Monster Mashup - Table 2 (Inactive)

Game Master CaveToad

Goatling Battle Map
Hillside Ruins
Wilderness Battle
Regional Map
Night Ambush
Giantess Fight
Scepter battle

Party XP Total:
Longirus: 17680 (6th)
Goliath: 1960 (6th)
Everyone else: 21422 (6th)

Needed for 6th level: 23000

Party Meals Remaining: 38.5
Meals used/day: 4.75
(2 medium, 1 small, 1 tiny, 1 large)
Fed through day 13


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**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine nods to Xanya, and whispers, [::]"That is very plausible sister."[::] Quassine looks at the others, [::]"Everyone agree, I should fight and then capture the scepter when all enemies are down or when necessary? If that is case, I am ready to go"[::]

My token is placed and don't worry I am not staying where I placed by token.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

"That was not the plan. The scepter must be captured at all cost. This is your mission Quassine. If I have to give my life in the fight so you get away then so be it. I will die knowing I have saved the dwarves."

Why the sudden change in plans?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Did I completely misunderstand the situation? How can Quassine get away while we fight?


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

Hopefully step back into the shadow realm. With the great scepter and the lesser scepter and knowing the names of the other at cliffport he can teleport out once in there.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

"Hopefully we can all avoid dying if we try our hardest in this fight. But very well, take the scepter and get away if you can. Though if your unable to get away, we would have wished you had joined the fight from the start."


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine nods, [::]Very well, I am back to retrieving the Great Scepter. Like all battles, I am sure we will have to adapt.[::]

Quassine moves to the bottom to observe then will act accordingly.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

"Don't put that burden on him. If I die know it is not your fault Brother Quassine. I would give my life to protect any of you any time. I chose this path we take now. I am disappointed in you Xanya. Now prepare get rid of all doubt and focus on what is to be done. Let's go."


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

[::]"No matter Brother Goliath, we all have our convictions and goals. Let's focus on the party?! Although looking at the room, the shadowy figures in the middle of the room may need to be killed before I can get to the scepter. In other words they are responsible for the shield or the new combined scepter may allow me to retrieve the Greater Scepter but I doubt it since there are lesser scepters? I need a bit to study why you are providing a distraction to hopefully determine the best course of action. Be ready to shift target focus if that is the case. Hmm, maybe a Psionic Blast is all I need to do to interrupt their focus to make a grab and dash? Still ready when you are, just thinking."[::]

"We can start and CT can update me during combat if the scepter will help or not."


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

Let's take out the giants first

if everything goes to hello, I'll grab the scepter and hide


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

::"Sister Kiki, we are not grabbing anything until the barrier is down surrounding the artifact or Great Scepter."::


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

"I know, I know. Hey Goliath let's take down that giant" pointing at one of the large shapes "together

place Kiki on the opposite side of the giant next to Goliath


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

"Disappointed in me for merely trying to make us all survive? I'll give my life if that's what it takes, but I would prefer if we could win this battle and go on to fight other needed battles in the future. Anyway's time's a wasting, let's get going."

Everyone are on the map now. I moved Kiki to an appropriate position (in the giant's square is probably better than beside it). I also resized Cryxial and Goliath to the correct size. They both have enlarge person active

@Goliath: With your 20 foot reach, might it not be a good idea to start within reach of some of the people surrounding the scepter so they can't use ranged weapons or magic?

Oh and before I forget and can't use it due to raging:
Knowledge black giant (add +5 if nature): 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge orange giant (add +5 if nature): 1d20 + 9 ⇒ (3) + 9 = 12
Knowledge #1 (add +5 if nature): 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge black figures (add +5 if nature): 1d20 + 9 ⇒ (20) + 9 = 29
Knowledge bottom right figure (add +5 if nature): 1d20 + 9 ⇒ (13) + 9 = 22

With Kiki on the map, we are all ready to roll :).


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

At the start of battle, Quassine is going to make the attempt to study the barrier from his current position to see if he can ascertain a method of breaching the barrier by comparing it to his current abilities and the Combination-Scepter, and/or if the black hooded creatures are the source of the barrier.

