MoF's Hells Rebels

Game Master MordredofFairy

Skills Spreadsheet | Party Loot
Kintargo | Tactical Map


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Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"All right - that sounds good." Miranda confirms their rope-plans and briefly glances towards the sky. Rain? How does he know that? Maybe it was part of being a bird. Maybe. For now Miranda was content to let that question wait and simply hunker down until Boros and Rexus distraction was well distracting!


Hells Rebels Tactical Map

Aldous:
The man looks at the quill and parchment unhappy. He paints a small stick-man, then points to himself. A smaller stick figure, with longer hair, and an arrow from her to a walled city, along a coast.
A third arrow, from the stick-man to the same city.
A stick-man climbing over a wall, with armed people on the other side, then an gesture pointing out his current surroundings.

His vow, if it is one, seems to include spoken and written words...something no doubt making communication difficult...but certainly something that can make sense depending on reason and intent.

When they are in position, the group atop the Kontor signal for the distraction. For a minute or two, nothing seems to happen. With the tension of the situation, just long enough to get nervous and start contemplating what-if-scenarios ...but eventually, some bickering can be heard, growing louder.
One of the voices belonging to your very own gunslinger, albeit in strange language, while the other is Rexus's, in common.
"Silence, you filthy foreigner! I have no idea what you blather on about, Heretic, but I swear if you're not shutting up I'll make you choke on your own balls after I cut them off you. Captain said to bring you here, not to deliver you completely intact-"
Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26 //Perform
Oh, Rexus performance is quite believable. With smuggling, rampant piracy, and rebellion, it's a possibility he actually did such things, is it not...?
It definitely draws attention from the 2 guards on the roof, too, who both move closer to the disturbance. Boros seems to have been taken prisoner by a Dottari...if it was not for the voice giving away the real identity of the guard.
As Rexus and Boros approach, one of them raises his hand...and the double-crossbow in his other, aiming at Boros:"Halt. That's far enough. Who is this, and why are you not following protocol?"
The other guard, slightly in the background, whispers something to the one who spoke up

Boros, Perception 20:
"I think that's the one with the Barrister - I think they sent out a standing order to bring him in instantly if found..."

The first guard responds:"Is that so?", then stares at Boros for a few moments, before addressing Rexus:"Did he have an uncommon weapon with him when he was taken prisoner?"

...

Meanwhile, the others silently glide over to the roof of the blacksite. The two guards are clearly distracted by Boros and Rexus. But of course, you'll only be able to get so close before they notice something...
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Miranda+Varuzhan+Lily: Make 2 Stealth Checks. The result of the first one is how close to the Guards you start when we Init...distance is 40 minus Stealth Result rounded down to the next multiple of 5(so 17=>15, 25 feet away. 19=>15, also 25 feet away...11=>10, 30 feet away) - if your second Stealth Check beats their Perception, you get a Surprise Round.
Boros can't quite see the others, so you'll only really get to act in the normal Initiative. But if you make a DC 10 Dexterity Check, you can get rid of your 'restraints' as part of making your Init Check, leaving you with a full action.(Otherwise it's a move to get rid of them)
Roof Guards Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
You can assume Silence is already active as you approach...but in that case, they will instantly notice if you get closer than 20-feet, so you'll have to stay 25 away at the least before triggering surprise.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Perception Check: 1d20 + 9 ⇒ (16) + 9 = 25

Keeping his head down to conceal his expression, Boros grimaces at the mention of Aldous. It seems this would serve as confirmatiom that he was taken in by the authorities, and--one way or another--made to reveal what he knows. He can only hope the others get on with this before those guards up there get back to the matter of 'protocol', of which Rexus would likely know nothing at all; that line of questioning would reveal their ruse in short order.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Hmm-hm-hmm. Miranda readies herself and her dagger as she tip-toes towards the guards. She hadn't really tried to backstab prison guards before but some time got to be the first time right? Uh-hm. Actually I think I'd be very happy if I never ever had to stab someone! But that wasn't really an option. So she tried her very best to spot any chinks in their armour from a distance. Maybe they could simply be shoved off the roof?

Stealth: 1d20 + 12 ⇒ (9) + 12 = 21

Stealth: 1d20 + 12 ⇒ (8) + 12 = 20


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

The black stirge stalks forward into the dark night.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

But his large wings, unfurled for the trip to the roof, make him too easy to see!


