Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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Monkeygod wrote:
Monkeygod wrote:

Hey Cave,

Our benefactor is half-celestial, correct? Would it be therefore possible for our characters to possibly meet and even potentially befriend other celestials?

I ask because I'm thinking of making my Hobgoblin a worshiper of Sarenrae and thought it would be interesting if he was helped on his road to redemption by a celestial agent of Sarenrae. It would have little impact on the game(Unless you decide to make use of the friendship) but would be a really cool backstory element.

Hopefully I can get this answered before Cave leaves. Seems it was buried...

Yes, that is no problem, sorry I missed replying, i remember reading it originally. There is quite a contingent of Sarenrae worshippers in the game already, so the backstory fits well.


Dalang Teniel wrote:
I might recommend caution on the 7th table, just because games often drop quite a few players after about a month or so, and it might be nice to have replacements... or you could just condense tables, actually, if that happens, hmm.

Sure, just exploring options. I suspect tables will dwindle as people lose interest or other hobbies come along etc.

Dark Archive

I hope this is still open I saw in the info tab that there was a waiting list so I think I shall throw my hat into the ring.

I have a question though if I were to take a combination such as Cavalier/Hunter/Whatever since Cavalier and Hunter companions essentially 'merge' due to both being Druid companions would it's progression be doubled? Could be fun to have a particularly powerful guardian animal, maybe paired with a sickly/feeble character whos talents are more in area of tactical know-how and tricks(Mesmerest perhaps as a third class, maybe an enhancement focused Psychic class)

5d6 ⇒ (3, 3, 3, 5, 2) = 16

5d6 ⇒ (4, 4, 3, 2, 5) = 18

5d6 ⇒ (6, 4, 5, 6, 4) = 25

5d6 ⇒ (4, 6, 3, 4, 4) = 21

5d6 ⇒ (1, 4, 2, 1, 4) = 12

5d6 ⇒ (5, 2, 6, 3, 3) = 19

5d6 ⇒ (4, 1, 5, 4, 4) = 18


It would not merge into one. You'd have multiple companions. Usually with multiclassing, animal companions and familiars lump together, but gestalt treats them as separate progression. :)


A note, that the DM has said you'd only get one of each type of companion/mount/eidolon/familiar, unless you have a class feature that specifically says otherwise (ranger and druid both have them). :)


Yeah, you're probably better off not going with two companion classes unless those classes provide synergistic benefits to the animal companion. While the companion won't be stronger, the Hunter's ability to share teamwork feats would definitely benefit a Cavalier, and I think it would also enable you to eventually ride something more impressive than a horse, like a dinosaur, big cat, or elephant, once your Hunter's animal companion could be large enough. That's like getting the Beast Rider archetype for free!


Cavalier + Hunter is actually amazing for that one companion, really. Bonus teamwork feats that you automatically share with your mount/companion? Yes please.

Of course, you can also go daring champion and just give up on the mount features cavalier gets you and still have the hunter's companion, as well. :)


That's also true. I'm not too familiar with either Cavalier or Hunter, but yeah, the two seem to synergize pretty well from what I can tell. You've basically got a free early-access Horsemaster's Saddle that works even when you're not mounted.


Honestly, I'd recommend Cavalier/Inquisitor instead, because you can buy a Horsemaster's saddle eventually. Although Hunter/Inquisitor is an awesome mechanical combo.

Shadow Lodge

thunderbeard wrote:
Honestly, I'd recommend Cavalier/Inquisitor instead, because you can buy a Horsemaster's saddle eventually. Although Hunter/Inquisitor is an awesome mechanical combo.

possiby relavent

Shadow Lodge

Does anyone know of any classes that give bonuses to strength that aren't moral or alchemical or enchantment?

Dark Archive

Lord Foul II wrote:
Does anyone know of any classes that give bonuses to strength that aren't moral or alchemical or enchantment?

Dragon disciple does though that is of course a prestige class, if you count it Druid's wildshape does as well. Neither are 1st level boosts though.

Liberty's Edge

Sorcerer: Abyssal and Orc bloodlines.

