Monster Mashup - Table 6 (Inactive)

Game Master CaveToad

Goatling Battle Map
Marsh Battle Map
Ogre Mountain Battle Map
Regional Map
Nathan's Night Campsite

Party XP Total:

Greebins: 5763 (level 3)
Crest: 7160 (level 4)
Mlinzi: 6000 (level 4)
Nathan/Lotham/Eleanor: 7693 (level 4)

Needed for level 4: 6000
Needed for level 5: 10000

Party Meals Remaining: 35
Meals consumed per day: 8
(2 large, 4 medium )
Meals consumed through day 12


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post


Nathan is also a Sarenrae worshipper. I swear I didn't even realize this, but it will work out well thematically, since you probably all knew each other fairly well if you venerated the same deity.


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M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7

Go Team Sarenrae!

We'll redeem Goodwin's captors or else cut them up into little bits and pieces. ;-)


If Sarpadian gets his crunch in, he will come to this table as well. He isn't a Sarenrae worshipper but should mesh nicely.


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

Nathan reporting in from Table 4.

About Nathan: He's an ogre, but he's trying not to be. Because of his debased birth and early life the tries as much a possible to be un-ogrelike. His speech is as one well educated with no accent to his common. He is well dressed and always clean thanks to Prestidigitation. Rather than smashing things and tearing them apart, Nathan uses his bow. He still has his love of fire that the ogre's have and when truly upset has been known to grab the closest thing and use it as a weapon.

His primary focus is redeeming evil and worships Sarenrae the goddess of redemption. I plan to go with cleric, paladin and wizard without any multiclassing but I may pick up arcane archer in the wizard slot.


Ok cool you made it Nathan. Ignore my message haha. I didn't hit this table before I sent it.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5
Nathan Bonfire wrote:

Nathan reporting in from Table 4.

About Nathan: He's an ogre, but he's trying not to be. Because of his debased birth and early life the tries as much a possible to be un-ogrelike. His speech is as one well educated with no accent to his common. He is well dressed and always clean thanks to Prestidigitation. Rather than smashing things and tearing them apart, Nathan uses his bow. He still has his love of fire that the ogre's have and when truly upset has been known to grab the closest thing and use it as a weapon.

His primary focus is redeeming evil and worships Sarenrae the goddess of redemption. I plan to go with cleric, paladin and wizard without any multiclassing but I may pick up arcane archer in the wizard slot.

Greebins likes fire too, as should any proper worshiper of Sarenrae.


Lothan and Rechau will report here and join in. They were in Tolheimia's group but decided to leave that group. The camps are close enough on the lake that they walked from the other camp here (1/4 to half mile tops) along shoreline.


- INACTIVE - (GM abandoned game)

Hola. Lotham isn't a follower of Sarenrae per se--he's more of a Good Pantheon kind of guy, er, bull, (Oracles don't serve a particular god) with a leaning towards Sarenrae and Erastil. We should get along fine.


M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7

Welcome! We certainly don't need to be a Sarenrae only club.


As the groups wait for the night to pass, I will be doing final reviews. Notes I have taken and crunches will be reviewed for errors and mismatches. I have a spreadsheet and will use a checklist (listed below) to mark a pass for fail in each category for each character. It will make things go a lot faster if you go over the list yourself and make sure you can pass all the items. If a character needs to fix something, go ahead and get it tweaked. If your character build is somehow invalid and takes a rework that is ok. Otherwise no massive tweaks should be required. Once all characters on a table pass, I will proceed with play. I will send each player an email with a checklist of the pass/fail items. Help each other out and check out each others builds, although many of you may already have. Here is the checklist I will use:

Abilities:
Original stat rolls - Matching
Original stat rolls - 90 or more?
Stat rolls - additions and subtractions noted in a budget spoiler
Abilities - Bonuses are correct
Racial:
Racial Qualities accounted for
Racial Ability mods applied correctly
Racial Purchases - 30 RP budget matches and purchases documented
Classes:
Classes legal sources
Classes - Archetypes legal, multiple archetypes valid, cross bloodlines legal
Classes - Alignment requirements met
Combat Crunch
Crunch - Size/Reach noted
Crunch - Initiative and Perception values correct
Crunch - Move speed correct
Crunch - Armor Class values correct, math shown
Crunch - HP values correct, math shown, FCB and toughness applied, proper HD used
Crunch - Saves correct, math shown
Crunch - CMB/CMD accurate, math shown
Skills
Skills - Correct points calculated for level, bonus included
Skills - Correct number of ranks applied
Skills - Correct bonuses for class skills applied based on classes, proper stat bonuses and misc bonuses applied
Skills - Untrained skills listed
Feats:
Feats - Correct Number of feats
Feats - Prerequisites met for all feats, source of feat documented
Traits:
Traits - Three traits are of different type
Traits - Legal Traits
Traits - Any bonuses are applied
Special Abilities:
Special Abilities - uses per day properly calculated as needed
Special Abilities - correct abilities for classes and archetype(s)
Spells/Powers:
Spells - valid number of daily spells
Spells - valid spell selections
PoW stances - valid discipline
PoW stances - correct number of stances
PoW stances - valid stances
Minions:
Minions - All minions have a full stat block with values properly calculated
Minions - Eidolons Pool points correctly distributed, Feats applied, powers fit form
Minions - Familiars, correct type applied, skills, hp and base saves documented from master, feat rechosen as needed
Minions - Companions calculated correctly, feats, tricks and all stats match
Languages:
Languages - Match racial type (linguist, xenophobic), available legal options and int bonus
Misc:
Misc - hero points documented
Misc - Item documented, with its own crunch, and bonus feats ( weapon prof ), etc
Misc - Character description, backstory, personality, goals
Misc - Mini Crunch in character stat fields
Misc - Age, Size, misc features filled in
Misc - Encumbrance loads listed
Misc - Monetary Budget spoiler

