Moonscar

Game Master mathpro18


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Human Oracle (Heavens) 16

I'm fine with it. Just keep us in the loop.


Doesn't look like I'll be able to be on again until Wednesday or Thursday but I will try my best to change this if possible. I have a very busy work schedule and a funeral to attend on Tuesday. Might be able to sneak on after the funeral but we will see.


M Tiefling Magus

Can Lyle have Overland Flight up? It lasts 16 hours so he would definitely have it running all day.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Ok the Initi is lll broken in this fight, Rosa has yet to act in round 2,

Any one now why this is being done?

Initiative

Initiative Checks:

At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).

If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.

Inaction

Even if you can't take actions, you retain your initiative score for the duration of the encounter.


M Tiefling Magus

Yeah, I think combat and initiative in particular is being messed up, sorry GM.

An obvious symptom- all/most of us have done actions and then its been revealed that the enemy did something for their action before which means ours are invalid. And we don't get a chance to change our actions, they're just wasted.

As far as changes to GM, I think you just need to post the enemy's action at the top of the round, since it has the highest initiative, and let us make our actions in response to whatever it does. This'll hopefully prevent invalid/retconned actions and the like.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Just pasted a fix for Rosa's actions, so that the GM dos not need to retro any thing.
Should work now.


So have you guys figured out who she is yet?

On another more important note. I'll be adding some additional game rules to the campaign info tab that will be in affect as soon as you guys get to the moon. Please take a look and familiarize your self with them...and then remind me when I forget about them lol.


M Tiefling Magus

One of the demi-Queens who flies between the celestial bodies?


You're very close...


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

She may be the main witch but I think its one of her off spring.


M Tiefling Magus

How much is one of those helmets? Charm Person and one of those and the BBEG becomes the new member of our team...


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Its dos not give a fixed prise but dos give the spells needed to make it and CL6, so I think looking at it, should come in around 24k to 34k gp


Based on recent developments in the ingame thread that I really really like but based on a choice I made really screw over the game I was wondering how you guys want to proceed.

The woman you guys were fighting was the Insatiable Queen from the end of the adventure. Figured the battle would last a round or two and she would poof back to the moon but that hasn't happened...and I REALLY messed running her up pretty bad...

So here is what I propose as a solution and you guys can let me know what you think.

I am willing to pretend that it was one of her minions and let you guys gain full control of said minion. I'll make her a NPC that will join the party and fight along side you guys if you wish. You don't really need the help but I really like the creativity shown and want to reward it somehow.

So what do you guys think?


Female human 16 rogue(knife master)

heh, well I say you could have easily done that without spoilin' it for us, but whatever kesps the fun rollin is good with me.


M Tiefling Magus

Heh, I thought she was a little tough for a succubus...

Happy to have her as one of her minions.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

GM -> PM


Male Human(Taldan) Fighter(Two-Weapon) 16

hehe, no issues from me. NPC demon companion sounds cool.


Human Oracle (Heavens) 16

Jaeger will want to see her dead. She's a demon, so he has no qualms giving her to Rosa to kill. I wasn't looking for a permanent companion.

That said, if people talk him out of it, I suppose it's fine. Nice to know my 8th level spell went to great use!


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Your going to give Rosa a nice new LG Demon to torment and kill, Jeager! that's the sweetest thing any one has done for Rosa in ages, so very very kind :)


Female human 16 rogue(knife master)

She's helpful, fine. She pulls anything, she gets all SORTS of pointy poisoned pain shoved into her. hunter's surprise, underhanded, don't matter. she even PRETENDS to turn on us, she's perforated.


Human Oracle (Heavens) 16

Despite what her alignment might become, it's not what she is. She's still a CE demon who had a hand in killing Jaeger's mother and enslaving his father. Yeah, he's not going to lose sleep over her death.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

O goody Rosa will go get her brazer and acid bath.


Now now now lets not get our evil Cleric to excited about the prospects of a new victim lol.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

spoilsport :P


Okay guys I've offically giving you a new friend. I'll get her thrown together in hero lab and see what I can come up with *evil grin*


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

*evil grin* x2 Thanks GM
" I will name him George, and I will hug him, and ..."


Human Oracle (Heavens) 16

I'm away for Thanksgiving. Don't expect anything from me until Sunday or Monday. Feel free to DMPC me as needed.


Male Human Sorcerer 1

Just a heads up, I will be out of town on Saturday and Sunday 11-24 & 11-25. I will be back on Monday 11-26.


Hey guys sorry I haven't posted recently...been a bit busy.


