Xanya Zellor |
Let me see if I have this somewhat accurate:
Formally submitted crunch:
Crest, Wave Terror (DeviousDevious)
Shanalotte (Johnnycat93)
Amelanchier (thunderbeard - current player)Other crunches (confirm if ready):
Blaire (HighonHolyWater)Work in Progress yet?:
Yraazhin (Ilia)
Hobgoblin whipguy (Monkeygod)Interest:
Lily (Ash)Rolls:
Archlich/adsapiens - current player
Xanya - current player
Lord Foul IIIf I missed anyone, report in.
It looks like there are enough applicants for potentially another table. Should I finish my character?
Angelpalm |
Holy cannoli what in the world is this game?
I saw the game where the guy wanted you to build some uber powerful villians but this one......
These guys will be almost be as crazy as the characters my players made for my arena game lol.
So I guess you are wanting the players to make the wildest creatures possible? Do they have to be super non-human looking? Man I just need to take a week or so to just wrap my head around these rules, this must have been how my players felt when they saw all my house rules lol.
Illia- |
My crunch is now completed baring things specifically left blank for cooperating with the team (like, what languages do I speak, what teamwork feat would everyone like me to take). However, I'm not particularly interested in joining table seven. They looked like they had a very stable team dynamic of "we are good guys, help out the nice people is our top priority" and I don't think my character would mesh well with that. He'd just spend his time being the "Grr.... I'm the token not good character and I grumble in the corner till it's time to kill things." I could tell they're good roleplayers, but I think my character wouldn't add to the group's story, simply be an extra pile of numbers in combat.
However, if you decide to open another table, I'm all set.
Xanya Zellor |
Where is your character's sheet? Also, we are all trained by Goodwin to be good... Though there are a few neutral characters here and there. I'm not sure there are any table that aren't majority good though.
Most races don't have a plenthora of options for languages. I picked all available to Derro at creation, but have found a lot of others I've wanted after so have maxed linguistics.
Makoto 'Maks' Kasumi |
Bear in mind, that other than those you gain from linguistics ranks, your character has no modern day languages. My table is in a similar spot to you, and we've worked to learn Goatling, and one person now speaks Vudrani... but otherwise, we have something like 25 languages at our table that are 'dead'. :)
Edit: The correct number is 18 dead languages. :P
Dalang Teniel |
Yeah I intentionally left language slots open once we leveled up, still got a few to spare (trying to learn modern Tien and Kelish if I can find a teacher).
@Crest: Aboleth doesn't change over time, because of how Aboleth memories work. Gillmen might speak a different language, but if you meet one of the deep masters you should be fine until he eats your brain.
@Illia-: There's a pretty specific "don't be evil" compulsion to the campaign. Different tables have attitudes ranging from table 3/4's "we are the righteous avengers here to smash everything that does you wrong" to table 1's "let's be friends oh no why are you shooting at us that's mean better put you to sleep" (which aren't necessarily homogenous at any table; table 1 still kills people, it's just not something we *try* to do too heavily. Teniel, for instance, believes he will be cursed if he ever kills someone with his sword, but his tiger companion just disembowled like six pirates)
Crest, The Wave Terror |
Since when are spells in latin?
Since Bonisagus developed the Theory of Hermetic Magic in the 700s AD. Duh.
Seriously though, looks like someone got a little Ars Magica in their Pathfinder. Speaking of Ars, that's probably the only other character(s) I've had to work harder to make than this one. Good times.
Monkeygod |
This is my current list of feats, from all sources, for my double-chained kama character. I believe I have all the essentials down to be able to trip and disarm effectively but could use some suggestions as 17 total feats is a lot!!:
Monk bonus feats: Pefect Strike, Improved Disarm, Improved Trip, Improved Unarmed Strike.
Magus bonus feats: Weapon Focus(double-chained kama).
Fighter bonus feats: Combat Reflexes, Vicious Stomp.
Signature Item feats: Improved Initiative, Skill Focus(Intimidate)
General feats: Toughness(Bonus), Agile Maneuvers, Combat Casting.
Also, in case it matters his ability scores:
Str 14(+2), Dex 19(+4), Con 16(+3), Int 20(+5), Wis 20(+5), Cha 12(+1)
Xanya Zellor |
It looks like we'll be needing another player too. Now sure how CT want to do it... We are currently level 5. Everyone remaining on our team are mostly melee focused and rather tanky with multiple attacks and we also got plenty of healing. Someone offering something else, either in the form of buffs (a bard would be awesome) or offensive magic(crowd control, not blasts) would be very nice. More than anything we are looking for an active player, this is tristalt, so roles doesn't matter that much, I believe we are still the most active table.
Dalang Teniel |
@Monkeygod: Ascetic Style is, indeed, truly awesome for a monk of your flavor, since it'll get you tons of damage but more importantly and earlier it gets you the ability to Stunning Fist on a reach attack, which will kick in awesomely when you get later stuff (AND ascetic style lets you vicious stomp with your kama). I also built a disarm/trip character (Amelanchier) who only uses offensive reach (via outslug and unarmed); so I can give you some tips from there:
-Combat Casting is less useful than you think, because you can just 5' step away to cast spells (and because your concentration will be monstrous, pun intended). A concentration trait + an intimidate trait, with additional traits, could replace that and Skill Focus if it's what you're into.
-Power Attack + Cornugon Smash is pretty vital if you want to be intimidating people (you can only get the first part now, but it's still good), or a merciful weapon and Enforcer.
-Dear lord you'd love Ki Throw (and maybe Improved Ki Throw)
-Weapon Finesse is... usually better than Agile Maneuvers, unless you're planning to bull rush/grapple/dirty trick more than you attack
@Xanya: Offensive blasts aren't really a thing in any sort of gestalt. But crowd control is. (The character I sent into CT is crowd control melee, but with druid buffs); but the point is anyone can fit that role pretty easily. See what gets proposed, and maybe weigh in as a table on your opinions for what you want.
IIRC your table is also more combat-oriented than some of the others in terms of gameplay, so that might be a more important ask.
Xanya Zellor |
@Dalang: Crowd Control actually means effects that affect a bunch of people (hence the term crowd). Or at least that's what I was referring to. In melee your options for doing that would be quite limited and you'll be hit by all the same defenses/weaknesses as the rest of us (distance/miss chance/high AC/CMD etc). Someone that'll help us handle a wider range of encounters/types of enemies will be more useful than someone with another way to take out enemies in melee. Besides we are building into combat maneuvers anyway.