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Damn Varuzhan, the dice hated you today for sure!


Hells Rebels Tactical Map

I blame the armor...in dim light he has a base +11 - when things get bad, it'll help, but being well-armored is not great for stealthy approaches/sneaking close to targets, it seems :)


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
GM Mordred wrote:
I blame the armor...in dim light he has a base +11 - when things get bad, it'll help, but being well-armored is not great for stealthy approaches/sneaking close to targets, it seems :)

+11 doesn't help base rolls that crap, though. Alas, a brilliant plan foiled by wings, of all things, lol. But, we'll roll with it, because we're the heroes!


GM Mordred:
Aldous stifles the urge to sigh and roll his eyes into the back of his head, managing instead to just sigh. One cellmate a veritable sex pervert and the other a man who spoke with drawings... and could use painting lessons. Figuring the man could nod or shake his head and not break his vows, the barrister focuses on yes or no questions.

"So you were sneaking into the city? Nod or shake, please."

"And you're a monk?"

Pointing to the stick figure girl, perhaps of the man's religious order - Order of the Stick Figures, Aldous thinks, sure that the man's actual order name will be beyond his painting skills - Aldous continues.

"You were sneaking in with her?"

"Is she here?"


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Should we begin the stabity-stab?


Hells Rebels Tactical Map

@Boros: They had to beat a DC of 12...so a +11 base bonus would have helped those crap rolls ;)

@Miranda: Aye. that was the intent. Apologies, I did provide their init and the explanation for the surprise round, but did not roll your Init.

Boros Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Lily Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Miranda Initiative: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Varuzhan Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Rexus Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

So, surprise round for Lily and Miranda, then a normal round for Miranda, then the Guards, then everybody else. I'll update in more depth tomorrow(really tired already tonight...had some catching up to do) - but Lily and Miranda feel free to act.


Hells Rebels Tactical Map

Boards were down yesterday when I wanted to post. But checking again, , there's not much else I can say in terms of mechanics - but I can add some situation flavor, maybe? :)

Aldous:
When Aldous sighs, the man shrugs with his shoulders. He nods to the first question. To the second, he...kind of seems to agree, but not quite.
When asked if he was sneaking in with the woman, he shakes his head. To the last question, he indicates the city, nods, then gestures at the prison, and shakes his head.
Some work was done by your pervert roommate - he mentioned earlier that this man came here looking for his daughter, who he believes to be in Kintargo. No guarantee he got everything right, but in general, that seems to be the truth if you keep up the yes/no questions.

Boros and Rexus are still at the ground, providing a splendid distraction that, unfortunately, will soon run out of steam if nobody acts.
Lily, Miranda and Varuzhan make good use of it, having flawns or roped on the roof of the blacksite, and stealthily moving across the roof.
While the two guards seem focused on the fake prisoner transfer at the ground floor, it will only be a matter of time before either of them turns to look elsewhere, and the roof provided no cover except the small parapet surrounding it - as such, the roof team leaps into action, just in time...

Surprise Round(single action)
Lily
Miranda
Round 1(regular Init)
Miranda
Guards
-Varuzhan
-Rexus
-Lily
-Boros
Round 2
-Miranda
--Guards


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

This is it! Miranda could feel her heart beating as they snuck up on the guards. Her daggers, one shinier then the other, was held close to her body. While it wasn't likely given the overcast and all, but she didn't want to give their position away by reflecting some stray light. And now ... This seemed to be as close as they could get.

Miranda coaxed some speed out of her pair of nice boots and swift as the wind rushed up to the guards.

Surprise round: Sudden speed - 1 Transmutation Focus Point & Swift Action: +30' move speed for 1 min. Then a Move action to move up to the guards.

And then she did her best to take advantage of their distraction. *Stabbity -!* she tried to plunge her silver dagger into the tight of the guard. *Stab!* Her other dagger quickly followed and *Chomp!* she tried to sink her jaws into whatever she could reach for good measure!

Stabbity: 1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11

Stab!: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 23

Chomp!: 1d20 + 6 + 1 - 5 ⇒ (13) + 6 + 1 - 5 = 15

Stabbity?: 1d3 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10

Stab?: 1d3 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12

Chomp?: 1d4 + 0 + 1d6 ⇒ (2) + 0 + (5) = 7

Round 1: Full attack (vs hopefully flatfooted guard)! And a 5-foot step to get further around them.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Lily suddenly stumbles as Miranda charges forward like greased-lightning. She looks confused for just a moment, then shakes her head.

