Moonscar

Game Master mathpro18


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Ever since I recieved this module last month I've been dieing to run it so I've decided to give it a shot as a play by post.

NOTE: This module has some very adult situations in it and I would highly prefer my party be able to handle them as I don't like watering down stories.

Character Creation:
Level 16 characters
4d6 drop low or 20 Point buy which ever is higher
Roll HP or take average which ever is higher
Average starting gold for the level(315,000)
Core races are prefered but other races may be considered but I will not allow custom races.
NO ALIGNMENT RESTRICTION(yes you heard me right, this is an opprotunity to play evil characters but you MUST work together)
All classes are allowed
Any equipment found in Ulitmate Equipment is allowed
No Third party published material
Any and all paizo books are open and available for use
Prestige classes are encouraged but not required

Character Selection:
I will be selecting 4 party members(unless there are to many close calls then I might push to 6 but don't depend on it). These party members will fill the standard 4 roles(arcane, divine, front line, face). If people take advantage of my no alignment restriction rule I should warn you that I will only pick 1-2 evil characters in the party.

Character Application:
Since this is a higher level campaign and higher level characters take a little more effort to throw together I am going to only require a rough sketch of your character for the selection process. I will need the following information:

Name:
Race:
Age:
Alignment:
Class break down:
Role filled*:
Background:

*If you plan to fill more than one role that is fine, please list all roles you think you could fill.

If anyone wants to put in more information than whats listed above that would be cool but isn't necessary.

Recruitment will be open for at least a week.

Adventure Summary:

Sometimes visible from Golarion as a dark stain located in the moon’s southern hemisphere, the Moonscar is an Abyssal blight on the moon’s face. In their hubris, the arcane astronomers of Azlant accidentally released this blight when they failed at an attempt to terraform the
entire moon with magic. For the last 12,000 years, this tangled and alien jungle of ravenous plants and horrific beasts has been ruled by a powerful succubus, Izmiara the Insatiable Queen. While many demons would be satisfied with rulership of an expansive jungle realm, Izmiara has greater ambitions—a complex plan to usher in an age of domination at the hands of her mistress, Nocticula. The Insatiable Queen and her ageless daughters employ magic to make the long flight through the cold, silent vacuum of space to Golarion. Once there, they abduct
humanoids, carrying them home for use as breeding stock or to transform them into agents of the Abyss.

Those transformed are later returned to their homes to work sinister deeds on behalf of their seductive and manipulative mistresses. Any kidnapped specimens deemed unworthy of becoming breeding stock or who lack the influence to be agents are instead used simply for food, pleasure, or entertainment. The most powerful and ambitious of the Moonscar’s succubi tamed shantaks as mounts to take them quickly to Golarion for their periodic harvests, but most of the Insatiable Queen’s daughters were restricted to mundane flight between the planet and its moon—which takes 2 years—and their efforts to fully implement their insidious plots were ever hampered by the time required to traverse the void. Thus have a dozen millennia passed without the
Abyssal hordes of the moon’s surface overtaking Golarion or enslaving that world for their own purposes. Now all that has changed. Two months ago, a dormant volcanic ridge in the Mindspin Mountains known as the Growling Skald awoke for the first time since before Earthfall. In the
course of the eruption, a number of ancient Azlanti ruins were exposed to the sky, including what was once an isolated astronomical research station. This station had once been populated by the most brilliant minds of the world’s greatest civilization, and now it has become
partially functional once more. Among the strange ruins that were uncovered by the eruption is a portal to the surface of the moon; for millennia it was as dormant as the volcano whose geothermal energy powered it, but with the resurgence of the volcanic vents, the portal has sputtered back to life. In the Moonscar, the succubi noticed their own dormant portal—the Growling Skald’s mate—flash to life. With the
journey time from the Moonscar to Golarion suddenly reduced from years to moments, the Insatiable Queen has begun to move her plot forward at an accelerated pace. She has started kidnapping new subjects with renewed zeal, readying for a day soon when anarchy and chaos can be unleashed across Golarion, heralding the way for Nocticula’s long overdue apotheosis.


Ohhh yes, definitely dotting for interest. I will begin making a concept for this immediately. Not Sure what I want yet but that will come soon.

What can you tell me about the campaign? Is it set in Golarion or is it a homebrew? I like to make my character's background tailored to the world they are set in.

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I am looking to play a support role.

Added info about playing a dragon.


Its set in Galarion. Here I'll throw up a little preview in the intro post since I can still go back and edit it.


Dotting for interest. I've been throwing around a few ideas that could bet pretty fun.

Sczarni

Name: Melima Johnson
Race: Half Elf
Age: 21
Alignment: NG
Class break down: Vanilla summoner w/ biped (slam & clam) Eidolon.
Role filled*: Support. Ediolon will be a tank/melee style. I am willing to take skill money or healer stuff if it is needed.
Background:sorry its super long.

Melima:
Melima grew up in the slums of Katheer. Her adoptive human parents where into everything shady you could imagine. At one point her father ran a gambling ring and her mother did business with the underworld of Katheer. Since her parents where never really around, Melima had an imaginary friend named, Hector. Hector was her confidant and companion to help easy the lack of her parents. He taught her thinks like how to read and write, so she would be able to hopefully get out of the slums and make a life for herself.

