Monty Haul's Storm King's Thunder - 5E

Game Master Steve Geddes

Campaign Day: Day twenty two. Campaign Map: Varisia

Current Time: Oathday 28th of Pharast 4712 - midmorning

Weather: Sunny and Warm.

Current Goal: Find the Frost Giant Harshnag.

Loot!


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Kraz, I'll assume you press on with the attack rather than extinguishing the flames. (Wouldn't want to waste those rolls!)

Despite being wreathed in flame, Kraz continues to lay into the orog before him. The first blow brings the elite orc to a standstill and the enraged barbarian promptly follows through, finishing it off with a brutal strike. Turning his attention to the newly arrived Magmin, Kraz dispatches it in one blow as he rapidly thins out the enemy forces.

As the magmin dies, a new danger is revealed. The tiny creature grabs its wound dramatically, rolls its eyes and then suddenly bursts in a giant explosion of flame!

Kraz Dex Save: 1d20 + 2 ⇒ (4) + 2 = 6;Fire Damage: 2d6 ⇒ (4, 1) = 5

Kraz suffers another 5 fire damage.


Grimly, Ghelryn and the Sergeant press on with the fight, the gruff dwarf calling out to Rath across the camp.

"Hold on a little longer, Stranger! We'll be there in no time!" Despite the carnage around him, the blacksmith appears to almost be enjoying the battle. Sergeant Southwell is holding his own, however he remains silent - his face clearly showing concern, if not outright fear.

Ghelryn vs Orc: 1d20 + 5 ⇒ (18) + 5 = 23;Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Ghelryn vs Orc: 1d20 + 5 ⇒ (8) + 5 = 13;Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Southwell vs Axebeak: 1d20 + 4d6 ⇒ (10) + (5, 1, 3, 2) = 211d1d8 + 2 ⇒ (6) + 2 = 8
Shieldbash vs Orc: 1d20 + 4 ⇒ (7) + 4 = 11;Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Ghelryn manages to take out another orc and to wound the last one.

Updated state of affairs, midway through Round Four:

Northern Battle:

2 Fire Giants digging in a field 50 feet from the melee – uninjured

Fighting Dorin:
1 orog – uninjured
1 magmin - uninjured
1 mgamin - uninjured and not yet able to engage

Fighting Kraz (currently on fire - 1d6 fire damage at the end of your turn):
1 magmin – uninjured

Fighting Coronei:
1 orog – 12 damage
1 magmin - uninjured
1 magmin - uninjured and not yet able to engage

Fighting Pik:
1 magmin – uninjured
2 magmin - sleeping

Chasing Silvio (who is on fire - 1d6 fire damage at the end of your turn):
2 magmin – uninjured
1 magmin – pursuing but unable to get into melee

Western Battle:

1 mounted orc fighting Seargent Southwell and Ghelryn – both the orc and the axebeak are injured

Fighting Rath:
2 orcs mounted on Axebeaks – one has taken 12 damage

Turn Order:
Orogs
Dorin, Pik, Silvio
Magmin, Orc Cavalry
Rath, Coronei, Kraz, Ghelryn, Southwell, Guards
Fire Giants

Coronei and Rath can post actions for round four.


Summary of damage taken during that last flurry-of-posts:

Kraz 5+5 = 10 fire damage
Silvio 7 fire damage

Both of you are on fire and will take 1d6 at the end of each of your turns until you spend an action extinguishing the flames.

Rath 14 slashing damage (but hey, you're not on fire).


Coronei's actions for round four

Coronei vs Orog: 1d20 + 7 ⇒ (13) + 7 = 20;Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Coronei manages to land a blow, injuring the orog further.

Rath's actions for round four

Rath vs Orc: 1d20 + 7 ⇒ (11) + 7 = 18;Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Scorching Breath: 1d8 + 4 ⇒ (2) + 4 = 6
Con Save: 1d20 + 3 ⇒ (18) + 3 = 21

Rath is barely standing but still manages to finish off the wounded orc. However the second one manages to dodge his summoned blast of fire.


Those at the northern end of town can see the giants remain a short way out of town, although the smoke is beginning to hamper vision as the fire grows with every minute. As the billowing smoke thickens and obscures your view from the village, the two of them are continuing to excavate the field. You can no longer see the two fire giants, but they appear to be giving the assault no thought.

