Mists of Mwangi Table 2 (Inactive)

Game Master Baerlie

Museum Map

Mist-Tainted Template


51 to 100 of 263 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

Male Human Sorcerer/1

"Would it not be wise to expand our perceptions elsewhere? Perhaps, right behind us?" Aldenharn asked, before stepping towards the opposite door and having a look inside. After all, if this mist could turn them into angry primates, there could be museum staff who have suffered the same fate... and he'd rather they didn't get the jump on them. Opening the door, he peered inside, hoping that nothing would be looking back at him...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM Rolls:

S1: 1d20 + 2 ⇒ (1) + 2 = 3
S2: 1d20 + 2 ⇒ (12) + 2 = 14
Z: 1d20 - 1 ⇒ (10) - 1 = 9
G: 1d20 + 7 ⇒ (7) + 7 = 14

As Pooka comes closer to the statues he can see that four of them are alive. I'm going to put them on the map

Initiative:

Initiative Aldenharn: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Aramil: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Insidion: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Pooka: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative Sun: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative Zac: 1d20 + 9 ⇒ (4) + 9 = 13

Surprise Round
Insidion
Sun
Aldenharn
Pooka
Zac
Aramil

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Luna's hackles raise and her lips curl into a viscous snarl, followed by two quick barks as the pair realize they aren't alone in the room.

beware! Those are more than statues! Take care with your blades as these may be museum workers, changed by this cursed mist!

Pooka will ready an attack with the lance (which has reach) should any of the things get close enough. Because he doesn't want to kill any innocent victims of the curse, he will attempt to deal subdual damage.

Attack, if conditions are met above: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12

Non-lethal damage: 1d6 + 3 ⇒ (5) + 3 = 8

If the above conditions are not met, Pooka will wait until his initiative in the first round to act

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Whether Insidion does not hear Pooka's words or does not care, it is hard to tell.

Regardless, he quickly moves toward the nearest statue and swings his greatsword as hard as he can.

MW Greatsword power attack: 1d20 + 6 ⇒ (6) + 6 = 12 for damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac is not near the statues during the surprise round, so he just moves forward with his axe ready. [ooc]unless the DM is given an exception]

If so then attack: 4 + 1d20 ⇒ 4 + (13) = 17 damage: 5 + 1d12 ⇒ 5 + (3) = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Aldenharn opens the door the the room at the other side of the corridor. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the grand clocktower of Absalom; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.

Surprise round is move OR attack only.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

my bad, missed that it was surprise round! I will just ready an attack if one moves adjacent to me.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Owyn will draw his sawtooth sabre and ready an action for when one of the creatures approaches.
If someone could move me into the room, I'd appreciate it. I'll be stuck posting from my phone for most of the week.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Knowledge Religion DC10:
The statues are undead creatures, the mist got them back to live after centuries

Surprise
Insidion - ready action
Sun
Aldenharn

Pooka - ready action
Zac - move
Aramil - ready action

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

sorry for the super delayed post, crazy busy day yesterday!

Sun takes a deep breathe and launches a volley of lightning at the far right creature, hopefully getting its attention to prevent them all from swarming the front lines.

Lightning Arc (ranged touch attack): 1d20 + 3 ⇒ (19) + 3 = 22 forLightning Arc damage: 1d6 ⇒ 3

EDIT: Looks like there is a range of only 30ft for that ability, so i am way to far away. I will instead just hold the scimitar at the ready and ready an action to hit the closest thing should one come close

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

knowledge religion untrained: 1d20 + 0 ⇒ (16) + 0 = 16

"More undead to kill!" Insidion manages to blurt out as he waits for them to reveal themselves.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

It probably doesn't matter, but I don't believe you are supposed to be able to use Knowledge skills untrained...

I believe all we are waiting for is Aldenharn?

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

You can use them untrained up to DC 10, which is what this was.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I will bot Aldenharn, he can't do much but move to the other room.

Aldenharn moves into the West Exhibit Hall.

GM:

Initiative Osirian Scarab Seer: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative Proto-Kellid War Chief: 1d20 + 0 ⇒ (9) + 0 = 9
Initiative Qadiran Warlord of Old: 1d20 + 0 ⇒ (19) + 0 = 19
Initiative Bronze Legionnaire: 1d20 - 1 ⇒ (19) - 1 = 18

The Osirian Scarab Seer approaches Zac and bites him. He's able to get a big piece out of his shoulder.
Bite: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit Confirm: 1d20 + 3 ⇒ (9) + 3 = 12 Crit Damage: 1d6 ⇒ 5

Round 1
Initiative Osirian Scarab Seer (blue)
Insidion
Initiative Qadiran Warlord of Old (green)
Initiative Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac
Initiative Proto-Kellid War Chief (red)
Aramil

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion, finally getting what he wants, attacks the undead creature in front of him with brutality.

