Duhwoo X. McKeener |
With E2 neutralized, Duhwoo (still raging) will run into the hall -- looking to pound on that armored guy...
Lithuan |
6 x 9 = 42, duh
drbuzzard |
Duhwoo rushes into the next room and finds the armored guy waiting for him.
Full attack with power attack.
to hit: 1d20 + 26 ⇒ (20) + 26 = 46 miss chance: 1d100 ⇒ 46
to hit: 1d20 + 21 ⇒ (1) + 21 = 22 miss
to hit: 1d20 + 16 ⇒ (18) + 16 = 34 miss chance: 1d100 ⇒ 100 damage: 1d12 + 34 ⇒ (11) + 34 = 45
to hit: 1d20 + 21 ⇒ (8) + 21 = 29 miss chance: 1d100 ⇒ 68 damage: 1d12 + 34 ⇒ (5) + 34 = 39
what a waste of a perfectly good crit.
Duhwoo gets hewn with the axe for 84 damage.
Duhwoo X. McKeener |
Was that 3 attacks on a readied action? Or is there some other reason Duhwoo just doesn't get an attack when he moves into the hall and encounters his foe? Was there something unclear about "Duhwoo (still raging) will run into the hall -- looking to pound on that armored guy", that would suggest Duhwoo would not strike him if he found him?
drbuzzard |
I dunno, there is that word run, which means a full round action, but sure take a single attack on him.
I know this might boggle your mind, but I'm not exactly in the head of the previous GM, nor was I following the battle all that closely since I wasn't in it.
By all means you can try and convince me not to take over if you wish to continue getting snarky.
Avoreal Starseeker |
Avoreal flies out and hits the armored guy with a Disintegrate DC 28..
Ranged Touch: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 30d6 + 4 + 1d6 ⇒ (5, 1, 3, 1, 4, 3, 6, 1, 5, 6, 5, 6, 4, 5, 2, 1, 1, 1, 6, 6, 1, 1, 1, 3, 4, 5, 3, 3, 6, 6) + 4 + (3) = 112
Damage if Save: 5d6 + 4 + 1d6 ⇒ (2, 3, 6, 3, 4) + 4 + (5) = 27
Duhwoo X. McKeener |
Thank you for taking over -- I do appreciate it.
Maybe the word "run" was not appropriate: from Duhwoo's starting position, a full-round Run action (in a straight line, per the description of the Run action) would have ended very quickly, when the hillbilly plowed into that wall...
So I assumed you would realize the actual Run action wasn't really an option; what I meant was "move with the extra movement that barbarians get, plus 5' Duhwoo gets whilst raging (from the Fleet rage power)" -- which I envision as short bouts of running between swings.
Duhwoo rounds the corner and discovers his quarry there in the hall:
"I jus' knewed ya'll was back here, ya pesky ol' thang!"
Duhwoo's attack, with InspireCourage bonus: 1d20 + 33 + 3 - 12 ⇒ (13) + 33 + 3 - 12 = 37
20% miss chance due to blinking: 1d100 ⇒ 34
if AC 37 hits, then 2d4 + 30 + 3 ⇒ (1, 4) + 30 + 3 = 38 points of damage
Duhwoo X. McKeener |
Then, after he takes his 84 points, Duhwoo takes a 5' step, and a full-round back on ol' armor-boy:
"Now we're fightin', ol' son -- jus' th' way Ah likes it!"
first attack, with InspireCourage bonus: 1d20 + 33 + 3 - 12 ⇒ (6) + 33 + 3 - 12 = 30
20% miss chance due to blinking: 1d100 ⇒ 71
I assume AC 30 misses, but if not: 2d4 + 30 + 3 ⇒ (1, 4) + 30 + 3 = 38 points of damage
iterative #1: 1d20 + 24 + 3 - 12 ⇒ (16) + 24 + 3 - 12 = 31
20% miss chance due to blinking: 1d100 ⇒ 25
I assume AC 31 also misses, but if not: 2d4 + 30 + 3 ⇒ (4, 4) + 30 + 3 = 41 max damage
iterative #2: 1d20 + 19 + 3 - 12 ⇒ (3) + 19 + 3 - 12 = 13
that clearly won't hit anything...
the dice are all-too-eager to hasten Duhwoo's final demise with pathetic single-digit rolls -- but at least he'll die in battle!
drbuzzard |
forgot about the glabrezu (there were 3 and it seems to me that 1 is still standing correct me if that is wrong).
He will drop a power word stun on Lithuan, who is now stunned for 1d4 ⇒ 2 rounds.
The fighter tries to make his fortitude save fort: 1d20 + 16 ⇒ (12) + 16 = 28 just made it
Duhwoo swings and misses twice.