Lily is unable to act during surprise rounds because of her CURRRRRSE.


Hells Rebels Tactical Map

One of the guards starts to turn, not really because he heared something, simply to look along the streets to check the other directions, as if to make sure what was currently happening on the street was not witnessed by any bums wandering the night past curfew.
Of course, those homeless people were breaking the law, and did not contribute anything to society...they would eventually land in the mines, but for now, all of them disappearing from the streets would only feed into rumours that his lordship did not want to propagate.

Either way, the guard was just beginning to turn, when a small, toothy...something was upon him. He did manage to deflect a dagger aimed for his throat, but that left his stomach wide open, and the second dagger found that opening. The wound was grieveous, but would have allowed him to continue the fight...if not for the Halfling following up on the first attempt and launching itself at the mans throat with teeth bared that would give a dentist nightmares for the rest of his days.

Biting down, Miranda feels something...snap, and the taste of the mans blood fills her mouth as he falls over backwards.
The second guard saw what was happening in his peripheral vision, and lead by training and instinct, stepped away from the demonic halfling, pulling the Trigger on his crossbow, unleashing both bolts at the halfling. But the horror of what happened to his comrade, the small target and the realization that there were MORE intruders combined to make him nervous enough that both shots hit the roof, bouncing once or twice before crashing into the low wall surrounding it.

Crossbow(Double): 1d20 ⇒ 1 Damage: 1d10 ⇒ 4
Crossbow(Double): 1d20 ⇒ 6 Damage: 1d10 ⇒ 6

Of course, he also had to warn the others, and he opened his mouth to scream a warning. When no sound emerged, his facial expression turned into one of pure terror.

#Round 1
Guard
Varuzhan
Rexus
Lily
Boros
#Round 2
Miranda
-Guard

When limited to a standard action, Miranda could have charged instead of taking a move action during surprise...you started close enough. But on the map, I saw that you moved to their other side, for potential flanking? Either way, nobody answered when I asked if Silence was already active. So I'll assume it is, and with the remaining guard stepping away from Miranda, he steps into the emanation radius centered on Lily(who stopped just short of the radius covering them, to not give them away before the group was ready to strike).


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Even if the strix wasn't being so stealthy, he was close enough. As the others pounce, Varuzhan charges in, aiming a heavy blow with his quarterstaff.

Charge: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21; Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"Bleh!" Miranda sputtered as her mouth was filled by the taste of iron. Blehblehbleh! She wasn't even sure how she had managed to reach the guardsmans throat! Maybe it was adrenaline. Maybe it was the fact that he had doubled-over after she stabbed him. It didn't really matter - what was important now was if her breath mints were strong enough ...

*Twang!*

Suddenly bolts rained down all around her (well two places at least!) and she felt her priorities shift again. The mints suddenly didn't seem quite as urgent! Glad that the bolts had missed (and that their remaining opponent seemed even more worried then her!) Miranda dashed towards him as quietly as she could manage. Then when he was distracted by Varuzhan smashing his skull in (and Miranda's turn comes around again ...) she shoved her silver dagger into his side, under the ribs.

To hit; flanking: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26

Damage?: 1d3 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8


Hells Rebels Tactical Map

Still looking at the...creature who murdered his partner, the man takes note of Varuzhan too late to defend against the charge. Worse, he turns towards the new threat, exposing himself even more.
Momentarily loosing his orientation from the blow, he stumbles away, right into Miranda's dagger.

Combat over, both roof guards down. So far, no alarm(that you know of?!) :) - no need to keep round sequence for now, unless you decide to do something lengthy like taking 20 on something.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

As soon as the guards are dropped, Varuzhan is on them, searching for keys and other items that might be of value. If there are any clothes that might constitute a uniform, he offers them to some of the others.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Lily hurriedly lowers down the rope that had been granted them by their benefactor, looping it twice around any protrusion: She didn't have the grip strength to hold it, likely, but once Varuzhan was finished looking for anything to retrieve, he could step in. She couldn't stop the guards from bleeding out just now, but once the silence spell was finished she'd get right on that. Still she gripped the rope as she watched him search their pockets.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

It's over? Miranda held on tight to her dagger for an additional moment, just in case. But no other guards came rushing and she couldn't hear alarm bells either. She relaxed a little bit - it seemed as if the first step had been successful at least!

