Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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CampinCarl9127 wrote:
I'm sorry if this has been addressed already (there's a lot of posts and I haven't read them all in detail), but for our cheese levels are we allowed to pick prestige classes?

I believe so as long as we have the multi-classes for the pre-reqs.


Again, sorry for the multitude of questions.

Are you one of the GMs who lets Slashing Grace work with light weapons?


Anderlorn wrote:
CampinCarl9127 wrote:
I'm sorry if this has been addressed already (there's a lot of posts and I haven't read them all in detail), but for our cheese levels are we allowed to pick prestige classes?
I believe so as long as we have the multi-classes for the pre-reqs.

Let me rephrase, the first cheese dip you can not but the 2nd and 3 cheese dips you can ... LOL Does your brain hurt? ... :-)

It is just like the 1st-Triple.


Anderlorn wrote:
Anderlorn wrote:
CampinCarl9127 wrote:
I'm sorry if this has been addressed already (there's a lot of posts and I haven't read them all in detail), but for our cheese levels are we allowed to pick prestige classes?
I believe so as long as we have the multi-classes for the pre-reqs.

Let me rephrase, the first cheese dip you can not but the 2nd and 3 cheese dips you can ... LOL Does your brain hurt? ... :-)

It is just like the 1st-Triple.

there are only two cheese dips

you first one gives you levels at 4,8,12,16 and 20. you can multiclass but not prestige.

second cheese dip gives you levels at 8 and 16, you cannot multiclass or prestige class.


Lucina should be nearly done now, A little fluff and a few crunch changes are all thats left.

Lucian Rampant ------- Changeling ----- Sorcerer/Unchained Rogue/Brawler

Let me know if I need to change anything lore wise.

Questions:

1. Can I sneak attack with spells like ray of frost?
2. Could I list Azata as my deity?


Ah, I understand now. Thanks.


Lucina Rampant wrote:

Lucina should be nearly done now, A little fluff and a few crunch changes are all thats left.

Lucian Rampant ------- Changeling ----- Sorcerer/Unchained Rogue/Brawler

Let me know if I need to change anything lore wise.

** spoiler omitted **

1. Can I sneak attack with spells like ray of frost?

Near as I can tell it should work, if all the conditions are met, like requires an attack roll, within 30', etc.

2. Could I list Azata as my deity?

Sure, just in general you venerate them?


CaveToad wrote:

2. Could I list Azata as my deity?

Sure, just in general you venerate them?

Lucina would and likely agree with their views more closely than any other gods.


Hello sister. :)

10/10 on your Character Sheet. Very Nice.


Double changelings.

Some pretty nice stories coming along so far.


Pretty sure you can only sneak attack with spells if you have levels in arcane trickter (the main point of the class), are making an actual physical (non-touch) attack. or your gestalt has something like a magus's spellstrike that lets you pile a spell onto an attack.


Arcane Trickster's main point is to Sneak Attack with spells that don't have attack rolls (like Fireball!). Rays and other spells that make attack rolls absolutely can do Sneak Attack damage, but they need to meet all the normal requirements.


Yeah, Tor's right.

Why can you sneak attack with a crossbow, but not an acid splash?

You can do both, as long as the spell requires an attack roll, and the target meets the qualifications for sneak attack.


I am about done but need to refine the fluff some more.


Yeah, I s'pose that does make sense.


Got an idea, but needs Slashing Grace to work with natural weapons xD

If only Paizo had fixed that by now....


I'm starting to wonder if I'm the only character that didn't take a sneak attack based class in my gestalt...

EDIT: Looked at the compiled list on page 6... don't feel so bad now.


I'm putting slayer in, and possibly snakebite striker/strangler so I've got sneak attack.
Plus some.


You only get the sneak attack from one class though, per the gestalt rules.


I thought if it advanced at different levels, then it was alright?
Because snakebite striker starts at 1st, and Slayer doesn't get it until third.

Plus, strangler is specific to grappling, and says it stacks with other sources, when grappling.


No, you are not allowed to stack the same ability even if it advances at different levels. Otherwise I could make my first level as Paladin/Bloodrager/Rogue and the rest as Paladin/Ninja/Rogue so that the rogue and ninja levels are staggered with their sneak attack progression, meaning that my sneak attack dice would be equal to my level at all levels. Instead the levels overlap, like how wearing a +2 belt of giant's strength and having bull's strength cast on you would overlap and only give the greater of the two bonuses.


From the gestalt rules wrote:
Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.

Keeps somebody from making a rogue/ninja/vivesectionist with 30d6 sneak attack

Strangler may be an oddball exception however...


bigrig107 wrote:

Again, sorry for the multitude of questions.

Are you one of the GMs who lets Slashing Grace work with light weapons?

