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MoF's Hells Rebels

Game Master MordredofFairy

Skills Spreadsheet | Party Loot
Kintargo | Tactical Map


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fluid fey-touched Dreamlord

A safe Headquarters...nobody will hear you talk here...


Hells Rebels Tactical Map

If you care to take a look at the spreadsheet, you will find that you have a solid 2 across the board for skilled, melee, ranged, and healing. You lack some control but all of you have enable scores. (as said, it's only rough estimates, but serves to give an idea).

I'm looking forward to seeing this work out, and how you decide to tackle challenges as a team.

Most of you are "veterans", looking at post count. I stated it in beginning, and it was a factor, I did check the profiles, and other games.
Alas, I wanted to give one spot to a new player as well(someone also gave me my first spot). You ended up that lucky one, Boros. Proof my decision right.

For all of you, feel free to converse freely here, or consider options and final adjustments.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 24/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

*Checks in*


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

It's neat how many of the things you're doing, I was already doing. :P Like, I also intend to grab a new player... and hopefully do a good job. :)

I -think- my Alias is now up to date. I may have not cross-checked properly at some point or edited incorrectly. I'll almost assuredly catch it before bad things happen. :)


Hells Rebels Tactical Map

I'm not sure I follow, but regarding the new player, I had set my mind on that before you mentioned the idea. I got to join my first pbp game about a year ago(Darkest Corners), and am still thankful I was choosen, and for what I learned there(plus the patience of the GM and other players when I was...being difficult?)

Some things, I'll put up to the vote. Like wether to use Block Initiative or not. I thought I'd always prefer using it in pbp, but I have to admit the GM in my Kingmaker Game does a very fine job of handling regular Initiative and it DOES add a certain tactical layer I found myself enjoying as a player. I'm simply not certain how often I'll get to update, because I see that it takes a lot of activity...but it's not like such a decision is bound to be final, we can try either and swap repeatedly, if we want.


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

I have no issue with block initiatives, it speeds things up.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

I was also difficult at first! And I also feel strongly that having new players keeps Paizo fresh. If not for my favorite Kitty-faced DM... well, every game I'd been in over the first year would have died. Which would have been terrible!

I wasn't poking fun or anything, I just didn't recall how much I'd shared with you, and thought that snatching up new players (as well as older, to keep it more stable) was awesome. :)

Re: Initiative: I'm flexible. If there is a regular initiative, you should expect me to create lots of 'pre-rolls' for things when I go to bed/wake up/leave home. The main campaign that did this had one poster who almost universally was ahead of me in initiative (and no one else) and posted right in the middle of my sleep schedule. :)

As long as you don't mind if-then statements, we're good to go. :)

What sort of stance do you have on immediate action usage?


Hells Rebels Tactical Map

I don't mind if/then statements. I do have a history in programming, so convulated decision trees are fine with me.
BUT: I think it works best if GM gets to update very regulary. Depending on all of our posting schedules, it may or may not be a good option. Since I live in Europe, it MAY be smart to go with regular block-based, which is a slight pity...do expect that sometimes, enemies may "delay" or ready actions, and interrupt your turns, though. I feel it does help to keep people on their toes if they cannot be assured all their actions work out without interruption.
It also helps with keeping things flowing and simple...one round is 6 seconds and you hardly have time to develop a complicated plan depending on 3 people's timed actions in the middle of a dangerous combat ^_^
(you will be a team and get to know each other so that is definitely all right if it spontaneously happens...just saying if you cannot always be certain, things tend to keep moving, with less analysis paralysis settling in).

Regarding inmediate actions, it depends.
From what I saw, I prefer if you either have a general modus operandi jotted down that works as a "default", or you point the potential use out beforehand.
(if we are talking the same kind of inmediate actions, here(those that alter the results and would usually need to be pointed out after an action is announced but before the roll is made/the result revealed))


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

The only character I've used that used immediate actions in PBP was my Swashbuckler (limited to Parry/Reposte) and I typically would put those in a spoiler labeled If attacked or such, basically doing if/then statements as spoilers, it works pretty well.

As far as posting times, I'm in California, and tend to post while my daughter is at school So before 4PM PST/PDT and post very little on weekends typically as I have to watch my daughter.

