Mister Fixer's Sandbox Shadowrun Campaign. (5th Edition) Gameplay (Redux) (Inactive)

Game Master JTMC93


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'd suggest instead that everyone knows each other, and has done a run or two with at least one other team member, but not be a full team.

The problem with starting as a full team, is, if you're a team, you know things about each other and how each other works in combat. But you won't have that actual knowledge. Having only worked together a few times before, you are familiar enough with each other to be past the awkward mistrust stage, but not far enough along to have worked out your teamwork.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Yeah that's pretty much what I had in mind.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, if I'm going to doing Igor type stuff, I should put my hump back on and get to work...

"Oooh, both, bothhh! I found the litht of applicantth for your meat grinder! Here they are..."

----------------------------
Vrog Skyreaver - Verve - Physical Adept 'Face'
Spazmodeus - Patrick 'Squirrel' Conrad - Technomancer
Arknight - Gunfighter/Sammy/Armorer
Bullet Catcher - Troll PHysical Adept
Psionichamster - Mage (Demolitions Spec)
P.H. Dungeon - Collin 'Dr. Jetson' Harrison - Human Doc Wagon Paramedic


OK
A Quick random roll for my technomancer.
Sex 1d100 ⇒ 65 Odd=Female, Even=Male

Priorities:

Priority A : Resonance
Priority B : Attributes
Priority C : Resources
Priority D : Skills
Priority E : Metatype

I'll get a profile up tomorrow.

mdt's idea sounds just fine.


mdt wrote:

Well, if I'm going to doing Igor type stuff, I should put my hump back on and get to work...

"Oooh, both, bothhh! I found the litht of applicantth for your meat grinder! Here they are..."

----------------------------
Vrog Skyreaver - Verve - Physical Adept 'Face'
Spazmodeus - Patrick 'Squirrel' Conrad - Technomancer
Arknight - Gunfighter/Sammy/Armorer
Bullet Catcher - Troll PHysical Adept
Psionichamster - Mage (Demolitions Spec)
P.H. Dungeon - Collin 'Dr. Jetson' Harrison - Human Doc Wagon Paramedic

"Squirrel" ain't me :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sound of Igor being beaten

"Owth owth, thorry both, thorry! I fix it both, I fix it!"

----------------------------
Vrog Skyreaver - Verve - Physical Adept 'Face'
Spazmodeus - Technomancer
Arknight - Gunfighter/Sammy/Armorer
Bullet Catcher - Troll PHysical Adept
Psionichamster - Patrick 'Squirrel' Conrad - Mage (Demolitions Spec)
P.H. Dungeon - Collin 'Dr. Jetson' Harrison - Human Doc Wagon Paramedic


working on my character, and I had a quick question I think I know the answer to, but I figure it can't hurt to ask: we're not allowed to start with initiation right?

also, are there any specific contacts that we should be aware of? if so, what are their connection and loyalty?


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

Other than my question above, here is my character for consideration (I've saved 15 karma in case I can initiate, and I left a contact open for seattle, while using the of my contacts for Des Moines)

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Ayup. Standard rules allow for 7 karma to be retained at character creation, up to ¥5000, and starting characters cannot be initiated.


initiation at creation is actually not covered in the rules. they made a ruling for shadowrun missions, but that is ultimately up to fixer, hence my asking.


Fair enough.

This should be the final profile for Paddy.

Let me know if anything needs to change.

(Ps, not actually carrying around 20 grenades and 50kg of explosives)


lol that is quite a bit of boom-boom. just don't trip with it (see also "I'm gonna get ya sucka").


Ha!

The spell "fling" + grenades makes for a very fun mage, I think.


it does at that. casting physical mask a bomb could be exciting too...


Levitate + magic fingers to place, then levitate + physical barrier (along with properly designed shaped charge) should be fun as well.


And no, you can't start Initiated.

And mdt I am not the kind to beat my assistants. I simply feed them to the piransharks and then bring out the next clone.

BTW: Remember that unless otherwise stated you always Round Up in Shadowrun.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, so thinking about what to make for the 5th level game...

I'm thinking a japanese elf? Tall, glasses? Probably female since I'm playing a male in the other one. Hmm, looks like they could use a rigger? That would work well, someone who rigs from afar, uses some remotes to keep an eye on everything. Goes by the handle 'Overwatch'?


Goes right along with the sniper I was building named Overkill...

Only he's an Latino Elf from Texas...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Overwatch

May need to zoom in on the pic to see the wonderful details.


Whoa...


I think I am all set with my character.

Anyone in need of assistance with anything?

Do we have a decent sized vehicle among us? Like a van or pickup with a cap?


