Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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Yeah I'm busy doing the algebra required by gestalt to get a clean character sheet out of the various drafts I've made of each column.

Can my signature item be a cloak/backpack?


@Ash: cloak yes, backpack no.


Confirming ready with Blaire. Will create an alias if i am in.


Was super sick all weekend, so only got some of Malgrim's stats done. Hoping to get some more done tonight and tomorrow.


CaveToad wrote:

Let me see if I have this somewhat accurate:

Formally submitted crunch:
Crest, Wave Terror (DeviousDevious)
Shanalotte (Johnnycat93)
Amelanchier (thunderbeard - current player)

Other crunches (confirm if ready):
Blaire (HighonHolyWater)

Work in Progress yet?:
Yraazhin (Ilia)
Hobgoblin whipguy (Monkeygod)

Interest:
Lily (Ash)

Rolls:
Archlich/adsapiens - current player
Xanya - current player
Lord Foul II

If I missed anyone, report in.

It looks like there are enough applicants for potentially another table. Should I finish my character?


Holy cannoli what in the world is this game?

I saw the game where the guy wanted you to build some uber powerful villians but this one......

These guys will be almost be as crazy as the characters my players made for my arena game lol.

So I guess you are wanting the players to make the wildest creatures possible? Do they have to be super non-human looking? Man I just need to take a week or so to just wrap my head around these rules, this must have been how my players felt when they saw all my house rules lol.


@Xanya: That depends a lot more on whether or not the GM *wants* to run another table.

@Angel: Read the first few pages for clarification


@Angel: I believe CT will make his selection soon, so you don't have very good time to finish a character...


Nothing wrong with making your character. He'll be looking for more at some point in the future almost assuredly. :)


The only reason I didn't wrap my rolls into a formal crunch is to give opportunity to my new friends (since I'm playing already). :) for the new guys, I guarantee you'll have a blast with this game.


I will try to get through the reviews of the submitted crunches in the next day or so and stretching into the weekend. I hope to have characters into the current tables by next week sometime. *IF* a new table is to be formed, that will come slightly after.


There are still only 2 completed characters from new people right?


My crunch is now completed baring things specifically left blank for cooperating with the team (like, what languages do I speak, what teamwork feat would everyone like me to take). However, I'm not particularly interested in joining table seven. They looked like they had a very stable team dynamic of "we are good guys, help out the nice people is our top priority" and I don't think my character would mesh well with that. He'd just spend his time being the "Grr.... I'm the token not good character and I grumble in the corner till it's time to kill things." I could tell they're good roleplayers, but I think my character wouldn't add to the group's story, simply be an extra pile of numbers in combat.

However, if you decide to open another table, I'm all set.


Where is your character's sheet? Also, we are all trained by Goodwin to be good... Though there are a few neutral characters here and there. I'm not sure there are any table that aren't majority good though.

Most races don't have a plenthora of options for languages. I picked all available to Derro at creation, but have found a lot of others I've wanted after so have maxed linguistics.


Int based, so I have like 15 languages.


That's a lot, I only have 12 at level 5 with 20 int...


Admittedly I also took Gifted Linguist and Gift of Tongues for fun.


Bear in mind, that other than those you gain from linguistics ranks, your character has no modern day languages. My table is in a similar spot to you, and we've worked to learn Goatling, and one person now speaks Vudrani... but otherwise, we have something like 25 languages at our table that are 'dead'. :)

Edit: The correct number is 18 dead languages. :P


yeah, Lump tried the languages thing and is working on speaking present-day common. Though, some languages have not entirely changed, and will allow limited communication in some instances. However, spells that allow you to understand/speak/share languages are very useful.


Eighteen, ouch.

I guess that makes me feel a bit better about my choice of Aboleth then. [Assuming I'm selected,] on the off-off-off-chance we run into an Aboleth in a mountain range, it would be equal parts hilarious & sad if I couldn't talk to it.


Yeah I intentionally left language slots open once we leveled up, still got a few to spare (trying to learn modern Tien and Kelish if I can find a teacher).

@Crest: Aboleth doesn't change over time, because of how Aboleth memories work. Gillmen might speak a different language, but if you meet one of the deep masters you should be fine until he eats your brain.

@Illia-: There's a pretty specific "don't be evil" compulsion to the campaign. Different tables have attitudes ranging from table 3/4's "we are the righteous avengers here to smash everything that does you wrong" to table 1's "let's be friends oh no why are you shooting at us that's mean better put you to sleep" (which aren't necessarily homogenous at any table; table 1 still kills people, it's just not something we *try* to do too heavily. Teniel, for instance, believes he will be cursed if he ever kills someone with his sword, but his tiger companion just disembowled like six pirates)


Can you leave languages open?


Dalang Teniel wrote:


...you should be fine until he eats your brain.

Ha.

How encouraging.


Dalang Teniel wrote:
...table 3/4's "we are the righteous avengers here to smash everything that does you wrong"...

Those skeletons deserved it, they slapped us silly.


Yeah, you can't actually *learn* a language when you put a new rank into linguistics until you find someone to teach you.


Malgrim(the hobgoblin I'm working on) is LN, with a noble sense of purpose thanks to Goodwin, but will never actually be 'good' on the alignment scale. It's just too much of a shift from his original CE.