Also, you mentioned that you would be changing the seven proclamations, I'd like to make sure I know what they are before posting That way I know if I'm breaking them.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 24/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I think I prefer the block initiative unless posting turns out to be spectacularly fast. Most of the time I can't post in the mornings/days and make most of my fun stuff during the evenings (GMT+1) so it might be annoying for people to wait for me to take my turn. Or visa versa.

But we'll see how things turn out I guess =)


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

I'm at GMT -5. I'm expecting a schedule change, but at the moment, I'm generally able to look/respond (though not necessarily use maps) from ~7am to ~10pm. My job can bee crazy busy or ridiculously slow, which determines when I'm able to be responsive.

I'm probably going to change occupations to second shift soon, though (3PM to 1AM, give or take). It depends on whether they opt to hire me. If they did, my posting schedule would change quite a bit!


Hells Rebels Tactical Map

Right, I'll get around to creating/updating the campaign info tab tomorrow...it's quite late here and there's plenty to do there. (GMT +1 here, same as Miranda)

You're welcome to wait before dotting the gameplay thread, as you'll have a few days until everything is ready, to discuss among yourselves(and with me, obviously), decide if any of you want to slightly alter backgrounds to know each other, to make final adjustments to your characters(e.g. trying to cover all skills as a team etc.)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 24/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Oh @Dotting - Lily and I already have. We just used the super secret ninja technique :P

(If you post something in a thread and then delete the post, it will stay dotted without cluttering it up with 'dotted!' posts : ) )


HP 30/30 | AC 17/14/13 | CMD 18 | Fort +4 Ref +6 Will +4 | Per +9 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 2/VMC Cavalier (Dragon) | Acro +8 Climb +7 Heal +9 (+11 stabilize dying);
Combat:
Grit 3/3 | 30 ft. | Melee +5 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +6 (+8 mwk pistol, +7 up to 30 ft., +9 mwk pistol up to 30 ft.) CMB +5;

Checking in. Boros is cocked, locked, and ready to rock! And thank you for picking him as well, with all of the other awesome choices you had. I'm a night owl in US Central time, which is GMT -6 I believe. The only thing that would bar me from posting regularly is if I lose my internet to a power outage, which happens with ridiculous regularity in my part of the state during storms.

The background information has been significantly revised, giving him a proper hook for getting to Kintargo and staying for the fireworks to come.

As I mentioned in a PM to Mordred, there is possible addition/revision I'd like to make to Boros in the future, contingent on getting Ultimate Intrigue, that will add a very useful secondary gunslinger archetype to him. Depending on when I get the book, perhaps put it on as a straight addition, or apply it later via retraining during the campaign itself. Doesn't change any class features he already has (or will have), just adds a few that are supposed to make him a better contender when he's in someone's face with a pistol.

I've also sent a request for access to the tactical map offered above, if I need it that is.

Edit: I also figured out how to add the info for combat-relevant stuff into my little profile bars for display in my posts. Is that the right way of doing it, and is it too dense for at-a-glance reference?


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

Question for our GM when he gets on tomorrow: How do you want to handle disguise and other "secret" rolls? Also, should I put my disguise/linguistics in the quick access bar?


hp 33/33 | AC 19/13/16 | CMD 19 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3

Excited to join you guys! I'll clean up my profile shortly to adopt the melee version of Varuzhan's build. In terms of background, I need to sync up with Nissim to figure out how well we know each other and how we get along. My initial thought is that we are sort of friendly rivals in the apothecary business.

*Edit* - I think block initiative is fine; whatever it takes to keep the game running smoothly.


HP 30/30 | AC 17/14/13 | CMD 18 | Fort +4 Ref +6 Will +4 | Per +9 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 2/VMC Cavalier (Dragon) | Acro +8 Climb +7 Heal +9 (+11 stabilize dying);
Combat:
Grit 3/3 | 30 ft. | Melee +5 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +6 (+8 mwk pistol, +7 up to 30 ft., +9 mwk pistol up to 30 ft.) CMB +5;

With regards to Block Initiative, if I'm correctly understanding what that is from this site (Trevel's post), I'll go with that.

Now some quick questions about the campaign's start. First, what is the current season and weather in Kintargo? If it's possible to excuse wearing heavy cloaks, then Boros'll be wearing armor for sure under his. If, however, the weather is mild and pleasant--or too hot to make cloaks anything more than a glaring attention magnet--he'll begrudgingly dress down to more discrete street wear.

Next question, related to the first; can I reasonably assume that whoever is in charge of shuffling Boros around between safehouses can safely stash the bulk of his gear that would unsuitable to hauling around on every new move?

