Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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I'm basically just waiting on the GM to decide; I offered to either come back with Goggh, or create something else (which I prefer). Either way, I'd love to be back in the game :)


Hmmm... problem is, there's so many different builds I would love to play.

Vigilante Bushi / Harbriner / Investigator.

Paladin / Sorcerer / Something. Probably Warlord, or a PoW archetype.

Kensai Magus / Sage Sorcerer / Harbringer

Vanguard Commander Warlord / Sacred Huntmaster Investigator / Something

And I would prefer to have a good idea of what would be the better one to go for before I go ahead and actually make my character.


Tavros wrote:
Didn't you're already submit a character for this? Looking at your aliases, it look like it was Lady Zarrisa Ollron.

Just checked and I did, wow, my mind must be going. It was a hectic time the start of this year, new job, new house, new country, only recently had time for hobby's. Once you pocked my memory it all came back. So we still running around the woods looking for things to eat?

That PC was fun but very limited, the hole Harrow Deck thing just did not work in this setting.
Now I made this new one and like her a lot, she seems way more fun.

Dropped the NPC class for Cleric for the dip, with Kn Domain. Feels as good and dose more.

@Quassine Alator:

I remember there was a LOT of talk at the start about PC overlap, with min 3 classes most PCs are going to have some Swiss Army Knife going on in the build. So I think she's fine taking that into account. As for NPC class, as I said it add, if your "Telling" me I have to munchkin then, not really happy about that. I have had the same debt in my 35 years of roll playing. [yes I am that old and yes I started with DnD red box and traveler] Not to say I am better than any other player, just that I can do a lot with a little.

I found the RPG players fall in or close to, two main camps,

Gamer's = who like rules then rolls
And
Player's = who like rolls then rules.

Sometimes it can be hard for Gamer's to understand players and Vice-versa. I get the feeling this is one of those times.

But I am not a fool, so I will take your advice and look at another class that can give me the same 'feeling' and what I want from her. :)
And came up with a Cleric, who follows "The Way" very Est and I like it., so changed her to Cleric for the dip with KN as a domain so she can have the Kn Skills and also Armor profs.

Also trust me here, I can do a lot with a PC, even with 1 level of NPC class, A party with my PC in will not be lacking if I can help it.

:)


Quassine Alator wrote:


3. Spheres of Power is not allowed, I already tried ... :-( ... sniff sniff.

ouch. I would convert in a heart-beat if SoP was allowed. So much easier to keep track of three character's (technically two for me, but still) worth of spells.


im a big fan of SoP, would do the same

so she is now,
1:Ninja [L4]
2:Sorcerer [L4]
3:Kineticist Overwhelming Soul [L4]
4:Cleric L1


Okay, going to roll my stats here.

5d6 ⇒ (1, 5, 1, 5, 3) = 15 = 13
5d6 ⇒ (2, 5, 1, 6, 2) = 16 = 13
5d6 ⇒ (3, 2, 5, 3, 2) = 15 = 11
5d6 ⇒ (4, 3, 3, 3, 2) = 15 = 10
5d6 ⇒ (4, 2, 1, 1, 3) = 11 = 11
5d6 ⇒ (2, 6, 5, 2, 6) = 21 = 17
5d6 ⇒ (3, 3, 3, 3, 2) = 14 = 12

.... holy s!%%. How the hell did I get +1 or worse for everything but one stat?

Darn, just noticed that all of the planetouched races are gone... pity, the Ifrit custom feat Blistering Feint had got my attention... I quite liked the Scorching Weapons/Inner Flame/Blazing Aura feat chain as well.


Fury of the Tempest wrote:


.... holy s*!#. How the hell did I get +1 or worse for everything but one stat?

That is honestly impressive, in a sad sort of way.

(Has perfect 18's across the board)


@Lady Kyoko Moriko:
It's not about who has more experience because I still win there by 5 or so years. It is experience from this game that gave me the initiative to make a suggestion. In the end, it is your character, and between you and CT.