"Hey, freedom is just a better form of madness that's actually good."


I am also going LN.

As for leaving languages open, I mean more like "Hey, guys can we all get say, Ignan for our secret talk in language we don't think the bad guys will know?" languages.


Given that all are languages are 10,000 years dead, wouldn't Common do the same thing for all intents and purposes?


That's what we've all been using I believe. We actually had a middle of the fight discussion a few encounters back where it was nice no one understood us.


I still sometimes talk in Wayang though, for funsies.


I'd also wonder how much Draconic would change. I mean, 10,000 years, that's what, five generations for them?


Considering that kobold-draconic is already barely intelligible to dragons? A lot, I'd assume.


I'm not aware of anyone who've met dragons to verify if they can understand us, though we've found at least two languages that still work.


Didn't the big dragon turtle speak draconic? I think we tried talking to him in draconic briefly, it seemed like he understood the basics, but it was like listening to a 5 year old.


You are correct of course...


Yeah, this is true. The dragon did speak draconic with our party as well. So maybe that one still holds too.


It would make sense that draconic would have less change, like Latin.

Since all spells are written and generally spoken in latin, and that was happening for thousands of years before our own 10,000 year old past, it would seem likely that it would have very little drift.


Er... Latin used in science/religion today would be almost indecipherable to an ancient Roman living 2,000-2,500 years ago. The reason we weren't expecting Draconic to change as much is that dragons live really, really long.


Since when are spells in latin?


Johnnycat93 wrote:
Since when are spells in latin?

Since Bonisagus developed the Theory of Hermetic Magic in the 700s AD. Duh.

Seriously though, looks like someone got a little Ars Magica in their Pathfinder. Speaking of Ars, that's probably the only other character(s) I've had to work harder to make than this one. Good times.


Hah, Ars Magica, that brings me back a bit. :P


funny how "like latin" becomes "is latin"

So I was stomping down the road, like a hill giant.

I'm now a hill giant!


To anything smaller than you that lives on that hill, yes, yes you are.


This is my current list of feats, from all sources, for my double-chained kama character. I believe I have all the essentials down to be able to trip and disarm effectively but could use some suggestions as 17 total feats is a lot!!:

Monk bonus feats: Pefect Strike, Improved Disarm, Improved Trip, Improved Unarmed Strike.

Magus bonus feats: Weapon Focus(double-chained kama).

Fighter bonus feats: Combat Reflexes, Vicious Stomp.

Signature Item feats: Improved Initiative, Skill Focus(Intimidate)

General feats: Toughness(Bonus), Agile Maneuvers, Combat Casting.

Also, in case it matters his ability scores:

Str 14(+2), Dex 19(+4), Con 16(+3), Int 20(+5), Wis 20(+5), Cha 12(+1)


Get Dirty Trick and Acsetic Style.


It looks like we'll be needing another player too. Now sure how CT want to do it... We are currently level 5. Everyone remaining on our team are mostly melee focused and rather tanky with multiple attacks and we also got plenty of healing. Someone offering something else, either in the form of buffs (a bard would be awesome) or offensive magic(crowd control, not blasts) would be very nice. More than anything we are looking for an active player, this is tristalt, so roles doesn't matter that much, I believe we are still the most active table.


@Monkeygod: Ascetic Style is, indeed, truly awesome for a monk of your flavor, since it'll get you tons of damage but more importantly and earlier it gets you the ability to Stunning Fist on a reach attack, which will kick in awesomely when you get later stuff (AND ascetic style lets you vicious stomp with your kama). I also built a disarm/trip character (Amelanchier) who only uses offensive reach (via outslug and unarmed); so I can give you some tips from there:
-Combat Casting is less useful than you think, because you can just 5' step away to cast spells (and because your concentration will be monstrous, pun intended). A concentration trait + an intimidate trait, with additional traits, could replace that and Skill Focus if it's what you're into.
-Power Attack + Cornugon Smash is pretty vital if you want to be intimidating people (you can only get the first part now, but it's still good), or a merciful weapon and Enforcer.
-Dear lord you'd love Ki Throw (and maybe Improved Ki Throw)
-Weapon Finesse is... usually better than Agile Maneuvers, unless you're planning to bull rush/grapple/dirty trick more than you attack

@Xanya: Offensive blasts aren't really a thing in any sort of gestalt. But crowd control is. (The character I sent into CT is crowd control melee, but with druid buffs); but the point is anyone can fit that role pretty easily. See what gets proposed, and maybe weigh in as a table on your opinions for what you want.

IIRC your table is also more combat-oriented than some of the others in terms of gameplay, so that might be a more important ask.


@Dalang: Crowd Control actually means effects that affect a bunch of people (hence the term crowd). Or at least that's what I was referring to. In melee your options for doing that would be quite limited and you'll be hit by all the same defenses/weaknesses as the rest of us (distance/miss chance/high AC/CMD etc). Someone that'll help us handle a wider range of encounters/types of enemies will be more useful than someone with another way to take out enemies in melee. Besides we are building into combat maneuvers anyway.


Not saying it's the character you want. But with these rules, it is pretty easy to build a character with enough CMB by level 8 or 10 to keep three tarrasques grappled at the same time while tripping and blinding ten more at a distance of 50 or 60 feet.

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