I think mdt is planning on being your Eye-in-the-Sky/Get-away Driver.

I will tell you that if mdt does go through with a Rigger you will, at least for some missions, have access to a Rover Model 2072, Ares Roadmaster, and various others. At least that is the stats that will be used for them...

Now whether they are easily accessed or not is an entirely different story.


He, he, he...

May I recommend the extra liability insurance on any rental vehicles?

Large amounts of explosives do a number on the frame, after all...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm trying now, have the book, need to find an editable 5th edition character sheet.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I officially remember why SR was such a pain. :(

I hate all the fiddly bits spending all the nuyen and buying equipment. I've got the character created, and an idea for her background, but I need to spend 350K in nuyen.

What 4.0 resources did you say were ok to use? Because the rigger stuff is just awful in the CRB.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Doesn't look like there was much love for riggers in 4th or 5th.

How about Rigger 3 from 3rd? I have that book.


male human

Yeah creating a character is a big job in Shadowrun. The rule books says that a character can be created "in as little as an hour," or as long as an evening. I wouldn't say that an hour is a particularly fast character creation time.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If it was 3rd edition, I could create a rigger in 30 minutes.

Then again, I ran 2nd and 3rd edition for close to 10 years. So it was a piece of cake. The longest thing for the 5th edition is that they don't have the stuff I need in the CRB. For example, there's nothing but moving vans or pickup trucks. No SUVs, no Runabouts, no RVs. No living accomodations... etc.

If Fixer is ok with me using 4th edition rules, I can use the Chummer application to make the vehicles, and the commlink (which also got left out of 5th) so that would help tremendously. Or Rigger 3, which I know backwards and forwards. The only problem with Rigger 3 is I'd need to multiply all the prices by 30%, as they scaled the costs down in 4th/5th.


You can use Arsenal. It has vehicle Modification rules that can turn an Ares Roadmaster into an Armoured Tank that requires a Panther XXL being reloaded twice to even slow down.

Commlinks are at page 438 with the table fr them on page 439. Custom jobs require building and aren't covered by hard rules yet.

If you can give me a reasonable conversion of the vehicle then I will most likely let you use it.

And I seem to be lucky as I can build a character in under 45 Minutes and that is with me struggling to decide between the FN P93 Praetor, HK-227, SCK Model 100 or even taking advantage of a House Rule to get a Yamaha Raiden with a Firing Mode Mod from Arsenal to allow for SA firing for my backup when my Cavalier Arms Crockett/Alamo EBR or Enfield AS-7 aren't right for the job.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It doesn't look like the vehicle stats have changed since 3rd edition, so, that's a good thing. I've used the Chummer application to build a nice little drone delivery truck from a GMC. My question for you is this : I don't have arsenal, but in Rigger 3, a large drone rack could deploy a large drone, or it could deploy multiple smaller drones. Is that how you'd work it?


From Arsenal:

Table:

Drone Rack
-Mini 1Slot 500¥
-Small 2Slot 1000¥
-Small Landing 3Slot 5000¥
-Large 4Slot 4000¥
-Large Landing 6Slot 20000¥
-Multilaunch 5Slot 10000¥

Details:

Drone Rack (Standard): Drone racks are a convenient way of carrying your drones around so they’ll be available when you need them. Standard racks allow fast drone disembarkation, while the special landing racks also allow a quick re-embarkation of the deployed drones. Being equipped with a number of drone racks turns a vehicle into a highly eff ective drone carrier. A drone rack has the same space requirements as a weapon mount (p. 146), which means that each drone rack reduces a vehicle or drone’s maximum number of weapon mounts. The small drone rack, small landing drone rack, and multilaunch drone rack count as normal weapon mounts, while the large drone rack and large landing drone rack count as reinforced weapon mounts. The large drone rack and large landing drone rack are only available for vehicles with a Body value of 15 or higher.

A mini drone rack can hold one micro- or minidrone. It can only be installed on vehicles with a Body of 4 or higher.

A small drone rack can hold one small or medium size drone. It can only be installed on vehicles with a Body of 10 or higher.

A large drone rack can hold one small, medium, or large size drone. It can only be installed on vehicles with a Body of 15 or higher.

Releasing the drone from any of the above racks takes one Complex Action. Reattaching it is a manual action that takes 1 minute

The small and large landing drone racks work the same way as their non-landing counterparts, but also allow drones to be caught by a complex grapple mechanism to re-embark into the rack automatically. This takes one Complex Action.