Casting Detect Magic which I should still remain invisible since I am not attacking anyone.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Kn. Arcana: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft: 1d20 + 16 ⇒ (9) + 16 = 25


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

I forgot about being enlarged and my reach when I placed. I moved to threaten some around the scepter. Quassine you may want to adjust if I got in your way.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I guess we get the jump on them, so we can just start posting our surprise round actions? Or will something unexpected happen first? It's only a few rounds left of stuff like haste and defend the pride expires. We are missing Kiki's init, but that's no biggie, she can just roll it on her turn since it won't matter before round 1 anyway. It's +14 or +16 now (depending on if you can count rage or not). I guess I'll start next to the black giant to provide outflank for Kiki in case she rolls decent for initiative.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

init: 1d20 + 16 ⇒ (12) + 16 = 28


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Well, that's higher than me anyway. I'll wait for Kiki to post first then. The Paired Opportunist + Outflank combo means every crit is another attack from both of us. Now that you got all Wakizashis there should be a decent amount of crits with nine attacks even without improved critical. @Kiki:For some reason your weapon damage on your sheet is listed as 1d2, but it should be 1d3, pirhana strike has also doubled due to more than 4 bab. The sheet doesn't look updated to level 6 at all. Do you have the sheet somewhere else I than in your profile?


making active!


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

Kiki opens with a flurry of stabs against the giant.

hit: 1d20 + 11 + 2 + 2 ⇒ (1) + 11 + 2 + 2 = 16 (6 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike+2 rage+2 cats grace)
damage: 1d3 + 6 + 4 + 3d6 + 2 + 2 ⇒ (1) + 6 + 4 + (2, 6, 5) + 2 + 2 = 28

hit: 1d20 + 11 + 2 + 2 ⇒ (12) + 11 + 2 + 2 = 27 (6 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 3d6 + 2 + 2 ⇒ (3) + 6 + 4 + (4, 4, 4) + 2 + 2 = 29

hit: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18 (6 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 3d6 + 2 + 2 ⇒ (2) + 6 + 4 + (2, 1, 4) + 2 + 2 = 23

hit: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29 (6 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 3d6 + 2 + 2 ⇒ (3) + 6 + 4 + (3, 5, 6) + 2 + 2 = 31

hit: 1d20 + 6 + 2 + 2 ⇒ (13) + 6 + 2 + 2 = 23 (1 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 3d6 + 2 + 2 ⇒ (1) + 6 + 4 + (2, 6, 2) + 2 + 2 = 25

hit: 1d20 + 6 + 2 + 2 ⇒ (4) + 6 + 2 + 2 = 14 (1 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 3d6 + 2 ⇒ (2) + 6 + 4 + (1, 4, 4) + 2 = 23

hit: 1d20 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15 (1 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 3d6 + 2 + 2 ⇒ (3) + 6 + 4 + (3, 2, 4) + 2 + 2 = 26

hit: 1d20 + 6 + 2 + 2 ⇒ (18) + 6 + 2 + 2 = 28 (1 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 3d6 + 2 + 2 ⇒ (1) + 6 + 4 + (3, 6, 1) + 2 + 2 = 25

hit: 1d20 + 6 + 2 + 2 ⇒ (20) + 6 + 2 + 2 = 30 (1 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 3d6 + 2 + 2 ⇒ (3) + 6 + 4 + (6, 1, 3) + 2 + 2 = 27

confirm: 1d20 + 6 + 2 + 2 ⇒ (19) + 6 + 2 + 2 = 29 (1 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 2 + 2 ⇒ (3) + 6 + 4 + 2 + 2 = 17

And finishes with a kick

hit: 1d20 + 6 - 2 + 2 + 2 ⇒ (12) + 6 - 2 + 2 + 2 = 20 (1 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike -2 flash kick)
damage: 1d3 + 6 + 4 + 3d6 + 2d6 + 2 + 2 ⇒ (1) + 6 + 4 + (1, 3, 5) + (4, 2) + 2 + 2 = 30

+1 damage per hit before this hit on each hit(double on crit

Round 0:
Rage 6/7
Spells:
fire belly
longstride
Iron Skin
Resinous skin
Shield
Mage armor
Cats grace


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

That's two crit threats, not one, wakazashi is 18-20. And each crit confirmed provokes AoO from both you and Xanya due to outflank + paired opportunist so you get one, potentially two more attacks, edit: no combat reflexes, remember you get +4 on those attacks. You forgot +4 from flanking, +1 from haste, +1 from bless, so add another +6 to hit I believe. Are you dealing strength or dex damage with presure points and are you weakening AC or hit with Debilitating Injury?


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

you are again correct
I deal dex damage and reduce ac

confirm: 1d20 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11 (1 bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike)
damage: 1d3 + 6 + 4 + 2 + 2 ⇒ (1) + 6 + 4 + 2 + 2 = 15

Paired opportunist: 1d20 + 6 + 2 + 2 + 4 ⇒ (14) + 6 + 2 + 2 + 4 = 28 (6bab + 6 dex + 2 size+ 1 masterwork-2multi weapon fighting-2 piranha strike+4 po)
damage: 1d3 + 6 + 4 + 2 + 2 ⇒ (1) + 6 + 4 + 2 + 2 = 15

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