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Misterlurch's Ironfang Invasion (CLOSED)

Game Master MisterLurch


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I am recruiting to fill out a party for an Ironfang Invasion PbP I will be running for three RL friends. As such, this game will use more of the common house rules that we use in face-to-face play than I usually include. Further, we will be playtesting a custom class, the bladesinger.

You can find the current list of included house rules here, as well as the Irongfang Invasion Player's Guide and the work-in-progress Bladesinger.

Please check the house rules document before asking questions.

Existing Characters:
  • Grippli Monk
  • Elven Bladesinger
  • Human Cavalier(Drake Rider)
  • General Guidelines:
  • Be able to post frequently. I will strive for a minimum of 1 post a day for myself during the week. I will expect less on weekends and holidays, but I do still want to keep things moving. We're gonna be in this for the long-haul, and I would like to make it through book one in less than 12 months.

  • In the interest of keeping things moving, during combat I will give 24 hours for a player to post when it is their turn. If you have not posted, I will bot your character's actions in what is, to my interpretation, an action beneficial to the goals of the group.

  • Bad formatting and grammar loses you points.

  • Bad formatting and grammar loses you points.

  • Bad formatting and grammar loses you points.

    Yes, I put that in here three times on purpose. It is one of my biggest pet peeves. Obviously I am more forgiving with people for whom English is not their primary language.

  • Have fun. Seriously. If you're not having fun, I'm not doing my job as a GM and you are not doing your job as a player. If problems arise, bring them to me before they bring you to the table-flip-and-ragequit stage of our relationship.

  • You will need to have an account with Roll20.net. That is where we will be hosting maps. The account is free.
  • Character Guidelines:
  • Please read the house rules document here.

  • Max gold for your class to start.

  • Try to avoid 3pp content please. If you simply must ask for something, you may. But as with the playtest mentioned above, I will adjust the 3pp content if it is unbalanced.

  • No Evil alignments. Ironfang Invasion is something of a return to the archetypal adventure where the good guys overcome evil. Play a character than can be motivated by "the Right thing" at least on some level.

  • Item creation feats are allowed. But, so help me, if it is abused I will end it.

  • No templates, score adjustments due to age, ect.

  • I do not like optimization for the sake of optimizing. Don't do it. Powerful characters are fun, hench my attribute array, but don't be Pun-Pun.

  • Core and featured races, as grouped on www.d20pfsrd.com are allowed. I am probably willing to accept nearly any race so long as it's justifiable and not overpowered or obviously an example of the previous bullet point. If you don't think you can justify it to me, then pick something else.

  • Give your character some background. Describe her personality. Tell me about his quirks and habits. It does not have to be a novel, but enough to pique my interests. In particular, tell me why he is in Phaendar.
  • Recruitment closes on May 17 at 2359 GMT, or 1859 CST. (a.k.a. 6:59PM)
    Recruitment deadline subject to change.

    I look forward to your questions and excellent submissions.

    Cheers!


    Dotting out of interest.


    Pathfinder Adventure Path Subscriber, Roleplaying Game, Starfinder Adventure Path Subscriber

    Dotting. Can you tell us more about the Bladesinger? What role does it tend to fill in the party? Looks like you've got a very martial-based party so far, how many more people are you looking for?


    Here's a character that I created for Ironfang... Obviously, he's not modified to fit your set of house rules, but would the character concept be of interest? Worth modifying, or not quite what you're looking for?


    @ alexgndl - The bladesinger is intended to be a mixed martial and arcane class. The document is now in the linked folder, but is still in a state of flux as it gains polish and balance.

    I am looking to recruit 2-3 more players.

    @ Viridios - It is certainly an interesting character. Whether it is worth modifying is up to you.


    Dotting or later examination when I'm not at work. (My work hates google docs)


    Dotting. Very late here, so simply pitching my idea for what i applied with for 2 others that she wasnt accepted in

    Nagaji (Naga Aspirant Druid) Will focus on melee along with her companion


    I have not created a new alias yet but I will be playing the Elven Bladesinger. Mr. Lurch and I are working on this concept and will be play testing it in this campaign. The class is intended to to have diminished spell availability but still be able to achieve level 9 spells with a pace slightly behind that of a full wizard. They are intended to also be able to achieve a degree of martial combat ability thru careful study and precise application of battle techniques. Inspiration for this class began with the 3.5 Bladsinger and many of the class abilities from that class were carried forward into this one. Addition points of inspiration are Eldritch Knight, Magus, & Grammaton Clerics from the movie equilibrium Not the gun part but rather the approach and mentality with which they approach combat, very cerebral. One additional source was how the Asari Commandos in Mass effect focus on the protection of the Asari nation and combine martial prowess with biotic ability (Magic for pathfinder). One theme is to allow the mixing of magic and martial combat, not the ability to do both independently but not combined.

