Monster Mashup - Table 1 (Inactive)

Game Master CaveToad

Spreadsheet link
Goatling Battle Map
Location Map
Turtle Island Map
Beach Shipwreck
Ship Combat
Egg Chamber

Party XP Total: 9000 / 10000 ( 4th level )
Champawat: 7860 / 10000 ( 4th level )

Party Meals Remaining: 0
Party Meals User/Day: 5.25
(4 medium, 1 large(Tavros only counts as .25 now), 1 small)
Fed through day 20


701 to 750 of 1,183 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Sure. Also: Forgot to roll spur damage, but I also forgot about fast movement, so we should be fine (and no damage to Pamburu).

With Lucina paralyzed, that's all our actions.

Also... I'd be more excited about the possibility we might level this fight, but Teniel gets *nearly nothing* at level 3. (+3 to hit and +3 to AC will be nice, but other than that there's no new class features or spell levels at all)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

In other, ridiculous news—Makoto, which of us do you think has more spells known? I'm currently at 19 (22 at level 3, and 28 at level 4)


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

with two spontaneouses that don't gain bonus spells known from any source, I will never win that.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Really? But I thought 2/3 casters gained more spells known than full casters...


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

They even out at level seven excluding the bonus spells you get... give or take. You'll continue getting spells known beyond six of each level, and will have three more spell levels. In addition, I'm excluding maneuvers as nonspells, meaning you're like... 2x caster and I'm closer to 1.5. :) Soooo.... I guess more accurately, I probably combination your first bonus spell at three, and then I never catch up. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Was going to point out that I don't get bonus spells once I PrC... but yeah, I forgot that Bloodrager gets bonus spells where Paladin doesn't, and my favored class bonus gives me an extra bard spell every level starting at 4.... so it looks like I top out at 134 spells known at level 20.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I have no idea what I was saying when my kindle autocorrected 'combination', but the gist and context say 'I'm ahead, maybe, until 3. Then we tie, then you win.', I think.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah... I'm also much more casting-focused (especially once I hit veiled illusionist and Quick Manifest wilder)


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

Lucina can move after round 5 right?


Lucina Rampant wrote:
Lucina can move after round 5 right?

Yes, on your Round 6 action is your next move.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Teniel's not concentrating on his illusion anymore. However! Misfortune resets at the beginning of his turn, allowing him to re-roll the natural 20 against him (as is his automatic routine).

@GM, should I re-roll the ghast's attack, or would you prefer to? (it only actually matters on a natural 1, but it could decrease the damage) I'm assuming if the damage connects against him he'll still fail the save vs crazy paralysis.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Sorry I forgot to list the DCs; that's a problem I've realized I have, pretty frequently. I so rarely play casters that do anything with saving throws, I skip important helpful things when I do. It's made worse by the fact that I checked the DC before I used it!


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Also, I am still maintaining my song. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

XP? (I assume it doesn't matter too much until we have an actual safe space to rest in, etc.)


Yes there is XP. I will record the new tally in the campaign tab. It is enough to level but you cannot level until you reach a safe environment. A few hours of chat and discussion at the campfire in a safe campsite should suffice. Does such a thing exist? :)

I changed the format slightly to include your current total and the amount needed for next level ( to save everyone a click or three ) and what level it makes you.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Sweet! At this point I've got my next several level-ups planned (as do others, I assume), though I think Lucina is the big winner at level 3 (I don't do much until 4).

Also: since we've got enough wealth for it now, any thoughts on whether or not I'll be able to start making my weapon intelligent with points (vs waiting until we get crafting)? I honestly want it mostly for RP reasons, but it could also be cool to have Teniel carrying a sword with twice his wisdom that keeps reminding him not to draw it, etc.


