MisterLurch's Legacy of Fire

Game Master MisterLurch

Useful dice for the GM:
Perception:
Alexander [dice]1d20+3[/dice]
Erizi [dice]1d20+8[/dice]
Kilarra [dice]1d20+11[/dice]
Rukn [dice]1d20+12[/dice]
Zhalet [dice]1d20+8[/dice]
Solomon [dice]1d20+10[/dice]

Initiative:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+4[/dice]
Kilarra: [dice]1d20+11[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+4[/dice]
Alexander: [dice]1d20+1[/dice]

Fortitude Save:
Rukn: [dice]1d20+6[/dice].
Solomon: [dice]1d20+7[/dice].
Kilarra: [dice]1d20+2[/dice].
Erizi: [dice]1d20+8[/dice].
Zhalet: [dice]1d20+5[/dice].
Alexander: [dice]1d20+3[/dice].

Reflex Save:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+7[/dice]
Kilarra: [dice]1d20+9[/dice]
Erizi: [dice]1d20+4[/dice]
Zhalet: [dice]1d20+8[/dice]
Alexander: [dice]1d20+3[/dice]

Will Save:
Rukn: [dice]1d20+9[/dice]
Solomon: [dice]1d20+9[/dice]
Kilarra: [dice]1d20+6[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+7[/dice]
Alexander: [dice]1d20+4[/dice]


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Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]
Alexander wrote:
Good thing for me you guys haven't picked up the Gnoll language yet... ^^;

you would know what Kilarra speaks Gnoll now. Picked it up at level 2. She has been practicing with you in the evenings.


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22
Alexander Pierpoint wrote:
Good thing for me you guys haven't picked up the Gnoll language yet... ^^;

Don't be so sure about that :-)

Erizi's reaction to the spate or words spewed forth by Alexander consist of a raised eyebrow, and a look at the unassuming man who has proven to be more dangerous than he appears.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Then now we see how much your characters trust Alexander... ^_^


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

After the return and debriefing with Almah, Zhalter returns to work on the alter for a while. She is troubled by Almah's offer, and Alexander's enthusiasm for assisting. His hatred of gnolls is obvious. She is not sure how to balance the possibility of great cruelties being inflicted upon the gnoll captive against the information they need.

She prays there upon the subject, then decides to seek out Dashki to ask him his thoughts on it.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I have to say that part of me still does not trust Dashki. While questioning him from the caravan fire he seemed to be deliberately hiding something that I never got to the bottom of. Makes it had to trust people that you know are keeping things from you.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Even if Dashki isn't all that trustworthy, he does know gnolls well. I figure asking about psychology can't hurt. What scares or motivates them? Leverage, offers, that sort of thing. What we're doing isn't a secret, and I can't see much of a reason for hi to be deceptive about such basic and general information.


Male I am a meat Popsicle

So, to put a plug in the flood of questions for Andrus: I will be providing a summary of all he can tell you about the gnolls in Kelmarane. As I said, he shares his knowledge freely; you do not need to try to figure out what questions to ask to get useful intelligence.

In addition, now knowing the method of questioning for the gnoll captive, I will provide the information you get from him.

Alexander, I need to know how much you are bluffing and how much actual torture your character is able to stomach. Also, if you are not able to commit the torture, are you able to leave that to Almah; she is quite willing and able to torture the creature to death for answers.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

I'd prefer to use intimidation tactics to start with.
If we have time for Alexander to study, he will use magic to put on a fright-show for the Gnoll: flashes of fire, ear-piercing screams, conjured mounts tramping so close they might seem about to trample him, that sort of stuff. If the lady and some of my honoured teammates can provide the actual Intimidate checks, Alexander's magic will provide the circumstance bonuses.

DM only:
That said, if the Gnoll is not susceptible to any of this... he is prepared to get very nasty. And once the Gnoll has been milked of all information relating to the job of cleansing the town, Alexander has questions of his own... and he may still kill the creature once it has told everything it knows. Quickly and cleanly as he can, but still. @_@


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Rukn realises he is not a good interrogator.

-I shall leave you to it, since all I'll do here is disturb you. But one thing I'd like you to ask him: if a female elf (Rukn gives some description of Haleen) has been seen around Kelmarane.