Around the age of 17 her parents where killed in a raid by the corwn. While packing up her things and cleaning out the house, she found a note atttached to black leather bound book. The note stated that Melima was the cild of a Katheer noble by the name of Roslynn Delicroix and had been give up as she was not pure. The book attached to the note was filled with magical words. Melima did not know what to think of the note or the book. So she took both to the Delicroix house on the outskirts of town to find out if the note was indeed correct.

After showing the doorman the book and the note, Melima was granted an auidiance with Sir Delicroix. He confirmed that Melima was Roslynn's child and the man Roslynn had been madly in love with was an elf named Dengal. However shortly after giving birth to Melima, Roslynn died. Sir Delicroix never forgave Dengal and has vowed to find and kill him. Sir Delicroix offered Melima a place to stay and anything else she needed as he had seen the error in his ways.

Melima thanked him and only requested the means to go and study the contents of the black leather bound book that had been left to her by her mother, Roslynn. Sir Delicroix oblidged and sent to the best school Katheer had to offer.

Now Hector was still a very active part in Melima's life. He was with her every moment of every day. One night while reading the book her mother had left her, Hector suddenly appeared in the room. Oh he was always there to Melima, but now he what physically there, she could see him and touch him. This excited Melima as she could actually touch Hector.

Hector is a handsome man. He is 6'4 and weighs about 215lbs and is sheer muscle. He is looks like a half-elf and is dressed in black breeches and a dark blue shirt. His natural armor has the apperance of leather armor and is blue trimmed in yellow. In preperation for their journey to find Dengal, Melima gives Hector a crossbow.

After spending three years studying the book Melima left the school and began to travel the world searching for Dengal, her birth father. In the last year her travels have take her to the far north. So far she has had very little luck finding the elf.


Grand Moff Vixen wrote:

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I'd have to say no to playing a full blooded dragon. Might I suggest the Dragon Disciple prestige class. I know it doesn't come close to being an actual dragon but...its the closest thing I can think of. I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

The Exchange

Name:Dorian Filleul
Race:Half-Elf
Age:17
Alignment:NG
Class Break Down:Barbarian/3 Oracle/3 Rage Prophet 10
Role Filled:Melee/Healing
Background: I planned to use this elswhere, but it was barely edged out by other characters.

EDIT: There is a severly over powered 3rd party class called the Dragon Rider. What you could do is take away the casting and it'd be a little more balanced.


DM Mathpro wrote:
Grand Moff Vixen wrote:

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I'd have to say no to playing a full blooded dragon. Might I suggest the Dragon Disciple prestige class. I know it doesn't come close to being an actual dragon but...its the closest thing I can think of. I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

Fair enough. I figured for a game of this level I had to at least ask.

I might just build a sorcerer/dragon disciple. I have always liked them and played a 15th level one before. Lots of very nice options.

How do you feel about templates? I may be able to get some of the flavor I am looking for that way as well.

Either that or I may play a rogue/noble scion PrC from paths of prestige (very good book btw).

The Exchange

What's nice about these high level adventures is that you are allowed to play the PrC that you want without going through all that low-level harshness. Of course, Rage Prophet doesn't have to worry about that since it starts from Supreme Damage and combines Serous Healing to make Ghost Killer.


Definetly interested, probably as an elven Wizard with the Loremaster PRC. I'll need to come up with a suitably dramatic background though...


Grand Moff Vixen wrote:
DM Mathpro wrote:
Grand Moff Vixen wrote:

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I'd have to say no to playing a full blooded dragon. Might I suggest the Dragon Disciple prestige class. I know it doesn't come close to being an actual dragon but...its the closest thing I can think of. I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

Fair enough. I figured for a game of this level I had to at least ask.

I might just build a sorcerer/dragon disciple. I have always liked them and played a 15th level one before. Lots of very nice options.

How do you feel about templates? I may be able to get some of the flavor I am looking for that way as well.

Either that or I may play a rogue/noble scion PrC from paths of prestige (very good book btw).

What do you mean by templates?

And yes paths of prestige is a very very good book...also one of the reasons I wanted to run this module is to see some of the PrC's from that book in action.


Name: Akif Wadi
Race: Human
Age: 21
Alignment: CG
Class break down: Barbarian Titan Mauler/6 Living Monolith/5 Fighter Weapon Master/5
Role filled: Melee

Background:
Akif Wadi has been raised in a house full of nobility and pride. He however, was neither of these things. He was an angry child and rather than learn to use weapons with the finesse of a grand swords man, Akif preferred to grab the biggest sword he could and swing it at his enemy. This was unacceptable to his father who, upon realization that his son was a failure in this respect banished him from his home.
For along time Akif spent his days traveling here and there looking for a way to channel his anger as this seemed to constantly be a problem in all parts of his life. He traveled to many distant lands, through trecherous sands and high mountains. Along the way, he found peace for a short time with a group of Sphinx worshiping nomads. But that was short lived and Akif continued on with his journey.
Eventually he found the focus he needed. Rather than learn to be a master of a large variety of weapons, he would become a master of a single weapon. In this way, Akif was able to focus on his inner self and reach a new plane of fighting one such as had not been seen by his estranged family.


DM Mathpro wrote:
I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

There is no better prestige class!!

...

Okay, so I'm biased.

Actually, since I'm already playing two DDs, I would love to try out a top level Pathfinder Chronicler. He would be a face/ skill monkey with a little bit of front line thrown in. I swear I have a build around here somewhere. I'll post it later.