Last question, and it may seem nonsensical, but there is a reason for it; are there any street meat carts in the park itself, selling to the protestors?


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Checking in.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

'Season' was something that was ridiculously hard for me to pin down, but the wiki specifically calls for it to be fall. I still went with spring, because I preferred the idea of the latter parts of the early AP being Thrune reaping what he sows, rather than spring's renewal. Both have good thematic properties, though!


Hells Rebels Tactical Map
Juliette Aulamaxa wrote:
Question for our GM when he gets on tomorrow: How do you want to handle disguise and other "secret" rolls? Also, should I put my disguise/linguistics in the quick access bar?

I will roll certain rolls for you, but mostly to speed things up or keep suspense.(Perception, Initiative, Sense Motive are classics...) - at times, I will also roll your initial saves vs effects, to keep things moving.(If time is not an issue, you get to roll those yourselves).

Stuff like disguise, or stealth, you get to roll yourself, and stealth is an ongoing effect too(roll 1/minute)...However: There is an exact order in which I want rolls: If a save or other reaction roll is necessary, those are done first, in the order requested. If you do some action with ongoing effects(like disguise or stealth), those rolls come right afterwards. Then your normal rounds worth of stuff and rolls happens. I think we are all beyond "roll-scumming" but I still want to establish a baseline to use in my games, in general, and I've seen it in plenty games already where rolls were omitted or added to get favorable results for those checks that mattered. As mentioned, I don't think it's relevant with this team, but eliminating the option eliminates temptation, and I want to handle it this way in general, and it's quite possible I may run another game or two if this works out and I find the time.
(Also, with disguise: If you are together and have time, I'll allow a re-roll request(which I will roll for you), since the others can tell you if you did a crappy job. Sometimes, you could mess things up worse in trying to fix it, though. ;) )

@ Boros: General consensus for the quick bar is that Skills except Perception are in a separate line, or hidden behind a spoiler Tag, it's fine otherwise.
And Block Initiative is basically a "Team A vs Team B", alternating, with the baddies all having the exact same initiative count. Which means those of you who win initiative go first, then all baddies go, then all of you go, all baddies, you, ...repeat until one side lost.
The advantage is that once I do an update, you can post in whatever order you please, doesn't make a difference. The disadvantage is that it's slightly less tactical as a result.

@Safehouses: The problem is that with recent raids, much of their infrastructure was compromised. Easy access cannot be guaranteed for anything you don't bring with you.
(In other words you can have stuff stashed away with your contacts, but you may not be able to go pick it up at a moments notice).

@Season: Thanks for tracking it down for me, Lily, We'll stick with the Fall, in this one, and its a hot day in late autumn, one of the last warm and sunny days. There's several people wearing heavier coats or cloaks though, among the protesters, so one would hardly stick out.

There are no Vendors present at this time. This is the first protest of it's kind, and people are not certain how Thrune will react...most people present took care to stay as mobile as possible. There are, however, some of these Vendors on the other side of the Park, staying well aware from the protestors, if you feel hungry(and brave).


HP 30/30 | AC 17/14/13 | CMD 18 | Fort +4 Ref +6 Will +4 | Per +9 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 2/VMC Cavalier (Dragon) | Acro +8 Climb +7 Heal +9 (+11 stabilize dying);
Combat:
Grit 3/3 | 30 ft. | Melee +5 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +6 (+8 mwk pistol, +7 up to 30 ft., +9 mwk pistol up to 30 ft.) CMB +5;
GM Mordred wrote:

Safehouses: The problem is that with recent raids, much of their infrastructure was compromised. Easy access cannot be guaranteed for anything you don't bring with you.

(In other words you can have stuff stashed away with your contacts, but you may not be able to go pick it up at a moments notice).
GM Mordred wrote:
Season: Thanks for tracking it down for me, Lily, We'll stick with the Fall, in this one, and its a hot day in late autumn, one of the last warm and sunny days. There's several people wearing heavier coats or cloaks though, among the protesters, so one would hardly stick out.

Right. So Boros will stash the backpack with its contents with the rebels for later retrieval, but wear/carry the equipment listed under his "ready" section, counting on the cloak and the fact that he isn't trying to skulk furtively like he has something to hide to keep the dottari from noticing.

