Moonscar (Inactive)

Game Master drbuzzard

Encounter Map


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Woohooi, we can discuss now.


You practically handed that to me on a silver platter. How could I not?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I should have expected it.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Another character (Buck Hawk) has a chronicle with the "Trusty Buddy", which is adamantine crowbar: as I understand it, since I've never seen an adamantine crowbar anywhere else, only the holder of such chronicle can by one. Is there any other way to purchase such a thing when it does'nt show up on any item list anywhere other than chronicle sheets for "The Golemworks Incident"?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

While I do have that cert somewhere, I don't recall the cost. If it's about the same as an adamantine weapon, just buy one of the tool type weapons (hammer, pick, etc) and you'll be about as well off.

But as it is a named item from a chronicle sheet, that is the only place you can get it unless it appears in a publication, which I haven't seen.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

That's what I thought...

The Trusty Buddy cost 3,002gp, gives +4 vice +2 circumstance bonus on Strength checks made to force open a door or chest, and ..."bypasses DR when used as an improvised weapon". (Since the description didn't specify "...bypasses DR/adamantine...", somebody made the dubious argument that it's better than an adamantine weapon -- bypassing any DR period.)

If Duhwoo survives this little excursion, perhaps he will buy an adamantine heavy pick with some of the proceeds.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

WerePox, FAQ on scribing spells from books:
Link

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea i was about to ask you about that..

Man i could ahve saved a lot of gold over her carreer by knowing that.. Oh well.. So i would need to pay her 320gp to scribe the spell unless she chooses to let me have it for free..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I think you would have to pay for it, barring a favor on a cert (which I do not have.... the Kyonin stuff is purely my creation.)

Well, spread the knowledge in your local group, and help out future wizards?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea will do.. Its only since like 9th level or so since she's had the ability to seek out wizards on a regular basis.. I guess that's my bad for not reading every faq lol..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I actually just recently read the FAQ. I was operating under the assumption that it worked as per the magic rules unless otherwise stated in the PFS guide (which it wasn't).

Wouldn't be so bad if you at least got a free scroll out of it.

Are you ever going to buy a Blessed Book? It seems a reasonable purchase for a high level wizard.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Possibly.. If i was in a home game where the chances of my spellbooks being lost/damaged might actually be there i would have one for sure.. In pfs the chances are slim.. I just bought a Pathfinders Pouch for my books.. Its a 10 pound capacity bag o holding for 1k.. Best part its not detectable and even if someone reaches in it acts as a regular pocket until the command word is spoken.. A steal for 1k gold if u ask me..

And u better believe any future arcane scrolls found that i dont have will be scribed lol..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

So Duhwoo, if you ever want to make Duhwoo's talented cousin, you should check out the new skald class from the advanced class playtest guide.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Avoreal, my tentative Spell List:

0th - Dancing Lights^, Detect Magic^
1st - Abundant Ammunition, Gravity Bow, Liberating Command (at +20), Shield (x2), Liberating Command*
2nd - Aram Zey's Focus (+4)^, Mirror Image, Suppress Charms, Alter Self*
3rd - Displacement, Heroism, Extended False Life (1d10+10), Extended Mirror Image, Versatile Weapon
4th - Dimension Door, Extended Heroism, Greater Invisibility
5th - Echolocation, Fickle Winds, Teleport, Open Slot
6th - Acid Fog, Greater Dispel Magic, Disintegrate (DC 22)*
7th - Mass Fly, Open Slot*, Open Slot

Cast: Endure Elements, Extended Communal Energy Resistance (Fire), False Life 1d10 + 10 ⇒ (10) + 10 = 20, Extended Flame Arrow, Extended Echolocation, Overland Flight, Extended Heroism, Greater Magic Weapon

The open slots at level 7 I'm happy to switch to planar or planetary adaption, as needed.

I will also be buying the following items:
Potion of Neutralize Poison
Scroll of Aram Zey's Focus
Scroll of Suppress Charms
Scroll of Scrolls of Glitterdust (x2)

Totaling 1350

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

If you could get both it would allow me to keep an offensive spell in my 7th level slot, Finger of Death or something like that..