Despite their dwindling numbers, the two surviving orogs are undeterred and continue fighting Dorin and Coronei.

Great axe vs Dorin: 1d20 + 6 ⇒ (4) + 6 = 10;Damage: 1d12 + 4 ⇒ (4) + 4 = 8
Great axe vs Dorin: 1d20 + 6 ⇒ (1) + 6 = 7;Damage: 1d12 + 4 ⇒ (5) + 4 = 9

Great axe vs Coronei: 1d20 + 6 ⇒ (2) + 6 = 8;Damage: 1d12 + 4 ⇒ (10) + 4 = 14
Great axe vs Coronei: 1d20 + 6 ⇒ (5) + 6 = 11;Damage: 1d12 + 4 ⇒ (10) + 4 = 14

As their momentum stalls, neither of the orogs manages an effective attack.

Position at start of Round Five:

Northern Battle:

2 Fire Giants now out of sight – uninjured

Fighting Dorin:
1 orog – uninjured
1 magmin - uninjured
1 magmin - uninjured and not yet able to engage

Fighting Kraz:
1 magmin – uninjured

Fighting Coronei:
1 orog – 24 damage
1 magmin - uninjured
1 magmin - uninjured and not yet able to engage

Fighting Pik:
1 magmin – uninjured
2 magmin - sleeping

Chasing Silvio:
2 magmin – uninjured
1 magmin – pursuing but unable to get into melee

Western Battle:

1 mounted orcs fighting Seargent Southwell and Ghelryn – one orc and one axebeak are injured

Fighting Rath:
1 orc mounted on an Axebeak – both uninjured

Turn Order:
Orogs
Dorin, Pik, Silvio
Magmin, Orc Cavalry
Rath, Coronei, Kraz, Ghelryn, Southwell, Guards
Fire Giants

Dorin, Pik and Silvio can post actions for round five.

Silvio is alight - you'll suffer 1d6 fire damage at the end of your turn unless you spend an action to extinguish the flames.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

The half-elf squints as he thinks of some way of getting away from the magmin. Dangerous little creatures, aren't you? He starts whispering as he dodges around to avoid the creature's touch, keeping his rapier up and trying to fend off attacks.

Casting dissonant whispers, DC 16
Dissonant Whispers: 3d6 ⇒ (4, 6, 2) = 12


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

Round 5, Hunters Mark, Dueling, Favored Enemy

Dorin continues his assault on the uninjured Orog.

WH Att: 1d20 + 8 ⇒ (17) + 8 = 25
WH Dam: 1d8 + 5 + 2 + 2 + 1d6 ⇒ (6) + 5 + 2 + 2 + (3) = 18

WH Att2: 1d20 + 8 ⇒ (11) + 8 = 19
WH Dam2: 1d8 + 5 + 2 + 2 + 1d6 ⇒ (2) + 5 + 2 + 2 + (2) = 13


Male Human; AC 19, HP 50/30 HD 6/6 (1d8); Init: +1; PER +4; Spell Slots 2/1 Shaman / 6; STR +4, DEX +1, CON +3, INT -1, WIS +6, CHA +0

Realizing that most of the blood on the ground is his, Rath pulls a full retreat into something resembling cover nearby, and a speaks to the spirits to bring him succor.

Retreat action, and use bonus action for healing word on myself.

2d4 + 4 ⇒ (2, 2) + 4 = 8 Healing Word

If there is a hut to duck into that's what he'd do. Time to regroup a little.


Wis Save: 1d20 ⇒ 7

The magmin fighting Pik stands suddenly stock still, a look of confusion building to terror on its face. Before it can turn to flee, it's eyes also roll back in its head as it dies under the magical assault. It's tiny body explodes in a gout of flame and magma, splashing over Pik.

Dex Save: 1d20 + 6 ⇒ (3) + 6 = 9;Damage: 2d6 ⇒ (1, 1) = 2

Despite his preparation, Pik is unable to avoid the magmin's death throes. As well as suffering burns, his clothes catch alight and he is also on fire!

Pik takes 2 fire damage and is on fire. Take 1d6 at the end of each of your turns until you take an action to extinguish the flames.