"Raaaawwwr!!!" he growls with guttural fury, little more than an animal, as he swings his greatsword, then tries to bite it with his toothy maw.

MW Greatsword power attack: 1d20 + 6 ⇒ (12) + 6 = 18 for damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17
maw power attack: 1d20 + 1 ⇒ (1) + 1 = 2 for damage: 1d6 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Insidion attacks the Bronze Legionaire, but his heavy armour protects him from the greatsword and bite attacks.

The Qadiran Warloard get closer to Zac. double move

The Bronze Legionaire attacks Insidion with his longsword.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Round 1
Osirian Scarab Seer (blue)
Insidion
Qadiran Warlord of Old (green)
Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac
Proto-Kellid War Chief (red)
Aramil

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Ouch! Missed on an 18!

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
Insidion wrote:
You can use them untrained up to DC 10, which is what this was.

I didn't know that! Now I do... :)

With the threat laid fully before him now, a grin breaks across Pooka's face, Luna, they want to hurt our friends, they want to hurt us... Pooka calmly speaks as the agitation level of his mount increases. She coils back on her rear haunches in her signature pose, a coiled spring of canine fury, ready to launch. The Undead Warlord is mine!

The Warlord (green) is now designated as the target of Pooka's Cavalier Challenge, giving Luna a +1 to AC as long as she threatens the target

Loud enough for everyone in the room to hear, and hopefully draw inspiration for the fight from, Pooka yells to Luna, Loose! and dog and rider are off like a ballista, circling around to allow Zac to flank with him against the Warlord.

**Edit** Just realized I am attacking with a Lance, which has reach, and only have to move 5 feet in order to get in range to attack, so I need to change my actions since I cannot charge, end result should be the same as what I originally posted, except I will be in a different position

Attack (Flanking) on Green highlighted Warlord: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Damage (Lance): 1d6 + 3 ⇒ (4) + 3 = 7

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Sun, not having any enemies come into reach, points his scimitar at the the closest undead and lets loose a crackling bolt of lightning.

Lightning Arc (Ranged touch vs Green Highlighted Warlord): 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 (+3 for dex and -4 due to no precise shot feat)
Lightning Arc damage: 1d6 ⇒ 1

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac attacks the green creature with his greataxe and then as a move action swifts down 1 square. attack: 5 + 1d20 ⇒ 5 + (19) = 24 dam, if only that was a greatsword instead of a greataxe, I could be critting
damage: 4 + 1d12 ⇒ 4 + (1) = 5 slashing damage

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion, having taken a wound from a rusty blade, is even more furious and full of rage.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Not sure if I'm up but I'm gonna go ahead and post just in case.
Aramil swings wide to flank the creature with Zac (If someone could move me, that would be great.) and attack.
Attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

To flank with me without provoking an Aoo, you have to have a speed of 35, otherwise you can do with a speed of 30 and provoke an Aoo just once. Or you can get within melee of it and then next turn take a 5 foot shift to flank next turn. If so just let me know what you would do and I'll move you.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Ah, you're right. It appears that I miscounted. Ah, screw it. Go ahead and put me in flank.
Acrobatics to avoid AoO: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Male Human Sorcerer/1

Urk! Sorry, everyone. RL got hectic suddenly. SHould be back in action.

Aldenharn hums quietly to himself as the Qadiran Warlord approaches Zac, countering the action with a move of his own towards the undead creature. "A broken tool cannot serve it's purpose, yet may be remolded to find a new one. So spoke mighty Torag of the undead; your usefulness has passed, ancient one. Your body is broken, and you must find a new purpose, for it is not here. I shall guide you!"

The dwarf suddenly displayed astounding speed, spinning around as two shuriken flew from the whirlwind of body hair Aldenharn had created in his move.

Flurry of Blows using the shuriken, attacking the undead next to Zac

Shuriken 1: 1d20 + 1 ⇒ (5) + 1 = 61d2 + 3 ⇒ (1) + 3 = 4
Shuriken 2: 1d20 + 1 ⇒ (17) + 1 = 181d2 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sun throws a lighning bolt at the warlord, but does not hit. Aldenharn throws two Shirken at the warlord. The second hits, but the Skeleton manages to heal the injury. Pook attacks the same undead with his lance, but it somehow misses it's target. Zac also hits the skeleton, but also this damage closes.