...We get to go to the MOON? Sweet holy freaking raptor jesus, this campaign looks extraordinarily fun. Applying with great interest.

Name: Lyle Rihannsu
Race: Tiefling (or elf, but Tiefling would be better. No heritage needed)
Age: 32
Alignment: CG
Class break down: Magus (Fiend Flayer)16
Role filled*: Arcane/Gish
Background: See profile.


DM Mathpro wrote:
Grand Moff Vixen wrote:
DM Mathpro wrote:
Grand Moff Vixen wrote:

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I'd have to say no to playing a full blooded dragon. Might I suggest the Dragon Disciple prestige class. I know it doesn't come close to being an actual dragon but...its the closest thing I can think of. I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

Fair enough. I figured for a game of this level I had to at least ask.

I might just build a sorcerer/dragon disciple. I have always liked them and played a 15th level one before. Lots of very nice options.

How do you feel about templates? I may be able to get some of the flavor I am looking for that way as well.

Either that or I may play a rogue/noble scion PrC from paths of prestige (very good book btw).

What do you mean by templates?

And yes paths of prestige is a very very good book...also one of the reasons I wanted to run this module is to see some of the PrC's from that book in action.

I should say, would you allow any of the simple templates listed here? If so, may I recommend a trade off of a level per CR of the template taken? I am thinking that the starting wealth should be affected as well.

I think that I am going for a wealthy merchant in the way of rogue and then noble scion.

I will see how I want this to work and then begin putting it all together. Updates coming soon.

Sczarni

Vonzara wrote:

Name: Melima Johnson

Race: Half Elf
Age: 21
Alignment: NG
Class break down: Vanilla summoner w/ biped (slam & clam) Eidolon.
Role filled*: Support. Ediolon will be a tank/melee style. I am willing to take skill money or healer stuff if it is needed.
Background:sorry its super long.** spoiler omitted **...

Tweeking some stuff around.

Name: Melima Galadel
Race: Elf
Age: 114
Alignment: NG
Class break down: Vanilla summoner w/ biped (slam & clam) Eidolon, PrC into arcane archer
Role filled*: Support. Ediolon will be a tank/melee style. I am willing to take skill money or healer stuff if it is needed.
Background:
Melima:
Melima grew up in the slums of Katheer. Her adoptive human parents where into everything shady you could imagine. At one point her father ran a gambling ring and her mother did business with the underworld of Katheer. Since her parents where never really around, Melima had an imaginary friend named, Hector. Hector was her confidant and companion to help easy the lack of her parents. He taught her thinks like how to read and write, so she would be able to hopefully get out of the slums and make a life for herself.

Her parents where killed in a raid by the corwn. While packing up her things and cleaning out the house, she found a note atttached to black leather bound book. The note stated that Melima was the child of a Katheer noble by the name of Roslynn Delicroix and had been give up as she was not pure. The book attached to the note was filled with magical words. Melima did not know what to think of the note or the book. So she took both to the Delicroix house on the outskirts of town to find out if the note was indeed correct.

After showing the doorman the book and the note, Melima was granted an auidiance with Sir Delicroix. He confirmed that Melima was Roslynn's child and the man Roslynn had been madly in love with was an elf named Dengal. However shortly after giving birth to Melima, Roslynn died. Sir Delicroix never forgave Dengal and has vowed to find and kill him. Sir Delicroix offered Melima a place to stay and anything else she needed as he had seen the error in his ways.

Melima thanked him and only requested the means to go and study the contents of the black leather bound book that had been left to her by her mother, Roslynn. Sir Delicroix oblidged and sent to the best school Katheer had to offer.

Now Hector was still a very active part in Melima's life. He was with her every moment of every day. One night while reading the book her mother had left her, Hector suddenly appeared in the room. Oh he was always there to Melima, but now he what physically there, she could see him and touch him. This excited Melima as she could actually touch Hector.

Hector is a handsome man. He is 6'4 and weighs about 215lbs and is sheer muscle. He is looks like a half-elf and is dressed in black breeches and a dark blue shirt. His natural armor has the apperance of leather armor and is blue trimmed in yellow. In preperation for their journey to find Dengal, Melima gives Hector a crossbow.

After spending three years studying the book Melima left the school and began to travel the world searching for Dengal, her birth father. In the last year her travels have take her all over. So far she has had very little luck finding the elf.


Will throw out a shot later.


Lotus was built for a game that never tuck off , but shes all done and dusted to 15, upping her to 16 now and change to fit game outline once its given in full etc. But I think she is 95% there all ready GM. I think she will be fine working with Evil PCs as she all about healing and leading others by example not telling others what to do, she respects their life choices even if she dos not agree with some.

Name: Lotus Larina
Race: Female
Age: Aasimar
Alignment: NG
Class break down: cleric (16) (Sarenrae)
Role filled*: Divine Healer + Front line Tank/Support Buffer/diplomat
Background: ->

Image here.