    While the class is not expressly restricted to elves, it was the elves who created the techniques and who teach them. In the interest of the spirit of the class I will be playing an elf and will have a generally rigid outlook on the world. He does have a code of ethics that he must adhere to but that code is focused around the elven nation. If you think of a city boy gone to the country as he travels the world as a part of his final training then you will have the starting concept of this character. He has spent the last 80 years in formal training and just recently went out into the world to round out his 'real world' understanding and experience.

    I will work on an alias and will post is when it is done.

    Thanks and I greatly look forward to playing with everyone.


    Hi Lurch, hi Night Saber! Here's my submission for the game: a Human Ranger :) please feel free to let me know if there's anything I should adjust at the profile. Cheers!


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber, Roleplaying Game, Starfinder Adventure Path Subscriber

    After reviewing the Bladesinger, I've decided that I'm no longer interested. I'm sorry, but that is by far the most overpowered class I have ever seen. Just a few things I thought I should mention for people who can't see the class writeup:

    Spoiler:
    -You're a Wizard that gains bonus feats almost as much as a fighter does (and you qualify for all of the same ones that a fighter can get)

    -You get ALL the skills as class skills, more or less. I believe you're missing Bluff, Disguise and Fly. That's about it. Doesn't say how many ranks you get per level, but you're an INT-based class. You outskill all dedicated skill monkeys.

    -You get what is essentially the Two-Weapon Fighting chain for free

    -You don't need to make Concentration checks after level 5

    -You're essentially full BAB at level 6 with Song of Fury

    -Bladedance is Improved Uncanny Dodge-again, can be taken at level 6

    -Bladesong is...ridiculous. You get your INT to AC as long as you're wielding a weapon that you were going to use already. Your casting stat. Also, you can wear armor without penalty already. Just light at first, but you get Medium for free at 9th.

    -Battlegrace lets you move and take a full-round attack. This is a mythic path ability (Fleet Charge) that even then, is only available a certain amount of times per day. This is unlimited use here.

    -You can add Divine spells to your spellbook. No level requirement, as long as you can actually cast it. Almost any divine spell, with a few token exclusions. Any. Divine. Spell. Hear that sound? It's the sound of this ability being broken by anyone who has ever played a caster.

    -At 7th level you no longer provoke Attacks of Opportunity while casting spells. Every spellcaster in the game would like to know how you managed to pull that off, because I cannot find a single ability that is even remotely similar to this. You put what would be an overpowered wizard capstone (level 20 ability) at level 7.

    -Why is a spellcaster getting a Fighter-specific ability? They get full Weapon Training. It's completely unnecessary. You're already at this point (level 8) basically untouchable and able to hit anything. It's such overkill.

    -Improved Sidestep is a four feat chain. That you get for free.

    -The capstone is insane. You get Weapon Mastery (Fighter capstone) BOTH sides of True Magus (Magus capstone) AND you can ignore immunities/resistances, for some reason. Which again, there isn't anything like this in Pathfinder. You can't just ignore all elemental resistances or immunities. The closest thing I can see is the Winter Witch's (PRESTIGE CLASS, not base class) 8th level ability Unearthly Cold. And even then, it merely changes cold damage to be half cold, half untyped. And that's just with 1 energy type, not all of them. This capstone is like...just absolute insanity.

    In short, you have somehow made a strictly better Wizard. Which I didn't think was possible, but there you go. It's basically a Wizard/Fighter/Magus triple gestalt class, and it's going to overshadow the whole party so much it's not even funny. My level 4 Mythic alchemist might be able to take on a level 1 Bladesinger. Might. I'm sorry if I offended anyone, but my god. This makes the Synthesist Summoner look like the Chained Rogue.

    Also, you forgot to put the Hit Dice in the document.


    I agree. I am also out, for that reason and because someone else submitted a very similar character as i was going too.


    In my defense (not that I have much of one) I am not the primary author of the class and I am still in the midst of reviewing it. Given the responses to it, I am going to put recruitment on hold for now. I will get the concept under control, balanced, and playable, and re-open recruitment in the future.

