MoF's Hells Rebels

Game Master MordredofFairy

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Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None
GM Mordred wrote:
Don't forget the storyteller :P Alas, I shall allow this ship. Plus, that gun will become a intelligent item with Tsundere-personality. Too much time in the Mana Wastes and being treated like an invididual by it's owner.

Juliette gets to be the Yandere then, right?


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life
GM Mordred wrote:

@All: I just came home from work, and will have my baby for the next 2-3 hours, but I'll try and update afterwards. What I would like to know is how you'll handle your rebel friend if he does not wake after the rest. Magical healing? His potion? Leave him in a bed, with Miranda's dress, and sneak out?

(Because it seems like several of you want him awake...if so, we can simply include expediture of relevant resources in the gameplay update and proceed with him waking up, instead of a round of IC discussion about what to do with him(I think you had plenty time for that, now), then actually discussing with him.)

If the rebel is not awake in the morning after Nissim feeding him his potion of healing, Varuzhan drops an Infernal Healing on him to get him up. Regardless, Boros gets an Infernal Healing also as the most injured member of the party. I'm going to make some in-game heal checks to try and give extra hit points to people.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
Varuzhan wrote:
GM Mordred wrote:

@All: I just came home from work, and will have my baby for the next 2-3 hours, but I'll try and update afterwards. What I would like to know is how you'll handle your rebel friend if he does not wake after the rest. Magical healing? His potion? Leave him in a bed, with Miranda's dress, and sneak out?

(Because it seems like several of you want him awake...if so, we can simply include expediture of relevant resources in the gameplay update and proceed with him waking up, instead of a round of IC discussion about what to do with him(I think you had plenty time for that, now), then actually discussing with him.)
If the rebel is not awake in the morning after Nissim feeding him his potion of healing, Varuzhan drops an Infernal Healing on him to get him up. Regardless, Boros gets an Infernal Healing also as the most injured member of the party. I'm going to make some in-game heal checks to try and give extra hit points to people.

If Boros can get Nissim's help before he goes to sleep, then Miranda and the rebel will have gotten deadly wounds treatment and long-term care. That'd leave Boros, Juliette, and Varuzhan untreated by mundane means.

Been reading up on the Heal skill, in addition, and it appears that only long-term care can't be used by the healer on themselves, so Boros could in theory use treat deadly wounds on himself while everyone else is catching some much-needed sleep.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Whoops, well none of this mattered much since Varuzhan failed to heal. Boros is getting healed to full by Infernal Healing regardless of the amount of rest he gets.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
Varuzhan wrote:
Whoops, well none of this mattered much since Varuzhan failed to heal. Boros is getting healed to full by Infernal Healing regardless of the amount of rest he gets.

And he will be most happy not to be one big open wound when he wakes up, lol.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

@Long Term Rest/Staying 24h - I think our dear GM hinted that we would have to gtfo rather soon or start paying for the room ... : P


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Complete rest is 24 hours. Long rest is only 8, and person receiving it can get it while they're asleep themselves. So, 12-14 hours should cover everything we need at the bawdy house.


Hells Rebels Tactical Map
Juliette Aulamaxa wrote:
GM Mordred wrote:
Don't forget the storyteller :P Alas, I shall allow this ship. Plus, that gun will become a intelligent item with Tsundere-personality. Too much time in the Mana Wastes and being treated like an invididual by it's owner.
Juliette gets to be the Yandere then, right?

My mistake...I mentally swapped the two. Obviously the gun should be the bloodthirsty psycho that will attempt to slay people who get close to Boros...

But Juliette, I'm sure we can work something out...

On other news, I'm in the train and starting to work on update, after internet troubles and getting a small ton of work thrown my way via mail and messenger. I think I'll have time to do this before I have the meeting with my boss's boss's boss.(yay hierarchy), but no guarantees can be given. Thank you all again for the patience.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Lol, you do realize that if Boros' gun starts to behave in un-gunlike ways, he won't take it very well?


Hells Rebels Tactical Map

Trying to act with murderous intent against perceived threats* to their beloved wielder is un-gunlike?

*Perception of what constitutes a threat may differ from object reality.**

** The gun, as an object, will always claim being objective, and dismiss your opinion as subjective.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
GM Mordred wrote:

Trying to act with murderous intent against perceived threats* to their beloved wielder is un-gunlike?