Rukn leaves, with the intention to ask Andrus about Haleen.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Solomon let the others worry about the gnoll. He busied himself taking care of Andrus and learning more about the Lions.

Dont speak Gnoll and don't much care what happens to it as long as we get the information we need.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Not one to turn to torture readily, Kilarra's personal moral compass sees such things as taboo only when it comes to her friends, allies and the innocent. Aside from that she can be pretty ruthless to her enemies when needed and not loose sleep over it.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Oh, I also don't speak gnoll, but anyway... still would believe it's just a fluff.


Male I am a meat Popsicle

Andrus is a well spoken man native to Katapesh, and is very relieved to be rescued. The gnolls had decided to kill him slowly, brutally, and painfully. There are a very few of his fellow Lions of Senara left alive in the battle market, and he offers to join his skills to yours if you are planning to continue to kill the gnolls. He is a trained warrior and, with the loan of some equipment, can be a strong sword arm.

Information revealed by Andrus:
The gnolls number several dozen. He is not sure how many exactly. But the battle market is the center of their tribe here in Kelmarane. The Lions of Senara were not opposed until they started to kill the gnolls in the parts of the town around the battle market. One of the buildings, a partially burned ruin that was once a slave market, is home to a deadly serpent that killed one of the Lions on their way into the town. Shortly after they began to kill the gnolls, all the gnolls retreated into the battle market. The Lions followed them and were very swiftly surrounded and taken prisoner. It looked like the gnolls were trying to start a town inside the market. The Lions were forced to fight as gladiators, and some of them were tortured to death for sport. They were kept inside their prison cells too much for him to have any real appreciation of how the gnolls are situated inside the battle market, but he can say with confidence that the leader of the gnoll tribe is not a gnoll, but a very large human man named Kardswann. Andrus did catch a glimpse of a woman in the battle market, but is unsure if she was an elf or human; he did not see her well or for very long.

This gnoll is an aberration among its kin; it is smart and quick to read more from people than they say. It quickly realizes that some of you are quite willing and able to inflict terrible pain to get the information you desire. It grudgingly shares the following information to try and escape torture.

Information gained from gnoll captive:
The Kulldis tribe numbers approximately 30 gnolls. They came to Kelmarane to reopen Kelmarane’s market as a haven for gnolls, bandits, and other folk not usually welcome in more polite and law-abiding settlements. It is likely that if you simply walk up to the battle market, you would be allowed to enter. They have several guard positions in the battle market as well as patrols through the town several times a day. Their leader, a large human named Kardswann, has some kind of fell power, but this gnoll does not know what it is or how he has it. His second in command is a Flind named Ugruk, and his mistress is the harpy Undrella. Undrella can often be found at the old tannery. Since the Lions came to Kelmarane, Kardswann managed to get a protector of the town. It is some kind of creature the gnoll does not know; goatish in appearance with a large halberd. It kills anything it finds in the town that is not a member of the tribe. There is an assortment of other races in the battle market; some humans, some bugbears, an ogre, a goblin, and an elven woman that matches Rukn's description; none of these are slaves or prisoners. There are some prisoners, mostly the remaining members of a band of mercenaries foolish enough to challenge the mighty Kulldis tribe.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

-So she's there... and she's posing as one of them. I refuse to believe she's with them... she must be posing. But why? Is there something she wants from them? Haleen...


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Alexander's private question:
If Alexander can get the Gnoll to himself for a bit, he shows it his signet ring.

"Have you seen a Gnoll who owns a ring such as this?" he asks in a deathly voice. "Or any other creature?"


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]
Gnoll wrote:
There is an assortment of other races in the battle market; some humans, some bugbears, an ogre, a goblin, and an elven woman that matches Rukn's description; none of these are slaves or prisoners.

Upon hearing this Kilarra gives Rukn and Solomon a meaningful and concerned look. "Well, if it is her, at least she is alive and well." Kilarra falls into a moment of introspection as if considering the problem. Not liking what she is thinking, she mulls it over in her head, trying to think of a better way and coming up empty she finally says, "While I know it would be very risky and would put at least one of us in danger, perhaps before we kill any other gnolls we might use this 'market' situation to gain much needed intelligence first hand as to the lay-out and forces inside the battle market. One person could enter under the guise of doing some trading. look about, maybe even make contact with this elven woman and see if she is indeed Haleen, then simply walk out to other parts. If this is acceptable I would be willing to volunteer, as I would not have to lie in order to maintain my story, I am apart of a Thieves Guild out of Katapesh that recently fell on hard times and I am working to get back on my feet while also looking to make contact with some associates that were rumored to have come to this region. All of which is true and sounds rather unscrupulous."

