Anderlorn |
CampinCarl9127 wrote:I'm sorry if this has been addressed already (there's a lot of posts and I haven't read them all in detail), but for our cheese levels are we allowed to pick prestige classes?I believe so as long as we have the multi-classes for the pre-reqs.
Let me rephrase, the first cheese dip you can not but the 2nd and 3 cheese dips you can ... LOL Does your brain hurt? ... :-)
It is just like the 1st-Triple.
CaveToad |
Anderlorn wrote:CampinCarl9127 wrote:I'm sorry if this has been addressed already (there's a lot of posts and I haven't read them all in detail), but for our cheese levels are we allowed to pick prestige classes?I believe so as long as we have the multi-classes for the pre-reqs.Let me rephrase, the first cheese dip you can not but the 2nd and 3 cheese dips you can ... LOL Does your brain hurt? ... :-)
It is just like the 1st-Triple.
there are only two cheese dips
you first one gives you levels at 4,8,12,16 and 20. you can multiclass but not prestige.
second cheese dip gives you levels at 8 and 16, you cannot multiclass or prestige class.
Lucina Rampant |
Lucina should be nearly done now, A little fluff and a few crunch changes are all thats left.
Lucian Rampant ------- Changeling ----- Sorcerer/Unchained Rogue/Brawler
Let me know if I need to change anything lore wise.
1. Can I sneak attack with spells like ray of frost?
2. Could I list Azata as my deity?
CaveToad |
Lucina should be nearly done now, A little fluff and a few crunch changes are all thats left.
Lucian Rampant ------- Changeling ----- Sorcerer/Unchained Rogue/Brawler
Let me know if I need to change anything lore wise.
** spoiler omitted **
1. Can I sneak attack with spells like ray of frost?
Near as I can tell it should work, if all the conditions are met, like requires an attack roll, within 30', etc.
2. Could I list Azata as my deity?
Sure, just in general you venerate them?
CampinCarl9127 |
No, you are not allowed to stack the same ability even if it advances at different levels. Otherwise I could make my first level as Paladin/Bloodrager/Rogue and the rest as Paladin/Ninja/Rogue so that the rogue and ninja levels are staggered with their sneak attack progression, meaning that my sneak attack dice would be equal to my level at all levels. Instead the levels overlap, like how wearing a +2 belt of giant's strength and having bull's strength cast on you would overlap and only give the greater of the two bonuses.
Slyness |
Got an idea, but needs Slashing Grace to work with natural weapons xD
If only Paizo had fixed that by now....
Just to help you out:
I am also using Dreamscarred Press Path of War
This allows Deadly Agility, I believe.
Slyness |
Natural Attack (1 RP)
Prerequisites: None.
Benefit: The following races qualify to take the listed natural attacks.
Tail: Lizardfolk, Troglodyte
Is this intended to give a secondary natural attack(tail) or just a qualifying RP trait for Slapping Tail?
Slapping Tail (3 RP)
Prerequisites: Tail Natural Attack
Benefit: Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d6 points of damage plus the user's Strength modifier if Small, 1d8 points of damage plus the user's Strength modifier if Medium, or 1d10 points of damage plus 1-1/2 times the user's Strength modifier if Large.
Hotaru of the Society |
I am thinking of maybe going Cavalier as part of my build. The following is a curiosity for me; due to the way you are doing multiclassing and validating prestige classes, it feels as though most likely I would need to have the crossclassing within the same 'tree' in order to gain the benefits of the following. But if I were to cheesedip say... cleric at 4 for channel energy, would half my cavalier levels stack with that single level of cleric? Bolded for emphasis on the important bit.
Calling (Ex): At 2nd level, the cavalier can make a short prayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands.
CaveToad |
CaveToad wrote:Natural Attack (1 RP)
Prerequisites: None.
Benefit: The following races qualify to take the listed natural attacks.
Tail: Lizardfolk, TroglodyteIs this intended to give a secondary natural attack(tail) or just a qualifying RP trait for Slapping Tail?
Slapping Tail (3 RP)
Prerequisites: Tail Natural AttackBenefit: Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d6 points of damage plus the user's Strength modifier if Small, 1d8 points of damage plus the user's Strength modifier if Medium, or 1d10 points of damage plus 1-1/2 times the user's Strength modifier if Large.
I see what you are asking, yes I think I was in error requiring the tail natural attack for slapping tail, which basically is a tail attack + ( thus 3 RP ). Ignore the tail natural attack requirement for Slapping tail. I didn't intended do double tail attacks.
CaveToad |
I am thinking of maybe going Cavalier as part of my build. The following is a curiosity for me; due to the way you are doing multiclassing and validating prestige classes, it feels as though most likely I would need to have the crossclassing within the same 'tree' in order to gain the benefits of the following. But if I were to cheesedip say... cleric at 4 for channel energy, would half my cavalier levels stack with that single level of cleric? Bolded for emphasis on the important bit.
Calling (Ex): At 2nd level, the cavalier can make a short prayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands.
Yes, it does stack, that is the purpose of the cheese dip :). I am not sure what your thought process is for multiclassing and prestige classing and how it pertains though.
