CaveToad |
Monkeygod wrote:Hopefully I can get this answered before Cave leaves. Seems it was buried...Hey Cave,
Our benefactor is half-celestial, correct? Would it be therefore possible for our characters to possibly meet and even potentially befriend other celestials?
I ask because I'm thinking of making my Hobgoblin a worshiper of Sarenrae and thought it would be interesting if he was helped on his road to redemption by a celestial agent of Sarenrae. It would have little impact on the game(Unless you decide to make use of the friendship) but would be a really cool backstory element.
Yes, that is no problem, sorry I missed replying, i remember reading it originally. There is quite a contingent of Sarenrae worshippers in the game already, so the backstory fits well.
CaveToad |
I might recommend caution on the 7th table, just because games often drop quite a few players after about a month or so, and it might be nice to have replacements... or you could just condense tables, actually, if that happens, hmm.
Sure, just exploring options. I suspect tables will dwindle as people lose interest or other hobbies come along etc.
Zain Ashvale |
I hope this is still open I saw in the info tab that there was a waiting list so I think I shall throw my hat into the ring.
I have a question though if I were to take a combination such as Cavalier/Hunter/Whatever since Cavalier and Hunter companions essentially 'merge' due to both being Druid companions would it's progression be doubled? Could be fun to have a particularly powerful guardian animal, maybe paired with a sickly/feeble character whos talents are more in area of tactical know-how and tricks(Mesmerest perhaps as a third class, maybe an enhancement focused Psychic class)
5d6 ⇒ (3, 3, 3, 5, 2) = 16
5d6 ⇒ (4, 4, 3, 2, 5) = 18
5d6 ⇒ (6, 4, 5, 6, 4) = 25
5d6 ⇒ (4, 6, 3, 4, 4) = 21
5d6 ⇒ (1, 4, 2, 1, 4) = 12
5d6 ⇒ (5, 2, 6, 3, 3) = 19
5d6 ⇒ (4, 1, 5, 4, 4) = 18
Mlinzi Nwosu |
Yeah, you're probably better off not going with two companion classes unless those classes provide synergistic benefits to the animal companion. While the companion won't be stronger, the Hunter's ability to share teamwork feats would definitely benefit a Cavalier, and I think it would also enable you to eventually ride something more impressive than a horse, like a dinosaur, big cat, or elephant, once your Hunter's animal companion could be large enough. That's like getting the Beast Rider archetype for free!
Hotaru of the Society |
Cavalier + Hunter is actually amazing for that one companion, really. Bonus teamwork feats that you automatically share with your mount/companion? Yes please.
Of course, you can also go daring champion and just give up on the mount features cavalier gets you and still have the hunter's companion, as well. :)
Lord Foul II |
Xanya Zellor |
Orc is the other one. Orc also gives a way to grow directly to large. This makes me wonder about the following:
Can Orc Bloodline Sorcerers take Orc-specific feats? There are a ton of them, but amplified rage looks especially sweet... Can you take eldritch heritage of a bloodline that you already have? Dipping for the ability to get feats, but taking eldritch heritage to get the higher level abilities?
'Sly' Slyveccysxtivastustass |
Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
thunderbeard |
Be an Orc Tattooed Sorcerer, with the Orc bloodline. Then gestalt it with Abyssal bloodline Bloodrager. Take the "Amplified Rage" feat, get a valet tattoo familiar, and watch as raging gives you +18 Strength, in addition to the Orc bloodline +6. Pair that with something Mutagenic in your third class (I recommend Mutagenic Mauler), and we're talking +32 to Strength; with ability score upgrades, items and bonuses, you can hit +58 over your starting Str (which can be at 22 because Orc), for at least 70 Strength at level 20.
Then cast Mythic Enlarge Person and move mountains, literally.
thunderbeard |
There is no Bloodrager Orc Bloodline (at the worst, you'd go crossblooded sorcerer).
And a Stalker/Warder/Warlord, using a dip in MoMS, Unchained Kirin Strike, and Guided Hand/weapons, wouldn't be very MAD at all—you can use Int, Wis and Cha for almost every combat stat if you try hard enough, set your age to vulnerable, and laugh as your 3 Str, 6 Dex character is both deadly and untouchable in melee (I may have done this before with Paizo classes).