*Perception of what constitutes a threat may differ from object reality.**

** The gun, as an object, will always claim being objective, and dismiss your opinion as subjective.

This does not fill me with warm and happy thoughts, just so you know. In fact, I be!ieve creeping dread is more accurate.


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

To be fair, an intelligent gun normally wouldn't just reload itself... Normally.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
Juliette Aulamaxa wrote:
To be fair, an intelligent gun normally wouldn't just reload itself... Normally.

And suddenly I'm thinking of something out of this, where the gun does weird crap after the barrel is wetted with blood and then polished clean while the blood absorbs into the metal. Or something along those lines.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

So, bad storms moving in right now. I might lose power, and my online connection with it, and no telling how long the outage might last if one happens. So if I quiet for a bit, there's the reason.


Hells Rebels Tactical Map

Oh my...this day was SO not fun. In other news, I got to explain the boss of my boss of my boss why I broke company property. It's not why I moved there, but it's why I'm currently without a laptop. (and yeah, it was my fault. I almost spilled stuff over both laptop and the expensive suit I wore(for this occasion, I don't usually wear that kind of clothing), and in a panic-reaction ended up slinging the laptop away in a very unfortunate angle(making it land on a conrete corner, smashing into it with sufficient force to have made a dent on the other side)

That said, I still have my job, I'll get a new laptop next week, and I'm now finally going to update(although starting from scratch :P )

@Gun: thats what ego is for. Alternatively, reloading hands 3/day, and limbs/move 10 ft. Alas, just kidding. I am definitely not going to force intelligent items on anybody. ^_^
On a side note there, though: Such items, if you decide to go for them, are NPC's. Familiars are all yours. They are your cuddly friends.
Cohorts are created and statted out by you, but ARE NPC's given some directives and ideology by you. They are allies, but not mindlessly devoted to you.
Intelligent items of any sort? They have their own agenda. It may align with yours, but ultimately, they have no dedication to you beyond furthering their own goals...


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

@Intelligent Items
I don't suppose there's some sort of obscure rule that allows an intelligent item to be your Cohort? I don't think there is, at least not a pathfinder one because if there was I think I'd know. EDIT: There is, in Cohorts and Companions

Sorry to hear about your laptop, but at least you didn't lose your job as a laptop-slinger.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1
GM Mordred wrote:
Oh my...this day was SO not fun. In other news, I got to explain the boss of my boss of my boss why I broke company property. It's not why I moved there, but it's why I'm currently without a laptop. (and yeah, it was my fault. I almost spilled stuff over both laptop and the expensive suit I wore(for this occasion, I don't usually wear that kind of clothing), and in a panic-reaction ended up slinging the laptop away in a very unfortunate angle(making it land on a conrete corner, smashing into it with sufficient force to have made a dent on the other side)

Sounds about as fun as when you drop a sharp object and your brain is like "hey you dropped something - you should totally try and catch it!"

Good to hear you are okey though : )


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Definitely glad you got through that situation!


Hells Rebels Tactical Map

@Juliette: Intelligent Items can gladly be cohorts. They would, however, still have their agenda and go with NPC. However, the Ego Score would probably be treated lower, too.(and only be used in situations that would heavily oppose the item. Vanilla, it seems like "Yeah, Ego below leadership, everythings fine. Oh, the item progressed to the next ego score...suddenly, make almost unbeatable checks or get dominated by your item. seems kind of not the idea.

@Miranda+Varuzhan: Thanks, yeah, I'm ok, just deadly tired. Been a very long day. If I messed something up in the update, I'm sorry :P I just wrote because I promised it twice(and yesternight my daughter would not let me, and today I broke my laptop. I felt I HAD to do this regardless of my need for sleep :) With that, signing out, and read you in morning.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

@Object Reading - Yes that is only from level two and onward.

That is why Miranda used the Psychometry Occult Skill Unlock which only require access to Psychic magic (which Miranda has) and training in the proper skill (Appraise in this case!).

Object Reading is basically a better, easier and usually more informative way to do a Psychometry - but Miranda only knows the a bit more random skill based version for now (which is why I rolled Appraise and quoted the mechanics :P).

Edit: Seeing as you slipped in a good night notice (*looks at clock* Uhm. Probably should do the same!) I'll just add a "Good Morning!" here :3


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Yep, sounds like an awful day Mordred. Hopefully all's well that ends well in this case? At least you didn't wreck a company car or accidentally burn the building down with a microwave oven. :p Rest well!