"If we decide to do this I would want to know from the Gnoll how people are supposed to hear about this market they are setting up...how does the word get out?"


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

-But... he said there's a half-goat who kills everyone who's not of the band...


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Yes, that is true. However, it was my understanding that the half-goat patrolled the town for outsiders. If I come riding up the road on a camel in plain sight and head straight to the market I don't think I will be attacked. Otherwise how are they ever going to get any business?


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

"Much the same idea had occurred to me. You are probably the better choice for the role though Kilarra. I would have to pose as a wandering evangelist, which may be more difficult to do successfully. There would be no guarantee that I would be welcome even if I were believed."


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

"I'm not sure it is wise to go alone. Not only is that dangerous, but might be suspicious... who travels the waste alone. I for one would be glad to accompany you. It would feel good to be useful".


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

"While I am not strictly against it, I have a few concerns about adding people. First it complicates the story and increases the likelihood that someone sees thru any falsehood that we need tell. Second, if it is a trap and we are caught I would rather have more people out here that can mount a rescue. Last, they will most likely see a lone wanderer as less threatening than a lone wanderer and her bodyguards. Then again, if things go south, I would certainly welcome the aid. In the end I would say that I think it is tactically more wise to send someone in alone but if you feel strongly about it I will not resist others coming with."


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

"A lone wanderer is also prey," Alexander says. "Take Erizi. He can watch your back and you, his."


Male I am a meat Popsicle

For Alexander Only:
Sense Motive: 1d20 + 6 ⇒ (8) + 6 = 14.
The gnoll's eyes study the ring for several moments and it seems like the he has to struggle with his instinct to cause pain where he can. But he can read your mood about this question and masters his body language and tone before responding, "I did not get a close look at it, but there was a gnoll that came to us from the Carrion King that wore a large gold ring similar to this one on a thong around his neck. I do not know if it matches this one, but it is the only thing like it I have seen."

The gnoll also provides you with a brief description of the battle market's lower two floors. Enough to draw a crude map.

I will get sketches of the battle market's lower floors posted later today, and will share such information about them as the gnoll is able to provide.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

For Mister Lurch:

"Carrion King. Tell me about him. Who is he, where does he live? And where is the Gnoll with the ring now?"


Male I am a meat Popsicle

Alexander:
He offers a thin and slightly predatory smile, "The Carrion King is the King of the gnoll tribes. I do not know where his stronghold is, nor have I ever met or seen him. Though you overwhelmed us easily, you must be hiding considerable power if you think to challenge the Carrion King! Where the gnoll with the ring is I do not know. He left. I did not ask."


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

"Based on what we know now, one more day will not hurt Haleen, if it is Haleen." Solomon said grimly. "Taking the shrine today would give us a forward base of operations. From there, Kilarra can go ahead with her plan in the morning."

"Not alone though." he added with a pointed look at his adopted sister. "We can discuss who would be best to accompany you tonight."


Male I am a meat Popsicle

Okay. So proceeding to the shrine today then? it is about 2PM when you are finished questioning the gnoll and Andrus.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

yes...but due to time we will need to do two things. 1) take a more direct route. 2) plan to camp there tonight. Also, posting from my iPad is a pain...just so you know


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Proceeding. Maybe Rukn can help with the camping.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

"Agreed. Let's proceed to the shrine."


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Sounds good.

Solomon lead the scouting party toward the shrine, taking the most direct route possible while still avoiding open areas, or anywhere obviously heavily trafficked.

I'm going to assume the scouts are taking 10 on Stealth and Perception. We'll go with he lowest Stealth (Rukn or Solomon) score, and the highest Perception (Solomon). Since we can all Take 10 to Aid Another on Stealth and Killara can Take 10 to Aid Another on Perception, I'll include those bonuses, as well as a +1 to Perception from Guidance.