With my buffs cast my list looks like:

8th-(3)Extended Elemental Body IV, Power Word: Stun
7th-(4)Extended True Seeing, Finger of Death(DC 27), Prismatic Spray(DC 27), Quickened Slow(DC 25)
6th-(6)Chain Lightning(DC 26), Disintegrate(3)(DC 28), Greater Dispel Magic, Quickened Scorching Ray
5th-(7)Baleful Polymorph(DC 27), Break Enchantment, Cone of Cold(DC 25), Echolocation, Quickened Magic Missile(2)
4th-(7)Black Tentacles, Boneshatter(2)(DC 24), Dimension Door, Greater Invisibility, Stoneskin
3rd-(7)Battering Blast(2), Communal Resist Energy, Fireball(DC 23), Haste, Lightning Bolt(DC 23)
2nd-(8)Cat's Garce, False Life(2), Knock, Mirror Image(2), Scorching Ray(2)
1st-(8)Ear Piercing Scream(2)(DC 21), Grease(DC 23), Liberating Command, Protection from Evil, Shield(2)
0-(4)Acid Splash, Detect Magic, Mage Hand, Prestidigitation

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Why don't I keep the slots open until we know exactly what we're up against?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

The ext. communal resist energy will only last an hour 4 min/person so I'll cast that right before the volcanoe.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

It lasts 10min/lv Your 16th level, so 160mins x2 for extended = 320mins/5= 64mins per person..

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

like he said...

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

right, sorry that didn't come across clear an hour 4 min = one hour and 4 min = 64 min.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

I concur with Tangaroa about having already visited Skelt: the GM gave us the benefit of having visited Skelt, so I think that means we did so. He just hurried along so we don't bogged down with RP'ing in a city...

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
(by doing a Knowledge:History check aided by the Scholar's Ring, he's setting up to do a Legend Lore about the spire later on...)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

hey what is the next module after this one? I know there is one more before we have to do Rise of the Runelords or is it two?

In any event I am willing to run the next one.


Witchwar Legacy.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27
VC Vuvu Zuella wrote:
54 diplo

Epic!

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Yeah, that is pretty sick.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I used to enjoy doing epic heal checks in LG ( although technically verboten, didn't really affect much)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

how high up are they from us?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

ok i put myself and woo on the map, when he is ready he will be teleported forward 30 feet into contact with the hands

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I know I very well might have killed it already, but I took the liberty of finding a better 9-headed Jotund image and tweaking with it a bit in Gimp.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
So, I think Lithuan really IS in fact a laser turret -- in the guise of an elf...

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Lol

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

What I find amusing is my typical attack routine kills me outright!

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I'd like to think I do more consistent damage. Being multi-class with a low BAB and all I think my effectiveness would fall off against high AC foes.

Also, I fear the day they make a foe with fickle winds.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

The thing is, they don't make much in the way of high AC foes. As this chart shows event at high CR ACs really don't climb much. That Jotun had a high AC for its CR as it is. You just turned it into a puree in one round.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

yea i understand the complain against archers. the older mods do not seem to ever do anything to stop archers.

but thats ok, Vuvu is not complaining

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

In a home campaign it could be done, but PFS generally tries to be generic, and archers blow off the doors. Then we could get ridiculous and talk gunslingers.

We managed to finish EotT based solely on having an excess of firepower since we lacked a healer and had a couple deadweight characters (not you Duh, the Paladin and Arcane Trickster were far worse).

If you think Lithuan is sick, the gunslinger in that party regularly showed him up in damage.


Unnamed

sadness that the trickster was not good :( I love the class, it is just so hard to make work, especially with the flavor i would want.

i would love to take a bard into it, could be done w the sandman, or the magician, with a level or two of rogue.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I'd like to think my arcane gives me a bit of versatility. I try not to make too many over-specialized characters - maybe clerics being an exception. They don't have a lot to work with

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Yes, Lithuan is quite effective. He's got both amazing DRP and the utility of a high level arcanist (though his DCs suffer, but that doesn't matter if you use utility spells).

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Lithuan's build really doesnt have alot of weakness.. With quicken spell feat even less.. He's able to consistantly out damage me and has basically the same spell power..

The fickle wind opponent you speak of could be take down with a quickened dispel magic and a full attack so.. Or a greater dispel if need be.. Ur not screwed like a ranger/fighter/monk archer..

I would say more than Fickle Winds a smart Dispeler would wreck ur day, for a decent amount of ur pluses come from magic..

In the end u still have a teleport as well though..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Yes, I fear four things: melee, dispel magic, anti-magic fields, and underwater. I try to keep enough backup weapons/magic on hand to get up and running at least partially effectively. Losing the GMW and heroism would hurt. I recently bought an aquatic crossbow, too. Talk about weird purchases.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

It would be interesting to see what Vars would be now as an archer at this level. Likely it would be fairly sick.