The magmin swirl through the battle but Dorin remains focussed on the most dangerous of his foes. Despite its heavy armor, Dorin lands too solid blows and the orog is heavily wounded twice.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

ac 17, strength save +0, dexterity save +5, constitution save +2, intelligence save +2, wisdom save -1, charisma save +3
hp 17/39
effects:

Silvio imagines an endless cat-and-mouse pursuit and stops to face his fiery foes. Just as he is about to plunge his rapier into one of the crimson critters he notices the flames licking his spiffy cloak and has no other choice but to try and douse the flames.

Bonus action to use Second wind: 1d10 + 1 ⇒ (3) + 1 = 4
Action to extinguish the flames

What would it take for Silvio to scale a cottage/building?


DC 12 Strength (athletics) check made as part of your move, although you move at half pace. Two of them would get an opportunity attack as you left their reach.


Rath Irreson wrote:

Realizing that most of the blood on the ground is his, Rath pulls a full retreat into something resembling cover nearby, and a speaks to the spirits to bring him succor.

Retreat action, and use bonus action for healing word on myself.

2d4+4 Healing Word

If there is a hut to duck into that's what he'd do. Time to regroup a little.

Rath, I took the liberty of posting your actions for round four last night/yesterday. Sorry for jumping the gun.

I'd rather not retcon (this battle is confusing enough as is!) so if you don't mind I'll take that post as your round five actions (due in a little while). You did manage to finish off one orc, so you're not in quite the dire straits it had appeared..


Silvio frantically pats the fire out before it can do too much damage to his new attire. Pausing for breath, he evaluates his options as the magmin close in.

I'll press on with the round. Let me know if you're going to try and climb up - a DC 12 Strength(athletics) check that will provoke two attacks of opportunity.


Orc vs Southwell: 1d20 + 5 ⇒ (4) + 5 = 9;Damage: 1d12 + 3 ⇒ (4) + 3 = 7
Axebeak vs Southwell: 1d20 + 4 ⇒ (15) + 4 = 19;Damage: 1d8 + 2 ⇒ (1) + 2 = 3

The orc that finds itself fighting both Sergeant Southwell and Ghelryn directs its attack against the weaker town guard, trying to even the odds. Sergeant Southwell turns away the orc's attack, but is caught by the axebeak.

Orc vs Rath: 1d20 + 5 ⇒ (7) + 5 = 12;Damage: 1d12 + 3 ⇒ (7) + 3 = 10
Axebeak vs Rath: 1d20 + 4 ⇒ (8) + 4 = 12;Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Meanwhile, Rath manages to evade the attack of the orc standing over him and also dodges its mount.


I'm going to proceed on the assumption Silvio isn't climbing up this round, since it would provoke attacks anyhow.

The two magmin able to reach Silvio try to reignite him.

Magmin vs Silvio: 1d20 + 4 ⇒ (12) + 4 = 16;Damage: 2d6 ⇒ (3, 5) = 8
Magmin vs Silvio: 1d20 + 4 ⇒ (6) + 4 = 10;Damage: 2d6 ⇒ (6, 2) = 8

One comes close, but Silvio is able to fend it away with his weapons.

Magmin vs Dorin: 1d20 + 4 ⇒ (17) + 4 = 21;Damage: 2d6 ⇒ (4, 2) = 6

Dorin is less fortunate and like the others is also set alight. Dorin takes 6 fire damage and is alight. You will take 1d6 at the end of each of your turns unless you spend an action to extinguish the flames.

Magmin vs Kraz: 1d20 + 4 ⇒ (1) + 4 = 5;Damage: 2d6 ⇒ (2, 1) = 3

The magmin fighting Kraz on its own is clearly overwhelmed and the halforc easily turns away its feeble assault.

Magmin vs Coronei: 1d20 + 4 ⇒ (16) + 4 = 20;Damage: 2d6 ⇒ (5, 1) = 6

With one image swirling around him, Coronei too is safe from the magmin attack.


Sergeant Southwell and Ghelryn teem up to try and finish off the orc they are fighting.