This will be crossposted to the table threads too, since some do not read the master thread.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Going to have to go through my sheet to document my math...

-Posted with Wayfinder


- INACTIVE - (GM abandoned game)

Yeah, I just now went through and clarified more of the math on my sheet. I was listing where all the bonuses were coming from, just not what their values were.

Do you have a preferred format for the reduced crunch that goes in our profiles for everyday use?


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

I did some, saved it, then did some more and Paizo eated it.


Lotham wrote:

Yeah, I just now went through and clarified more of the math on my sheet. I was listing where all the bonuses were coming from, just not what their values were.

Do you have a preferred format for the reduced crunch that goes in our profiles for everyday use?

Most people do their ACs, HP, CMB/CMD, Saves, Init, Perception, and sometimes other notes such as temporary buffs or the like. I have seen people post a spoiler crunch too, which maybe not that necessary, can be helpful with a lot of minions and spells running at higher levels.


M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7

Hey CaveToad, I think that Yvra's ready for review. One note:
There are two things in the PoW:Extended beta that I would have used if allowed:
-This new trait

Unorthodox Method wrote:
You may trade one of your classes disciplines known for a different discipline known of your choice. You gain the new discipline's skill as a class skill.

- In order to get this new Tempest Gale ranged weapon discipline

If I did so, I'd drop Chawful and go ahead and be LG instead of NG. In fact, as I'm starting to play him, LG or NG can both fit him quite well.

At any rate, I left those two off since you said no beta...but figured I'd run'm past you now that you're evaluating crunch. (The trait is just about guaranteed to be published as written; the Style has gotten a lot of review/playtesting, but could still change...and if/when it does I would update Yvra accordingly).

Thanks!


You can use that trait fine. I am mostly keeping the classes not available since they could change a lot. feats, traits, disciplines are ok, with the caveat that they may change.


Just an FYI, I will be continuing to review characters today wishing to complete them before moving past the night. I will be doing some other things today as well, so you may not hear from me until later this afternoon.


On my phone but have a slight revision to post. Only change is the trait mentioned above and then changing one out two maneuvers known. Will post tonight or tomorrow


Ok reviews for all characters have gone out. Many of you have already responded and adjusted or tweaked as needed, and are marked as passed. If you are changing something while we are still in Trial Phase, send me an email, so I can note it. Once we end Trial phase, changes can no longer be made without retraining. Some of you have replied but are still working on some changes or tweaks, so haven't been marked passed yet. I have the next adventure piece planned, and also working on some frameworks for a more solid ruleset for your special items, that will let you plan a little better.

Just a note about the flow. For now we are still in trial, and I am keeping the tables on roughly the same timeline due to proximity and potential for immediate(ish) interaction as well as some timed events. Once the groups split apart more and follow their own paths, it will be more free flow and I won't keep everyone on the same event timeline. This is also why I want to make sure all characters pass review before I move the timeline forward, despite some tables all passed or almost there.

This post will be cross-posted to the various tables, so sorry for the spam if you read in more than one place. I would like the various tables to check in with the master thread as well, just to keep track of overall changes.

In addition, I will be camping from Friday June 26 through Thurs July 2nd. The last you may hear from me would be Friday morning the 26th and not until probably the evening of July 2nd when I return. The camp ground is remote, and cell reception is unreliable at best, and I don't feel I can adequately GM from a phone in the wilderness, so I will suspend play during that time, or if possible, I will try to get the groups to a point where you can do things that don't require me as much. Without revealing too much about what lies in store now, I will have more information as we get closer.


M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7

Hrumph. Every time I try to post my initiative it warns that this is my last chance to change my avatar name. When I ignore the warning and click submit it just repeats the warning again.