Lord Foul II |
Ok, after much looking through rules I've decided on an Orc Abyssal bloodrager/vivisectionist alchemist/monk (either master of many styles or martial artist) (yes I know, a build that uses every single stat, this seems like a game where that wouldn't hurt too bad) he will also have a bloodline familiar with the valet archetype
Special race abilities: all alternate Orc abilities, rock catching/throwing.
Feats central to the build: pummeling style, eldritch heritage (and later mythic eldritch heritage) bleeding attack amplified rage
Future feats: more style feats, awesome blow (4th level) feats to increase punch damage, arcane strike, mythic arcane strike, mythic eldritch heritage pummeling charge (6th level)
Desired future equipment: anything that boosts any stat, amulet of mighty fists, mighty strikes body wrap, arcane heritage and/or monk robes
At first level this build can do as much as 2d6+2d4 bleed+24 damage with a single punch (2d8+2d4 bleed+2d6+26 if I drink an infusion of enlarge person first, and have a flanking partner, note: I still have to have two successful hits for this to do full damage)
Visually I'm imagining gohn from Hunter x Hunter, so I'm going to need a way to add fire damage to that super punch, whether that's via elemental fist or a magic item doesn't matter too much
Zain Ashvale |
I finally decided on the route I want to go and have a lot of the build down(still needs finishing but I like it so far)
I decided to go with the vague idea I mentioned in my post(sickly/feeble character with a companion) shes going to be a Lizardfolk(amusingly this along with my rolls make it actually difficult to accomplish a particularly 'feeble' character, she has a 13 Strength currently so in my small backstory I attributed this to her having managed to grow stronger and more healthy under Goodwin's care) my current class structure is Unchained Rogue(Chameleon), Hunter, and Slayer(Stygian)
my mental visual for her is a scrawny white scaled Lizardfolk with stunted height, she prefers to keep herself 'small' by crouching or remaining a bit hunched over from having originally been raised by Kobolds before Goodwin arrived.
Her companion is the opposite, large and powerful horned Roc with feathers that have the patterns of the stars(Spirit Gift Heavens and Totem Beast Bull).
I wish there was an easy way of bumping her companions intelligence up beyond 3 at level 1 but oh well.
I'll be spending feats on building up there ability to work together, the main plan for combat is for my character to swat people with her tail and trip them(Tripping tail woo!) while her companion does the real damage. With Claw/Claw/Bite/Tail if I can get my character into flanking she can actually do some decent damage in spite of her low strength and lack of Finnesse Training's dex-to-damage ability(for now) which is nice.
'Sly' Slyveccysxtivastustass |
Just in case you were unaware:
I leave for camping on Friday June 26 and return Thursday July 2. During that time I have basically no internet, aside from very spotty phone reception that drains my battery like crazy and there is no electricity to recharge my phone. I carry a ton of recharging devices and even a solar charger but they don't all work that well. Plus its not fun to GM via phone. So I will be out a week. I bring my notepad though and will be working on storylines and adventures.
Aury'tss |
Do what I did and plan for your cohort for if you get to lvl 7 (because the recruitment OP seems to point towards getting it for free).
I heavily doubt it will use the same rules, but I had fun making the 'perfect' cohort for my character anyway. Helped me figure out what might be realistic for me to get in a cohort.
Greebins Higgo |
Do what I did and plan for your cohort for if you get to lvl 7 (because the recruitment OP seems to point towards getting it for free).
I heavily doubt it will use the same rules, but I had fun making the 'perfect' cohort for my character anyway. Helped me figure out what might be realistic for me to get in a cohort.
Blah... I kind of hate cohorts. So squishy.
CaveToad |
FYI I am back from camping now. Although I won't get to the tables too much tonight if at all. I did catch up on discussion and recruitment here in master thread and messages.
Those of you who have been waiting, a table will open soon, those who are getting submissions finalized, let me know when you are ready to be reviewed.
Zain Ashvale |
I'm still trying to puzzle out the best way to make my character work class wise, as it is I'm not a huge fan of the Rogue/Slayer/Hunter combination, I'm thinking of perhaps redoing things so that she will be more nature focused.
My current idea is to have her be a Hunter / Druid or Ranger / Cleric
The layout I'm thinking of is
Hunter 20
Full Companion
Druid 5(Pack Lord) Ranger(Skirmisher) 5, Nature Warden 10
16 'Level' Companion
Cleric (Animal/Plant?*) 10, Green Faith Acolyte 10
17 'Level' Companion
*Not sure on the second domain
and with Boom Companion it would make the Nature Warden companion a fully advanced companion and the Cleric an 18.