Back Ground:

Lotus was the daughter of a well known and respect healer, growing up in a large family house come hospital. Her Farther often communed with the agents of the Heavens to aid in his practice. It was one such Agent that showed Lotus how to stop dying with a touch. From that day on, even as young as she was, she studded the healing arts. Then came the time of war, and the loss of her family and home. She never found out just who did the deed, but the result was a burned out township and her family slain. She barred her dead and with no place to go enlisted as a battle Cleric, healing the sick and helping the dying cross over, Lotus has been in the thick of it in a number of horrific battles. The sock was grate and hart sank, then in her hour off need the Dawnflower came to her in a dream and showed her that light was needed to drive out the dark, and Lotus would be one such light. She spent the next 20 years doing her best to be the light. She got older and more experienced and as the wars came to an end she had some 30 healer under her command. The scars of war however run deep, so to give she self time to heal, she headed out into the world to find the needy, the forgotten and the lost, to aid the powerless and give them hope as best she could, in helping them she hoped to help herself once more be at peace.

Short Story Here

In Battle we save:

He was dying he knew that, he could feel is life bleeding out from the wound in his back. The undead horde can come so fast, he looked over at his captain, half of his head was missing and the mess that was left was no longer recognizable. A tears started to from in his eyes, he turned his head away from his leader and his last thoughts turned t0 his 3 year old daughter, he tried to hold her image in his mind, I shall end seeing her, he though. Then the ground shuddered as another Arbalester round slammed down cold hard earth, he could hear that there was still some fighting around the camp. He forgot what was around home, his daughter he could remember the smell of her hiar and his wife Anna, he would be in the bone yard soon and he was so sad, so very sad. He got ready to take is last breath and he wished so much to see his child and wife again, as held his last breath and looked up into the snow clouds, some thing move across the them, All around fighting but some thing was comming for him flying down from above a start, a star just for him such was its light. An angle in gleaming armor and starlight winds, her wings , wings that covered him and blacked out the pain, as he looked into her eyes she said "Every things going to be all right" the angel placed her hands on him and for a moment he was light with her, Then he tuck another breath. "you where so close but now you are saved, rest here, others fight this day and you have done your duty, fear not you will see yours again" The angel stood up then and looked around, the undead now came for her, she looked down at him "you should cover your eyes sweet Solder" as he did so it was if the sun had come out that cold and most memorable day.

They say the Battle healers of the Dawnflower come not to the highborn but to the lowest 1st, to the poorest and weakest. He knows that's true every time he holds his child. Kings died that day but not he, blesseded be the dawnflower.

Description:

Here:

Sex - Female
Race - Aasimar
Classes - cleric (Sarenrae)
Alignment - NG.
Age - 46
Hight 6'6"
Wight - 110lb
Hair - Metallic Silver
Skin - Pale white
Eys - Silver

A 16th level Aasimar cleric and healer of Sarenrae
In Form
Lotus is glowing from the inside with good health, a tall and slime, her skin outsider, she is more there plane than native, She is pale with maticali silver hair and Silver eyes. But also no mater from which direction you look at her, she always seems to have a faint glowing hallow around her head. She moves with grace with a deep soft toned voice.

In action
Lotus is hard mannered and has curt manners, She eats little and sleep only a few hours at night. She may often be seen looking for hours at the moon and stars lost in thought. She will not unduly harm others but if she has to she can be shocking brutal. She dos not shy away from battle but will always seek to help the fallen if she can, even if it means to help them to a swift and painless death. She can be warm and soft when needed but is no innocence in this woman, she knows what the world can be like.


Name: Hosheck "The Redeemed" Darkheart
Race: Human
Age: 33
Alignment: LG
Class Break Down: 4 Paladin/2 Sorcerer/10 Dragon Disciple
Role: DPR/Front Liner/Support
Background: See Profile


Knocked together something resembling what my character sheet would look like, thought you might find it of interest. Accessible by the below link and my profile.

https://docs.google.com/open?id=0B4c-nSwo2jOvd3oyMTI0YjdaSXM


Got a not so subtle hint that my GM is planning to insert this into our next AP or at the end of it. In order to prevent spoilers, I am going to back out now. Have a fine time.


but other than that she is done, her core role is Healer and one mean undead killer. Just working out items to the new cost of 315,000gp GM may take a day or two


Dotting for interest, and rolling off the 4d6

Results:

4d6 ⇒ (2, 4, 4, 6) = 16 14
4d6 ⇒ (5, 1, 5, 2) = 13 12
4d6 ⇒ (5, 6, 5, 6) = 22 17
4d6 ⇒ (6, 6, 4, 2) = 18 16
4d6 ⇒ (2, 3, 6, 6) = 17 15
4d6 ⇒ (6, 2, 2, 6) = 16 14

Not a bad PB, I'll see what I can roll up.

Rolling a Wizard, HP rolls below.

HP Rolls:

15d6 ⇒ (2, 6, 6, 4, 6, 6, 1, 1, 1, 5, 2, 1, 3, 4, 2) = 50


So, I have been looking at potential items as was wondering a few things. With regards to homebrew magic items, are those accessable? I know that for obvious reasons some would not (true strike +20 to hit on every attack for example) but what about others like Ape Walk, Displacement, and Lead Blades? I've been reading up on magic item creation so I know how much they would cost (including the increases in price for duration). Just wanted to make sure if they are ok to use and if so what extra restrictions you might be putting on said items.