Hells Rebels Tactical Map

@Miranda: right...the psychometry unlocks ... for free with psychic spells. *sigh*
I'll add the information you glean in a spoiler sometime today.

@Nissim: Yep, could be worse...but thing is, this was supposed to be a formality of making my new job assignment "permanent", so it still felt very awkward...(luckily, my boss could retrieve the files I was supposed to present from online storage). All's well, I suppose. ^_^

And oh my...I was sooo tired yesterday. Blame his confused talk and the typos on that from my side, and on a mild concussion on his side...


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

There is also one for reading skulls and determine their gender and stuff. So if Miranda gets to put her hand on say Boros head and poke if for a minute she *could* figure out how many HD he has :P

Another sorta sweet is the Hypnotism which is sorta Suggestion but with an 1 minute Casting Time and a Skill DC of 30+target Will Save to use. Only 20+target Will on friendlies though^^

Aura Reading is one that may actually come up. It is a 10 minute casting time for reading one of four auras (Alignment, Emotion, Health and Magic). The DC for Alignment is only 15+HD so it may actually come in handy!

Here is the full list of them. Basically they let Psychic types use severely limited versions of some first and second level spells once per day by making skill checks (oooh and Divination 1/week if you have 10 ranks in linguistics!). Also accessible for non-psychic magic classes for a feat : )

(Sadly no take 10 on these skills so they are a bit unreliable :P)

But in reality Miranda is mostly looking to use the mini read object until she gets the real one : )

(If it seems really OP we could skill them all together but then Miranda would like to shuffle her build slightly to pick up the Object Reading spell : ))

(Also not all items are psychically significant and may not have anything useful to read. I just figured the unholy symbol may have a thing or two in it! [Which may or may not be imprints from our fight even...])


Hells Rebels Tactical Map

I know, I checked up on them. I forgot psychic unlocks are automatic(or all happening for one feat), unlike the skill unlocks/rogue's edge.
But thanks for the re-summary :)
As for the holy symbol...you may want to try again with the more powerful variant :) as of right now, yes, you'd get an imprint from the fight ;)

Quote:
You gain one piece of information about the historical significance or the last previous owner—such as a glimpse of the last owner's appearance or its emotional state when it last used the item—determined by the GM.

There may me more, though...

Quote:
Try Again: Yes. Multiple readings on an object or place always give the same results unless its circumstances or ownership have changed, but additional checks might reach further back into an object's history.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

@Yeah but Miranda planned ahead and rolled well enough for two nuggets of information .P

(DC 15, one extra for every 10 above :P)


Hells Rebels Tactical Map
Miranda Greenblossom wrote:

@Yeah but Miranda planned ahead and rolled well enough for two nuggets of information .P

(DC 15, one extra for every 10 above :P)

Aye, but it'd be boring if you could glean all information there is to gain from any object you come across too swiftly(plus, obviously, it could break some things in the AP)...as such, "relevant" information may be hidden under some layers.

Meaning if you hang in there and keep going, you may learn more.
But you won't have all the time to check everything. At least thats my suggestion...I know your second-level power is at will, but GM is arbiter of what is learned...so in many cases I could only decide NOT to let you learn certain information.
I'd much prefer if you could learn some information, but not automatically gain all tidbits of intel in a single downtime.
What are your thoughts on the matter? (I feel we may benefit from a dialogue on how to handle this matter)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I *think* the intent of the object reading stuff is that you always get the same info in the same order, the 'you may learn more' is mostly a 'if you roll better on your next try, you might reach the next level of info'. Not 'I made the basic DC so now you have to give me new information!'. So any critical information can of course be layered behind some non-important stuff!

