Marhok |
Marhok charges back at the other gargoyle and swings his sword again.
Attack, Charge: 1d20 + 15 ⇒ (10) + 15 = 252d6 + 20 ⇒ (2, 1) + 20 = 23
Edric in the meantime channels some positive energy into Marlowe, Marhok and himself, omitting the gargoyles.
Channel Energy: 3d6 ⇒ (6, 1, 4) = 11
MiniGM |
The flaming head of the Gargoyle flies off.
Marlowe reloads his crossbow and smiles. Well I guess they know we are here. Give me a minute here. He drinks down another vial and his skin seems to grow bark on it. He then pulls out a yellowish one, and holds it ready.
He looks around. Well it looks like there are three buildings to go through. There is the chapel itself, which with luck has some healing supplies hidden inside, there are the stables, and then the living area. I suspect the stables are the least complex to check out, followed by the chapel then the living area. How do you want to attack it all?
Marhok |
"Sounds like a good idea. Work our way up to the most difficult part. That is if there are more of those gargoyles about. Let's head to the stables first, see if they've got anything to travel on."
Marhok takes the point and leads on.
Also... stables on a cliff with two DC 15 climb checks?
MiniGM |
Marlow moves up to the stables and readies his crossbow and nods to Edric who opens it.
T h e s h a r p t a n g of m u sty, decayi ng straw fi l l s t h i s l a rg e sta b l e .
I t s easte r n m ost wa l l h a s co l l a psed i nto a s t e e p p i l e of broken
bea ms and rocks t h a t blocks t h e way to t h e other side. A l a rg e
m o u n d of d i sc a rd e d wea p o n ry l i e s a m i d t h e r u b b l e .
remain serviceable, including a masterwork battleaxe, a +1
lon13sword, three cold iron daggers, and a +I cold iron lon13spear
Marhok |
Sorry, the power outage indeed ate my post from yesterday.
Marhok searches together with Edric and Marlowe through the rubble and encounters the weapons that are still in relatively good condition.
"It might be best to take these with us, spare arms and armour are always good for an army on the move. In the worst case we might have some cold iron to use as forging material."
The tall babrarian says as he collects the bundle and ties it to his backpack and sheathing the daggers into various strappings and sheaths along his armour and clothing.
Marhok takes an extra careful look Perception: 1d20 + 13 ⇒ (8) + 13 = 21 and then concludes. "Right let's head back out and search the chapel. I assume any demons might have thrashed it, but we'll see."
MiniGM |
I suspect there are evil doers inside, give me a moment. Marlowe says, he quietly unlocks the door, then moves around to the back and suddenly it sounds as if someone is making an attempt to break in from the back.
The va u l ted ce i l i n g of t h i s ma ssive s a n c t u a ry rea ches nearly t h i rty
feet overhead. Smashed sta i ned-g lass w i ndows stretch i n na rrow
b a n d s a bove the d o o rs. F o u r a n g e l i c statues occupy each co rner
of the roo m, though their faces a n d wings a re cracked a n d b roken
a l m ost beyo nd reco g n i t i o n . The wa l l s a re covered with d i s t u r b i n g
shapes a n d runes that have been scratched i n to the sto ne. An
a l t a r, befo u l e d with grime and fi lth, sits a g a i nst the southern wa l l .
Inside there are two ghoulish looking characters, with holy symbols on religion check please and what look like 6 ghouls.
HEROES YOU HAVE SURPRISE, but NOT INIT MAP COMING
MiniGM |
1 and 2 are the leader types, he black circle is marlowe
Marlowe, quickly slaps a holy water onto a bolt and fires at #1
1d20 + 11 ⇒ (11) + 11 = 22 for 1d8 + 1 + 1 + 5 + 2d4 + 6 + 1d6 ⇒ (7) + 1 + 1 + 5 + (4, 4) + 6 + (1) = 29 The bolt slams into the foes chest and holy water slashes into its face burning it causing it to scream
Marhok |
Edric proceeds to cast Protection from Evil on Marhok.
Marhok then walks in holding the greatsword out in front of him menacingly as he closes the distance to 10 feet from the leaders, his eyes flaring again.