4d6 ⇒ (1, 4, 5, 4) = 14 = 13
4d6 ⇒ (3, 2, 4, 6) = 15 = 13
4d6 ⇒ (5, 6, 5, 3) = 19 = 16
4d6 ⇒ (2, 5, 4, 6) = 17 = 15
4d6 ⇒ (1, 5, 6, 6) = 18 = 17
4d6 ⇒ (2, 6, 2, 3) = 13 = 11

37 point buy. I'll take it.

So, I am going to repurpose a 7th level character I made for a different game. Kalim Al-Rajhi.

He has what I am looking for and would be a perfect test of the noble scion class from the paths of prestige.

I have not altered him yet so give me some time. If you want to look over the background that is fine although I will be changing some elements of it. Mostly at the end.

Name: Kalim Al-Rajhi
Race: Human (Keleshite)
Age: 30
Alignment: CG
Class break down: Rogue 6/Noble Scion 10
Role filled*: Party face/bureaucrat/diplomat/skill monkey.
Background: See alias

What do you think Mathpro?


Pathfinder Roleplaying Game Superscriber

Dotting for interest...

Liberty's Edge

Hmmm, 16th level, high-powered ability score arrays and hit points, no alignment restrictions...I could get into all sorts of trouble here...hehehehe.

ok, so ability rolls...

4 6 6 4=16
4 6 4 3=14
6 6 1 5=17
3 3 6 5=14
1 5 1 6=12
3 4 2 6=13

I'm sure I can put up something good with that, but need sleep. I shall return!

RPG Superstar Season 9 Top 32

Dotting for interest. Ability rolls:

Spoiler:

4d6 ⇒ (3, 2, 3, 6) = 14
4d6 ⇒ (2, 1, 6, 1) = 10
4d6 ⇒ (5, 3, 5, 4) = 17
4d6 ⇒ (1, 5, 5, 6) = 17
4d6 ⇒ (3, 6, 2, 6) = 17
4d6 ⇒ (1, 5, 2, 6) = 14

12,9,14,16,15,13

26 point buy - looks okay. I wonder if the Riftwarden is a good fit for the campaign premise?


spoiler=Rolls
4d6 ⇒ (6, 3, 3, 5) = 17 = 14
4d6 ⇒ (2, 1, 6, 3) = 12 = 11
4d6 ⇒ (4, 3, 6, 5) = 18 = 15
4d6 ⇒ (4, 6, 4, 3) = 17 = 14
4d6 ⇒ (5, 4, 3, 2) = 14 = 12
4d6 ⇒ (6, 2, 6, 1) = 15 = 16

30 Point O Ill take that

15d8 + 8 + 1 ⇒ (7, 4, 4, 4, 5, 8, 5, 7, 4, 8, 1, 4, 3, 4, 5) + 8 + 1 = 82 HP

Sczarni

I went with the 20 point buy as I was rolling like usual, crappy. Being level 16 also helped out as you get the 4 stat bonus increases for every 4 levels. I ended up stacking Dex and Cha. Not sure if I'm going to keep the arcane archer PrC as it greatly limits my eidolon's abilities. So I'm going to say Summoner/16 and will be taking full advantage of being range and buffing while my eidolon is going to play the roll of tank/melee.


Go full halfelf and Summoner/16 and you will get 4 more EP to spend on your eidolon :)


Name: Maxis Marcium
Race: Human
Age: 30
Alignment: N
Class break down: Cavalier/Bard
Role filled*: Frontliner/Buff/Debuffer
Background:

Look Here:

Maxis is an Order of the Cockatrice cavalier dedicated to the goddess Calistra. Members of Maxis' order,inspired by the stories of Cayden Cailean's amorous attempts, engage in feats of daring in an effort to draw their ladies divine "favor." Be it charging against any foe astride there mounts or professing the gifts of the lady Calistra, Maxis is always in the lead in style and grace. Only the most grandiose of his order can say they recieved any blessing from their matron, while the meekest have met her ire in the form of wasp and diseases of the flesh better left unsaid.

Having spent long and glorious life in his lady's service, Maxis heard the whispers of a gate opening to a distant world where the temptation of a lesser "god" may weaken the holdings his goddess holds on Golarion. Upon being bid to investigate this disturbing series of events, Maxis made with all haste toward this blasphemous portal guided by visions of Calistra and her most pleasing form. Oh the songs that will sung when this quest is complete. What favor might he be granted then?

Without hesitation he surged on. Only the desire to be the most grand of combatants filling his soul.

I can give you a deeper background, but will wait in order to avoid swamping you with wall of text you will no doubt recieve in many the coming submissions. I will also be using a twenty point buy. I am going to look into what my level spread will be between cavalier and bard, but I might also look into the Battle Herald PrC.


This seems to beg for a Heavens Oracle.

4d6 ⇒ (6, 1, 1, 5) = 13 12
4d6 ⇒ (1, 3, 2, 1) = 7 6
4d6 ⇒ (5, 1, 2, 5) = 13 12
4d6 ⇒ (4, 1, 6, 5) = 16 15
4d6 ⇒ (1, 6, 4, 5) = 16 15
4d6 ⇒ (1, 6, 6, 1) = 14 13

Eh, not so good. I guess I'll looks at 20 point buy.


4d6 ⇒ (3, 4, 5, 2) = 14 = 12
4d6 ⇒ (1, 1, 4, 5) = 11 = 10
4d6 ⇒ (4, 4, 6, 1) = 15 = 14
4d6 ⇒ (3, 5, 1, 3) = 12 = 11
4d6 ⇒ (6, 2, 4, 4) = 16 = 14
4d6 ⇒ (5, 1, 4, 6) = 16 = 15

= 20 PB... would probably take 20 PB anyway...