The fighter decides to return the favor to Duhwoo.
to hit: 1d20 + 26 ⇒ (7) + 26 = 33 miss chance: 1d100 ⇒ 58 damage: 1d12 + 34 ⇒ (2) + 34 = 36
to hit: 1d20 + 21 ⇒ (1) + 21 = 22 miss chance: 1d100 ⇒ 86 miss
to hit: 1d20 + 16 ⇒ (19) + 16 = 35 miss chance: 1d100 ⇒ 51 damage: 1d12 + 34 ⇒ (4) + 34 = 38
to hit: 1d20 + 11 ⇒ (1) + 11 = 12 miss chance: 1d100 ⇒ 18 miss
confirm: 1d20 + 16 ⇒ (16) + 16 = 32 crit damage: 2d12 + 68 ⇒ (8, 7) + 68 = 83
However I assume you have a jingasa so the crit is moot.
Duhwoo X. McKeener |
Duhwoo does indeed have a Jingasa of the Fortunate Dude.
Did Duhwoo miss twice, or all three times?
Duhwoo X. McKeener |
This time I'll remember full attack includes "Come and Get me"
first attack, with InspireCourage bonus: 1d20 + 33 + 3 - 12 ⇒ (7) + 33 + 3 - 12 = 31
iterative #1, with InspireCourage bonus: 1d20 + 24 + 3 - 12 ⇒ (12) + 24 + 3 - 12 = 27
iterative #2, with InspireCourage bonus: 1d20 + 19 + 3 - 12 ⇒ (13) + 19 + 3 - 12 = 23
CaGM AoO InspireCourage bonus: 1d20 + 33 + 3 - 12 ⇒ (7) + 33 + 3 - 12 = 31
the dice have spoken, Duhwoo is now dead and gone -- with no effect whatsoever in his last fight...
drbuzzard |
Vuvu, there is a Glabrezu in your room, and the armored guy is in the hallway beyond. They are separated by a wall. I don't believe you can target both as you cannot even see the armored guy right now.
The SR check does not make it past the Demon's SR.
Duhwoo whiffs a bunch of times. -12 to hit is a PITA.
Lithuan |
I'll just stand around here looking...
STUNNING
Avoreal Starseeker |
I thought the other demon was almost dead is why i moved out..
Avoreal casts grease on the fighter's weapon, hoping to dislodge it before he kills Duhwoo..
DC 23 Reflex or drop it..
Avoreal Starseeker |
Unfortunate happenings when a game goes stale.. Thanks for finishing it up though.. This thing is long as s&$# compared to other modules ive done.. ive completely ran out of spells like 3 times now lol.. Thats like never happened, even in the younger days..
Avoreal smiles as she see's the man drop his axe.. "Old faithful.. Get him Duhwoo!"
drbuzzard |
The armored guy, pulls out a short sword and swings it at Duhwoo with both hands (which does kinda look silly since it is a dinky little thing).
to hit: 1d20 + 22 ⇒ (5) + 22 = 27 damage: 1d6 + 28 ⇒ (2) + 28 = 30
The Glabrezu will step forward and attempt to rip up the archer that turned his cohorts into pudding.
pincers: 1d20 + 16 ⇒ (19) + 16 = 35 damage: 2d8 + 18 ⇒ (8, 8) + 18 = 34
pincers: 1d20 + 16 ⇒ (5) + 16 = 21 miss
claws: 1d20 + 16 ⇒ (14) + 16 = 30 miss
claws: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 1d6 + 18 ⇒ (4) + 18 = 22
bite: 1d20 + 16 ⇒ (14) + 16 = 30 miss
honestly the module isn't all that long, it's just that the GM had the critters play it hit and run. That dragged it out. It really doesn't have especially more encounters than any other module.
PCs are up.
Duhwoo X. McKeener |
armor-boy still has a 50% miss chance...
Duhwoo will try to determine what's in that space behind him:
Duhwoo's perception check: 1d20 + 20 - 12 ⇒ (3) + 20 - 12 = 11 -- but is a little distracted...
then he'll wail away pathetically, like a 4th level bozo:
first attack: 1d20 + 33 - 12 ⇒ (18) + 33 - 12 = 39
20% miss chance due to blinking: 1d100 ⇒ 26
if AC 39 hits, then 2d4 + 30 ⇒ (1, 4) + 30 = 35 points of damage...
iterative #1: 1d20 + 24 - 12 ⇒ (2) + 24 - 12 = 14
iterative #2: 1d20 + 19 - 12 ⇒ (4) + 19 - 12 = 11
Duhwoo X. McKeener |
If AC 39 hits, Duhwoo will use his Mighty Swing rage power to confirm -- for another
2d4 + 30 ⇒ (2, 3) + 30 = 35 points of damage...
Lithuan |
I assume the glabrezu came up after casting the PW stun on the first round, in order to get the full attack. My AC during the stun was only 22 (FF-2) I'll add in the additional damage.