Trying a post here to see if it breaks the curse.

EDIT: Weird. I can post here (and in all other threads) but my posts keep failing in our gameplay thread. Any of yall ever experience that?

I can see in my preview that my Init roll is 1d20+5 >> 14+5 = 19


Map will come tomorrow. Long day here.


- INACTIVE - (GM abandoned game)

Yvra, that typically occurs when you write a post that is very short. I think the system is trying to keep you from accidentally making unnecessary posts and using up your 10 posts.

-Posted with Wayfinder


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

I don't remember if this was ever addressed: are we using Combat Stamina, and if so is it implemented as something Fighters get automatically, or will I need to take the feat for it?


M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7

Lotham, thanks for the tip. Just tried again with a slightly longer post and it worked.


Greebins Higgo wrote:
I don't remember if this was ever addressed: are we using Combat Stamina, and if so is it implemented as something Fighters get automatically, or will I need to take the feat for it?

We are using combat stamina. I am not giving it out for free however, so you will have to take the feat. It was buried in the recruitment notes somewhere heh.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

In case anyone is wondering, Greebins is currently speaking in Ignan. That is also all he can understand... Oracle curse and all that.


- INACTIVE - (GM abandoned game)

With family for the weekend so I have not been able to post much.

-Posted with Wayfinder


- INACTIVE - (GM abandoned game)

I'm not really available today but will return to regular posting after tomorrow or so. It may take me a bit to catch up on all my games.

-Posted with Wayfinder


No worries. It was a slow post day for me too, had to get some errands done and stuff around the house some.


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Will check in with you guys tonight, and see if we can update the battle.


M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7

Sorry to be away for a few days and thanks for botting me. Back now.

BTW, I'd forgotten one needed edit to Yvra: I'd taken a Silver Crane strike that turned out to be melee only (the one that grants healing to an ally...which would've been pretty useful right now, if it could be used with a bow). I traded it out for Eye of the Needle. CaveToad, if I missed the deadline and need to roll back let me know and I'll revert.


yeah no changes during the battle until its over, unless the build was illegal. In your case its unfortunate, but not illegal. It gets too confusing when people are tweaking their builds mid-fight, which could also be metagaming since people can just pop in or out stuff they need. I realize its trial and I allowed changes, but they should come after the battle. :)


Also posted battle map at the top of the page now for faster reference.


M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7

After battle is perfect, thanks! I'll play this one as if I don't have either ability because I don't want to offer in combat healing (as cool as it is to make that a rider on a strike) and then never offer it again.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Speaking of which, someone PMed me about my taking the Exotic Weapon Prof. feat for my sword. I realize you said that we are prof. with the special item if it is a weapon, but is it only with that specific item (like the old Heirloom Weapon trait) or does that mean I actually have the feat?


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

I believe it is just with the specific item.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

That's how I read it also, which is why I took the feat.


- INACTIVE - (GM abandoned game)

Why would you take the feat, though? You'll always have your specific item and be able to upgrade it.

-Posted with Wayfinder


Rechau Soth wrote:
Speaking of which, someone PMed me about my taking the Exotic Weapon Prof. feat for my sword. I realize you said that we are prof. with the special item if it is a weapon, but is it only with that specific item (like the old Heirloom Weapon trait) or does that mean I actually have the feat?

It is with the weapon in general, not just with that specific one. You must however be wielding your specific item to gain the proficiency ( this really only applies to say dual wielders ).


- INACTIVE - (GM abandoned game)
Yvra Sunscale wrote:
After battle is perfect, thanks! I'll play this one as if I don't have either ability because I don't want to offer in combat healing (as cool as it is to make that a rider on a strike) and then never offer it again.

Ha ha, I won't complain later if you offer healing in this combat. :-p

-Posted with Wayfinder


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Because the Prestige Class I'm going to take has the prereq of: Exotic Weapon Prof. (aldori dueling sword). I'll keep things as is unless otherwise directed :).


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Well, if I die, I already have an idea for a replacement character... :P


- INACTIVE - (GM abandoned game)

Should have a post up in the next few hours. Crossing my fingers for good rolls. I might have the big one and 3 others down if I'm lucky enough!

-Posted with Wayfinder


May the dice be with you.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Maybe we won't all die?


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Grobly is coming to rescue you all! Have no fear!

Grobly will arrive roughly around round 26ish. I hope you win before then.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Btw, Lotham, you should look at the Mad Magic feat. It allows you to cast non bloodrager spells while raging.


- INACTIVE - (GM abandoned game)

Thanks, I'll definitely be considering that one.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Hmm, I think I may switch to the Juggler bard archetype after the trial combat.... that would solve the problem of dual wielding and casting. Will lose some cool stuff, but it looks like we could use a some general buffing in this party. And I might change Fighter to Warlord.

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