...Avoreal do you have cone of cold, pass wall, gust of wind in your repertoire? I know that we have the others covered.
Duhwoo X. McKeener |
"kin we buy us a coupla scrolls o' Rest'ration? Ah'd hate ta hafta go through that what we just done all over 'gin..."
Avoreal Starseeker |
I do.. It'd be easier for us all to chip in on a Mage's Disjunction Scroll..
Avoreal will purchase 1000 gps of diamond dust and will pitch in on a scroll of Mage's Disjunction for the Prismatic Wall and Interplanetary Teleport to get us back there easy.. It will cost each person 1530 if they wanna do that.. She also purchases 4 uses of Dweomers Essence.. She resets her Contingency to cast Resilient Sphere upon reaching 1/2 hps or activation word..
How does splitting the scrolls sound? If not everyone can afford let me know.. I can be owed till after the module..
Question: Could we see beyond the pris wall? If so i could dim door or teleport us past..
VC Vuvu Zuella |
if you have all those spells why waste the money? on that scroll, seems like a waste
no argument on the teleport...though again that is such an easy encounter
Avoreal Starseeker |
That involves me casting like 5 spells, 2 of which are higher level and then we still have to beat caster level on the dispels.. Im not sure how it works, if we fail the dispel check do all the colors come back or can we just keep trying till it goes away.. Its 765 gps each to buy the scroll thats guaranteed to work without wasting spell slots i might need..
VC Vuvu Zuella |
The spells auto beat the colors, then we just have to make the dispel...I mean you have tons of spells, how many do we really think we will need on the next fight? Then we have your mansion...seems cake and a nice way to save the money. [/ooc]
Avoreal Starseeker |
Ok fine.. I actually have a scroll of gust of wind.. Perhaps Lithuan can handle the disintegrate since my dc is mega higher.. Ill handle the cone of cold.. Purchase a scroll of daylight? You have a wand for dispel magic right?
Duhwoo X. McKeener |
Duhwoo can cast Vanish, Expeditious Retreat, *and* Feather Fall! As a 2nd level caster...
Lithuan |
For some reason my feed stopped updating; my apologies.. Lithuan returns from the dead, much as people don't. He'll chip in on the communal scrolls. He was already planning on preparing disintegrate as a utility spell, so no problem there. He might as well get 1000 gp in diamond dust. He pesters Duhwoo until be buys a replacement scroll or restoration, as agreed upon earlier. He'll also get 100 more cold iron arrows and 60 blanched silver; 10 pp + 2543 gp.