"Come on punks, we'll clean you out of this place soon enough."
AC stays the same, though touch AC is one lower and FF one higher. Marhok's Will Save is +8, +10 vs evil.
Marhok |
Oops, my mistake and a surprise round means I only have a move or standard action right? so I can't very well move and attack now can I?
Fort Saves: 1d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (19) + 10 = 291d20 + 10 ⇒ (13) + 10 = 23
"Right, time to clean up!"
Starting from top-right to top-left, from 8 to 6 to 7
Great Cleave, Bane Greatsword, Rage, Power Attack: 1d20 + 12 - 2 + 2 ⇒ (6) + 12 - 2 + 2 = 182d6 + 10 + 9 + 1 ⇒ (1, 5) + 10 + 9 + 1 = 26
Second attack if first one hits: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 20 ⇒ (3, 5) + 20 = 28
Third Attack if second hits: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 20 ⇒ (4, 4) + 20 = 28
Ooh come on, Marlowe... why did you have to flame six?
Marhok |
Edric cheers Marlowe on from behind two more ghouls and then rfocuses himself on defending against the other two in fornt of him.
Inspiring Word for 3 rounds
Marhok |
Edric channels positive energy to destroy the undead around him.
Channel Positive Energy: 3d6 ⇒ (3, 5, 4) = 12 DC 17 Will Save for half, should catch all the ghouls in the blast
If the ghouls next to him are still alive, Marhok will bash them, if not he'll charge leader nr. 2
Attack, Power Attack, Charge, Rage, Inspiring Word: 1d20 + 12 - 2 + 2 + 2 + 2 ⇒ (3) + 12 - 2 + 2 + 2 + 2 = 192d6 + 10 + 9 + 1 ⇒ (6, 6) + 10 + 9 + 1 = 32 If the leaders are evil outsiders, add +2 to my attack and 2 + 2d6 ⇒ 2 + (6, 5) = 13
MiniGM |
One of the ghouls next to Marhok falls te other does not but Marhok fibishes that job. The two attacking edric seem to make their save as well. They attack and scrape edrick cheek for 3 damage and a fort save.
The scroll is finished casting and ... we must wait for a description of what comes through, when I am at a computer
Marhok |
Will Save Marhok 1 and 2: 1d20 + 12 ⇒ (17) + 12 = 291d20 + 12 ⇒ (7) + 12 = 19
Will Save Edric 1 and 2: 1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (13) + 9 = 22
Knowledge Planes Edric: 1d20 + 7 ⇒ (18) + 7 = 25
Edric shouts in sudden terror as well as he just mgiht realize what that creature is and channels positive energy to damage the ghouls again.
Channel Positive Energy: 3d6 ⇒ (2, 6, 2) = 10
Then Marhok turns towards the probable demon and lets out a sigh.
"Pity they had to summon you... Now you'll die right here."
First Attack, Power Attack, Rage, Bane Greatsword, Inspiring Word: 1d20 + 12 - 2 + 2 + 2 + 3 ⇒ (20) + 12 - 2 + 2 + 2 + 3 = 372d6 + 10 + 9 + 3 + 2d6 ⇒ (4, 6) + 10 + 9 + 3 + (1, 3) = 36
Second Attack: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 10 + 9 + 3 + 2d6 ⇒ (1, 6) + 10 + 9 + 3 + (3, 1) = 33
Crit Confirm first attack?: 1d20 + 17 ⇒ (5) + 17 = 222d6 + 10 + 9 + 3 + 2d6 ⇒ (1, 3) + 10 + 9 + 3 + (2, 5) = 33
MiniGM |
the ghouls fall around Edric
Thats a babau!
16 This gaunt, abyssal creature is a babau, a demon that specialises in stealth and assassination. This result reveals all outsider and tanar'ri traits.
21 As well as its natural attacks, a babau can also take advantage of foes that it catches unaware to place a telling blow, much like a trained rogue does. Babau speak Abyssal, Celestial and Draconic.
26 Resistant to many forms of attack, babau are, however, vulnerable to good aligned weapons, and those made of cold iron. They do however have a protective coat of acidic slime which can damage or destroy most things that touch it.