Dark Archive

'Sly' Slyveccysxtivastustass wrote:
Sorcerer: Abyssal and Orc bloodlines.

ah yes and in that vein the Abyssal Bloodrager bloodline does as well(as well as a Enlarge Person effect for more str and a step up in damage dice!)


Still here in the wait line :) Some day I'll get to play it! :D


Abyssal Bloodrager is still a morale bonus. Otherwise, anything that can cast polymorph or beast shape (most full caster classes), since this functions like wild shape.

Dark Archive

Abyssal bloodline (and one other that I can't recall offhand) for Sorcerers gives an Inherent bonus to Str, but it doesn't stack with Wish/tomes.


Orc is the other one. Orc also gives a way to grow directly to large. This makes me wonder about the following:

Can Orc Bloodline Sorcerers take Orc-specific feats? There are a ton of them, but amplified rage looks especially sweet... Can you take eldritch heritage of a bloodline that you already have? Dipping for the ability to get feats, but taking eldritch heritage to get the higher level abilities?

Liberty's Edge

Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.


Be an Orc Tattooed Sorcerer, with the Orc bloodline. Then gestalt it with Abyssal bloodline Bloodrager. Take the "Amplified Rage" feat, get a valet tattoo familiar, and watch as raging gives you +18 Strength, in addition to the Orc bloodline +6. Pair that with something Mutagenic in your third class (I recommend Mutagenic Mauler), and we're talking +32 to Strength; with ability score upgrades, items and bonuses, you can hit +58 over your starting Str (which can be at 22 because Orc), for at least 70 Strength at level 20.

Then cast Mythic Enlarge Person and move mountains, literally.


Bloodrager specifically calls out that if you already have a bloodline it has to be the same one as that.


I'm tempted to make a Stalker/Warder/Warlord.

Not sure I will, but the temptation is there, lol.

Dark Archive

Too many maneuvers! You'll never get a chance to use all of them!

...unless you get only strikes with one, only boosts with another and only counters with the third (not technically possible, but in theory!) and just goof around like you get paid for it.

Would make you super crazy omg MAD, though.


There is no Bloodrager Orc Bloodline (at the worst, you'd go crossblooded sorcerer).

And a Stalker/Warder/Warlord, using a dip in MoMS, Unchained Kirin Strike, and Guided Hand/weapons, wouldn't be very MAD at all—you can use Int, Wis and Cha for almost every combat stat if you try hard enough, set your age to vulnerable, and laugh as your 3 Str, 6 Dex character is both deadly and untouchable in melee (I may have done this before with Paizo classes).


Goggh wrote:
Still here in the wait line :) Some day I'll get to play it! :D

Give it time. With as many people are in this game, some are bound to drop out or just vanish.

Shadow Lodge

Ok, after much looking through rules I've decided on an Orc Abyssal bloodrager/vivisectionist alchemist/monk (either master of many styles or martial artist) (yes I know, a build that uses every single stat, this seems like a game where that wouldn't hurt too bad) he will also have a bloodline familiar with the valet archetype

Special race abilities: all alternate Orc abilities, rock catching/throwing.

Feats central to the build: pummeling style, eldritch heritage (and later mythic eldritch heritage) bleeding attack amplified rage

Future feats: more style feats, awesome blow (4th level) feats to increase punch damage, arcane strike, mythic arcane strike, mythic eldritch heritage pummeling charge (6th level)

Desired future equipment: anything that boosts any stat, amulet of mighty fists, mighty strikes body wrap, arcane heritage and/or monk robes

At first level this build can do as much as 2d6+2d4 bleed+24 damage with a single punch (2d8+2d4 bleed+2d6+26 if I drink an infusion of enlarge person first, and have a flanking partner, note: I still have to have two successful hits for this to do full damage)

Visually I'm imagining gohn from Hunter x Hunter, so I'm going to need a way to add fire damage to that super punch, whether that's via elemental fist or a magic item doesn't matter too much

Dark Archive

I finally decided on the route I want to go and have a lot of the build down(still needs finishing but I like it so far)

I decided to go with the vague idea I mentioned in my post(sickly/feeble character with a companion) shes going to be a Lizardfolk(amusingly this along with my rolls make it actually difficult to accomplish a particularly 'feeble' character, she has a 13 Strength currently so in my small backstory I attributed this to her having managed to grow stronger and more healthy under Goodwin's care) my current class structure is Unchained Rogue(Chameleon), Hunter, and Slayer(Stygian)

my mental visual for her is a scrawny white scaled Lizardfolk with stunted height, she prefers to keep herself 'small' by crouching or remaining a bit hunched over from having originally been raised by Kobolds before Goodwin arrived.