The war chief approaches Insidion and attacks him with his greatclub but thanks to his new monkey reflexes he dodges asid easily.
Attack: 1d20 + 3 ⇒ (13) + 3 = 16

Aramil manages to get to the other side of the skeleton.

Round 2
The scarab seer gets close to Zac and tries to bite him.
Bite: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
+ Desease Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

Round 2
Osirian Scarab Seer (blue)
Insidion
Qadiran Warlord of Old (green)
Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac
Proto-Kellid War Chief (red)
Aramil

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Frustrated that his initial attack failed, Pooka makes another attempt at stabbing the undead.

Attack (Lance) against the Warlord (green): 1d20 + 5 ⇒ (11) + 5 = 16

Damage (Piercing): 1d6 + 3 ⇒ (3) + 3 = 6

After this attempt, Pooka notices that Insidion has a few more visitors than the rest of the party.
Don't steal all the fun Insidion!

After his attack he moves around, preparing to charge one of the undead that are beginning to surround his tiefling companion.

Crunch:
Standard action to attack greenie (probably misses) then move action to line myself up for a charge on the red undead, depending on movement before that

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Though possessed and animalistic, Insidion nevertheless notices he is being surrounded by the skeletons.

He steps back, drops his greatsword, pulls a greatclub from his back, and continues trying to take heads off.

greatclub attack: 1d20 + 6 ⇒ (20) + 6 = 26 for damage: 1d10 + 7 ⇒ (10) + 7 = 17
maw attack: 1d20 + 1 ⇒ (1) + 1 = 2 for damage: 1d6 + 5 ⇒ (2) + 5 = 7

crit confirm: 1d20 + 6 ⇒ (20) + 6 = 26
for extra crit damage: 1d10 + 7 ⇒ (5) + 7 = 12

29 bludgeoning damage total directed at Red Skeleton.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Insidion takes his geatclub and swings it at one of the skeletons. He smashes the boney creature into splints and dust.

The warlord swings his scitimar at Aramil but misses.
Attack: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The bronze legionnaire attacks Zac with his longsword.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Round 2
Osirian Scarab Seer (blue)
Insidion
Qadiran Warlord of Old (green)
Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac
Proto-Kellid War Chief (red)
Aramil

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Nice hit Insidion!

Sun will shift over and put his scimitar away, then pull out his Sling and ready it for attack.

Pretty sure moving, sheathing 1 weapon then drawing a 2nd is a full round for me. Huzzah I am useful! Crummy 1st level spell casters and their limited uses *grumble grumble*

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, with a CMB of 0, drawing a weapon is a move action. Dropping a weapon is a free action and sheathing a weapon is also a move action and it provokes an AoO.

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

That's right, I forgot about 0 BAB part. I will not be able to actually move this round, I will put myself back where I started

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10
GM Baerlie wrote:

The bronze legionnaire attacks Zac with his longsword.
Attack 1d20+4 Damage]1d8+2

good thing my ac is 20 and If lost 3 dex it would go to 18 at worst

okay so fort save fort: 4 + 1d20 ⇒ 4 + (15) = 19 sweet, I save.

hit: 7 + 1d20 ⇒ 7 + (7) = 14 this includes the flanking I now have. 3 str with template, 1 bab, 1 weapon focus, 2 flanking
damage: 1d12 + 4 ⇒ (6) + 4 = 10 on the skeleton. Slashing dam, I should have gotten myself one weapon of each type.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion revels in the bone shards flying everywhere and the pure chaos of the battle.

Thx, Sun!

Grand Lodge

Male Human Sorcerer/1

Aldenharn frowns as his shuriken did not have the desired effect. Clearly, this required a more hands-on approach. Sliding deftly forward, the dwarf grunts as he once again turns into a whirlwind of body hair. "As I said: a broken tool must be discarded, and reforged! I shall send you to the furnaces of the hereafter!"

5 foot step NE, then flurry of blows unarmed on the skelly.

Unarmed #1: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 3 ⇒ (6) + 3 = 9
Unarmed #2: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Sun Desin wrote:
That's right, I forgot about 0 BAB part. I will not be able to actually move this round, I will put myself back where I started

Or you just drop your weapon to the floor (free action) and pick it up after the fight ;)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sun changes to his sling. Aldenharn throws his fists at the skeleton, but his hands hit only a few teeth. Zac also tries to hit the skeleton in front of him, but withouth luck.