Ghelryn: 1d20 + 5 ⇒ (16) + 5 = 21;Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Ghelryn: 1d20 + 5 ⇒ (13) + 5 = 18;Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Southwell: 1d20 + 4 ⇒ (8) + 4 = 12;Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Southwell Shieldbash: 1d20 + 4 ⇒ (20) + 4 = 24;Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Str Save: 1d20 + 2 ⇒ (17) + 2 = 19

Between them, they manage to finish off both the orc and the axebeak it was riding, before both sprinting across the battlefield to aid Rath.


Rath's healing spell comes off as he withdraws from the battle slightly, allowing the two newcomers to step in to the breach.

Positions near the End of Round Five:

Northern Battle:

2 Fire Giants now out of sight – uninjured

Fighting Dorin (on fire):
1 orog – 31 damage
1 magmin - uninjured
1 magmin - uninjured and not yet able to engage

Fighting Kraz (on fire):
1 magmin – uninjured

Fighting Coronei:
1 orog – 24 damage
1 magmin - uninjured
1 magmin - uninjured and not yet able to engage

Fighting Pik (on fire):
2 magmin - sleeping

Chasing Silvio:
2 magmin – uninjured
1 magmin – pursuing but unable to get into melee

Western Battle:

Fighting Rath, Ghelryn and Southwell:
1 orc mounted on an Axebeak – both uninjured

Turn Order:
Orogs
Dorin, Pik, Silvio
Magmin, Orc Cavalry
Rath, Coronei, Kraz, Ghelryn, Southwell, Guards
Fire Giants

Kraz and Coronei are up.

Kraz, you're engaged with a single magmin but are also on fire. You'll suffer 1d6 fire damage at the end of your turn unless you spend an action to extinguish the flames.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Ignoring the fire, Kraz focuses on killing the magmin on him..

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Dam: 2d6 + 8 ⇒ (5, 1) + 8 = 14

Assuming that kills him can he spend a bonus action to extinguish? If not can he move to another and make is other two attacks?


Kraz easily cuts down the magmin before him, once more triggering a fiery explosion.

Dex save: 1d20 + 2 ⇒ (4) + 2 = 6;Damage: 2d6 ⇒ (4, 5) = 9
Advantage: 1d20 + 2 ⇒ (7) + 2 = 9

Once more caught by the exploding magmin, Kraz suffers another painful burn. 9fire damage

It will take a full action to extinguish the blaze, not a bonus action. You can easily reach any of the magmin or the two surviving orogs and finish your two attacks, though.

Kraz can move and complete his attack. Coronei is also up for round five.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Good Lord.. I think I'll roll my saves from now on lol..

Inspiration: 1d8 ⇒ 6 Is a 15 reflex good enough to avoid or take less fire damage?

End or Round Fire: 1d6 ⇒ 1

Kraz will hold where he is, needing to put himself out next round..


inspiration gives you advantage (which you already had). Did you have bardic inspiration from Pik?


Coronei continues his duel with the orog.

Coronei vs orog: 1d20 + 7 ⇒ (19) + 7 = 26;Damage: 1d8 + 4 ⇒ (3) + 4 = 7

The brute suffers another wound.


The thick smoke billowing across the battlefield obscures your view of the giants as they continue whatever scheme they have hatching beyond the town limits.

Their elite strike force continues their relentless assault, the orogs trying to cut your party down as the magmin swarm all around you, eagerly pressing themselves on all sides as they try to burn you all.

Orog vs Dorin: 1d20 + 6 ⇒ (6) + 6 = 12;Damage: 1d12 + 4 ⇒ (1) + 4 = 5
Orog vs Dorin: 1d20 + 6 ⇒ (6) + 6 = 12;Damage: 1d12 + 4 ⇒ (7) + 4 = 11

Orog vs Coronei: 1d20 + 6 ⇒ (1) + 6 = 7;Damage: 1d12 + 4 ⇒ (9) + 4 = 13
Orog vs Coronei: 1d20 + 6 ⇒ (13) + 6 = 19;Damage: 1d12 + 4 ⇒ (7) + 4 = 11

No doubt beginning to feel their injuries, Dorin and Coronei are both easily able to fend off the orogs' attacks.

Position at Start of Round Six:

Northern Battle:

2 Fire Giants now out of sight – uninjured

Pik and Kraz are not currently engaged in melee, although can easily reach any of the other combatants in a round. Kraz is on fire.