Here's a quick build:

Vars Archer:

Vars Stanic archer
Male Human (Taldan) Fighter 15
N Medium humanoid (human)
Init +7; Senses Perception +21
--------------------
Defense
--------------------
AC 37, touch 21, flat-footed 30 (+14 armor, +5 Dex, +2 natural, +2 deflection, +2 dodge, +1 insight)
hp 139 (15d10+45)
Fort +17, Ref +16, Will +13 (+4 vs. fear); +4 vs. effects that cause you to lose your grip on weapons, +3 morale bonus vs. charm and fear
Defensive Abilities bravery +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee kukri +27/+27/+22/+17 (1d4+11/18-20/×2)
Ranged +3 adaptive, bane (evil outsider), impervious, seeking composite longbow +29/+29/+29/+24/+19 (1d8+29/19-20/×3+2d6 vs. Evil Outsider)
Special Attacks weapon training abilities (heavy blades +3, light blades +4, bows +5)
--------------------
Statistics
--------------------
Str 18, Dex 20, Con 16, Int 13, Wis 12, Cha 8
Base Atk +15; CMB +23; CMD 40 (44 vs. disarm, 44 vs. sunder)
Feats Clustered Shots, Deadly Aim, Dodge, Greater Weapon Focus (longbow), Greater Weapon Specialization (longbow), Improved Critical (longbow), Improved Precise Shot, Improved Snap Shot, Iron Will, Manyshot, Point Blank Master, Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits bully, reactionary
Skills Climb +12, Fly +9, Handle Animal +6, Intimidate +17, Knowledge (dungeoneering) +18, Knowledge (engineering) +6, Knowledge (nobility) +5, Perception +21, Ride +13, Survival +10 (+12 to avoid becoming lost), Swim +12
Languages Common, Draconic
SQ bane, impervious, seeking
Combat Gear Jingasa of the fortunate soldier (1/day), Oil of bless weapon (5), Potion of bear's endurance, Potion of cure serious wounds, Potion of fly, Potion of neutralize poison, Potion of remove blindness/deafness, Potion of remove curse, Potion of remove fear, Potion of remove paralysis, Potion of restoration, lesser (2), Wand of cure light wounds, Caltrops (11); Other Gear +5 Comfort, Glamered Full plate, +3 Adaptive, Bane (Evil Outsider), Impervious, See, Kukri, Amulet of natural armor +2, Belt of physical perfection +2, Boots of speed (10 rounds/day), Bracers of archery, greater, Cloak of resistance +5, Efficient quiver (empty), Eyes of the eagle, Gloves of dueling, Handy haversack (33 @ 405.98 lbs), Headband of inspired wisdom +2, Ioun stone (clear spindle), Ioun stone (dusty rose prism), Ring of feather falling, Ring of protection +2, Wayfinder (1 @ 0 lbs), Block and tackle, Grappling hook (2), Hammer, Iron spike (10), Silk rope, Tent, medium, Weapon cord, 16690 GP, 9 SP
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Special Abilities
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Bane (Evil Outsider) +2 & +2d6 damage vs chosen type
Boots of speed (10 rounds/day) Affected by haste
Bravery +4 (Ex) +4 to Will save vs. Fear
Clustered Shots Total damage from full-round ranged attacks before applying DR
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.

Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Impervious Double enhancement bonus to hardness, Hp, break DC. Immune to rust/rot.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Snap Shot You threaten an additional 10 feet with Snap Shot
Ioun stone (clear spindle) Sustains bearer without food or water.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Seeking Ignores miss chances, but must be aimed at the correct square.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon cord Attached weapon can be recovered as a swift action.
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Blades, Light) +4 (Ex) +4 Attack, Damage, CMB, CMD with Light Blades
Weapon Training (Bows) +5 (Ex) +5 Attack, Damage, CMB, CMD with Bows

OK, that's pretty sick. I would lose 6 points of AC, but gain about 50 DPR against a CR+3.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

What does adaptive do?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

For a grandiose 1k you get whatever strength bonus you can apply all at once. Got a +1 str? You have a +1 str bow. Got a +12 str bonus, it's a +12 str bow.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Hmmm. Tempting... just to deal with strength damage. A flat cost, I take it.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

It's really one hell of a deal. Yeah, flat 1k, no plus.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Hey guys. I am getting on a plane at 7:15pmCalifornia time and will be flying to the other side of the world. I will update from the airport in CA, then again on my long layover from the airport in London. I will then post a couple times away from the Middle East, but of course I will be on a weird time zone. So If I am a player in your game then please bot as necessary. If I am your GM, my apologies for any slow down that we have for the coming few weeks. However since there is a holiday coming I suspect there will be a slow down in any event.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

2nd time I've used TK fist, ever.

I wonder how many arrows we got from the succubi

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

The GM is out with a sick kid today, so I don't know if we'll be seeing any updates. I'd take it as iffy.

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