Round 2
Osirian Scarab Seer (blue)
Insidion
Qadiran Warlord of Old (green)
Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac
Proto-Kellid War Chief (red)
Aramil

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Just a reminder, my second round action is higher up in the thread, I posted it earlier so I didn't slow things down. I attacked the green skeleton and moved to get ready to charge

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ah, I see that, sorry! The red skeleton is dead, I put you into a position where you can charge the yellow guy next round.

Pook piles his lance into the warlord, but it somehow hits between the rips, breaking out some of them. DR5/bludgeoning

Round 2
Osirian Scarab Seer (blue)
Insidion
Qadiran Warlord of Old (green) -1HP
Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac
Aramil

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
GM Baerlie wrote:

Ah, I see that, sorry! The red skeleton is dead, I put you into a position where you can charge the yellow guy next round.

Pook piles his lance into the warlord, but it somehow hits between the rips, breaking out some of them. DR5/bludgeoning

No worries! Thanks! Figured about the DR5/B... Thats what I get for not taking a bludgeoning weapon, hoping that the damage from charging will overcome the DR...

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil continues to attack the creature that he's flanking.
Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Aramil swings his sabre at the Skeleton in front of him, but cuts only a few rips out of it. DR 5/bludgeoning

The scarab seer tries to bite Aramil.
Bite: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
+ Desease Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

Round 3
Osirian Scarab Seer (blue)
Insidion
Qadiran Warlord of Old (green) -2HP
Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac
Aramil

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Fort. Save: 1d20 + 2 ⇒ (18) + 2 = 20
Whew! That was close.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

With wild eyes nearly rolled back in his head, Insidion steps forward to maul the blue-tinged skeleton, but still reveling in his recent kill, flails at the air instead.

Ha...two 20s last turn, two 1s this turn!

greatclub power attack: 1d20 + 5 ⇒ (1) + 5 = 6 for damage: 1d10 + 9 ⇒ (8) + 9 = 17
maw power attack: 1d20 + 0 ⇒ (1) + 0 = 1 for damage: 1d6 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Insidion attacks the scarab seer with his greatclub, but swings into the air twice.

The warlord attacks Aldenharn with his scitimar.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

The legionniare steps closer to Pooka and attacks with his longsword.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d8 + 3 ⇒ (5) + 3 = 8

But both undead are not able to connect.

Round 3
Osirian Scarab Seer (blue)
Insidion
Qadiran Warlord of Old (green) -2HP
Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac

Aramil

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Sun moves to the side, getting closer to hopefully help him hit with his sling.

Sling attack: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 +3 dex -4 no precise shot feat
sling damage: 1d4 ⇒ 3

Edit: That attack was aimed at the green enemy.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Seeing the battle suddenly shift, where once Pooka was moving to aid, and quickly he was the focus of the attack, he decides more focused action is required.

Luna, Sic! On command, the dog lunges forward at the skeleton.

Luna's Bite Attack: 1d20 + 3 ⇒ (16) + 3 = 19 for Bite Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Immediately Pooka digs his heels in and leans on Luna's neck to get her to back up. Back! He drops his lance, which doesn't seem to be all that effective, and pulls a sling from his hip, whips it around his head and launches a stone at the advancing undead.

Sling stone: 1d20 + 5 ⇒ (14) + 5 = 19 for Bludgeoning Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Crunch:
Luna's attack, then 5' adjust back, drop the lance (free), Draw the sling (move), Attack (Standard)

Grand Lodge

Male Human Sorcerer/1

Aldernharn ducks under the swinging scimitar, the undead's speed making it look like it's in slow-motion. Coming back up, Aldernharn turns the recovery into a flipping kick, striking back with both feet before landing a short distance backwards.

Flurry of Blows on the undead ahead of him, before making a 5 foot step backwards.

Flurry Attack 1: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 3 ⇒ (6) + 3 = 9
Flurry Attack 2: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will take a step backwards as he sheaths his sawtooth sabre and draws his hand crossbow, preparing to load a blunt-tipped bolt on the next round.
Zac, I'm pretty sure that you still receive a flank bonus since I'm wielding a ranged weapon.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

attack: 7 + 1d20 ⇒ 7 + (15) = 22 this includes flanking if I still have it defintely a hit even without flanking
damage: 1d12 + 4 ⇒ (9) + 4 = 13 common, you skeleton, go down. and he cuts through a single bone breaking it in half. DM I'm adding flavor, because I'm assuming the DR is 5, but feel free to reflavor if I'm wrong.

51 to 100 of 263 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mists of Mwangi Table 2 All Messageboards

Want to post a reply? Sign in.