Her companion is the opposite, large and powerful horned Roc with feathers that have the patterns of the stars(Spirit Gift Heavens and Totem Beast Bull).

I wish there was an easy way of bumping her companions intelligence up beyond 3 at level 1 but oh well.

I'll be spending feats on building up there ability to work together, the main plan for combat is for my character to swat people with her tail and trip them(Tripping tail woo!) while her companion does the real damage. With Claw/Claw/Bite/Tail if I can get my character into flanking she can actually do some decent damage in spite of her low strength and lack of Finnesse Training's dex-to-damage ability(for now) which is nice.

Liberty's Edge

Just in case you were unaware:

CaveToad wrote:

I leave for camping on Friday June 26 and return Thursday July 2. During that time I have basically no internet, aside from very spotty phone reception that drains my battery like crazy and there is no electricity to recharge my phone. I carry a ton of recharging devices and even a solar charger but they don't all work that well. Plus its not fun to GM via phone. So I will be out a week. I bring my notepad though and will be working on storylines and adventures.


I think to kill time while waiting for the GM's return I will make another character. Not to ever actually use, but for my own personal entertainment.


Do what I did and plan for your cohort for if you get to lvl 7 (because the recruitment OP seems to point towards getting it for free).
I heavily doubt it will use the same rules, but I had fun making the 'perfect' cohort for my character anyway. Helped me figure out what might be realistic for me to get in a cohort.


Aury'tss wrote:

Do what I did and plan for your cohort for if you get to lvl 7 (because the recruitment OP seems to point towards getting it for free).

I heavily doubt it will use the same rules, but I had fun making the 'perfect' cohort for my character anyway. Helped me figure out what might be realistic for me to get in a cohort.

Blah... I kind of hate cohorts. So squishy.


FYI I am back from camping now. Although I won't get to the tables too much tonight if at all. I did catch up on discussion and recruitment here in master thread and messages.

Those of you who have been waiting, a table will open soon, those who are getting submissions finalized, let me know when you are ready to be reviewed.

Dark Archive

I'm still trying to puzzle out the best way to make my character work class wise, as it is I'm not a huge fan of the Rogue/Slayer/Hunter combination, I'm thinking of perhaps redoing things so that she will be more nature focused.

My current idea is to have her be a Hunter / Druid or Ranger / Cleric

The layout I'm thinking of is
Hunter 20
Full Companion

Druid 5(Pack Lord) Ranger(Skirmisher) 5, Nature Warden 10
16 'Level' Companion

Cleric (Animal/Plant?*) 10, Green Faith Acolyte 10
17 'Level' Companion

*Not sure on the second domain

and with Boom Companion it would make the Nature Warden companion a fully advanced companion and the Cleric an 18.

If a sort of stable 'camp' is created a good way to avoid having my build bog down combat with a million animals could be that two of her companions would remain with the camp to stand guard.

If I start with Ranger on the second column then her second and third companions would not show up until level 4 which gives time to have her actually befriend some creatures rather than just having companions pop up!


I don't think you get multiple companions...

Dark Archive

Eleanor Sibyl wrote:
I don't think you get multiple companions...

Pack Lord allows for multiple companions.


"The pack lord may have more than one animal companion, but she must divide up her effective druid level between her companions to determine the abilities of each companion."

So it's only up to your druid level in total companions—which means no companions from the other classes, still. Druid/Cleric/Hunter also has the downside of being three divine caster classes, with a lot of redundancies, and no way to ever cast all those spells. Also, Boon Companion only applies to one companion at a time.


I realize that however I don't believe this circumvents the gestalt rules of no overlapping class abilities.


He can have multiple companions per pack lord, but his effective druid level is still 20 and must be split amongst his companions. The animal companion class features from multiple classes do not stack. So he could have at level 20 one level 20 companion, two level 14ish companions (if he takes boon companion twice), three 10-11 companions (boon companion x3), four level 9... etc. Bookkeeping is going to be a nightmare, and those companions are going to start dying fairly rapidly the more thinly you stretch it out.