34
22
1d6 + 10 ⇒ (4) + 10 = 14
1d8 + 10 ⇒ (5) + 10 = 15
65 lethal, 20 nonlethal
Lithuan takes a step back and opens up on the Glabrezu.
vs demons
with bard song and demon bonus, point blank, deadly aim, rapid shot
Attack 1: 1d20 + 28 ⇒ (14) + 28 = 42
Damage: 2d8 + 54 ⇒ (7, 1) + 54 = 62 physical +2d6 ⇒ (2, 2) = 4 acid +2d6 ⇒ (1, 3) = 4 sonic +4d6 ⇒ (1, 1, 5, 2) = 9 holy
Attack 2: 1d20 + 28 ⇒ (1) + 28 = 29
Damage: 1d8 + 27 ⇒ (4) + 27 = 31 physical +1d6 ⇒ 3 acid + 1d6 ⇒ 2 sonic +2d6 ⇒ (5, 3) = 8 holy
Attack 3: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 1d8 + 27 ⇒ (5) + 27 = 32 physical +1d6 ⇒ 5 acid +1d6 ⇒ 5 sonic +2d6 ⇒ (5, 1) = 6 holy
Attack 4: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d8 + 27 ⇒ (7) + 27 = 34 physical +1d6 ⇒ 1 acid +1d6 ⇒ 2 sonic +2d6 ⇒ (2, 2) = 4 holy
so with the natural 1 and ignoring acid, 62+4+9+32+5+6+34+2+4 = 158
Lithuan |
He had to cast and move on the first round, during which I burned a round of stun. I don't believe he can cast, move and full attack twice before I get a chance to get a full round attack in.
drbuzzard |
Ok, as I see it, and given the map when I took over he started 15 feet away from you, so he already threatened you even when casting. I closed 5' this round after casting.
That round of casting cost you one action. Then he went. Then you lose another round. Then he goes again. Then you are free from stun.
Lithuan |
Your right about the stun, I wasn't thinking correctly. As to 5' v 10', I was working under the impression that squares were 10', not 5', as the previous GM had indicated that for his combats. It probably would have changed my tactics, but the point is moot now. Carry on.
Lithuan |
Ah, true. You are correct again. Shrug.
Avoreal Starseeker |
Please do not forget i cast communal stoneskin before we came down here.. Each of you have 150 points of DR-10 Adamantine..
Avoreal casts Power Word Stun on the fighter hoping he's under 150 hps after the beating he's taken..
No Save.. You may roll the stun rounds on his hp level.. If hes below that is..
Lithuan |
Oh did you? I actually had forgotten. Game decay! I bet Duhwoo forgot too. I don't think it stacks with ablative barrier, but I'll take the extra 20 hp.
Duhwoo X. McKeener |
I did forget about the StoneSkin - that's 28 hit points back!
although I blew the perception check, I think the passage to the southwest should still be revealed -- Duhwoo glanced in there, he just didn't see anything that would require perception to notice...
Duhwoo will take advantage of his foe's condition by using the Drag maneuver, to drag him into the room with Lithuan -- so the Archer can do his thing...
Avoreal Starseeker |
"I believe he stayed behind to rest and to watch over Vuvu's body.."
She'll cast Communal Stoneskin on the 3 of them grant DR 10/Adamantine(150 points) for 50 minutes each..
:)
Doesn't appear that Vuvu has it though..
Avoreal Starseeker |
Communal Stoneskin.. I cast it before you we're brought back apparently..
It is your turn though, so dont let Lithuan get killed by the Glab.. Heal man, heal!
VC Vuvu Zuella |
i can't heal, it takes me 3 rounds
Vuvu casts wandering star motes on the foe, DC 22 or dazed, if he [asses if bounces to nearest next foe
Duhwoo X. McKeener |
wait -- so what is the scale here: 5' squares? or 10' squares? is the armored fighter large?
drbuzzard |
The glabrezu will attempt beat down Lithuan.
pincer to hit: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 2d8 + 18 ⇒ (7, 6) + 18 = 31
pincer to hit: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 2d8 + 18 ⇒ (5, 3) + 18 = 26
claw to hit: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 1d6 + 18 ⇒ (3) + 18 = 21
claw to hit: 1d20 + 16 ⇒ (19) + 16 = 35 damage: 1d6 + 18 ⇒ (3) + 18 = 21
bite to hit: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 1d8 + 18 ⇒ (4) + 18 = 22
Assuming the two pincers both hit
rend damage: 2d8 + 23 ⇒ (2, 1) + 23 = 26
note the damage is different this time because I did the power attack numbers wrong last time, I subtracted 4 from to hit, but only added 6 damage, derp
The fighter in armor is now both stunned and being harassed by some little shiny lights.
Duhwoo X. McKeener |
Looking at the mechanic for Drag -- forget that! If stunned isn't helpless, Duhwoo might as well flail wildly with his falchion:
3 attack rolls:: 3d20 ⇒ (2, 2, 9) = 13
obviously, none of those amount to anything
(if stunned is helpless, then Coup d'Gras...)