I am still pondering additional tweaks to the MCP system. I had initially really wanted to keep intelligent items out of the system, but I will reexamine the various reasons why. If I did allow it, I might put a bit of a delay on it and then also have to determine if you can keep increasing the stats, scores, abilities ( no reason to think you couldn't). You wouldn't be able to purchase too much at lower levels, the stats get expensive and then having to deal with ego checks etc.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

You could also allow intelligent items with a cap on intelligent abilities (can't purchase the higher SLAs, skill levels, etc)


I might also try to tie it in to the storyline somewhat. This might cause some to grumble or groan, but it would definitely make some sense.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I don't think I'm especially interested in intelligent, personally. Though I suppose I wouldn't be opposed to a singing spear.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

That could be cool. I've already got a backstory for Teniel's item being intelligent, but only in "worthy" hands (something like LG, with purpose Defend All, and potentially more pacifist than Teniel is, giving you as the GM the option to force an ego check to draw the sword if it doesn't want to fight someone).


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Bonus points if the DM forces the Peaceknot-style spell as a spell like ability. :P


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Heh, that's pretty great.

SLAs: Peacebond, at will (self-target only)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So... what next? Do we want to scavenge some of the ship to make a hut and recover the supplies that we can? That seems like a logical option, but I'm not sure what we're waiting on right now.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It's the weekend. :) The DM mostly doesn't post on weekends. He'll get us a 'You do this.' post on monday, I'm sure. :) Likewise, he suggested we needed ant-haul to make a sweet boat-shaped cabana.

Then, once we finally do go night-night, it'll be time to level. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Do we have ant haul?

Also, I've already leveled, just need to copy-paste it in.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I haven't. I'm not sure what I'll take.

Surprisingly, we don't have Ant Haul... but I'm fairly certain Tavros hitting himself with Enlarge Person will have a profound impact by itself.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah... that's only 2 minutes, but it'll kick his carrying capacity from 1040 up to 2800 pounds (or dragging 14000), which is probably almost as good as Ant Haul if he uses it mostly to haul pieces out of the water, which we can then slowly push across the sand.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Enlarge person doesn't work on me, remember? I could get Mount next level toss down enlarge person on someone else, but I don't think that'll quite do it.

On a related note, any suggestions for traits? I need to grab another one since my PoW feat turned in to a trait, so I'm getting the "additional traits" feat instead. I will also get the broken walk on water feat at 3rd level.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

I finished my level up with everything expect spells because I was wondering what I should do since I already have sleep but my bloodline also gives me sleep, would I be able to pick another spell or would they just overlap?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Lucina: by RAW, they overlap. But you can replace the spell with retraining (which I think at this point requires one day, and the help of another party member who knows the spell that you want) or for free at level 4 when you get your first replacement.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Level-up done. Teniel doesn't get anything from his classes at this level, but Prophetic Armor and Steadfast Personality seriously shore up all of his defenses (except for Fort, which is now his worst save).

Level-up ability point went into Con, because Reasons.


Ooh, Reasons with a capital R.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Well... I need 15 to take Raging Vitality. Even with a belt of +2, I'd need a bit more.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

It's a good thing you said something Teniel; I had totally forgotten we get an ability score point every 3rd level. I'm going to have to go through the rules again and make an outline of these things so I don't forget.

Character sheet will be updated later tonight. Main things of note:
- Walk on water/ignore terrain penalties PoW feat
- Finally picked my second trait from Additional Traits feat (Principled: -2 bluff, +2 to saves vs charm, compulsion, and emotion effects)
- Picked up Clarion Call and Unseen Servant for my spellbook


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Leveling up is such a clustermuck in this game. :|

+1 BAB, CMD, CMB
+14 HP.
+12 skills.
+2 Feats: I discovered that when the rules changed, they altered what I could take. I have rectified this by moving Skill Focus to my second level feat, and Selective Channel to my weapon. I then took SKill Focus (Wind) on my weapon at third. Deific Obedience as third level feat (+4 all performs and craft skills). Maks now has a +8 to all Crafts... meaning she can just nearly without fail aid another one of the others!
+1 0th and 1st Bard and Summoner spells known. (Spark, Feather Step; Mage Hand, Ant Haul)
+1 1st Bard and Summoner spells per day.
+1 Paladin Maneuver Known: Silver Strike (Not Prepared)

Guardian's Shield gains a mercy: Fatigued, Sickened, Shaken. I'm currently leaning towards Shaken.
Divine Health: Maks is immune to Disease.
Aura of Courage: Maks is immune to Fear, and radiates an aura against fear.