If a sort of stable 'camp' is created a good way to avoid having my build bog down combat with a million animals could be that two of her companions would remain with the camp to stand guard.
If I start with Ranger on the second column then her second and third companions would not show up until level 4 which gives time to have her actually befriend some creatures rather than just having companions pop up!
thunderbeard |
"The pack lord may have more than one animal companion, but she must divide up her effective druid level between her companions to determine the abilities of each companion."
So it's only up to your druid level in total companions—which means no companions from the other classes, still. Druid/Cleric/Hunter also has the downside of being three divine caster classes, with a lot of redundancies, and no way to ever cast all those spells. Also, Boon Companion only applies to one companion at a time.
Greebins Higgo |
He can have multiple companions per pack lord, but his effective druid level is still 20 and must be split amongst his companions. The animal companion class features from multiple classes do not stack. So he could have at level 20 one level 20 companion, two level 14ish companions (if he takes boon companion twice), three 10-11 companions (boon companion x3), four level 9... etc. Bookkeeping is going to be a nightmare, and those companions are going to start dying fairly rapidly the more thinly you stretch it out.
And you'll probably annoy everyone immensely as well.
thunderbeard |
Yeah... there's some definite ways to play pack-master tactics in PbP. With the right Teamwork Feats, it can get hilarious (summon swarm + tactician = profit). But you should have your routines prepared ahead of time.
At my table, we've got one character with an eidolon and familiar, and my character has an animal companion and a familiar that casts summon spells at level 4. But in the first battle we had to contend without most of them, because of the situation. It's worth building a character who can stand on their own—three classes means you should be filling multiple combat roles even if you don't try to.
Snow Icescale |
Here is my current version of Snow. Decided to go a different route since the consensus seems to be that my assumption of how Pack Lord worked was incorrect so I'll be sticking to the single companion.
Aurora, Female, Roc
N Medium Animal
Init +4; Senses Low-Light Vision, ; Perception +0
DEFENSE
AC 19, touch 10, flat-footed 10 (+4 Dex, +5 natural)
hp 16 (2d8)
Fort +3, Ref +7, Will +1
DR 0/None;
OFFENSE
Speed 20 ft Land, 80’ft Fly
Melee
Bite | +4
2 Talons | +4
Space 5 ft.
Special Attacks:
STATISTICS
Str 14, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +2; CMB +3; CMD 17
Feats:
Flyby Attack
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Tricks:
Attack
Skills:
Fly: +1 Rank, +4 Dex, +3 Class Skill | +8
Perception: +1 Rank +1 Wis, +3 Class Skill | +5
Bonuses from Snow
Totem Beast - Bull
(Uses Aurora’s HD)
The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Andorean Falconry
+1 on Attack Rolls
Animal Aspect: Bear
+2 Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
CaveToad |
Here is my current version of Snow. Decided to go a different route since the consensus seems to be that my assumption of how Pack Lord worked was incorrect so I'll be sticking to the single companion.
** spoiler omitted **
Keep in mind the weight of your character, and your roc's strength will create an encumbrance issue. Even with the bull aspect, you are probably going to be at least a medium load or more with equipment.
Fury of the Tempest |
Hmmm... so worth making a character, as long as I know that I'll likely be waiting a while? Sure I'm game! Especially as character building like this is going to be soooo much fun.
Edit: Oh well. Tristalt as well? Holy moley that has my interest! ... The fact its Level ONE less so... but well, can't have everything I suppose. Especially when your allowing Path of War Expanded Material! ... And... five... feats... at level 1.... at 10 bonus points... O.O
Huh, so I can't start playing as a Brutal Slayer Stalker? Pity, the Intimindation Factor game play could be very fun to try out... but alas, if you don't allow it, you don't allow it.
Edit Edit: ... Yeaaaah... I think I'm going to wait until I'm home... this is even bigger than I had expected...
Snow Icescale |
Snow Icescale wrote:Here is my current version of Snow. Decided to go a different route since the consensus seems to be that my assumption of how Pack Lord worked was incorrect so I'll be sticking to the single companion.
** spoiler omitted **
Keep in mind the weight of your character, and your roc's strength will create an encumbrance issue. Even with the bull aspect, you are probably going to be at least a medium load or more with equipment.
Yeah that is why I took Ant Haul. Not sure what the average lizardfolk weight is but Snow is probably a bit under the average weight.