And you'll probably annoy everyone immensely as well.


If there's a place where you can pull off multiple animal companions at one time without affecting game speed, it's probably play-by-post. :shrug:


Yeah... there's some definite ways to play pack-master tactics in PbP. With the right Teamwork Feats, it can get hilarious (summon swarm + tactician = profit). But you should have your routines prepared ahead of time.

At my table, we've got one character with an eidolon and familiar, and my character has an animal companion and a familiar that casts summon spells at level 4. But in the first battle we had to contend without most of them, because of the situation. It's worth building a character who can stand on their own—three classes means you should be filling multiple combat roles even if you don't try to.


I see a few people are working through some concepts yet. I have two players in the waiting list. I am waiting to do a table reconfig once I have probably two more players.


So how close are you who are working on characters to be done? It has been a few weeks now hasn't it?


Here is my current version of Snow. Decided to go a different route since the consensus seems to be that my assumption of how Pack Lord worked was incorrect so I'll be sticking to the single companion.

Aurora, Snows Companion:

Aurora, Female, Roc
N Medium Animal
Init +4; Senses Low-Light Vision, ; Perception +0

DEFENSE
AC 19, touch 10, flat-footed 10 (+4 Dex, +5 natural)
hp 16 (2d8)
Fort +3, Ref +7, Will +1
DR 0/None;

OFFENSE
Speed 20 ft Land, 80’ft Fly
Melee
Bite | +4
2 Talons | +4

Space 5 ft.
Special Attacks:

STATISTICS
Str 14, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +2; CMB +3; CMD 17

Feats:
Flyby Attack
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Tricks:
Attack

Skills:
Fly: +1 Rank, +4 Dex, +3 Class Skill | +8
Perception: +1 Rank +1 Wis, +3 Class Skill | +5

Bonuses from Snow

Totem Beast - Bull
(Uses Aurora’s HD)
The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Andorean Falconry
+1 on Attack Rolls

Animal Aspect: Bear
+2 Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.


... So is this recruiting...?


Fury of the Tempest wrote:
... So is this recruiting...?

Recruitment never ends. Currently there is a waiting list to join, however I will probably be creating a new table shortly and/or reconfiguring some current tables, plus possibly replacing those who have already gone missing.


Snow Icescale wrote:

Here is my current version of Snow. Decided to go a different route since the consensus seems to be that my assumption of how Pack Lord worked was incorrect so I'll be sticking to the single companion.

** spoiler omitted **

Keep in mind the weight of your character, and your roc's strength will create an encumbrance issue. Even with the bull aspect, you are probably going to be at least a medium load or more with equipment.


Hmmm... so worth making a character, as long as I know that I'll likely be waiting a while? Sure I'm game! Especially as character building like this is going to be soooo much fun.

Edit: Oh well. Tristalt as well? Holy moley that has my interest! ... The fact its Level ONE less so... but well, can't have everything I suppose. Especially when your allowing Path of War Expanded Material! ... And... five... feats... at level 1.... at 10 bonus points... O.O

Huh, so I can't start playing as a Brutal Slayer Stalker? Pity, the Intimindation Factor game play could be very fun to try out... but alas, if you don't allow it, you don't allow it.

Edit Edit: ... Yeaaaah... I think I'm going to wait until I'm home... this is even bigger than I had expected...


CaveToad wrote:
Snow Icescale wrote:

Here is my current version of Snow. Decided to go a different route since the consensus seems to be that my assumption of how Pack Lord worked was incorrect so I'll be sticking to the single companion.

** spoiler omitted **

Keep in mind the weight of your character, and your roc's strength will create an encumbrance issue. Even with the bull aspect, you are probably going to be at least a medium load or more with equipment.

Yeah that is why I took Ant Haul. Not sure what the average lizardfolk weight is but Snow is probably a bit under the average weight.


... So how do I roll again on this forum? Need to get out my stats after all... even if I do have +10 points afterwards... (1:1 ratio, and nothing over 18 before racials...)


Use [ dice ] then close it.

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