+1 Evolution Point to Miyu (Fire Resistance?). +4 Skills to Miyu. +11 HP to Miyu. +1 Feat (Leaning towards Dodge). +1 BAB/CMB/CMD, +1 Will.
Channel Energy advances to 2d6.

+1 Evolution Point for Sora (Skilled: Perception). +4 HP, +1 BAB, CMB, CMD.
Inspire Competence Get.

I'm going to have to try to wrap my head around our magic item again for the rest. I think I'm done, otherwise.

I believe I have 3000 gold for my item + 1 FPP if I spend at least 1k of it. If that is the case, Miyu will likely gain an extra evo point.

@Teniel: What was the writing item you'd suggested to me?
Was it Glowing Glove? And if so, could I do that with my spear, Might Toad of Caves? Would it be 3k to have a Spear that literally paints with all the colors of the wind? :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Wait, that's a reallly good Deific Obedience, daaaang. (Of course the +crafts helps a lot more if you've got, say, Breadth of Experience)

I'd like to put 2000 gold into giving my item +1, which I think we can do. I'd also like to make my weapon intelligent, but we can discuss that at level 4, where it would gain the ability to cast cantrips.

@Makoto's spear: My suggestion was that you treat the spear as a weapon, but also as a separate wondrous item, yeah (maybe the hilt or something can be enchanted like that) since you're using it primarily as an instrument. Since Glowing Glove matches the shape of your hand at the time, I figure it essentially just allows glowing at contact, sort of a souped up arcane mark.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

@Cave toad: Can I make my totem spear into a giant paintbrush by giving it the glowing glove treatment? If so, is that a 2k or 3k for 'wrong slot'? :)


I need to ponder that. I am still working through additional changes I am considering to allow some more flexibility for the items. I had wanted to keep things separate for weapons and 'other' items, but it may be too limiting. I then have to consider all the 'wrong slot' rules and how to apply the additional enchantment penalties etc.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I'm treating mine more as a tool/instrument than a weapon, if that helps. Just... going with magic music would be really limiting. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Well, I think Makoto wasn't planning on treating his as a weapon for the purposes of any special powers, just as a tool for all of them.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

Do I roll it now or the next day?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I think you roll it again the next time we rest. If I save my misfortune, I can allow you a re-roll if you fail it, and Tavros can try to aid you with Heal.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

And I can stand really still for six seconds and bolster your saves


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

@Makoto: I thought your bonus only works when you recover maneuvers, and I thought you can only recover maneuvers in combat?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

That would be a really odd, really specific way of working it. Especially since I've started 'fights' by moving into that stance to ensure no one got hurt.

I'm pretty sure it's more 'an ability that happens to recover maneuvers' than a 'maneuver recovery that happens to provide a bonus'.

It's kind of like saying you use tumble to move through town, because you wouldn't be provoking attacks of opportunity anyway. :P

The 'fight' in question was when the turtle came up, and I granted everyone +Saves. There was no combat, no attack, and no maneuvers to recover.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm. I guess, you're probably right. It's also an active thing, so I don't know how long it's supposed to last, but maybe if you timed your watch or something.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Now that I'll agree with. It's not really logical to use it in that way. :)


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Sorry for the hiatus from posting. It's been a long (emotional) week. Lots of work, and I bit off way more than I can chew in other areas (like PbP :p).

I only had minor things to say for Maks, though, and have mostly been waiting on knowledge of whether or not I could do the glovey thing. Specifically, I only need to know if we can consider 1k of the money spent for the sake of giving Miyu an extra evolution point, as that will change what he's capable of buying, since I just leveled up. :)


I hope to put some time and serious rework this weekend on some of the magic item system things so its 1) more clear 2) more flexible 3) has more options ( on top of flexibility ). But yes if you spent 1000 of the MCP on your item for an actual qualifying ability, it would qualify for 1 FPP which could be spent on an extra evolution point ( If I recall correctly, I don't have the framework open currently ).

701 to 750 of 1,183 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Monster Mashup - Table 1 Discussion All Messageboards

Want to post a reply? Sign in.