Yraazhin wrote:
Fury of the Tempest wrote:


.... holy s*!#. How the hell did I get +1 or worse for everything but one stat?

That is honestly impressive, in a sad sort of way.

(Has perfect 18's across the board)

Tell me about it. I'm very glad that the builds I'm thinking off (and the one I'm thinking of locking down on and outright going for), all tend to be Double or Triple Ability uses at best.


Fury, mine were pretty crappy too. In fact, worse. That contributes to some of my torture. Remember the rules, if you don't have enough dice roll points, you add points on to your total.


Yeah I know, I do get those extra 10 points to spend, which is lovely for sure, but it still hurts to roll such a low score.

Anyway, I think I know what build I'm going for. I'm going to build my character to level 3, but I did get invited to one of the level 6 games via PM, so I might do that....

That being said, there are some questions I need to ask. For example, it says I start with only my signature item, but that's assuming your starting at level 1. Do I have a more normal WBL level now I'm starting at level 3?

And talking about the Signature item, point 3 is 'Items will accrue a pool of power that will work like fake cash you can use to ‘upgrade’ the items with magic powers', which makes me want to know how much of the fake cash would I have starting at level 3, or do I not have any to upgrade it with?


1. Yes, all sons and daughters of Father Goodwin have a signature item. You are no different but your level. Make sure to review the rules on Signature Items and ask questions.

2. The Pool is the WBL for your level. There is another cash pool for melting magic items to be confused about and both cash pools are independent of each other but I will not confuse you now.


@Quassine Alator:

Well hats off to you then as you must have been playing tunnels and trolls. As for gamers, I count Sandy Peterson and Grag Stafford as mates and Table topped with both. Sandy as a mean streak as a GM. So done my time as they say. But if you say its needed then its done, I like her now, she has a nice feel. I find myself if you play form rules out the game lacks for me. She is good, and there is more to her than meets the eye. I read of some game threads form the tables and think she will fit in just fine and be of use. So lets see when the GM is back. He dose seem to be absent longer than I expected.


Huh, so despite being a higher level, I'm still only going to start with my signature item? Really?

Is the fluff that I was trained more, and woke up after the others or something? I'm guessing by now the others have more items than just their Signature, right?


1. Yes, we all did. We just could not add anything until level 2. Unless of course CT says otherwise but all Children of Goodwin have Sig Items.

2. Not many items, some groups have more than others from either treasure or Item Creation Feats but from other sources, CT has been pretty strict which makes sense from both a world (region) at war and not letting us get too crazy perspective.


Well, considering that all of the games are level 3 or higher, and the point of the opened recruitment is to be filling up some of the empty slots. I think we'll have some items more than the Signature ones. Not the full WBL that's for sure, but something at least.

Guess I'll have to wait for the GM to turn up.

Dark Archive

so is this game accepting new people?

I'm interested...

saw there are some monster players(illithid? HECK YEAH!!)
I was thinking I might play as a young dragon(wel.. young or younger)


You could probably get away with basic gear, like weapons and armor, probably even masterwork, but I doubt you would get any magic items.

@william: There is the wyvaran race. That's a dragon.


Interested as well, however I reconize that I have a lot of reading to do beforehand before I am close to being ready :)
So waiting for Mr Cave.

Dark Archive

Xanya Zellor wrote:

You could probably get away with basic gear, like weapons and armor, probably even masterwork, but I doubt you would get any magic items.

@william: There is the wyvaran race. That's a dragon.

yeah but that's more like a kobold than a dragon... thinking on it anyways... have yet to truly decide...and i am of course reviewing your rules...... they are real... in depth.

I'm also the type of person who crates his own races... but I'll wait till the DM responds till i do anything definite.