The babau vanishes.
Marhok |
Assuming I killed the Babau then.
Marhok slams the sword into the ghoulish cleric.
First Attack: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 10 + 9 + 1 ⇒ (3, 3) + 10 + 9 + 1 = 26
Second Attack: 1d20 + 10 ⇒ (8) + 10 = 182d6 + 10 + 9 + 1 ⇒ (4, 6) + 10 + 9 + 1 = 30
Edric approaches 20 feet and now channels healing magic as the ghouls are gone.
Channeled healing: 3d6 ⇒ (4, 4, 5) = 13
MiniGM |
dammit post eaten. Going to go ahead and call the combat. Please use one more round of rage, but that is the end of it.
2 +1 studded
leather, 2 flails, 184 gp
1 Scroll of Summon Monster 5
Marlowe takes time examining the room, with Edric's advice, and he points to a spot on the altar, and tells Marhok to push. Beneath a cache of healing potions is found.
T h e stash is in a
sizable hollow space below the altar and is lined with lead
to prevent the magical aura of the potions from shining
through. In all, there are dozens of cure li.ght wound potions
stored in here-enough to outfit the PCs' army, granting
them the healing potions resource (Ultimate Campa(gn 241).
There are enough potions here to allow the army 3 uses of
the resource before it is depleted.
Marhok |
"Those potions will go a long way towards helping our army out. We'll give this to our paladins fighting for our cause." Marhok says as the trio discovers the cache of potions.
Edric channels again to heal the wounds of everyone.
Channel Energy: 3d6 ⇒ (5, 6, 5) = 16
Then touches Marhok for another 2 CLW spells CLW: 2d8 + 10 ⇒ (2, 7) + 10 = 19 That should put him up to full health again.
"You should be careful in combat Marhok, I need to keep up with your wounds. Recklessness might get you killed someday."
Marhok takes out a potion of Enlarge Person en then tries the next door.
"I'll try, but we have some more to explore here. I don't believe those ghuls are everything demonic or undead out here."
MiniGM |
The door pushes open into a dining room
T h ree sto ne tables sta nd i n t h i s room, a n d t h e i r wooden benches
l i e b roken a n d h a l f- rotten a ro u n d t h e m . Leather stra ps with
restra i nts stretch a c ross t h e i r su rfa ce, buckled tightly i n p l a ce.
Nea rby, a knotted ro pe descends t h ro u g h a tiny hole i n the cei l i n g .
there are two exits to the room, one to the east and one to the west.
Marhok |
Marhok looks around the room, searching for anything useful information or whatever, if he finds nothing he'll take the door where he didn't come from.
Perception: 1d20 + 13 ⇒ (6) + 13 = 19
I'm not sure if I came from the east or west myself, but I'll take the opposite door and continue on. Still holding the potion in one hand and the sword in the other.
Marhok |
Marhok climbs upon a table or anything to get him within reach and cuts down the two bodies, giving a disgusted looking, but determined face as he takes them into his arms one by one and lowers them to the ground.
"We should give them a burial after we're done. These two brave soldiers were probably crusaders and don't deserve this fate at all."
With the two bodies lowered to the ground, Marhok takes back the potion in his hand and listens at the door to the next room before opening it.
"Easy on now he says before he approaches the door. We've gone through two rooms without encountering any resistance. My senses are tingling that we should be careful from this point on."
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
MiniGM |
T h e sta i n e d - g lass w i n d ows l i n i ng t h e ce i l i ng of t h i s qu iet
chamber have all b e e n s h a ttered, leavi n g co l o r f u l broken glass
scattered a c ross t h e stone fl o o r.
As you walk in Marlowe points at the windows and speaks, but you hear nothing. Eric tries to cast a spell and is flummoxed
Marlowe examines then pulls everyone out
A permanent silence is on that room. But I did not see anything else. No other exits from that room
Marhok |
Oops should have mentioned which direction I was going. which direction was this one actually? Marhok would do the same thing but in preference of next door order. first eastern door, then northern door, as i think the western door was the one I came through.
Marhok |
Right, if there's nothing else to be seen in that room which is Silenced we'll return and take the north door, still a potion in my hand.