Pathfinder Roleplaying Game Superscriber

Seems like there aren't a lot of melee characters in the mix, so I'd like to propose a magus character.

Name: Akime Hinamura
Race: human (tian)
age: 28
alignment: NG
class: magus15/sorc1
role filled: melee/frontline
background: Akime fell/was pushed through a magical torii (gate) in his homeland of Minkai and ended up in the Inner Sea region. Since then, he's been practicing his craft and increasing his power, while looking for a way to get home again.

I have a much more detailed background for him - but that is the gist of it.


Pathfinder Roleplaying Game Superscriber

I already have Akime statted up to 14th level, just have to raise him 2 levels and he will be ready ... I should have an alias set up for him shortly


Sounds like a cool game, and I am going to present two options, since I could go with either and be happy as a part of the game.

Name: Manx is just a filler for now.

Race: Wayang but could make do with a core class as well
Age: 21
Alignment: TN
Class break down: straight up wizard.
Role filled*: Arcane, the magic against magic, others can play steel vs steel.
Background: For someone with an affinity to the shadow planes, the night sky, and the moon have always had a certain pull. With the recent reactivation of the portal, an opportunity to study the moon and the abyss is too much of an opportunity to not get an invite on the expedition.

Generally pragmatic, he has found that doing good deeds in the community forestalls allegations of the means that he often finds expedient in his studies. And it never hurts to have the locals consider you friendly. The pitchforks at midnight is just so cliche'. Save the farmer's daughter and nobody is too concerned about the odd missing traveler.

The second option follows the same general idea but is a rogue/shadow dancer filling the position of skill monkey/face.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

You say no third party products, do you consider this third party?

It is an update of the Prestige class from 'Children of the Void' to bring it up to date for Pathfinder, the original was for 3.5.

If that would work for you I would like to consider

Toth Goodson
Human Cleric (Korada)4/Monk (Martial Artist Archetype)9/Chevalier 3
Alignment: NG
Team Role: Melee Beat Stick/lil' bit everything other than Arcane

Toth, being a Shoanti having grown up in Magnimar, is significantly less...
Serene
than your average follower of Korada.
When questioned just how a member of such a decidedly martial people came to answer the call of such a beatific Empyreal, Toth's answer is generally as follows.

When fighting, just fight.
When talking, just talk.
When fighting & talking, listen.


Grand Moff Vixen wrote:


I should say, would you allow any of the simple templates listed here? If so, may I recommend a trade off of a level per CR of the template taken? I am thinking that the starting wealth should be affected as well.

I think that I am going for a wealthy merchant in the way of rogue and then noble scion.

I will see how I want this to work and then begin putting it all together. Updates coming soon.

I think I'm going to have to say no to adding templates to the base races.


Akif Wadi wrote:
So, I have been looking at potential items as was wondering a few things. With regards to homebrew magic items, are those accessable? I know that for obvious reasons some would not (true strike +20 to hit on every attack for example) but what about others like Ape Walk, Displacement, and Lead Blades? I've been reading up on magic item creation so I know how much they would cost (including the increases in price for duration). Just wanted to make sure if they are ok to use and if so what extra restrictions you might be putting on said items.

I wouldn't mind a custom item with displacement but other than that I'd prefer not to get to much into custom magic items.


flykiller wrote:

Dotting for interest. Ability rolls:

** spoiler omitted **
12,9,14,16,15,13

26 point buy - looks okay. I wonder if the Riftwarden is a good fit for the campaign premise?

Riftwarden would be a good fit yes.


Grand Moff Vixen wrote:

4d6 = 13

4d6 = 13
4d6 = 16
4d6 = 15
4d6 = 17
4d6 = 11

37 point buy. I'll take it.

So, I am going to repurpose a 7th level character I made for a different game. Kalim Al-Rajhi.

He has what I am looking for and would be a perfect test of the noble scion class from the paths of prestige.

I have not altered him yet so give me some time. If you want to look over the background that is fine although I will be changing some elements of it. Mostly at the end.

Name: Kalim Al-Rajhi
Race: Human (Keleshite)
Age: 30
Alignment: CG
Class break down: Rogue 6/Noble Scion 10
Role filled*: Party face/bureaucrat/diplomat/skill monkey.
Background: See alias

What do you think Mathpro?

Sounds good!


What no one willing to take me up on the offer to play an evil character? Come on you know you want to be tempted by the great Izmiara the Insatiable Queen


Pathfinder Roleplaying Game Superscriber

Hmmm... an evil character? Nah, sorry, not my vibe... just not comfortable playing evils... except when I'm DM'ing.


Pathfinder Roleplaying Game Superscriber

Just a quick question, Mathpro - do you use hero points?

What about traits?

Oh and I guess I need to roll stats:

4d6 ⇒ (6, 6, 5, 3) = 20
4d6 ⇒ (6, 4, 1, 6) = 17
4d6 ⇒ (3, 3, 4, 5) = 15
4d6 ⇒ (6, 2, 6, 3) = 17
4d6 ⇒ (1, 1, 3, 5) = 10
4d6 ⇒ (2, 3, 4, 2) = 11


Pathfinder Roleplaying Game Superscriber

so that's 17 16 12 15 9 9 I can work with those.. gah, 2 9's though... I hate having dump stats, and now I have 2 of them... ah well.