Fighting Dorin (who is on fire):
1 orog – 31 damage
1 magmin - uninjured
1 magmin - uninjured and not yet able to engage

Fighting Coronei:
1 orog – 24 damage
1 magmin - uninjured
1 magmin - uninjured and not yet able to engage

Chasing Silvio:
2 magmin – uninjured
1 magmin – pursuing but unable to get into melee

Sleeping and oblivious to all around them
2 magmin - uninjured

Western Battle:

Fighting Rath, Ghelryn and Southwell:
1 orc mounted on an Axebeak – both uninjured

Turn Order:
Orogs
Dorin, Pik, Silvio
Magmin, Orc Cavalry
Rath, Coronei, Kraz, Ghelryn, Southwell, Guards
Fire Giants

Dorin, Pik and Silvio can all post actions for round six. Dorin is alight and will suffer 1d6 fire damage at the end of his turn unless you spend an action to extinguish the flames.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

Round 6, Hunters Mark, Dueling, Favored Enemy, Colossus Slayer

Dorin ignores the fire for now and attempts to finish off the Orog before turning his attention to the mmagmin.

WH Att: 1d20 + 8 ⇒ (16) + 8 = 24
WH Dam: 1d8 + 5 + 2 + 2 + 1d6 + 1d8 ⇒ (1) + 5 + 2 + 2 + (3) + (5) = 18

If Orog defeared, apply second attack to Magmin

WH Att2: 1d20 + 8 ⇒ (15) + 8 = 23
WH Dam2: 1d8 + 5 + 2 + 2 + 1d6 ⇒ (3) + 5 + 2 + 2 + (1) = 13


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

ac 17, strength save +0, dexterity save +5, constitution save +2, intelligence save +2, wisdom save -1, charisma save +3
hp 17/39
effects:

Outnumbered and possible outgunned Silvio decides to gamble and take a chance of a full out attack against his oppressors.

Spending inspiration to gain advantage
Attack one of the magmin: 1d20 + 7 ⇒ (4) + 7 = 11 or 1d20 + 7 ⇒ (7) + 7 = 14 => 14
Damage: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (5, 1) = 13 (+2d6 sneak attack)
Bonus action to attack once more: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Dorin cuts through his enemies, putting down the orog and then moving on to also finish off the first magmin before him.

Unfortunately, the fiery gremlin explodes like the others and Dorin is bathed in a cascade of flame and lava.

Dorin takes 2d6 ⇒ (2, 4) = 6 fire damage, DC 11 Dex save for half.


As the three maniacally chuckling magmin catch up to Silvio, he launches a desperate flurry of attacks. His rapier runs one through as he slashes the second with his sword. Although successful, the now familiar explosion from each magmin's death throes threatens to overwhelm him.

Fire Damage: 2d6 ⇒ (1, 6) = 7 DC11 Dex save for half.
Fire Damage: 2d6 ⇒ (4, 5) = 9 DC11 Dex save for half.

If you fail both saves you'll be on fire again.


Dorin and Silvio now face only one magmin each.

Pik is up for round six.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Dex save: 1d20 + 5 ⇒ (10) + 5 = 15 => success \o/ => 3 or 4 damage (round up or down?)
Dex save: 1d20 + 5 ⇒ (10) + 5 = 15 => success \o/ => 4 or 5 damage (round up or down?)

Caught by surprise by the magmin's explosive exit the dashing Silvio is nevertheless able to avoid the brunt of the elemental blast by a dextrous somersault.

I've updated my hit points assuming rounding up


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

Dex: 1d20 + 2 ⇒ (13) + 2 = 15

Round 7, Hunters Mark, Dueling, Favored Enemy

Dorin avoids the majority of the fire damage and attempts to finish off the mmagmin.

WH Att: 1d20 + 8 ⇒ (20) + 8 = 28
WH Dam: 2d8 + 5 + 2 + 2 + 2d6 ⇒ (7, 2) + 5 + 2 + 2 + (6, 3) = 27
WH Att: 1d20 + 8 ⇒ (2) + 8 = 10
WH Dam: 1d8 + 5 + 2 + 2 + 1d6 ⇒ (6) + 5 + 2 + 2 + (2) = 17


Dorin Stonehammer wrote:

[dice= Dex]1d20+2

Round 7, Hunters Mark, Dueling, Favored Enemy

Dorin avoids the majority of the fire damage and attempts to finish off the mmagmin.