Hotaru of the Society |
Well, I wasn't certain due to various different cheesy things.
As an example: Sneak attack from multiple trees do not stack (you called this out previously), so why would Channel Energy be different? I'm guessing that the major callout here is 'limit: your HD'. It's just an awkward edge. Even worse is the fact that there are options that kind of break presumed power levels, by using the Cheese Dip overly effectively.
For example, RAW, a vivisectionist's Sneak Attack as a level 4 cheese dip turns a level 4 Slayer's (or more crazy: A carnivalist's) Sneak Attack into a level 5 Rogue's Sneak Attack, because Vivisectionist's SA is poorly written. (Treat all class levels you have as rogue, additively, for the purposes of sneak attack advancement)
I'm going to assume that you still cannot bypass your HD in effective level, though, same as for virtually every feat or trait that raises your effective level at something.
CaveToad |
Yeah the vivisectionist ability is written weirdly. I think they assumed that you would only pair it with a class that had rogue like advancement ( ie 1d6 every other level ) and didn't consider those classes that have slower SA advancement. This would still be brokenish outside of gestalt and cheese dip land, whereas the Calling ability you are asking about would basically work the same in a multiclass scenario where you dipped into cleric or paladin.
I will ponder the sneak attack scenario, there are a few obvious type of RAI I would implement, but I want to consider various options.
bigrig107 |
I'm really sorry, but I'm going to have to withdraw.
As much fun as this has been, I was just accepted to another game, and that makes four.
Which is my self-imposed limit.
I thank you, Cavetoad, for the opportunity to attempt such a powerful build, but I simply cannot accept a fifth game.
Good luck to everyone, and enjoy the power!
Tor Sasun |
Alright, I've gone over Tor once more and I'm pretty sure I've got all his crunch finalized to a place I like it. I feel like the Metal Mystery isn't exactly the flavor I'm looking for, but it's the closest option to what I want after reading through the others.
I'm ready for you to pick him to pieces, CaveToad. :)
Nickadeamous |
She's still a work in progress, but I think enough progress has been made to confer the intent: Champawat
Anderlorn |
bigrig107 wrote:Got an idea, but needs Slashing Grace to work with natural weapons xD
If only Paizo had fixed that by now....
Just to help you out:
CaveToad wrote:I am also using Dreamscarred Press Path of WarThis allows Deadly Agility, I believe.
Yep, I took it for Quassine.
Anderlorn |
My rolls were not the best in the world but I think I came up with something that I think will work very well. And being a martial artist, I think everything fits nicely. I also have the Lords of Madness so I have been using that since the Mind Flayer is IP and Phrenic Scourge is written differently because of that.
fnord72 |
Many people think that gestalt automatically means more power. And while at later levels, good synergistic choices can certainly provide a character with capabilities that exceed what they should be able to attain with a single class. Gestalt really allows for more breadth of choices more than it allows for a more powerful choice.
Action economy becomes a very important consideration with gestalt. Having full divine and arcane casting progression gives more choices, but the character is still limited to one standard, one move, one swift action.
With a triple gestalt the issue is even more evident.
Sneak attack is one of those scaling combat abilities that does not require its own action to initiate, only the circumstances of use. As such, it is one of the few ways to add to another class without infringing on the all important action cost.
A caster class that has a lot of long lasting buffs would be useful as well, especially when the character has time to prepare before battle.
Multiple combat classes runs into the action economy issue again as having several ways to attack is still multiple attacks that cant be used in one round. Such as charges with pounces, with vital strikes, with multiple opponents, etc.
This is probably one of the biggest reasons you will see a lot of classes with some sort of precision damage, it's a passive damage add.
Tor Sasun |
The thought process for Tor was
- Oracle - for full divine spellcasting and a handful of neat abilities - mostly passive stuff and buffs/healing
- Skald - arcane spellcasting + spell kenning, raging song and assorted bard skill stuff - mostly passive stuff and buffs
- Warlord - actual meat and bones of combat stuff - active stuff and general survivability
That said, with a triple gestalt, you're gonna run into action economy issues between your classes. It's pretty much impossible to pick a class that doesn't do SOMETHING (except maybe like, fighter?).
thunderbeard |
Hmm... Skalds don't actually get any passive stuff I can think of, though. And Warlord is probably the most support-focused class of those three.
That said, with a triple gestalt, you're gonna run into action economy issues between your classes. It's pretty much impossible to pick a class that doesn't do SOMETHING (except maybe like, fighter?).
Dude... have you ever played a fighter? (But yeah, a lot of their good archetypes use swift actions as well, which is where the *real* action economy issues show up in gestalt).
thunderbeard |
I think I managed to pick a pretty good combination so I don't run into the action-economy problem. Paladin/Bloodrager/Rogue only has some very limited spellcasting, but beyond that it's not very action reliant.
I'm just excited to play a righteous raging gargoyle.
Sure, except you can't smite, self-heal, or elemental attack in the same round. Everyone has their own problems with action economy, except perhaps for arcane or fey bloodragers.