Stats: 5d6 ⇒ (6, 6, 3, 6, 5) = 26
Stats: 5d6 ⇒ (6, 5, 3, 2, 2) = 18
Stats: 5d6 ⇒ (6, 1, 1, 2, 1) = 11
Stats: 5d6 ⇒ (4, 2, 4, 5, 4) = 19
Stats: 5d6 ⇒ (1, 4, 4, 6, 6) = 21
Stats: 5d6 ⇒ (2, 5, 2, 1, 6) = 16
Stats: 5d6 ⇒ (1, 2, 4, 5, 6) = 18

me and my god rolls :)


William before you get happy about making a True Dragon or whatever, here you go ...

Acceptable Races

Dark Archive

yeah, well thanks for that, but i just rolled all 18's and am happy with whatever i play :)

if i wanted i could totally play as a Minotaur wizard :P

thanks for the link, and I'm still desiding.

Edit, possibly a Gnoll Barbarian(flesheater)/pyrokinetic/alchemist(beastmorph)

although the Gnoll part of that is interchangeable... perhaps ill be mean and pick Illithid


Actually you just rolled an 18, 14, 13, 16, 13, 15.


Barbarian alchemist you say? Gotta rip them all to pieces. Note that you take the best 3 of every set of rolls, so not quite all 18s, but still very good.

Dark Archive

Champawat wrote:
Actually you just rolled an 18, 14, 13, 16, 13, 15.

*looks at rolls*... yeah i did didn't I? well i still have those ten points to spend :)


Yep, which will be good for you, 2 more 18s.

Dark Archive

So yeah, Gnoll barbarian(flesheater)/pyrokenetic/alchemist(beastmorph).
Making the meanest tank to exist... however I become the biggest idiot when I go rage/mutagen. Flesheater give my rage a -2 to int when I use it, then -2 when I use a power, then my mutagen gives me another -2 to int... but alltogether I have like a +8 to str, I'm giant, have claws and a bite, shoot fire, and see in the dark... and that's without the RP I can spend...


Meanest tank to exist? That's an interesting title. Especially for a high OP game like this.

Xanya is currently level 6 and sitting pretty at 124 HP with a tumor protector familiar (another ~60 virtual HP that refills at 5 hp per round if it's below max) with DR 2/- and another virtual 30 HP from ablative barrier and effectively fast healing 5 from spontaneous healing. She should be able to tank at least a couple hundred damage and remain standing. Of course her AC is only 33 and she doesn't have opportune riposte and parry yet, so she might not even be the most tanky member of the party, maybe she's #3 atm?

Of course only tanking is pretty useless if you can't also kill or hinder the enemies. Luckily this is gestalt and it's easy to acquire both offense and defense if that's what you want. She should be able to deal enough damage to kill herself in a round.

Hopefully in our current fight she'll get to show what she's good for.


Meh, STR is overrated. :)

My AC is only 26. Of course I'm only 4th level, naked and no magic... Once I start fighting it goes up to 33.


Fury of the Tempest wrote:
Yeah I know, I do get those extra 10 points to spend, which is lovely for sure, but it still hurts to roll such a low score.

No, it doesn't. After I rolled a 13-point buy or something like that back on the first page of recruitment, the GM changed it—there's a large point buy you get if your stats fall below a certain minimum. Don't remember offhand, but I think it's in the campaign info.

* * *

New players to this campaign general: Read the campaign info and probably the first page or two of recruitment. There's a lot of constantly-asked questions here that that would save you time in answering.

Also, be aware that it might be some time until anyone new gets added to the game, given the GM's current workload.


There is a 90 point or all stats = 15 minimum. And if you are still under 90 points after the 10 points, your points still = 90.


Hmmm, so I see. Thank you for the advice.

I think I might be able to get that full 90 points through.


roll:

well having reread the game in i'm missing a 7th state roll
i only did 6

5d6 ⇒ (3, 1, 4, 4, 5) = 17 =13


Well I think now she is done, had a nice place and read the guilds again, think I have it all in place, in a nut shells shes into Scouting, Stealth and infiltration with a big old kick of a blast in fight. Ok AC and nice skills and talents.