DM Mathpro wrote:
What no one willing to take me up on the offer to play an evil character? Come on you know you want to be tempted by the great Izmiara the Insatiable Queen

Does this count? [/sarcasm]

Liberty's Edge

name: Telcia Dremen
race: Human
age: 30
alignment: neutral
class breakdown: 16-rogue(knife master)
role: ehh, hard to say. assassin? translator? alchemist? scout? Let's just call her the wildcard.

background:

Spoiler:
Being forced to grow up alone in a slum doesn't make life easy on a young girl. Things can go from bad to worse when one's petty thievery gets the eye of a thieves guild. faced with death or success, Telcia pushed her mind and body to their limits all her youth, always impressing her new masters. Unfortunately, praise and reward were never the order of the day; only greater demands. Alchemy, thievery, close-quarters combat, linguistics, anatomy, survival training, and even the use of magical oddities--she was pushed and pulled in every direction. Some expected greatness from her to elevate the guild, while others, jealous of her talents, expected her to break under the pressure sooner or later.

One day, she did just that.

For reasons unexplained, and events unrecorded, Telcia turned on her oppressors, slaughtering the guild seemingly overnight. The few who were not present were hunted shortly thereafter. With no survivors of the incident, and no witnesses, no one is sure what pushed the woman to free herself with such force, and Telcia herself speaks not of it, burying that chapter of her life. Now, with a finely honed set of skills, and no one to hold her back, she searches...For what? A home? a family? wealth? a purpose? Telcia alone knows the answer to that...

Maybe she'll turn to evil, maaaaaaaaybe not...STAY TUNED. Haven't spent that much time rolling a single character in some time. she ended up seemingly spread all over the place, but she is definitely capable of doing some major damage and providing lots of advance warning for the party. full sheet on my profile.


Darion El'Ramar:

Human Sorcerer (Wildblooded) 16
NE Medium Humanoid (human)
Init +11; Senses Perception +7
--------------------
Defense
--------------------
AC 21, touch 18, flat-footed 16 (+5 Dex, +3 natural, +3 deflection)
hp 131 (16d6+64)
Fort +13, Ref +14, Will +16
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 Dueling Hanbo +10/+5 (1d6+2/x2)
Spell-Like Abilities Hide Aura (constant)
Sorcerer (Wildblooded) Spells Known (CL 16, +9 melee touch, +13 ranged touch):
8 (4/day) Polymorph Any Object (DC 27), Summon Monster VIII
7 (6/day) Teleport, Greater, Reverse Gravity, Spell Turning, Grasping Hand
6 (7/day) Contingency, Programmed Image (DC 25), Forceful Hand, Chain Lightning (DC 25), True Seeing (DC 25), Dispel Magic, Greater, Sirocco (DC 25)
5 (8/day) Wall of Stone (DC 27), Overland Flight, Dominate Person (DC 24), Persistent Image (DC 24), Telekinesis, Stoneskin, Communal, Magic Jar (DC 24)
4 (8/day) Black Tentacles, Confusion (DC 23), Stone Shape, Enervation, Dimension Door, Arcane Eye, Ball Lightning (DC 23), Telekinetic Charge
3 (8/day) Phantom Steed, Stinking Cloud (DC 25), Dispel Magic, Haste (DC 22), Ray of Exhaustion (DC 22), Slow (DC 22), Magic Circle against Law (DC 22)
2 (8/day) Stone Call, Mirror Image, Glitterdust, Flaming Sphere (DC 21), Invisibility, Web (DC 24), Levitate, Mount, Communal
1 (9/day) Mage Armor (DC 23), Identify, Enlarge Person (DC 20), Mount, Protection from Law (DC 20), Protection from Chaos (DC 20), Snapdragon Fireworks (DC 20), Vanish
0 (at will) Acid Splash, Daze (DC 19), Open/Close (DC 19), Read Magic, Detect Magic, Mage Hand, Mending, Prestidigitation (DC 19), Message, Light, Detect Poison, Spark (DC 19)
--------------------
Statistics
--------------------
Str 12, Dex 16/20, Con 15/19, Int 14/20, Wis 14, Cha 23/29
Base Atk +8; CMB +9; CMD 27 (29 vs. Disarm, 29 vs. Feint)
Feats Augment Summoning, Dazing Spell, Eldritch Heritage, Eschew Materials, Heighten Spell, Improved Eldritch Heritage (Hide Aura [constant]), Improved Familiar, Persistent Spell, Skill Focus (Diplomacy), Skill Focus (Disguise), Spell Focus (Conjuration), Superior Summoning
Traits Hermean Paragon (Steaming Sea), Magical Lineage (Snapdragon Fireworks)
Skills Bluff +31, Diplomacy +31, Disguise +31, Fly +24, Intimidate +12, Knowledge (arcana) +24, Linguistics +21, Perception +7, Spellcraft +24, Use Magic Device +31
Languages Aboleth, Abyssal, Aquan, Auran, Celestial, Common, Cyclops, Daemonic, Draconic, Druidic, Dwarven, Elven, Gnome, Goblin, Ignan, Infernal, Orc, Protean, Sphinx, Sylvan, Thassilonian, Varisian
SQ Arcane, Arcane Apotheosis, Arcane Familiar Nearby, Circlet of Persuasion, Deliver Touch Spells Through Familiar, Empathic Link with Familiar, Metamagic Adept (at will), Rakshasa, Ring of Mind Shielding, Robes of Arcane Heritage, Scry on Familiar (1/day), Share Spells with Familiar, Silver Tongue (12/day), Speak With Familiar
Combat Gear +1 Dueling Hanbo; Other Gear Amulet of Natural Armor +3, Belt of Physical Might, DEX & CON +4, Boots of Striding and Springing, Circlet of Persuasion, Cloak of Resistance, +4, Eyes of the Eagle, Glove of Storing (1 @ 0 lbs), Handy Haversack (empty), Headband of Mental Prowess, INT & CHA +6 (Knowledge [arcana], Diplomacy), Ring of Mind Shielding, Ring of Protection, +3, Robes of Arcane Heritage, Rod of Absorption
--------------------
Special Abilities
--------------------
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Arcane Apotheosis (Ex) Expend 3 levels of spell slots to reduce the cost of using a charged magic item by 1 charge.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Circlet of Persuasion +3 competence bonus to CHA-based checks (skills already included).
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heighten Spell Increases spell level to effective level desired.
Hermean Paragon (Steaming Sea) You gain a +2 trait bonus on Initiative checks.
Hide Aura (constant) (Sp) At 9th level, you can conceal yourself from prying magic. This ability acts like a constant nondetection spell cast upon yourself. You can end or restore this protection as a move action.
Magical Lineage (Snapdragon Fireworks) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Metamagic Adept (at will) (Ex) Apply all metamagic feats without increasing the casting time.
Persistent Spell You can cast a spell that requires targets to succeed at 2 saves or suffer the effects of the spell.
Rakshasa At some point in your family's history, one of your ancestors was tainted by the influence of a rakshasa. Though most of your family seem entirely normal, you have always felt your own skin is a prison from which magic allows you to escape. Your birt
Ring of Mind Shielding This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.