GM Mordred wrote:
There are no Vendors present at this time. This is the first protest of it's kind, and people are not certain how Thrune will react...most people present took care to stay as mobile as possible. There are, however, some of these Vendors on the other side of the Park, staying well aware from the protestors, if you feel hungry(and brave).

Was thinking more of the combat applications of the cart and it's contents, from Boros' point of view; the meat can be used as a potential distraction if Barzillai lets slip the hounds, the coals used to cook the meat as an improvised incendiary weapon, and the cart itself as ad-hoc cover or even a makeshift battering ram to clear a few obstructionist dottari in his path.

He's a soldier, and I think he'd give at least passing thought to making use of his surroundings if things go bad in the park. And those carts offer so much potential use. Plus, meats of dubious vintage for hungry bellies, yes. Speaking of soldier knowledge, can he make occasional Profession (soldier) checks in lieu of Sense Motive while in the park to get a read on the dottari (only) and their general attitude, i.e., do they look expectant as though they're waiting on a "go" signal, watchful but otherwise relaxed, and so forth? Basically, using his experience as a soldier to note details specific to the trade and those that practice it.


Hells Rebels Tactical Map

If you feel a profession, knowledge or craft skill may be relevant to the situation at hand, do explain your thoughts and roll. I may decide it's not applicable to the situation at hand, in which case you still learn it's not relevant(at least in my eyes), but in some cases, it's a pretty obvious fit, like using profession(soldier) to gain a read on the guards.

Also, the Proclamations are online in campaign info now. Note that in regards to the first proclamation, (Patron) Familiars/Pets will only really be in danger if they move through the city unsupervised. For now, that is.
Also, alterations from the "default" have been italiced, so you can gather at a glance what's different from the ones you already read


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

The change from tea to garlic is a bit odd I guess Thrune has no issue with us worshipping Milani and partaking in her obedience now.


Hells Rebels Tactical Map

Yep. It's all fine. You can happily partake in Milani's obedience.

Just let me know if you do so...because...reasons.


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

For now, Juilette isn't very religious, she has no ranks in religion, and lacks the ability to make checks untrained. but she wouldn't be opposed to conversion.

Edit: It's worth noting that Shelyn likely fits Juilette better as a deity, both mechanically speaking and flavor wise, but as I said, for now she's not religious.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Hi everyone,

Here's a few quick things to get caught up on the conversation so far and to let you know that's up with Nissim's character.

1. Block initiative is alright by me. It might take away a slight edge that high initiative casters have for control and buff/debuff, but any loss there is worth the greater game efficiency I think.

2. I'm also West Coast US, Portland OR so that makes me GMT -8. I can check posts regularly throughout the day, I'm fairly computer bound, but mostly I have time for posts with any real amount of content early morning and evening. I'm a big believer in the "Touch Once" rule. I do contracting work and it saves me time. If I can get a response post out in under about 5 minutes I'll do it immediately rather than save it for later.

3. Varuzhan: We might know or know of each other. Do you know yet where in Kintargo you're located. The Siverto Apothecary is in Old Kintargo. If you're really close, we might might be rivals, merely in the same part of town, we might know each other, if farther away, maybe only name recognition or less. If you have any ideas on the subject shoot me a message and let me know. I'm flexible.

4. I'm still deciding exactly which boon to take. I was waiting for the player/character choices to be made before finalizing. That way I could maybe fill in any gaps in group abilities. The two possibilities I've been looking at the most are an Alchemist (Mind Chemist) gestalt, or Rakshasa Bloodline Sorcerer VMC. I'm actually not seeing much in the group that needs shoring up, so there's no clear choice based on that. It tough because both have certain things that are very cool. Alchemist gives a couple of very nice long term boosts to Nissim's main class, and helps out a lot with his usefulness at lower levels. A smoother advancement curve. Rakshasa bloodline could help him become a powerful deceiver/detecter. But it's late in getting up and running. It's a tough choice! But I'll make it today.

Otherwise, let me just say that I really like this group and I'm very excited to play with you all!


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

One other thing. Aside from Varuzhan, I don't see any really strong obvious connections between Nissim and other characters.

He is occasional opera attendee, but probably not enough to know or have met Juliette, especially since she's aristocracy.

He's a Shelyn worshipper, but not particularly active. He might recognize Lily from the temple? But again there's no good reason why they would know each other.

But, as with Varuzhan, if anyone has any ideas about that, let me know. I'm flexible.