No.


bigrig107 wrote:

Got an idea, but needs Slashing Grace to work with natural weapons xD

If only Paizo had fixed that by now....

Just to help you out:

CaveToad wrote:
I am also using Dreamscarred Press Path of War

This allows Deadly Agility, I believe.


Ah, okay.
Scrap that idea, then.

And I don't have much experience with third party stuff, but that's pretty good.

I have heard about it before, but never used it.
Kinda forgot about it, really.

Thanks, all!


Also, mythic weapon finesse does the same thing. Or an Agile weapon, which is pretty cheap. Deadly Agility rankles me a bit, because letting you apply full off-hand weapon essentially throws in Double Slice for free with what is already several feats' worth of power in one Dreamscarred package.


Oh, also, Unchained Rogue gets +Dex to damage with a weapon of choice at level 1, giving you yet another option.


CaveToad wrote:

Natural Attack (1 RP)

Prerequisites: None.
Benefit: The following races qualify to take the listed natural attacks.
Tail: Lizardfolk, Troglodyte

Is this intended to give a secondary natural attack(tail) or just a qualifying RP trait for Slapping Tail?

Slapping Tail (3 RP)
Prerequisites: Tail Natural Attack

Benefit: Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d6 points of damage plus the user's Strength modifier if Small, 1d8 points of damage plus the user's Strength modifier if Medium, or 1d10 points of damage plus 1-1/2 times the user's Strength modifier if Large.


I am thinking of maybe going Cavalier as part of my build. The following is a curiosity for me; due to the way you are doing multiclassing and validating prestige classes, it feels as though most likely I would need to have the crossclassing within the same 'tree' in order to gain the benefits of the following. But if I were to cheesedip say... cleric at 4 for channel energy, would half my cavalier levels stack with that single level of cleric? Bolded for emphasis on the important bit.

Calling (Ex): At 2nd level, the cavalier can make a short prayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands.


Slyness wrote:
CaveToad wrote:

Natural Attack (1 RP)

Prerequisites: None.
Benefit: The following races qualify to take the listed natural attacks.
Tail: Lizardfolk, Troglodyte

Is this intended to give a secondary natural attack(tail) or just a qualifying RP trait for Slapping Tail?

Slapping Tail (3 RP)
Prerequisites: Tail Natural Attack

Benefit: Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d6 points of damage plus the user's Strength modifier if Small, 1d8 points of damage plus the user's Strength modifier if Medium, or 1d10 points of damage plus 1-1/2 times the user's Strength modifier if Large.

I see what you are asking, yes I think I was in error requiring the tail natural attack for slapping tail, which basically is a tail attack + ( thus 3 RP ). Ignore the tail natural attack requirement for Slapping tail. I didn't intended do double tail attacks.


Hotaru of the Society wrote:

I am thinking of maybe going Cavalier as part of my build. The following is a curiosity for me; due to the way you are doing multiclassing and validating prestige classes, it feels as though most likely I would need to have the crossclassing within the same 'tree' in order to gain the benefits of the following. But if I were to cheesedip say... cleric at 4 for channel energy, would half my cavalier levels stack with that single level of cleric? Bolded for emphasis on the important bit.

Calling (Ex): At 2nd level, the cavalier can make a short prayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands.

Yes, it does stack, that is the purpose of the cheese dip :). I am not sure what your thought process is for multiclassing and prestige classing and how it pertains though.


Well, I wasn't certain due to various different cheesy things.

As an example: Sneak attack from multiple trees do not stack (you called this out previously), so why would Channel Energy be different? I'm guessing that the major callout here is 'limit: your HD'. It's just an awkward edge. Even worse is the fact that there are options that kind of break presumed power levels, by using the Cheese Dip overly effectively.

For example, RAW, a vivisectionist's Sneak Attack as a level 4 cheese dip turns a level 4 Slayer's (or more crazy: A carnivalist's) Sneak Attack into a level 5 Rogue's Sneak Attack, because Vivisectionist's SA is poorly written. (Treat all class levels you have as rogue, additively, for the purposes of sneak attack advancement)

I'm going to assume that you still cannot bypass your HD in effective level, though, same as for virtually every feat or trait that raises your effective level at something.


Yeah the vivisectionist ability is written weirdly. I think they assumed that you would only pair it with a class that had rogue like advancement ( ie 1d6 every other level ) and didn't consider those classes that have slower SA advancement. This would still be brokenish outside of gestalt and cheese dip land, whereas the Calling ability you are asking about would basically work the same in a multiclass scenario where you dipped into cleric or paladin.

I will ponder the sneak attack scenario, there are a few obvious type of RAI I would implement, but I want to consider various options.


I'm really sorry, but I'm going to have to withdraw.

As much fun as this has been, I was just accepted to another game, and that makes four.
Which is my self-imposed limit.