She searched for some unspoiled piece of cloth on the guards to wipe her daggers on and then used her own handkerchief to dry her face as best as she could. Blehblehbleh! On the bright side, maybe this would give the next guard she came face-to-face with a little heart attack? Maybe.

The next step, after Boros and Rexus was up on the roof, would be that trapdoor. So she figured she might as well start trying to figure it out - from a distance at start.

Perception vs Trapdoor: 1d20 + 8 ⇒ (20) + 8 = 28 +1 vs traps


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Trading a look with Rexus as the sudden disposal of the guards--most of which went unseen from their position--Boros removes his cuffs and, with the aid of the rope lowered from above, carefully makes his way up the side of the warehouse to join the others. Once there, he swiftly checks the area before examining the guards, in the particular the one who looks rather chewed. Noting the mess on Miranda's face, the soldier can easily enough figure out how that one got mangled.

Basic Perception check to look around for possible trouble.
Perception Check: 1d20 + 9 ⇒ (3) + 9 = 12

"Lass, ya need to stop chewin' on folk like that," he says quietly after approaching Miranda. Oddly, however, his tone of voice seems more amused than bothered, and this is born out by what he says next. "I'd hate for ya to ruin yer smile because ya bit down on someone and chipped a tooth on 'em."


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"Oh?" Miranda looks up and at Boros. Then when he follows-up she blushes a little and turns back to the trapdoor. "*Ahem*..."


Hells Rebels Tactical Map

It may be worth noting that there's two trapdoors on the roof...one east from center, the other northwestern - which one did you intend to go for?
The two guys on the roof were wearing civilian clothing. Mangled one, too. As if someone took perfectly good new clothing, then made some holes and rips into it to make the wearer look like some hobo...which, as it happens, was probably the intent. They did wear some padded leader underneath, but that was hardly something that could be considered a uniform. One of the two had a small bag with 2 Gold and 24 Silvers at his bag, the second one a Ring on his Ringfinger made of gold, no keys or other valuables...except, of course, the double-crossbows both of them wielded.
The loading mechanism seemed complicated, but a single pull of the trigger could release both bolts in quick succession - certainly those weren't cheap to make.

Lily doesn't find much to affix the rope to, with the roof being rather flat with only a waist-high parapet cirling around. But while she looks around and ponders her options, Varuzhan and Miranda rush to help with the rope, allowing Boros and Rexus to make their way up.

Boros examination of the guards turns up pretty much the same as the one done by Varuzhan a moment earlier...only that now Lily is kneeling next to them, stabilizing them and putting them safely on their side.

Miranda meanwhile makes her way to the trapdoor...which does not seem to feature a lock...of course, opening it would be necessary to know for certain, but if someone was downstairs...


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Oh darn! I *think* we were going for the NW one but someone correct me quickly if that's not the case!

The trapdoor didn't seem immediately hostile which was nice. Still though she would love to know a bit more about the other side. Luckily she had worked out an easy three-step process for things just like this!

First she pressed her ear against the trapdoor. Maybe she could hear something from the other side? Hopefully not though... Unless it was loud snoring or something!

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Secondly she put her hands on the trapdoor and tried to listen to *it*. Not with hear ears but ... her other sense. The one she quite couldn't explain. Maybe it was willing to share some secrets with her?

Object Reading:
Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock, but doesn’t require a skill check and can be used at will

Summary:

1) Miranda learns if it is magic and what (non-cursed non-artefact) properties it has. Somewhat unlikely

2) Miranda learns one significant historical fact about the trapdoor, if any. Very unlikely

3) Miranda learns one piece of information about the last person to use the trapdoor (max 3 days ago). Very likely - and even "no info" is good info here!

Specifically hoping to see a bit of the other side - say if there is a lock or so ... : )

And lastly, after another quick ear-against-trapdoor, she pulled out her tiny drill so she could make a small peek-hole and actually look inside. If there was a guard there this might allow her to notice that unnoticed ...

Stealth: 1d20 + 12 ⇒ (19) + 12 = 31

Not 100% if that's the skill to use to make tiny holes unnoticed but since Miranda is great with it I just went for it :P


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Um, east door, because that's the closest to the guards?