That said the 'information imprinted' is vague and left for DM's decision just so that you can keep plot important details a bit closer to hard. For example, the Unholy Symbol may be imprinted with some scences of our recent battle and maybe our clerics first sermon as that was surely a more significant moment to him then that time where he decided to monologue his evil plan to his symbol :P

I wouldn't really mind if the power mostly resulted in small non-essential info dumps like that. I figured the power is mostly there for you to add some random background if you feel like it and some plot info where and if it makes sense : )


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8
GM Mordred wrote:


@Nissim: Yep, could be worse...but thing is, this was supposed to be a formality of making my new job assignment "permanent", so it still felt very awkward...(luckily, my boss could retrieve the files I was supposed to present from online storage). All's well, I suppose. ^_^

Ah, so the trip and such was about you not just regular job stuff. So you were breaking things on stage, not in the audience. Nice. :-/


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8
Miranda Greenblossom wrote:
I wouldn't really mind if the power mostly resulted in small non-essential info dumps like that. I figured the power is mostly there for you to add some random background if you feel like it and some plot info where and if it makes sense : )

That could really work out nicely. It seems that Paizo's APs and modules are always filled with interesting background details, especially about major adversaries, that players rarely learn because there are few practical ways for the GM to convey the information to them.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Indeed. Or other small details Mordred feel that would be cool to include : )


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

She could also learn tidbits about the other characters, let's not forget. I'm already playing along in that regard as far as Boros is concerned.


Hells Rebels Tactical Map
Miranda Greenblossom wrote:

I *think* the intent of the object reading stuff is that you always get the same info in the same order, the 'you may learn more' is mostly a 'if you roll better on your next try, you might reach the next level of info'. Not 'I made the basic DC so now you have to give me new information!'. So any critical information can of course be layered behind some non-important stuff!

That said the 'information imprinted' is vague and left for DM's decision just so that you can keep plot important details a bit closer to hard. For example, the Unholy Symbol may be imprinted with some scences of our recent battle and maybe our clerics first sermon as that was surely a more significant moment to him then that time where he decided to monologue his evil plan to his symbol :P

I wouldn't really mind if the power mostly resulted in small non-essential info dumps like that. I figured the power is mostly there for you to add some random background if you feel like it and some plot info where and if it makes sense : )

Aye, that fits with my view of what the power should be capable of...and seems more reasonable than my interpretation after reading it.

I must say: what "threw me off" was probably that part:
Quote:
Yes. Multiple readings on an object or place always give the same results unless its circumstances or ownership have changed, but additional checks might reach further back into an object's history.

Which means if you read, for example, Aria Park now, you'd probably get an imprint of the battle. Unless something significant changes, you could then die of old age and still get that imprint.(stupid example, I know, but it's what made me think it was more of a "peel" of layer after layer-thing.)

That interpretation you provided makes more sense, and makes me make up much fewer pointless tidbits. However, I feel that 15+10/per is too...static. If you are fine with that, I'll instead treat it like a "Knowledge Check" with "DC threesholds" that can be every 5 points, with a very basic info at 15 and then more at variable intervalls(so you could learn something at check results 20 and 30. Or at 25. Or nothing until 35, with important additional info at 40.) That gives me a lot more "freedom" in what is provided, and does not lock me into 15/25/35/45 checkpoints.

In that case, I would ALSO include more sensible information, if you are fine with not interpreting the 2nd-level "at will" variant as "Auto-Take-20"...(you can still roll once per day per item, if you so wish, but it's a difference if I give you the CHANCE to learn something that may help/be important, or if I automatically give that info away...know what I mean?) Edit: Yeah, 2nd-level one WOULD only give basic information, but can be used aplenty...which fixes this problem.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Yes that seems fair. More exciting that way too!

But I have to point out; the level 2 power is not anywhere close to "Auto-Take-20" since:

Object Reading (Su) wrote:

At 2nd level, an occultist learns how to read information from items he examines.

Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist's class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist's class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature's appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock, but doesn't require a skill check and can be used at will.

So basically it only gives out 2 nuggets of information (one about the item itself [if it has any 'historical significance'] and one about the previous owner [if the item was used within 'Occultist Level' days!) at best by RAW. But if you want to play around with that it is fine by me : )

(Mostly it helps by getting a basic overview so one can pick out the more interesting stuff to throw the spell/skill unlock at! Also useful for knowing whom-touched-what-last if that ever comes up :P)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

But I think it would be fine if you just treat all that as a guideline and just hand out information based on what makes sense. : )


Hells Rebels Tactical Map

Just out of curiosity, Miranda...with Mythos...as which Sanity Score(out of 100) would you stop reading rune-covered glowing books?

^_^


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"Stop" :P?

They seem to get more interesting the lower that score goes so why call quits before you are done?

(No in all honestly that would probably depend very much on how desperate the situation is!)


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

I never saw, maybe missed it? What has been our rest time here? Enough to recover spells?