That gives us totals of 21 stealth and 22 perception.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

23 on Perception - Rukn has +10. Also, if we need Survival rolls, Rukn has +11. I'm not a bad scout.


Male I am a meat Popsicle

By going south to the road and following it until it crosses the river, then north on the east side of the river, you are able to approach the Shrine of Nethys unseen from the town of Kelmarane.

Knowledge (History or Local) DC 16:
Shrine of Magic: Hundreds of years ago reclusive priests of Nethys, the god of magic, built a monastery in the nearby hills where they could study forgotten and dangerous magics. The shrine has been abandoned and ruined for centuries.

Knowledge (History or Local) DC 18:
Holy Smoke: The Refuge of the All-Seeing Eye, as it was known, was built in a place where the breath of Nethys was said to seep from the ground, inspiring all who drew near with visions from the god of magic.

Knowledge (Local) DC 20:
The Newcomer: Large predators, desert lions, giant spiders, and jackals have long dwelled near the shrine, though recently nomads have encountered a strange hermit wearing fine but tattered clothes dwelling within the ruins.

Knowledge (History) DC 20:
Double-Bladed Magic: Aside from properties of the strange smoke, the Refuge of the All-Seeing Eye was built in a remote location so the priests of Nethys could study the dualistic nature of magic. The upper floor of the monastery was devoted to magic’s protective and creative aspects, while a hidden lower floor protected secrets of destructive magic.

Approaching the Ruins:

Harsh winds whisper through the badlands, their cruel touch withering all but the hardiest of desert life. Dust and bits of debris dance across the ground, carried by the scorching breezes. Ahead, the ruins of ancient walls sprawl along the eroded bed of a long-dried wash. Two towering statues rise from the scree, their features sand-blasted into anonymity.

Map of the first floor inbound...


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Knowledge (history) 1d20 + 10 ⇒ (11) + 10 = 21

Alexander shares all that he knows of the Shrine.

"I am feeling the Wizard's greed," he admits, grimly. "This place should be very useful if any trace of the monks' research remains."


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

K History: 1d20 + 6 ⇒ (3) + 6 = 9

Throughout most of the trip to the Shrine of Nethys Zhalet is withdrawn and her face shows concern.

"Truthfully I cannot say why, but this place makes me more anxious than the idea of facing the gnolls in Kelmarane."


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

"Come now, don't you find the mysteries of arcane magic the least bit intriguing? After all, we all understand and respect the power of the divine.....but the arcane....why does it exist in the first place? Why does it both seek to destroy and protect? Who made it and taught man to first tap into it or was it always there? Could it be that it is what remains of the power that created everything in the beginning, even the Gods themselves?!?! To me these are questions that are riveting and while I admit that it is unlikely that they will ever be answered enjoyable to learn about none the less.

After staring off into the distance with wonder in her eyes for a few moments Kilarra turns back and sees everyone staring at her.

What, Can't a girl dream? pfffttt.

With that she turns back and presses forward toward the shrine looking for trouble.

perception: 1d20 + 9 ⇒ (1) + 9 = 10

Luch as I move forward I will be actively looking for traps under the same conditions as before, any choke point, & door. Also, it occurred to me since last time that in religious sites many holy sites like alters, special statues etc are also protected so I will check them as well before anyone interacts with them.


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi follows along in the main party, waiting for the scouting group to find out what is in store. He seems to be deep in thought, frowning every now and then, and occasionally whipping his massive hammer free and swinging it around a few times, as if replaying the last battle in his head. He's only semi alert and seems to sigh to himself a lot.

When the group is ready to enter the building however he has his seemingly perpetual smile on his face, and seems eager to proceed.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

"Focus." Solomon said. He was curt, but clearly was not upset. It was the soldier's voice coming out and drawing attention to the task at hand.

"I want a full circuit of this place before we enter. Zhalet and Killara will go left. Rukn and I will go right. We'll meet on the other side and come back to this position to compare notes. Keep distance, be careful and do not engage. This is scouting only. Once we have made our loop, we'll choose an entry point."

"The rest of you, hold here. We will be back shortly. If there's trouble, come rescue us." he said with a partial grin.

Then he started moving.