While Miranda handles the door and Lily tends the guards--foolish, that, but she seems to need it, so Boros does nothing interfere--the soldier splits his attention between the trapdoor that remains untouched across the roof, the former possessions of the wounded guards, and the guards themselves. It wouldn't do at all for Lily's mercy to be repaid by a guard getting stupid, at which point Boros would have to undo her hard work by making a stupid guard into a dead one. Hefting one the crosshows experimentally, Boros sights down its length, then considers the weapon with a frown. "Well-made, but a proper b#%~+ to use," the soldier finally offers in a quiet voice. "Ya'd need special trainin', and even then, the way they're made'd constantly throw yer shots off."

Perception Check: 1d20 + 9 ⇒ (10) + 9 = 19


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

You know that doesn't sound like an argument *for* going down there :P

But if we decided on that one I assume we had some sort of good reasoning. East it is!


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

-_-. I meant the guards we just took down. The ones we shouldn't leave alone with Lily while we all haul ass to the far end of roof where we can't reach if there's trouble, or if one of those guards recovers enough to squirt down the hatch we're not gathered at :p.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Oooooooooooooooooooooooooh those guards. No wonder I couldn't remember any talk about it ... :P

Yeah that makes sense!

Maybe we should tie them up just in case? We can use their belts or socks or something!


Hells Rebels Tactical Map

Well, JUST wanted to say...this is not like some old videogame, where the bodies drop and stay in place...you could move those two over to the other trapdoor easily enough...or tie them up with your rope, or possible even transport them over to the other warehouse and lock them in there(if you want to take the time to do so...since Miranda seems to intend to do a lenghty checking procedure including making a couple tiny holes into it(tiny hole means tiny field-of-view if you have no specific equipment to widen that the way a door spy does - so to be reasonably certain there's no guards beyond, you may need 2-3 holes minimum to cover a wider area than inmediately downward-) you may even have sufficient time to do so. Final decision remains East? Because yeah, originally you planned northwest, so just asking once more if you are going for East now.

Rexus, a man who is used to rigging, but put on a few extra pounds during middle age, makes his way up the rope as well, then whispers "Great work. I don't think we raised an alarm. But we may want to hurry up, regardless. What next?" - he seems nervous, but then, that emotional state seemed reasonable considering what you were currently in the process of doing could easily end with your death...or worse...if you were found out.
Looking around the roof, he picks up one of the crossbows:"Should I stay here as a lookout? Warn you if there's any trouble coming? And guard the roof exit?"


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Well let's go back to west then!^^

And Rexus guard sounds good. That way when s*+! goes down we can yell at him to ready the rope :P

@Holes - Most important clue is probably absence/presence of light. If it is dark then there's probably no-one there. She'll probably settle for just one hole to check that though...


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan nods. "Yeah, stay here and keep watch, Rexus. We may manage to exit out the ground floor doors, but the roof is ready as a fallback. If we go our separate ways, we'll meet back eventually at headquarters."


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

If silence wears off, she'll cast stabilize on the guards, otherwise, Lily is just waiting for Miranda to be sneakysafe.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

With a wordless nod, Boros indicates his own agreement with Rexus' proposal, then gives his weapons a careful inspection. "Alright, then let's get on with it. I'm bettin' Aldous has had his fill o' the local accomodations and his hosts both, and the storm won't hold off forever."


Hells Rebels Tactical Map

Rexus helps to tie up the guards after Lily made sure they were stable and would survive. He did not seem particulary happy about that decision, but he was not one to argue with a lady that made up her mind.
After they were securely under guard by Rexus(who was conveniently able to monitor 3 approaches to the Warehouse, including the direction the guard came from that escorted Miranda away), the others in the group made their way over to the western trapdoor to a "Good luck!" from Rexus.
Miranda does her thing(not magical, no historic significance...the last person to use it was wearing an apron, and the air smelled burnt.) - making a tiny hole reveals that there is some ambient lighting downstairs.
But that was, on the grand scale of things, not particulary surprising. Testing, and very carefully lifting it a tiny bit to glance in through the gap, Miranda learns that there is no lock, and that the room below seems outfitted for food preparation. A kitchen, so to say. Currently, nobody is in her field of view, but then, there's only so much she could see without opening it further.