Hells Rebels Tactical Map
Nissim Siverto wrote:
I never saw, maybe missed it? What has been our rest time here? Enough to recover spells?

Here.

In the ooc adressed to Nissim. :) Plenty of time-


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Ah, okay. Thanks!


Hells Rebels Tactical Map
Miranda Greenblossom wrote:
@Con/Healing - I thought there was a rule like that somewhere but I can't actually find anything about it then nor now. If there is - or if you added it - I'd be more then happy to add an extra Hp : P

I did, in discussion: Here, to be exact

Relevant part wrote:
Natural Healing takes place over night, as normal, but includes Con-modifier capped by Levels on top. So with 14 Con, that would be a theoretical +2 healed per night of natural rest, but since you are Level 1, it's capped to 1 point and the total healing is 2 HP. Once you advance to Level 2, the natural healing would then be 4(2 for level, 2 for Con), and at Level 3, it would be 5(3 for level, 2 for Con).

But it's good you bring it up anyway, since I see I failed to mention that this part does not get multiplied by long-term care.(Theoretically, because artificial help will only go so far to help your natural regeneration...non-theoretically, because it gets crazy with +Con-Items and/or a Heal Skill Unlock.) - still, it's "on top" of all the other healing. A free goodie, so to say :)

It's a semi-popular house rule, but it's not so essential that it matters if you forget it. If you do remember, you can squeeze a little extra healing out of a nights rest, if not, no biggie either ;)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Oh nice : )

Also - could you add it to the campaign info tab under houserules or something? I'll maybe even look there the next time :P


Hells Rebels Tactical Map
Miranda Greenblossom wrote:

Oh nice : )

Also - could you add it to the campaign info tab under houserules or something? I'll maybe even look there the next time :P

Actually, yes, I should probably do that - then again, I meant to put more into the info tab anyway once I find some spare time.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Spare Time is that rare loot one never seem to find anymore :P


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

Hard weekend guys, don't know if I'll be getting a post in today.

Gf's sister has been in the hospital since Saturday evening.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Hope she gets better soon, and that it's nothing permanent.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

+1!

And don't worry about us, we can wait a bit : )


Hells Rebels Tactical Map

Hope things go okay for you and yours, Juliette.

If you get to post, thats great, if not, no worries.
This week I'm looking at a significantly larger workload, so there's not a big chance of another post rush :)

I left the departure semi-open so anybody can still chime in or state something in the room. If nothing comes up, we'll meet up at the Livery again.

The "hour" is a guideline. If you need a bit longer because you're rushing home and memorizing spells, thats no worry. Rexus will also take longer until he settles things with the Madame.
(The accurate time concept is a thing of modern times. In past ages, it was mostly more of a "guideline", also courtesy of having no real mobile way of measuring it-)

So feel free to go home, do stuff, change your loadout, then meet up again.

I have not stated it yet because you're not outside, but patrols are not a big problem today. The dottari all seem to be busy doing something.(so today, they are easily evaded and not paying much attention, you can bring whatever you want, but should still not "open-carry" or wear a glistening breastplate without a cloak.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Hopefully things go better, Jules.

@Mordred: How does your +con factor into complete bedrest?


Hells Rebels Tactical Map

I'll clarify it on campaign tab, but the +con applies to all sorts of natural healing. So yeah, on complete bed rest it would also get doubled.
(but not further enhanced by Long-Term-Treatment or applicable for skill-unlocked treat deadly wounds.)

It's mainly that healing magic is not easily available on a broad level to common population. And in those cases, I feel that a characters constitution SHOULD play a role in how fast they recover from injury. By raw, a vital ultra-healthy warrior with 18 con who is down to 2 hit points would take 8 days to recover fully, while the sickly adept with 8 con will take half as long(4 days) to be back to full health from 2 hit points left. In the altered system, As mentioned, a side effect is a little bonus healing for the players, for free and on top, so there's usually no complaints ;)


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

To make certain, Juliette received 2 hp from rest, since she didn't get extended care and the treat deadly wounds failed, correct? Or did everyone receive extended care?

Also, remember the discussion of bows vs guns? It's interesting to note that most of the Arrowsong Minstrel's tricks can actually be done with a gun rather then a bow, in fact the archetype loses by using a gun over a bow are the ability to fulfill somatic components without an empty hand, and allies not providing soft cover while they are benefiting from her bardic performance.

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