[dice=WH Att]1d20+8
[dice=WH Dam]2d8+5+2+2+2d6
[dice=WH Att]1d20+8
[dice=WH Dam]1d8+5+2+2+1d6

We're a long way from round seven Dorin, but I'll keep this in reserve, if you like (who wants to waste a critical?)

(By the way, did you take the 1d6 damage from being on fire in round six?)


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik points at the Orog attacking Coronei, You! Why don't you try fighting something more in your class. Like a rock, or maybe a cow?

Casting vicious mockery, DC 16.
Vicious Mockery: 1d4 ⇒ 1


Wis Save: 1d20 ⇒ 14

The orog glares at Pik's interjection, the bard's magic sapping the beast's strength and causing it's attack to falter. Glancing at the magmin who is unable to reach Coronei, the orog points out Pik.

"You! Make yourself useful and burn the talking one!" it snarls in gruff common.


Their numbers thinning, the remaining magmin nonetheless press in around the party, the heat emanating from them a reminder of their danger, even in death. The one that had been trying to reach Coronei follows the orders of the orog, scampering around the battlefield to engage Pik.

Magmin vs Dorin: 1d20 + 4 ⇒ (4) + 4 = 8;Damage: 2d6 ⇒ (4, 2) = 6

Magmin vs Coronei: 1d20 + 4 ⇒ (6) + 4 = 10;Damage: 2d6 ⇒ (3, 6) = 9

Magmin vs Silvio: 1d20 + 4 ⇒ (15) + 4 = 19;Damage: 2d6 ⇒ (5, 2) = 7

The final Magmin uses a dash action and closes with Pik, but doesn't attack this round.

Dorin and Coronei manage to fend the magmin off, however Silvio is once again caught by the incessant attacks! Silvio suffers 7 fire damage and once more catches alight as the magical flames spread at the magmin's touch!

Unless this counts as the 'dire straits' you mentioned earlier, Pik and you wish to use cutting words?


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Yeah, Silvio is down to what, 11 hp (with the +2 from rounding up)? This seems like a good time to bail him out!

Cutting Words: 1d8 ⇒ 3


Just as the magmin closes it's grip on Silvio, Pik calls out, providing a distraction that just allows Silvio to slip free!


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

sorry about missing that..

1d6 ⇒ 1


Back at the camp, the Orc and its axebeak mount attack Ghelryn as he and Southwell arrive to aid Rath.

Orc: 1d20 + 5 ⇒ (9) + 5 = 14;Damage: 1d12 + 3 ⇒ (2) + 3 = 5
Axebeak: 1d20 + 4 ⇒ (9) + 4 = 13;Damage: 1d8 + 2 ⇒ (8) + 2 = 10

But the outnumbered cavalry have lost the momentum of their charge and the dwarf is able to fend it off before returning the attack.

Ghelryn vs Orc: 1d20 + 5 ⇒ (17) + 5 = 22;Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Ghelryn vs Orc: 1d20 + 5 ⇒ (5) + 5 = 10;Damage: 1d8 + 3 ⇒ (2) + 3 = 5

It's rider dead, Sergeant Southwell is able to drive off the axebeak. Without their riders spurring them on, the beasts seem uninterested in continuing the rampage, the riderless birds fleeing back out into the field. The western battle is won!

Seeing that Rath and Ghelryn are both standing, Sergeant Southwell then runs back to check on the two fallen town guards.

Current State of Affairs:

2 Fire Giants now out of sight – uninjured

Fighting Dorin (who is on fire):
1 magmin - uninjured

Fighting Coronei:
1 orog – 32 damage and mocked
1 magmin - uninjured

Fighting Silvio:
1 magmin – uninjured

Fighting Pik:
1 magmin – uninjured

Kraz is not currently engaged in melee, although can easily reach any of the other combatants in a round. Kraz is on fire and will take 1d6 fire damage unless he spends an action to put himself out.

2 magmin - sleeping

Kraz, Ghelryn and Rath are around a hundred and twenty feet from the party (and currently out of sight).