You are still on the roof, but I 'moved' the roof and revealed the room so you can orient yourself. Just saying.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

So probably not the guards on the roof! Miranda realized when she 'saw' someone with an apron. That's good. If the change of guard were to take the other trapdoor it'd take a few extra moments for them to realize things were up. Also they weren't close to any major mealtimes she was aware of so that's nice. Hopefully they weren't too zealous about when to start baking bread. She sniffed the air and winced a little. Perhaps they were not recruited for their top tier culinary skills either. Anyhow! Everything pointed towards the coast being clear. Hopefully. With a deep breath Miranda wiped some yet imaginary sweat from her brow and gestured to her comrades that she was going down. Hopefully the trapdoor came with some sort of ladder? Oh come on! she thought to herself, gripped one of her daggers with her free hand, and opened the trapdoor.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan follows relatively close behind Miranda, ready to intervene should there be trouble.


Hells Rebels Tactical Map

The trapdoor did not, in fact, come with a ladder. A bit to one side, however, was a sort of table with a stony surface to be used in the creation of food.
Someone large could probably reach up to the trapdoor by standing on said table and stretching...for smaller people, it would require a leap of faith. For...yet smaller ones, like Miranda, it was probably not reachable without help.
It would seem that this trapdoor was mostly used to help ventilate the room - there was a mechanism that would allow it to remain open, and could be operated with a long stick.
With help from her allies, Miranda makes it safely down on the table...with someone helping, she could also make her way back up, easily enough.
But there was no hurry to do so: Luckily, there was no one in the kitchen at this time of night. There were stoves, large kettles and pots, work-surfaces, cutlery, washbasins...in short, everything needed to prepare a variety of meals.
The room also featured two more doors, one north, one south.
Courtesy of the time(3-4 am, if memory serves), you can all make it down safely if you so choose - nowhere near the kitchen right now.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Peeeew! "No-one seems to be cooking some late night snacks. That's nice!" Miranda sighed and stuck her head further into the trapdoor to look around. It seemed almost cosy down there. And ... No ladder! Damn. "Uhh... I might need a lift. Varu or Boros would you ...?"

---

Once down on the kitchen bench Miranda takes great care to not slam into any of the stray pottery. That would be awkward. Since she wasn't sure exactly how well the others could see in the dark she also tried to steer them away from any of those.

Then she looked at the two doors. If any of them had light filtering trough the cracks she'd carefully see if she could look trough any keyhole or similar to spy into that room. And then head over to the other one! Assuming there didn't seem to be any illuminated areas on either end she'll head to the northern door and, after listening and peeking trough anything peek-able, apply a tiny dose of oil to the hinges and carefully try to open it! Giving the others a chance to listen and/or make other suggestions first of course : )

Perception: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 +1 vs traps?


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

With a quiet laugh, Boros answers Miranda's question with a nod. "Aye, not a problem. But best I go first, in case you need to get back up and out in a hurry." Having said so, the soldier--as quietly as he can manage--clambers down through the hatch and then assists his smallest partner down after.

Untrained Stealth Check: 1d20 + 2 ⇒ (10) + 2 = 12

Perception Check: 1d20 + 9 ⇒ (17) + 9 = 26

Once down inside the kitchen, Boros puts his ears to work, even as his eyes scan alongside the bottom of the doors, looking for signs of approaching light or moving shadows that might signal activity on the other side. At the same time, he moves carefully toward the north door. Before touching it, he waits for Miranda to do her bit to make it safe, if needed. But once that's done with, the soldier makes it clear, though wordlessly, that he will be first through. And his own preparation for that consists of drawing his rapier in his left hand, the other left free for the moment.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

"Good, no ladder here. It means the guards don't go up and down this way. Bet they won't be expecting anyone in this direction."

Varuzhan glides down easily enough from the hatch. He too listens for danger, though he was better at seeing than hearing. Perception, not sight based: 1d20 + 9 ⇒ (10) + 9 = 19


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Uhum. Well, this really wasn't the place to argue so Miranda let Boros take point. Hopefully none of the guards would be creeping around in the dark. Or any stacks of fragile items waiting to be tipped over.


Hells Rebels Tactical Map

There is some faint light coming from the southern door, while the northern one is all dark. It's also close to the corner of the building, as such, more likely to be a dead-end than the other direction.

