Monster Mashup - Table 3 (Inactive)

Game Master CaveToad

Goatling Battle Map
Ruined Keep

Regional Map

Party XP Total: 2760 ( level 2) / needed 3300

Party Meals Remaining: 43
Meals used per day: 5.25
(5 medium, 1 tiny)
Fed through day 6


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Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

I'm definitely okay with resting up. Most of us did get our collective rears kicked.

I've already updated my personal character sheet, should I just update the one in my profile now?


If the group decides to rest and level up, then you can update your profile.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gotcha. Waiting on everyone else to weigh in, then. :)


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Rest and level up.

If the party is divided between staying and going, will new parties be formed?


Inactive

Not that I'm anywhere near to resting up, but what exactly is the proposed strategy again? Everyone takes night watches again and hopes that goatmania round 2 doesn't come to pass? Or is that since table 2 has effectively taken over resting is assuming to happen as everyone is healing each other, questioning goats, gathering their gear, and preparing to move on to the next location? Out of curiosity, once the attacks started, and table 2 bolted for the next closest location to aid them in the battle, did they remember to bring their food with them? Or are we talking about another day of hunting and foraging and essentially not resting as we strive to feed the people that came marching into our camp to claim what was ours, and the goatmen?


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Champ, you really need to calm it. Passive aggressiveness is not going solve anything. Wandering off your own isn't particularly likely to solve anything, either.

We get it, you're not happy.


Inactive

I'm calm. I'm just trying to understand the logistics of how this is working. Yes, I wandered off of my own free will, so I'm just trying to understand if I level or not with my group. Also, I don't see how remaining with a group of people who have a completely different set of ideas about how to proceed is going to "solve anything either."

I also appreciate that you're even the only one to notice that I wasn't even around, so thank you for that.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

I agree with Gunther, on all points. We understand your stance on the situation, there is no need for the constant passive-aggressive comments.


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Yes, Table 2 had some bossy characters who took over the situation. Yes, it was a bit frustrating. We also really needed their help, since half our group was unconscious and bleeding. In hindsight, being assertive might have accomplished more than wandering away.

But they're gone now. Being salty isn't going to help anything. Let's move on and do our own thing.


Inactive

I have moved on and am doing my own thing.


Table 2 has gone back to their camp. All told they were probably only at your camp about 10-20 minutes tops. Aside from the healing they provided, and taking 3 goatlings with them, nothing else has changed, the situation has returned to "normal" at campsite 3.

It is still very early morning. The group would need to complete a few hours of rest to complete their nightly rest, and then on top of that, several hours to level up and reflect and meditate. This could all be completed by mid-day. This gives you a solid 6-7 hours or more of daylight before it gets cold again, to accomplish other things, whether that is hunting, foraging, working on the camp etc, trying to communicate with the remaining goatlings, or getting the heck out of this place, that is up to the group.

I don't have any intention of splitting the tables apart or joining table 2 with this one, it was merely a cross table post/interaction.


Inactive

I need a ruling.

The text for extracts reads:
"When an investigator mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. An extract immediately become inert if it leaves the investigator's possession, reactivating as soon as it returns to his keeping—an investigator cannot normally pass out his extracts for allies to use."

The question is, can I pour an extract down someone's throat. I acknowledge that I can't give them then extract for them to drink it, but if a character went unconscious, could I force feed them the extract by pouring it down it's throat?


No, the idea is it is intended for the alchemist ( or in this case investigator, or any other class that comes by extracts) only. There is a discovery I believe that allows it to affect others.

Investigator extract function 'like an alchemist' and under alchemist extracts it says " effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist"


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Yeah, you need the Infusion Discovery to have your extracts affect other people. It's kind of lame.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Basically it's "Every alchemist ever needs to take infusion". However the benefit is you can give extracts that are normally self only. For instance, give the fighter an extract of true strike.


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Many classes have essentially mandatory feats. Yes, they stink. Druids have Natural Spell, Clerics have Selective Channeling, and Bards have Please Take Me Seriously.


Will you forage and hunt before or after levelling up?


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Before, I think. Easier to rest and reflect when your stomach isn't complaining at you. I'll go with whatever we decide on, though. :)


M Mind Flayer Wizard//Witch//Cleric 2 | HP 25/25 | AC:13/13/10 | Fort +5 Ref +3 Will +7 | Init +13 | SR 12 | CMD 17 | Perception +9 |

Do I have to consume brains for nutrients? That shoehorns me into evil a bit lol.


Inactive

Monkey brains seems to be a popular, non-evil dessert.


Prar wrote:
Do I have to consume brains for nutrients? That shoehorns me into evil a bit lol.

No, I assume you can digest other stuff. It would seem a poor evolutionary strategy if the illithid race could survive only on brains. Brains are just preferred and give you a nice boost.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

I am going to just assume that Goodwin fed us all normal food (maybe celestial venison, rabbit and beef?) while we were becoming the good guys.


He forced you to live on the pasty gruel from a Sustaining Spoon
(formerly Murlynds Spoon).

Just kidding ... ;)


M Mind Flayer Wizard//Witch//Cleric 2 | HP 25/25 | AC:13/13/10 | Fort +5 Ref +3 Will +7 | Init +13 | SR 12 | CMD 17 | Perception +9 |

Survival: 1d20 + 4 ⇒ (6) + 4 = 10

Prar has no noticable survival skills, any help he gives the group would only be from book learning.


Just enough to feed yourself though and not walk off a cliff or something.


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

My apologies for jumping the gun and leveling my character. I misread your post and thought that a night's sleep was sufficient. I do not have a copy of his earlier sheet saved, but I can adjust my math for any skill checks or combat.