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None
Nissim Siverto wrote:
He is occasional opera attendee, but probably not enough to know or have met Juliette, especially since she's aristocracy.

Perhaps Nissim was present at the Opera the night Juilette's father died on stage, Nissim of course may not make the connection right away, but Juliette's father was once a somewhat famous performer in Kintargo.

However, I notice now that Nissim is only slightly older than Juilette. So if he was present when Raphael Aulamaxa died on stage, it's likely a distant memory.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

For ties: Lily is very much focused on the social, rather than the combat portions, at least at this time. :)

Major Locations Lily has ties to: Aria Park, Devil's Nursery, Devil's Threads, Kintargo Opera House, Lady Docur's School for Girls, Songbird Hall, and to a lesser extent, Villegre Park.

Ties:

Aria Park: Aria Park is a bit of a pet project for her. While there are many others that do so, Lily works to tend the flowers in the area, and is often friendly, and singing, subvocally, or quietly to herself.

Devil's Nursery: Like Aria Park, Devil's Nursery is a pet project. Her ability to purify food and drink has been an exceptional boon for the people in the aforementioned slums. Her ability to add a bit of flavor to the food as well has probably not been overlooked. She might still be resented, because it isn't her world, and when she's finished, she gets to leave. She has not met Strea Vestori.

The Devil's Threads: Some of the best clothing in the city comes from this store, and as a result, some of Lily's best clothing does as well. The outfit she's currently wearing, in fact!

Kintargo Opera House: Lily hasn't been inside of the building for an actual performance, but was given a tour to admire the architecture by Hannah Jarvis. She has tickets to a performance that's never going to happen.

Lady Docur's School for Girls: Lily's sister attends the school, and while she has not been privy to the majority of the building, she has spent time with her sister in the nearby Villegre Park.

Songbird Hall: Lily lives in Songbird Hall, and practices her worship of Shelyn in many ways, not least of which as a chef. While her 'art' may not last quite as long as a painter's or a writer's, art need not last forever to impact a life, and especially not to please someone in the short term. She always makes sure to make too much, so that the leftovers can be given out on Temple Hill.

* * *

Some quick and simple ties (Bear in mind, I have not read backstories, I only have what has been stated openly in the various parts of the thread to go on. I like to know what my character knows in relation to other PCs!):

Boros: No Idea! Possibly none!

Juliette: I believe you have an active role in the 'music' scene, which is something Lily has a tentative tie to (it's more Hannah's interest). Possibly you know Hannah? Likewise, you may have seen her at Songbird Hall.

Miranda: Not sure! Does she have ties to the Devil's Nursery?

Nissim: As an apothecary with a stable business, Lily has likely come to visit your store looking for herbs to use in cooking, as opposed to medicines. In particular, she has shown an interest in mint, and mint substitutes, as well as garlic.

Varuzhan: Similar to Nissim, Lily's spices (especially those hard to grow or exotic!) have to come from somewhere. As a cook, she's probably visited your shop at least once, and asked about different herbs she didn't recognize, and what flavor she could expect. (It's not unlikely you warned her away from a perfect flavor for her dish, based on the side-effects thereof. :))

Not that it's required someone grab hold of any of my ideas, and 'knowing everyone' would be a little odd.


HP 30/30 | AC 17/14/13 | CMD 18 | Fort +4 Ref +6 Will +4 | Per +9 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 2/VMC Cavalier (Dragon) | Acro +8 Climb +7 Heal +9 (+11 stabilize dying);
Combat:
Grit 3/3 | 30 ft. | Melee +5 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +6 (+8 mwk pistol, +7 up to 30 ft., +9 mwk pistol up to 30 ft.) CMB +5;

In truth, Boros is the odd man out for ties to other characters. A foreigner, and one who only interacted with a few !ocal rebels in his brief time in Kintargo thus far, he would have effectively no prior connections to anyone else in the city.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 24/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

@Lily/Nursery - As for as tieflings go Miranda is solidly middle class and tend to dwell mostly in the north-north east parts of town. But she has been there, to get a feel for her own 'people', but only occasionally and she doesn't really feel at home there.

@Garlic - Now we know he is a vampire :P

@Religion - Not particularly religious but she still pays some service to them as situation dictates.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Decided to go with the Alchemist gestalt. It just fits better with the character overall. It also does more to make Nissim a better witch. MInd Chemist will let me use hexes and SoS spells very effectively.