Faint aburation; CL 3rd; Forge Ring, nondetection; Price 8,000 gp.
Robes of Arcane Heritage These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.

Construction
Requirements Craft Wondrous Item, speak with dead, creator must be a sorcerer; Cost 8,000 gp
Scry on Familiar (1/day) (Sp) You can scry on your familiar once per day.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Silver Tongue (12/day) (Su) At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibn
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one

--------------------

Graxis
Devil, Imp Consular
LE Tiny Outsider (devil, evil, extraplanar, lawful)
Init +3; Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 25, touch 16, flat-footed 21 (+3 Dex, +2 size, +9 natural, +1 dodge)
hp 65 (3d10); Fast Healing 2
Fort +5, Ref +8, Will +11
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 21
--------------------
Offense
--------------------
Speed 20 ft., Flight (50 feet, Perfect)
Melee Sting (Devil, Imp Consular) +13 (1d4/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Poison: Sting—Injury (DC 13)
Spell-Like Abilities Augury (1/day), Commune (1/week), Detect Good (At will), Detect Magic (At will), Invisibility (At will), Suggestion (1/day)
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 10, Int 16, Wis 12, Cha 14
Base Atk +8; CMB +9; CMD 20
Feats Dodge, Weapon Finesse
Skills Acrobatics +9, Bluff +21, Disguise +5, Fly +34, Knowledge (arcana) +9, Knowledge (planes) +9, Linguistics +19, Perception +7, Sense Motive +7, Spellcraft +22, Stealth +11, Use Magic Device +18
Languages Abyssal, Common, Elven, Infernal; Telepathy (50 feet)
SQ Change Shape (any small or tiny animal, beast shape II), Improved Evasion

--------------------
Special Abilities
--------------------
Augury (1/day) (Sp) Use Augury as a spell-like ability 1/day
Change Shape (any small or tiny animal, beast shape II) You can assume the form of a monstrous spider, raven, rat or boar.
Commune (1/week) (Sp) Commune 1/week, ask 6 questions
Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Good (At will) (Sp) As the spell. Caster level 6th
Detect Magic (At will) (Sp) As the spell. Caster level 6th
Fast Healing 2 (Ex) You heal damage every round if you have > 1 HP.
Flight (50 feet, Perfect) You can fly!
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Invisibility (At will) (Sp) As the spell, self only. Caster level 6th
Poison: Sting—Injury (DC 13) (Ex) Poison deals 1d2 DEX damage, 1/round for 6 rds, cure 1 save.
Spell Resistance (21) You have Spell Resistance.
Suggestion (1/day) (Sp) Suggestion (DC 15) 1/day
Telepathy (50 feet) (Su) Communicate telepathically if the target has a language.

Working on his backstory now, but he's gonna be evil.

Sovereign Court

Can't miss a Mathpro game!

rolls:

4d6 ⇒ (5, 5, 2, 3) = 15
4d6 ⇒ (4, 4, 2, 3) = 13
4d6 ⇒ (2, 2, 1, 1) = 6
4d6 ⇒ (1, 3, 5, 4) = 13
4d6 ⇒ (1, 5, 5, 6) = 17
4d6 ⇒ (3, 2, 5, 6) = 16

stats will be intresting to use 16, 14, 13, 12, 11, 5 or might just take the 20points. Will post something up in a little bit.

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