    Thanks for your feedback, alexgndl. I don't really have anything else to say.

    Paizo Employee Chief Technical Officer

    MisterLurch wrote:
    IYou can find the current list of included house rules here, as well as the Irongfang Invasion Player's Guide and the work-in-progress Bladesinger.

    Please do not redistribute the Ironfang Invasion Player’s Guide. Even though it’s a free product, that doesn’t mean *you* can distribute it for free. (It’s still copyrighted material.)

    Please instead ask your prospective players to get the guide directly from us here. Having people get the guide from us helps us understand the number of people who use these guides, and it also allows us to notify everyone who has it if we update the document for any reason.

    I have sent a similar message via email.


    Dot Dot, sir! I'll check this document out when I get home.


    Pathfinder Campaign Setting, Companion Subscriber

    Well aware this is on hold, but would still be interested in joining up, once Lurch wrangles the Bladesinger.

    Btw, I have found that you can accomplish much of the feel/style of the Bladesinger via being a Kensai Magus, and choosing the right Arcana.


    Magus is one of the more balanced ways to combine casting and weapons.

    Though you can also get some good results with Spheres of Power. It lets you customize the style a lot.


    Certainly interested! I'll see if I can come up with an interesting concept.

    Liberty's Edge

    Sounds cool. Are you still planning to run this? If so, I would like to submit a character.


    Yes we are still planning to run this but only after we make some needed adjustments to the bladesinger. I am not Mr. Lurch but I would guess that we should have the needed adjustments made within a week.

    Liberty's Edge

    Awesome, I will start working on a character and have it ready for when you get back! looking forward to playing


    Same here. Working on a cleric of Erastil; drifter-type that tends to get in trouble by picking the weaker side of conflict.


    Debating cleric... I'm thinking of working buffs, but also debuffs... Trying to mesh concept with mechanics.


    Offering Leeka for consideration. I can easily refit her with your rules. Mechanically, she's going to focus on using the unchained minor magic talent of acid splash to effect sneak attacks.

    Liberty's Edge

    Here is the crunch for my, as yet, unnamed submission. I will probably re-use an older alias that is currently not in a game. Hope he is ok and meets with all your guidelines.

    Unnamed Ranger:

    Unnamed Hero
    Human (Varisian) ranger (nirmathi irregular) 1 (Pathfinder Campaign Setting: Inner Sea Magic)
    NG Medium humanoid (human)
    Init +5; Senses Perception +5
    --------------------
    Defense
    --------------------
    AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
    hp 14 (1d10+4)
    Fort +5, Ref +7, Will +1
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee sickle +6 (1d6+2)
    Ranged longbow +7 (1d8/×3)
    Special Attacks favored enemy (goblinoids +2)
    --------------------
    Statistics
    --------------------
    Str 15, Dex 20, Con 16, Int 13, Wis 12, Cha 10
    Base Atk +1; CMB +3; CMD 18
    Feats Weapon Finesse, Weapon Focus (longbow)
    Traits chernasando hopeful, nirmathi militia, stalwart elk
    Skills Climb +5, Handle Animal +4 (+8 to resist unnatural auras while on a Chernasardo riding elk), Heal +5, Intimidate +4, Knowledge (nature) +5, Perception +5, Profession (soldier) +6, Ride +8 (+12 to resist unnatural auras while on a Chernasardo riding elk), Spellcraft +5, Stealth +8, Survival +5, Swim +5; Racial Modifiers forest ghost
    Languages Common, Elven, Varisian
    SQ track +1
    Other Gear studded leather, longbow, sickle, 134 gp
    --------------------
    Special Abilities
    --------------------
    Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
    Forest Ghost +0 (Ex) Gain +0 bonus on all Perception and Survival skill checks made while in forest terrain.
    Track +1 Add the listed bonus to survival checks made to track.

    Shadow Lodge

    Hey lurch!
    You seem to be missing out on a divine caster entirely and have barely any arcane
    I could put together an oracle or shamen
    Maybe a Gnoll or tiefling

    Dark Archive

    Is this still open? I'd like to apply but it's past the deadline <_<


    william Nightmoon wrote:
    Is this still open? I'd like to apply but it's past the deadline <_<

    Recruitment is currently on hold as Mister Lurch and Night Saber refine and finalize the Bladesinger class.

    Dark Archive

    Oh... Well I still want to apply...