Yeah the group has only really done some minor chatting with group 2 and the goatlings after the combat itself. Probably less than 15 minutes have passed.


I think I may have introduced some confusion. I think the group had established they would complete their evening's rest ( about another 2 hours or so in the early morning after the battle and talk with group 2), and then rest and reflect on the battle to level up. ( another 3-4 hours of down time) I had posted to such effect, but then I asked in discussion at a different point if the group wanted to eat before they levelled up which turned into travel time. I had posted you were hungry after the rest and reflection so that should have happened first anyhow. I was confused also because I was sure that I had let you guys level up. In any event, what should be happening, and makes the most sense, is that you did complete your night's rest, taking you to mid-morning, you did rest and reflect and level up. You did eat some leftovers of yesterday's food and are now traveling west with the goatlings, foraging as you go for new food.

My apologies for the mix up. So, please do level up and add put your new stats in your sheet here, and we continue forward. Let me know if I have forgotten anything.

Champawat, since you are nearby, but separate from the group, your action have been somewhat effectively the same, spending time with the goatling, moving slowly and resting frequently, followed by foraging. You can also level up and as you escort the goatling back to his camp, you are effectively ahead of the group by a bit.

Let me know if I have forgotten or muddled any other details, before we proceed and we can straighten them out before we move ahead.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther's all leveled up. :)


Inactive

Do our unique items unlock any special powers or abilities at level 2?


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

We got a bonus feat from them, I believe.


Yes, just the bonus feat.


In the header above I have tallied the total meals collect from survival on day 1 and 2, and subracted out what you have eaten. This will help determine if you need to roll for survival on future days or just dip into food supplies. Since using survival to find food and water for day forces you to move at half rate for the whole day.


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

I assume the Tiny creature is Prar's familiar. What kind of animal is it? I don't see it on his sheet.


Qahnaarin wrote:
I assume the Tiny creature is Prar's familiar. What kind of animal is it? I don't see it on his sheet.

Greensting scorpion I believe. I have mentioned that it needs adding, but it hasn't yet.


Prar I also need you to update your character sheet to level 2.


Just checking in, the posts and interaction from this table have dwindled almost to a halt. Are people just involved in real life or just bored with the current storyline, be honest, I won't be offended. There have been some challenges, a tough first battle, a rough interaction with table 2, and a rocky road back to the lake.


Inactive

Despite the challenges, I'm still active in this thread. Do we need to be active in both threads (this one and the main one) for any particular reason? To be honest, the main thread seems half relevant game play, half pajama jokes that I could do without. Maybe I just don't have the same sense of humor.

And while I'm being honest, Champawat doesn't trust the goatmen. She's over heard the stories about their warriors going off to prove themselves, but kicking someone while they're sleeping isn't really proving yourself to me. She's more paranoid that since they out number us greatly, they'll turn on us at a moment's notice. Fool me once, shame on you, fool me twice, shame on me, type of mentality.

The catnip was a much needed indulgence so I thank you for that. That helped to cool her head, and the lack of having a dagger or knife to cut with, or a hand ax to chop with, and just tools in general has forced her to seek out Gunther for his hunting assistance, but that's about as far as I've gotten.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Honestly, Gunther doesn't truly trust them either. Like, he's spent plenty of time with other races, yeah, but none that he couldn't understand or that tried to kill him.

He's far more likely to wander off to the edges of the celebration, if not to meet up with the others and leave entirely. There's literally nothing of value here for him, past some food which he'd gratefully eat, but then he's gone. He is a duergar, after all, and spending time with Goodwin and crew or no, duergar are not known for their love of dancing or partying.

I get the feeling it's pretty much the same for most of the others. We're even getting the stink eye from these folks. Why the hell would we want to stick around?


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

It appears we the serious-minded party, because Qahnaarin finds the camp to be filthy, smelly, and woefully chaotic. He is eager to press forward.


M Mind Flayer Wizard//Witch//Cleric 2 | HP 25/25 | AC:13/13/10 | Fort +5 Ref +3 Will +7 | Init +13 | SR 12 | CMD 17 | Perception +9 |

If anyone speaks Aklan, I'm using Azerbaijani.


Interesting.


Inactive

I say we send Prar as our diplomat to meet with their leader.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Anybody who isn't me is fine. 6 Charisma, man. Duergar are lucky people even recognize they exist. D:


No one is obligated to meet with them. If you want to just keep moving on that is fine. Just let me know the group's actions.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Make Prar the official diplomat hahaha.

In all seriousness though, what do we want to do with them? Since we will be returning to talk to king turtle we should probably have a good relationship with them.


The Advanced Character Guide updated errata came out a few days ago. I encourage everyone to take a look at this, particularly if you have one of the ACG classes as part of your gestalt. There are some significant changes in there, and I see quite a few that will alter people's builds here. I will be going by the new updates rules, so please make adjustments as needed. If some change has removed a 'feature' that was core to your build, we can discuss. I will be reviewing the errata again and taking a look at everyone who has an ACG class and making sure that things affected are adjusted as needed.

ERRATA


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Sanctified Slayer didn't seem to get any changes, so I think Gunther is fine. :)


M Mind Flayer Wizard//Witch//Cleric 2 | HP 25/25 | AC:13/13/10 | Fort +5 Ref +3 Will +7 | Init +13 | SR 12 | CMD 17 | Perception +9 |

Anything else you guys can think of to ask about/for?


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Dang Prar, nice being the face and all. You nailed it. I can't think of anything else.

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