Hells Rebels Tactical Map
Miranda Greenblossom wrote:
@Garlic - Now we know he is a vampire :P

Are you certain? Is that your final answer? ^_~ (that WOULD be a bit obvious, would it not?)

Everybody who is feeling ready and done should head on over to gameplay and make their introduction.
(It's no surprise Boros already did, as odd one out)
No need to hurry, I said there would be a few days, and I myself need to get some more things ready(and learn how to do frigging maps properly. Jeez, didn't expect this to be complicated), but I'll see gameplay as a roll call. Once you all checked in there(with a post, not with stealthy ninja shenanigans), we'll start proper.


hp 33/33 | AC 19/13/16 | CMD 19 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3

Hadn't thought about it before, but Varuzhan is going to be located on the edge of the Devil's Nursery. He feels more comfortable among tieflings, where his own inhuman attributes don't stand out so much. He also gets to reach underserved customers who are more willing to try his unusual and foreign remedies.

@Nissim - I'll PM you regarding some ideas on establishing a connection. Seems like we're on the same side of town, but not in direct competition.

@Lily - I like the idea that you've stopped by before to explore some exotic herbs. If you get past his incredulous response to your request, Varuzhan will arrive at some herbs that are good for general health. Whether you can make them taste good to a human palette is another question entirely.

I think that's plenty for plausible connections.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

@Juliette: How many years ago did it happen? If more than maybe 3, he wouldn't have been there. Opera is a personal interest of Nissim's, not a family one. He wouldn't have been going as a kid, but later when he could go on his own with friends. On the other hand you're an Aulamaxa, and I doubt there are hardly any Kintargo natives that don't know of your family. I imagine them something like the Barrymores in American acting and theater. He would know of the event for sure, a story like that would circulate. But not your specific tie to it.

@Lily: It seems that Lily lives over in the Temple Hill District. It would be something of a walk to come to the apothecary. If you are doing that, you must be a true connoisseur! Welcome! It would certainly be almost impossible to not notice a young lady who looks like her if she came into the shop.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 24/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1
GM Mordred wrote:
Everybody who is feeling ready and done should head on over to gameplay and make their introduction.

There : )

And if/when inspiration strikes I'll add to it as it does.

GM Mordred wrote:
Miranda Greenblossom wrote:
@Garlic - Now we know he is a vampire :P
Are you certain? Is that your final answer? ^_~ (that WOULD be a bit obvious, would it not?)

No probably not; it seems way too easy. And we can still have mirrors. Although pointy sticks might be stretching it :P


HP 30/30 | AC 17/14/13 | CMD 18 | Fort +4 Ref +6 Will +4 | Per +9 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 2/VMC Cavalier (Dragon) | Acro +8 Climb +7 Heal +9 (+11 stabilize dying);
Combat:
Grit 3/3 | 30 ft. | Melee +5 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +6 (+8 mwk pistol, +7 up to 30 ft., +9 mwk pistol up to 30 ft.) CMB +5;
Miranda Greenblossom wrote:
No probably not; it seems way too easy. And we can still have mirrors. Although pointy sticks might be stretching it :P

Best. Idea. Ever! Turn a street meat cart into an anti-vampire food service vehicle. The pointy sticks used to serve the meat will double as ersatz stakes, the garlic can act as a seasoning or bloodsucker deterrent, and it comes with conveniently portable fire. Just have a priest-chef standing by to bless the beverage jug, and we're golden!


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Or simply use holy water to make the drinks. Don't tell me Cayden doesn't have holy spirits.


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

@Lily Juliette is more involved in Opera then music, her of singing is due to that, Juliette has been known to be at the Three-Legged Devil from time to time though.

@Nissim it would have been longer then 3 years ago for certain, I didn't place a time as to when it was but I was thinking like 5-10 years ago or so.


hp 33/33 | AC 19/13/16 | CMD 19 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3

I created the following spreadsheet to figure out our party's coverage on skills:

Mof's Hell's Rebels PC Spreadsheet

After putting this together, I decided to switch out Knowledge (history) for Knowledge (planes) to cover the gap. I didn't include situational bonuses. Wanted to share this in case it's helpful for future character development.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 24/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I want purple on Know(History) too! :P


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None
Varuzhan wrote:

I created the following spreadsheet to figure out our party's coverage on skills:

Mof's Hell's Rebels PC Spreadsheet

After putting this together, I decided to switch out Knowledge (history) for Knowledge (planes) to cover the gap. I didn't include situational bonuses. Wanted to share this in case it's helpful for future character development.