Rath, Kraz and Coronei can post actions for round six.


Dammit. Confused Southwell and Kraz (somehow). Rath is 120 feet away. Kraz is in the thick of it.


Male Human; AC 19, HP 50/30 HD 6/6 (1d8); Init: +1; PER +4; Spell Slots 2/1 Shaman / 6; STR +4, DEX +1, CON +3, INT -1, WIS +6, CHA +0

Rath gives a word of thanks, and begins to move towards the ongoing battle.

"Do what you can for them till I can come back and help treat them. The battle still rages over here".

Rath pats Southwell on his bloody shoulder, and begins to move towards the remaining battle. Double Move


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz takes his turn to put the fires out on himself.

Can he move and still take his bonus action attack? If so attack the Orog.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10 ...
Use Inspiration: 1d20 + 9 ⇒ (9) + 9 = 18
Dam: 2d6 + 8 ⇒ (3, 4) + 8 = 15


Elf Bladesinger 5; Init +4; Spells Left 4/2/2/1; Hits 27/27; AC17/21+mirror image; Passive Perception +7, Passive Investigation +11

Coronei takes the heavy blow from the orog, dodging before he can bring a magical shield in to being. The axe follows his movement like a magnet and impacts hard against his back despite the elf dancing away from the damage.


Kraz Thadoom wrote:
Can he move and still take his bonus action attack? If so attack the Orog.

Yes.

Kraz pauses to put the fire out, angrily patting himself down before striding across the battle to join Coronei. With one swing, he finishes the final orog off and the party is left facing off with the remaining magmin.

Rath dashes through the outskirts of the village and can just make out the remnants of the battle (you're sixty feet away and can see everyone, but due to the smoke they have half-cover).

Dorin, Silvio and Pik are each locked in combat with a single magmin. Two more of the little creatures lie sleeping on the ground and Kraz and Coronei are both fighting the same one. There is no sign of the giants, the northern section of the village is fully alight now, the uncontrolled fire beginning to move gradually southwards as it jumps from building to building.

Coronei you can post actions for round six. (Hope you're feeling better!)


Elf Bladesinger 5; Init +4; Spells Left 4/2/2/1; Hits 27/27; AC17/21+mirror image; Passive Perception +7, Passive Investigation +11

Reeling from the blow, Coronei vows to get it right next time and put up a shield. He looks around and in the distance spots the way things are going there.

"Kraz - do you wish to fly to them? I can make it so."

elven rapier on orog: 1d20 + 7 ⇒ (19) + 7 = 26, damage: 1d8 + 4 ⇒ (3) + 4 = 7

After the casual conversation, the elf dodges left and right with sudden dance-like moves.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

You mean vs Magmin?

"I need to drink my potion then I will go.."


Elf Bladesinger 5; Init +4; Spells Left 4/2/2/1; Hits 27/27; AC17/21+mirror image; Passive Perception +7, Passive Investigation +11

Coronei briefly points to the distant fight. And the two fire giants digging.

"Save the potion, I can make it so."


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"cough" "Healing Potion.."


As Kraz joins him and finishes off the orog, Coronei turns his attentions to the magmin, wounding it but not killing it.

The fire continues to rage through the northern part of the town, thick smoke and flames obscuring the giants from view. Most of the citizens have fled by now, Sergeant Southwell is tending to his town guards and Ghelryn is chasing after Rath to join the rest of you. Most of the assailants lie dead, the axebeaks having dispersed once their riders fell, the orogs lying in the streets. Four surviving magmin are pressing close to you, aware of the carnage and mayhem they spread, even in death.

Position at Start of Round Seven:

2 Fire Giants now out of sight – uninjured

Fighting Dorin (who is on fire):
1 magmin - uninjured

Fighting Coronei and Kraz:
1 magmin – 7 damage

Fighting Silvio:
1 magmin – uninjured

Fighting Pik:
1 magmin – uninjured

2 magmin - sleeping

Rath is sixty feet from the battle, opponents have half cover from him due to the smoke.
Ghelryn is running along behind him, although is fumbling for a potion and is considerably slower.

Turn Order:
Dorin, Pik, Silvio
Magmin
Rath, Coronei, Kraz, Ghelryn, Southwell, Guards
Fire Giants

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