Quick, but important question.

Does Animal Companions get any bonuses? Considering we're triple gestalt, and going against enemies that can give us a challenge (some of the time), don't we need AC's that can actually survive in that combat?


Fury of the Tempest wrote:

Quick, but important question.

Does Animal Companions get any bonuses? Considering we're triple gestalt, and going against enemies that can give us a challenge (some of the time), don't we need AC's that can actually survive in that combat?

Yeah, they get max HDs, which is actually a pretty big deal. However, it's extremely easy to toughen up a animal far past what you'd expect (at least by sacrificing offense to go full-defense). A few of my favorite are Shield Other, Arcane Bloodrider, Charger Companion Archetype, Amplified Rage, and Ankylosaurus companion (or something else tough like Megaloceros), all of which can kick its survival up to an absurd level.


It's still hard to get a companion (or in my case eidolon) up to the same level of survivability as a PC. Of course if they were to die, it would be possible to replace them, which wouldn't be the same for a PC. Cryxial actually did die in one fight, but he just came back the next day.

There are a lot of classes and archtypes that provide bonuses either directly or indirectly to a companion though. For example in my case Ferocious Mount and Greater Ferocious mount means the eidolon gains almost as much benefit from my barbarian levels as I do. Shining Knight Paladin means the eidolon gets the paladin's saves to CHA as well (even if it's slightly later). I'm going to pick up Horsemaster's Saddle when we actually get wealth (if that ever happens) to give it my teamwork feats as well.

If you want to companion to matter and survive, you have to invest in it.


Eidolon is the only way to go if you want a mount that either survives or can be called back after it passes.


Hmmmm... that's a problem then... the build I was thinking of doing, was Vanguard Commander Warlord / Sacred Huntmaster Inquistor / Rubato Bard. I want to be Charisma focused, and able to buff my allies. I love the combo that Warlord and Hunter's Tactics gives me. Warlord can charge a teamwork feat with everyone, but with an animal companion, I can get much, much more from Teamwork Feats, than I ever can with just sharing one feat with my allies.

The problem with that of course, is that unless I focus entirely on my animal companion, it seems that they'll likely die too quickly to be off any use, which would actually render most of my build useless...

I guess I need to make a decision. Play a Warlord/Bard, and replace the Sacred Huntmaster with something else in order to play as a strong, charmastic leader who supports and empowers his companions. Or Play the Warlord/Huntmaster, and take something like Shining Knight Paladin so that my AC gets Charisma to saves.... but considering there is several other characters who are mount users themselves, I won't really be making myself standout, will I?

This is game is too powerful to have an animal companion, and not dedicate a large portion of your build to it, isn't it?


For an animal companion that has a chance of surviving and adds value, Eidolon is the only way to go. If you just need a mount and don't care about it, use a spell. If you want mount speed, there is always the Monk class.

As for mounted characters, I only know of Xanya.


I don't agree with that statement at all Quassine. An animal companion can work just fine as well. A bunch of options only work for animal companions and not eidolons, I would have loved it if pack flanking did work for example. Arcane Bloodrider is also AC specific.

Of course even if your AC does die you can simply get a new one or raise it back up. Asheranti is using this approach I believe.

My favorite animal companion focused class is Ravenlord from pow:e, sadly I've yet to play it. Maneuvers does make the AC more durable. Of course the AC might be allowed to pick up the martial training line of feats anyway.

I don't think there are a lot of mounted characters. It used to be just Xanya and Teniel, though I guess some of the many Paladins could have gotten a mount.

Some of the options, like shining knight, can be gotten as a cheese dip. Note that indomitable mount does much of the same as shining knight and that's accessible for everyone. I'm picking up both, but shining knight is mostly because I was getting paladin as my cheesedip anyway and it was the best alternative for an archtype (it'll save me from having to use indomitable mount for ref and fort saves most of the time).