Oh and I should have your succubus friend built shortly...


here is rosa's new toy lol

Succubus toy:

Demon, Succubus Antipaladin 7
LG Medium Outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision; Perception +28
--------------------
Defense
--------------------
AC 31, touch 11, flat-footed 30 (+13 armor, +1 Dex, +7 natural)
hp 166 (15d10+90)
Fort +11, Ref +12, Will +13
DR 10/good or cold iron; Immune disease, electricity, fire, poison; Resist acid 10, cold 10, fire 10; SR 18
--------------------
Offense
--------------------
Speed 20 ft., flight (50 feet, average)
Melee +2 Unholy Cold Iron Bastard sword +20/+15/+10 (1d10+7+2d6 vs. Good/19-20/x2) and
. . Claw x2 (Demon, Succubus) +14 x2 (1d6+2/x2)
Spell-Like Abilities Charm Monster (At will), Detect Good (Constant), Detect Thoughts (At will), Dominate Person (1/day), Ethereal Jaunt (self plus 50 lbs. of objects only), Suggestion (At will), Summon (level 3, 1 babau 50%) (1/day), Teleport, Greater (self plus 50 lbs. of objects on, Tongues (Constant), Vampiric Touch (At will)
Antipaladin Spells Prepared (CL 4):
--------------------
Statistics
--------------------
Str 21, Dex 22, Con 22, Int 17, Wis 14, Cha 31
Base Atk +15; CMB +19; CMD 29
Feats Agile Maneuvers, Combat Reflexes (7 AoO/round), Eldritch Claws, Exotic Weapon Proficiency (Bastard sword), Iron Will, Power Attack -4/+8, Rending Claws, Weapon Finesse
Skills Acrobatics +1 (-3 jump), Bluff +31, Climb +0, Diplomacy +21, Disguise +21, Escape Artist +9, Fly +12, Intimidate +28, Knowledge (local) +14, Knowledge (planes) +20, Perception +28, Ride +1, Sense Motive +13, Spellcraft +10, Stealth +12, Swim +0
Languages Abyssal, Celestial, Common, Draconic; telepathy (100 feet)
SQ change shape (small/medium humanoid; alter self, cruelties (shaken [dc 23], staggered [dc 23]), energy drain (dc 24), fiendish boons (weapon [1/day]), profane gift, unrighteous (1/day)
Other Gear +4 Unrighteous Full plate, +2 Unholy Cold Iron Bastard sword, Belt of physical perfection +4, Headband of alluring charisma +2, Helm of opposite alignment, Ring of freedom of movement, You have no money!
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Change Shape (Small/Medium humanoid; alter self) (Su) You can change your form.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cruelty (Shaken) (7 rds) (DC 23) (Su) When you use your Touch of Corruption ability, you may also make your target shaken for 1r/Antipaladin level

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Cruelty (Staggered) (3 rds) (DC 23) (Su) When you use your touch of corruption ability, you may also make your target staggered for 1 rd per 2 Antipaladin levels

You may only apply a single Cruelty ability to each use of touch of corruption, chosen when used.
Damage Reduction (10/cold iron or good) You have Damage Reduction against all except Good or Cold Iron attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Energy Drain (DC 24) (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a
Fiendish Boon (Weapon +1) (7 minutes) (1/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Flight (50 feet, Average) You can fly!
Helm of opposite alignment When placed upon the head, this item’s curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required.

Only a wish or a miracle can restore a character’s former alignment, and the affected individual does not make any attempt to return to the former alignment. In fact, he views the prospect with horror and avoids it in any way possible. If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. When a helm of opposite alignment has functioned once, it loses its magical properties.

Note: The alignment change must be made manually.

Creation
Magic Items hat of disguise, helm of comprehend languages and read magic, helm of telepathy
Immunity to Disease You are immune to diseases.
Immunity to Electricity You are immune to electricity damage.
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than on
Rending Claws If you hit a foe with 2 claw attacks in a turn, add 1d6 precision damage to the second hit.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.

Construction
Requirements: Forge Ring, freedom of movement; Cost 20,000 gp
Spell Resistance (18) You have Spell Resistance.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Unrighteous (1/day) Invoke righteous might for 1 min.


M Tiefling Magus

..nice, nice, nice and nicer. I can't wait to see what she's like personality wise.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

She looks great GM, I have to ask dos she keep her Antipaladin abilities?? I think she may lose them, with the aliment shift, or get new goody goody paladin powers. I mean she will have to find a god and faith that will have her, as in.

Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook

hehe

I think she may seek a new good god and try and be a paladin of that god, now that's going to be an interesting interview down the old Temple here.

"Soooo your the succubus Demon spawn child of the evil queen of the moon and you wont to work with sick children and swear chastity and poverty, I see..."

now goody goody evil succubus Demon spawn nodes head.

ROFL, Rosa is just loving this.

note: Best Rosa keeps away for a it, now she a goody make not like the fact Rosa is well, a bit, small smijin of evil.


Well when I shifted her alignment she somehow was able to keep her abilities but lost her spells...not really much of a loss really.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

PM Gm :)


M Tiefling Magus

Greetings fellows; just letting all my games know that I'm going on a camping thing for three days, starting tomorrow. There's a goodly chance I'll still have internet access but I may not, so I thought I should let you all know in case my posts slow down.

Happy new years, everyone!


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Happy new years every one


Female human 16 rogue(knife master)

sooooo....2013. Still here, world still in one piece. YOUR MOVE, MAYANS.


Human Oracle (Heavens) 16

Happy New Year everyone!

Aliens are on their way.


M Tiefling Magus

And back.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Its dead Jim!


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

OK I moved to a much more fun game here come and play

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