    Shadow Lodge

    likewise
    since 3rd party is apparently a thing if aproved, I've found the cleric archetype "steal valkyrie" to be potentially interesing enough to actually play a cleric


    Lord Foul II wrote:

    likewise

    since 3rd party is apparently a thing if aproved, I've found the cleric archetype "steal valkyrie" to be potentially interesing enough to actually play a cleric

    That seems like an inconvenient archtype. Where do you keep all of the Valkeyries you steal? Can you also steal other types of psychopomps or other divine servants?

    Shadow Lodge

    Only if they look as good as the Valkeyries


    Thinking aasimar cleric into exalted PrC
    Level behind on spellcasting but works great flavor wise
    Thinking iomedae


    Just bumping this to keep hope alive - this game looks super fun.


    Greetings,

    We are nearly finished with the new incarnation of the Bladesinger. We have also had another RL friend join us. So I will be opening recruitment only to those who have already posted in this thread. No new applicants will be considered. I will give a week for those of you who already posted to finish up your submissions (please let me know if you are already finished) and get them posted.

    The pre-existing party composition has changed somewhat. It is as follows:

    Elf Magus (Bladesinger)
    Grippli Monk
    Tengu Cleric (Undead Lord)
    Gnome Rogue

    I am FAR less concerned with "good balance" than I am with "good characters". That is to say that I will be making my choice based on the best characters rather than on "needing to fill a particular role".

    Please note that some changes will be made to the house rule document I linked in my first post. Some things that I forgot to add, etc.

    I will make my selection in seven days, or once you have all posted a submission, whichever comes first.

    Thank you, and I look forward to seeing all of your submissions...


    Pathfinder Campaign Setting, Companion Subscriber

    Have you already made said house rule changes, or are they on the way?


    Could we see the new bladesinger class?


    @Monkeygod: The changes are incoming; I do not have my notes at work.

    @BeastMasterFTW: I am mostly finished with the Bladesinger. A few of the class features that we are attempting to re-create from their 3.5 versions still need to be finalized. If you like I can give access to the sections that are ready, or I can wait and put the whole thing up at once.

    Liberty's Edge

    Still interested for sure...had made a ranger, but now that I see the other characters, I might make a change..will hve to see


    This is Daniel Stewart...
    Ok, after some thought, I decided to stay with my ranger build. Here he is Baralas. Hope he meets your approval and can find service with your group!


    House Rules document updated. Sorry, but I had trouble finding my notes.


    Pathfinder Campaign Setting, Companion Subscriber

    Aside from the two new traits, is there anything else different? Want to make sure I'm not missing something.


    All classes start with max gold.

    Something else I want to throw out there. If there is a house rule you have used that has enhanced your other games, go ahead and suggest it. I will not promise to agree, but I am always open to ideas that will make the game more fun.


    Pathfinder Campaign Setting, Companion Subscriber

    One of the ones I often use for my games is a free background feat. This can not be a combat or metamagic feat, but it can be a proficiency feat.

    Liberty's Edge

    Do you want a background with these characters? As you already have some players, I was not sure if you wanted us to craft a background or not.

    @Monkeygod: What are you planning to be? Once I have enough experience I am going to go for Chernasardo warden PrC.


    Pathfinder Campaign Setting, Companion Subscriber

    I was thinkin either a sorcerer or oracle, to take advantage of Lurch's version of Expanded Arcana.

    Silver Crusade

    would you be open to an occultist or kinetcist?


    @Monkeygod - That sounds like an interesting suggestion. I think I will allow something similar, but I will say it can be chosen only from the General, Story, or Racial categories as defined on the Feats page at d20pfsrd.com

    @Daniel Stewart - I would like a background. I would rather have well-built characters that have a reason to be involved in these events that is more than the fact that the players are selected. I will be making selections based on more than just the mechanics of the character.

    I have asked the existing players to post their characters here so you all can see them and their backgrounds, etc. I will be poking them to get some movement in this direction again today.

    Obviously, NightSaber is going to have difficulty with this, as I have not yet completed my review of the Bladesinger. The others should be posting in the next few days.

    @rorek55 - I would be open to it, I just have no experience with the occult classes so far.


    This actually looks like a good opportunity to give a dwarven earth kineticist a try.....


    Ok, I have added a background. Please take a look and any feedback would be helpful. I do not really know much about the AP (just what was in the Players Guide), so I hope that this works with the group.


    This last week was pretty hectic between work and family. I did not get the bladesinger finished, so I will be allowing more time for submissions at least until I get that done, and a few days afterward.

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