I thank you, Cavetoad, for the opportunity to attempt such a powerful build, but I simply cannot accept a fifth game.

Good luck to everyone, and enjoy the power!


Alright, I've gone over Tor once more and I'm pretty sure I've got all his crunch finalized to a place I like it. I feel like the Metal Mystery isn't exactly the flavor I'm looking for, but it's the closest option to what I want after reading through the others.

I'm ready for you to pick him to pieces, CaveToad. :)


She's still a work in progress, but I think enough progress has been made to confer the intent: Champawat


Slyness wrote:
bigrig107 wrote:

Got an idea, but needs Slashing Grace to work with natural weapons xD

If only Paizo had fixed that by now....

Just to help you out:

CaveToad wrote:
I am also using Dreamscarred Press Path of War
This allows Deadly Agility, I believe.

Yep, I took it for Quassine.


Nickadeamous wrote:
She's still a work in progress, but I think enough progress has been made to confer the intent: Champawat

Nice! Added to my list!


Okay, I simply cannot pass this opportunity up.
I guess I can exten it to 5, if you're okay with that, Cavetoad.

I have no problem keeping up with all of them, as I have internet access pretty much 24/7.

Thinking tigerkin Dex-based slayer/urban barbarian/probably cleric.


Poor Bigrig, I thought I was bad changing my mind all of the time ... lol.


I'm sorry, I'm just really indecisive sometimes, and adding cool races plus three gestalt classes? It's crazy, man.


Final decision, after much thought.

I can't add another, I don't want to do that to my other campaigns.
Sorry for being so iffy, but this is it.

Have fun!


bigrig107 wrote:

Final decision, after much thought.

I can't add another, I don't want to do that to my other campaigns.
Sorry for being so iffy, but this is it.

Have fun!

You'll be back....


It took me a bit took work myself up to making a character. I even decided I wasn't going too do it. Twice. Finally I gelled on a theme and options that synergized... Hopefully in it for the long haul now.


My rolls were not the best in the world but I think I came up with something that I think will work very well. And being a martial artist, I think everything fits nicely. I also have the Lords of Madness so I have been using that since the Mind Flayer is IP and Phrenic Scourge is written differently because of that.


Many people think that gestalt automatically means more power. And while at later levels, good synergistic choices can certainly provide a character with capabilities that exceed what they should be able to attain with a single class. Gestalt really allows for more breadth of choices more than it allows for a more powerful choice.

Action economy becomes a very important consideration with gestalt. Having full divine and arcane casting progression gives more choices, but the character is still limited to one standard, one move, one swift action.

With a triple gestalt the issue is even more evident.

Sneak attack is one of those scaling combat abilities that does not require its own action to initiate, only the circumstances of use. As such, it is one of the few ways to add to another class without infringing on the all important action cost.

A caster class that has a lot of long lasting buffs would be useful as well, especially when the character has time to prepare before battle.

Multiple combat classes runs into the action economy issue again as having several ways to attack is still multiple attacks that cant be used in one round. Such as charges with pounces, with vital strikes, with multiple opponents, etc.

This is probably one of the biggest reasons you will see a lot of classes with some sort of precision damage, it's a passive damage add.


The thought process for Tor was

  • Oracle - for full divine spellcasting and a handful of neat abilities - mostly passive stuff and buffs/healing
  • Skald - arcane spellcasting + spell kenning, raging song and assorted bard skill stuff - mostly passive stuff and buffs
  • Warlord - actual meat and bones of combat stuff - active stuff and general survivability

That said, with a triple gestalt, you're gonna run into action economy issues between your classes. It's pretty much impossible to pick a class that doesn't do SOMETHING (except maybe like, fighter?).


Hmm... Skalds don't actually get any passive stuff I can think of, though. And Warlord is probably the most support-focused class of those three.

Tor Sasun wrote:
That said, with a triple gestalt, you're gonna run into action economy issues between your classes. It's pretty much impossible to pick a class that doesn't do SOMETHING (except maybe like, fighter?).

Dude... have you ever played a fighter? (But yeah, a lot of their good archetypes use swift actions as well, which is where the *real* action economy issues show up in gestalt).


I think I managed to pick a pretty good combination so I don't run into the action-economy problem. Paladin/Bloodrager/Rogue only has some very limited spellcasting, but beyond that it's not very action reliant.

I'm just excited to play a righteous raging gargoyle.


CampinCarl9127 wrote:

I think I managed to pick a pretty good combination so I don't run into the action-economy problem. Paladin/Bloodrager/Rogue only has some very limited spellcasting, but beyond that it's not very action reliant.

I'm just excited to play a righteous raging gargoyle.

Sure, except you can't smite, self-heal, or elemental attack in the same round. Everyone has their own problems with action economy, except perhaps for arcane or fey bloodragers.

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