I'm going to assume we Take 10 again to let Lurch move things forward as fast as possible.

Rukn and Solomon

Rukn Take 10 on perception, with +2 from aid another and guidance = 23 perception as we make our scouting run.

Stealth is an 18.

Rukn also has Survival, so that will help let us know what's been coming and going lately.

Killara and Zhalet

Perception Take 10 + Aid Another = 20

Stealth Take 10 (lowest value) = 18

If anyone in the scout group has anything to add or change, go for it.


Male I am a meat Popsicle

After making a complete circuit around the shrine, there is very little of note. There are the ruins of some smaller buildings around the larger, main building.

1d20 ⇒ 8

The only things that have been coming and going have been small desert animals.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Back with the rest of the group, Solomon gives his report, drawing a rough outline of the place in the dirt, noting potential points of entry.

"Ruhk doesn't think there are any real signs of the place being occupied, or of any particularly dangerous animal tracks. It could be that the place is just an abandoned ruin. I'm guessing it's more likely that there's something nasty in there that doesn't come and go much, keeping everything else at bay."

"Without anymore information than that, I'm thinking we go in through the front door. Any objections?"


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Even though it may seem irrelevant, Rukn catches the small animals coming and going, and wonders whether any of them is rather unusual for this part of the desert.


Male I am a meat Popsicle
Rukn ed-Din wrote:
Even though it may seem irrelevant, Rukn catches the small animals coming and going, and wonders whether any of them is rather unusual for this part of the desert.

Rukn finds nothing unusual about the tracks around the shrine.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet gives Solomon a wry smile.

"Ah, as opposed to all the other doors?"


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

"Let us be going," Alexander says. "But as this is a monastery of Nethys, I recommend we clear areas by scanning them with Detect magic before we move into them physically. Agreed?"


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

"I like Front Doors".

Erizi seems to become more animated as the scouting party reports their findings.


Male I am a meat Popsicle

Crumbling after centuries of neglect, the ancient monastery’s walls loom 20 feet high. As you move in past the two statues, you see that elaborate friezes once covered the battered limestone, but scouring winds have destroyed many of the ancient carvings. There are no traces of danger as you pass into the ruin, and no lingering auras of magic.

Beyond the outer ruins, a wide doorway leads into a forest of stone pillars: the roofless, colonnaded hall of a temple interior. The breeze here carries a pungent stench of decay. Two rectangular depressions run across the pillared hall’s rubble-strewn floor, perhaps once filled with water, but now choked with thorny desert weeds.

The rectangular depressions are what remains of reflecting pools that once decorated this chamber; tiny amounts of water still trickle into the pools.

Detect Magic:
Those who use detect magic will notice a faint aura of ancient conjuration magic emanating from worn fountainheads at the outside edges of both basins.

I have placed your avatars on the map. Please arrange yourselves into the appropriate order.
I have also somewhat modified the scale of the map to better reflect the crumbling grandeur of this place as it is described. Therefore, each square is actually 10 feet.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

"Alexander, it's a large area. If you take the left, I'll take the right and we can fan out more with magic detection."


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Solomon had grown up on the streets and among soldiers and had heard more jokes about 'alternate entrances' and 'back doors' than he cared to admit. He doubted a lady as cultured as Zhalet would appreciate the humor, so he just cleared his throat and focused on the job.

"You're the expert, Alexander. You're also the one most likely to recognize any magic auras. I was thinking we might need to change things up this time anyway. That's another good reason." Solomon said.

"This place looks like there's not much in the way of sound breaks. Once we're in, anything loud is probably going to carry. Since it doesn't look occupied, there ain't much reason to try to play it quiet. This is more of a ruin delve than an infiltration."

"How's this sound- A 'V' formation. Killara at the front on trap duty. Erizi 10 feet behind her. Next to him, ten feet to his right and left are Alexander and Zhalet on magic sweep. Rukn and I on the rear flanks as ranged support."

"Sound good?"

I've arranged us roughly in the formation I've described in case people are having trouble picturing it.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

-I'm not too good with tactics, you the experts- Rukn says, shrugging, -though I can't seem to find the 'V'- he ends up with a light cackle.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

"That plan is sound to my thinking."

Zhalet prepares to fall in her place when they move onward.

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