The multilaunch drone rack can hold up to 20 micro- or 10 minidrones, launching any number of them or all at once with one Complex Action. The drones can also re-embark one at a time by the same means as with a landing drone rack, requiring a Complex Action for each drone. It can only be installed on vehicles with a Body of 10 or higher

I might allow some fiddling later on to make it a simple action per drone for the landing and might work to switch it around a bit. Basically consider these the off the shelf models that haven't been heavily modified yet.

Do the 3rd Edition Stats include the Handling which serves as a Limit for the test?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Possibly, I need to dig out my Rigger 3 book, it's in a box somewhere.

Ok, so I cna't get a multilaunch, it's 16 Avail. So what I did was take off the large landing, and put a small landing and 3 micro racks on it. That brings the truck down to 86K, and fully loaded slot wise. That should work for now.

What I'll do is buy a bunch of mostly unmodified drones (ones that if they get lost, can't be tied back because they have nothing to tie them to me). And buy another vehicle for driving/riding around in normally. Finally I'll get a 'bus' from Rigger 3 (Like Eurovan with 3 rows of seating) for hauling people around.


Wow... I thought you didn't have Arsenal...


Argh, make characters faster. Poke poke. I want to go soak up some enemy fire. :)


:)

Me want boom-boom time


I seem to have lost track of who does and doesn't have completed characters...

I guess that is a minor risk when running these types of campaigns let alone two of them.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, I have Arsenal, it was just in a box. :) I dug it out finally (had to find the right box). And the chummer application has all the 4th ed stuff in it (including Arsenal).

What I did find, once I dug out my books, was that although the stats are named the same from 3rd to 4th, the #'s changed radically. So I can't really use the 3rd books, which is a shame, 3rd had a LOT of choices for vehicles. 4th not so much, and 5th not at all. :(

Anyway, the GMC Bulldog is done. I'm looking at taking a Rover 2068 for a 'taking people around' vehicle. It's also practically invisible anywhere up town.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

God there's a lot of bugs in the 5th edition.

There's no listing for the costs of autosofts by rating. For that matter, cyberdeck hacking programs are listed at a flat cost of 250, not per rating point. So a Sleaze 6 and Sleaze 1 are both 250 nuyen. Is there a place for errata for this stuff? It's next to impossible to build a rigger with all the fubar'd 5th ed stuff in the book.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok,
Will use the autosoft costs from 4th since 5th left them off. Rating 4 = 4,000 Nuyen.


Mister Fixer wrote:

I seem to have lost track of who does and doesn't have completed characters...

I guess that is a minor risk when running these types of campaigns let alone two of them.

My apologies, but I'll have to bow out. Just don't have the time to sit down and get a character done up.

Have fun guys.


male human

I don't think it's necessary for characters to be 100% finished for gameplay to start. It's not like play by post games move that overly fast.


Spaz, no worries. Any way we can assist?

Especially for the beginning part of the runs, SR rolls better as "rules lite" gaming.

At least, in my experience.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, finally done! Wow, that was a lot of work. Didn't need to be, if they'd not left out vital important need to know information! :)

Anyway, I think it works. She's not the person who'll be in your face. She'll be 3 blocks away with a steel lynx in the cargo area of her truck, while a bunch of skimmers and fliers ride overwatch. If you get in trouble, some dobermans can go to the rescue. :)

Takigami 'Overflight' Mina


There ain't no such thing as getting into trouble. I ain't gonna hose dis drek chummer, and don't you sugest that I will. I don't need no dandi chewing chip witch mundane telling me she just gonna sit back and watch while I does all the heavy work.

All love MDT. Just getting in to character.


Finishing up my character now..... should have the profile up a bit later. :)


@mdt: You might should re-read the way Cyberdecks work...

They totally reworked the Matrix. The reason why they don't have ratingss is they no longer have the scaling effects. Well save for Agents and a few select ones handled elsewhere like Pilot Programs.

Also if you can design something that is reasonable I am willing to allow homebrew and reskinning. I'm pretty sure I said that before as well.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, ok, but that still doesn't solve the issue of Autosofts, which specifically do have ratings, but don't have the corresponding 'X per Rating' cost listed anywhere in the book.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@BC "Well then, Mr. Catcher. If you choose not to partake in this endeavor, then that is your choice. You may leave now, and return the 1,000 Nuyen retainer. Should you have already spent this retainer, and be unable to pay it, you may have 1 week at the very low introductory rate of 183% interest, compounded hourly, to repay the money. Alternately, you may leave 2,000 Nuyen in equipment in exchange."

No problem. :) Also in character.


Autosoft Costs
 Availability: Rating*2
 Cost: Rating*500¥

From the hotfix errata a while back.


Oh Autosofts! And where can I find this Errata?

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