That, and more considerations might have played into Miranda's rapid decision to head there. After oiling the hinges, she opens the door to what turns out to be the kitchens storage chamber. All manners of kitchen utilities and storable foodstuffs, from flour and oil to apples and potatoes can be found there.

Boros, insisting to go first, does indeed manage to hit a clay pot with his knee, but it's filled to the brim and too heavy to fall over so easily.
What little light fell through the trapdoor up above was sufficient for only the most basic visuals - most of the soldiers companions had no such problem, being able to see in black and white even in perfect darkness.

Varuzhan was probably right...if cooks worked here during the day, they probably would not be very fond of guards stepping on their workspace to exit or enter the room - guards likely used the other hatch.

Beyond the southern door, if common architectural guidelines were followed, would probably be some sort of dining hall. Beyond, the keen ears of Miranda and Boros make out some heavy breathing, a bit of grunting, and a rhythmic sound of a table wobbling. A suppressed moan a moment later, together with the other clues, suggests that a man and a woman are...er...enjoying each others company.
Also, the door seems locked.
Well, you MIGHT wait it out, but then, do you have the time?


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Oh this wasn't really helpful at all. Miranda notes to herself as they sneakily make their way intro the pantry.

However! One shouldn't let such an opportunity go to waste so the tiefling makes sure to stuff some of the more delicious/expensive looking ingredients and foodstuff into her satchel. Not that she really expected there to be much but hey - it was free!

She also takes a quick look to see if they had any of the forbidden items stockpiled here. She had long suspected they intended to hoard all the best morsels for themselves and she was a bit curious to see if her theory held any water.

---

"Uhum-uh. Well, on the bright side, we'll probably catch them with their pants down ..." Miranda notes and start working on the lock and the hinges with her pick and oil. No matter if they decided to go trough now or wait a bit they would eventually need to go trough this door. And it being locked made that hard ...

First attempting to take 10!

Disable Device: 10 + 10 = 20

If that doesn't work ...

Disable Device: 1d20 + 10 ⇒ (2) + 10 = 12


Hells Rebels Tactical Map

Oh! The conspiracies were all true! Among other goods, Miranda found a stockpile of Garlic! No mint, however. That was probably in some other blacksite!
Aside from that, some spices in abundant supply here were hard to come by, after the sudden quarantine of the city did not give merchants time to stock up on goods. Some of those were also quite rare.
They were also light enough to carry...and would, combined, possibly be worth 50-70 GP regularily...with the shortage, to the right buyer, easily 300 GP or more...

The southern door's lock seemed designed to discourage people from raiding the pantry or kitchen, not to stop a dedicated specialist like Miranda. With a slight clinking sound that went unnoticed by the distracted couple, the door is unlocked.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Satisfied no threats lurk in the pantry, and not embarassed in the least over his unneeded vigilance--better ready without need than the reverse--Boros patiently follows Miranda to the next door. And what his ears inform him is happening beyond brings a leering grin to his face, which only broadens in response to Miranda's soft comment. Though his lack of social graces is typically kept in check by his professionalism when working, even he can't resist such a blatant opportunity. "If they're doin' anythin' new to us, maybe we should let 'em finish up while we take notes for ourselves. I never turn down a chance to learn new tricks o' that sort."


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

In an effort to allow privacy for those who chose to have none, Lily focuses herself on the task at hand - sort of - by quickly eyeing the spices Miranda had found. "Oooh. All of those are quite valuable and... rare. Some of them can't even be brought into the city any longer." she says, chewing her lip. It was clear she wanted them, by the was she eyed it like a little girl looking at candy through a window. Candy she couldn't afford. She tinges slightly at the offhand comments of the other two.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan hands the spices to the fabled chef. "This would do well in your hands, Lily. I have no doubt."

He waits close to Miranda, ready to go through the door she has unlocked. "Ready? Let's move quickly."


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"*cough*" Miranda does her best not to laugh (or make any sound really) at Boros suggestion. She will however weigh in on the spice. "Should probably also share some with Laria - as a thanks for the help."

Then, as they decided to not waste too much time, Miranda applied some extra oil to the hinges just in case and carefully opened it. This time she wouldn't let any of the tall (loud) folks trough first however! Instead she fished up her small steel mirror from one of her dress many pockets. Crouching down by the small gap she had created she held out her small mirror. This was she could get a decent look at what was ahead while not exposing much of herself to be seen!

Stealth: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16

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