Your companion will eventually die and if you don't have resurrection, no more companion. Again, an animal companion that has a chance of surviving and adds continuing value until resurrection/raise dead, Eidolon and Mount spells are the only way to go.

EDIT: Or any animal that can be renewed after death. That is the key.


An animal companion can be replaced at no cost, it just takes time...

Quote:
If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.


24 hours of prayer is quite a long time... but you are right. Mounted Combat + Trick Riding + Indomitable Mount greatly increases my Mount's potential ability to survive. And even if I do lose it in the end, it possible for me to get a new one, as slow as it might be.

And yeah... whilst my Charisma to Saves wouldn't be possible until level 12 if I go for a Shining Knight Paladin Cheese Dip, it would still be useful to pick up, as whilst Indomitable Mounts is good, it will be limited to once per round...

Will admit, the idea of a Mount picking up the Martial Training never crossed my mind. I will also point out the Ambush Hunter Ranger Archetype. Replacing Spells with Maneuvers, the Ambush Hunter allows their companion to learn Primal Fury Maneuvers, through the Range expands its own Maneuvers to allow the AC to use them.

Thank you very much for the advice Xanya... and does the invitation to your table still stand for a Warlord / Huntmaster / Bard?


It is CT that decides on the table, but we were the most active hence why we are the highest level. Having a bard would be nice since the player that just dropped was a bard. Xanay and myself have dipped Warlord so we provide the early Golden Lion stuff. Not saying you can't just letting you know.


Huh. I just had a look at my sheets. Turns out I actually have a character already for this game. Arcantos Rouqar, a Catfolk focused on Inspiration, that was a Bushi Vigilinate Stalker | Vanguard Commander Warlord | Rubato, Bard...

I thought this game seemed familiar. Definitely need to edit the background. Question is, do I submit that character again, and just bump them up to level 3 or higher... or do I go for my new character, that swaps out the Stalker for a Sacred Huntmaster? I'm planning to make them a Tengu of Valor, if that helps things at all.

Or do I do both and see which is prefered off in the end?


Ready when CT reappears :)


I'd rather suggest that CT allow existing players from other tables to consolidate first. My table has been plagued with players that are inconsistent in posting, or drop out. Of the original table, I'm the only original PC left, as it is, there are only two others that appear to still be present from the current group (one of whom is on their second character, almost from day 1).

I'd happily move to a table that is more active.


As Goliath said, having a bard would be nice (check out the master performer feat). CaveToad is the one deciding on the placement of players though. I'm not convinced another melee character would be ideal, but it seems like that's all people want to play, so it'll hopefully work out.

Kiki is also a Warlord, though as Goliath says, that doesn't matter much.

Go with whatever build you like the best. I don't think a small mechanical difference will matter much.

I don't get why you would want to go with three maneuver classes though. As far as I know maneuvers don't really stack very well with each other since they all require actions. There is no Ruby Knight Vindicator available to break with that (or is there)? I'm not too familiar with the Rubato archetype, but isn't that basically trading away spells for even more maneuvers?

@fnord72: I did agree with that suggestion above.


Xanya Zellor wrote:
I'm not too familiar with the Rubato archetype, but isn't that basically trading away spells for even more maneuvers?

Rubato does indeed trade spells for maneuvers, but even more important is the Tempo Mechanic that allows you to empower/maximize/free action regain maneuvers, initiate maneuvers and bardic performances at the same time, and bardic performances that boost all your and your friend's maneuvers, as well as patently absurd things like adding your initiation modifier as insight modifier to AC/Saves/Skill Checks for all allies. Combining this with a full maneuver progression class would be like taking a 3/4ths casting class with empower/maximize/instant prep/spellstrike for any spells gestalted with a full casting class.

So, if you're going to gestalt maneuver classes, this is a pretty good way to do it. I believe it was even more broken in beta as well, with a quicken maneuver mechanic.

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