Nice, though you had an error on it, Juliette has Disguise, I fixed it.

Also, how does Lily beat me in sing o.O


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 24/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Ohhh and for Disguise I am planning on picking up! I also have emergency Disguise Selves : )


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 24/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

And I have a pair of nice boots that can give out +2 in any physical stat so that I can be the only purple in one of them! Mwahahahaha!!!

...

But if you ask really nicely (and have tiny feet) you may borrow them : )

(It's the focus for Transmutation from the Occultist so no need to worry that I stole 8000gp from someone :P)


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Thanks for making the sheet Varuzhan, very handy.

NIssim has UMD so I added that.


Hells Rebels Tactical Map

Nice work, Varuzhan, thanks a lot.
I did something...similar when I checked team compatibilities, though I just jotted down the highest value/if someone had the skill, nothing as fancy as this.
I've linked it at the top for my own use. I'll use two lines there, the lower one for maps, the upper one for reference links. If you want to do some party-loot sheet as well, I can link it there, too.

Well, seems everybody except Nissim checked in. It's understandable, since he kept options open he probably had most on his "to do"-list.

Also, most of you already created a statline, others hid it in spoilers. Generally, I don't mind what information you place there, if you have a spoiler tab with skills or something, but in the primary line, the one visible below Name, I would like all of you to place HP(current/max), AC(all three), CMD, and Saves(all three)(brownie points if you manage to all use the same format for that part - as in, if everybody has it like, for sake of example, Miranda, then it's even faster for me to check)...I will use code macros for perception and init so I got those jotted down, I'm also pretty confident I can remember your class/race/gender.(you are free to have all that, of course, just saying I would like those base information snippets as easily accessible as possible, anything else you jot down or leave open is your decision :) )


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

I'm getting close to being finished. There are a couple of things, like an enemy and the unknown secret, that I'm having a hard time with.

I'll post in gameplay this afternoon. As Varuzhan has indicated, he and Nissim are arriving together.


hp 33/33 | AC 19/13/16 | CMD 19 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3
GM Mordred wrote:
Also, most of you already created a statline, others hid it in spoilers. Generally, I don't mind what information you place there, if you have a spoiler tab with skills or something, but in the primary line, the one visible below Name, I would like all of you to place HP(current/max), AC(all three), CMD, and Saves(all three)(brownie points if you manage to all use the same format for that part - as in, if everybody has it like, for sake of example, Miranda, then it's even faster for me to check)...I will use code macros for perception and init so I got those jotted down, I'm also pretty confident I can remember your class/race/gender.(you are free to have all that, of course, just saying I would like those base information snippets as easily accessible as possible, anything else you jot down or leave open is your decision :) )

I just copied Miranda's stat line to start the trend. :P


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Re: "Also, how does Lily beat me in sing o.O":

+2 Musetouched, +1 Trait, +4 Cha, +1 Rank, +3 Class Skill = +11

She also becomes tied for best perception when she can see the stars. :)

Re: Gender and such: But what if I forget!?

My setup is the best... but I'll conform if it's desired ;~;

Now for 21+ posts in my recruitment thread... just keep swimming...


HP 30/30 | AC 17/14/13 | CMD 18 | Fort +4 Ref +6 Will +4 | Per +9 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 2/VMC Cavalier (Dragon) | Acro +8 Climb +7 Heal +9 (+11 stabilize dying);
Combat:
Grit 3/3 | 30 ft. | Melee +5 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +6 (+8 mwk pistol, +7 up to 30 ft., +9 mwk pistol up to 30 ft.) CMB +5;

Woo, Boros gets purple in Heal and Survival, making him the go-to party member for first aid and knowing which leaves you safely eat or wipe with.

Oh, and purple in Profession (soldier) and Knowledge (engineering) as well, I see. But somehow, I doubt those two will matter to quite the same extent, lol.

Second place for Craft (alchemy), not too shabby. Nissim and Boros will have hopefully have all manner of fun cooking up nasty things for Barzillai and his lackeys once they get settled.

I see he'll have to invest in some Stealth next level, so as to not the glaringly obvious one when the party needs to sneak about, lol.

I fixed an error that gave him Appraise but left out Climb, incidentally making him purple for the latter skill in the process.

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