MiniGM's Wrath of the Righteous

Game Master Vuvu

Wrath Map/Stats


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Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Marhok charges back at the other gargoyle and swings his sword again.

Attack, Charge: 1d20 + 15 ⇒ (10) + 15 = 252d6 + 20 ⇒ (2, 1) + 20 = 23

Edric in the meantime channels some positive energy into Marlowe, Marhok and himself, omitting the gargoyles.

Channel Energy: 3d6 ⇒ (6, 1, 4) = 11


Unnamed

The flaming head of the Gargoyle flies off.

Marlowe reloads his crossbow and smiles. Well I guess they know we are here. Give me a minute here. He drinks down another vial and his skin seems to grow bark on it. He then pulls out a yellowish one, and holds it ready.

He looks around. Well it looks like there are three buildings to go through. There is the chapel itself, which with luck has some healing supplies hidden inside, there are the stables, and then the living area. I suspect the stables are the least complex to check out, followed by the chapel then the living area. How do you want to attack it all?


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

"Sounds like a good idea. Work our way up to the most difficult part. That is if there are more of those gargoyles about. Let's head to the stables first, see if they've got anything to travel on."

Marhok takes the point and leads on.

Also... stables on a cliff with two DC 15 climb checks?


Unnamed

lol, you can get to it from another side I guess.


Unnamed

Marlow moves up to the stables and readies his crossbow and nods to Edric who opens it.

T h e s h a r p t a n g of m u sty, decayi ng straw fi l l s t h i s l a rg e sta b l e .
I t s easte r n m ost wa l l h a s co l l a psed i nto a s t e e p p i l e of broken
bea ms and rocks t h a t blocks t h e way to t h e other side. A l a rg e
m o u n d of d i sc a rd e d wea p o n ry l i e s a m i d t h e r u b b l e .

Loot:
Most ofthe weapons are broken beyond repair, but a few still
remain serviceable, including a masterwork battleaxe, a +1
lon13sword, three cold iron daggers, and a +I cold iron lon13spear


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Sorry, the power outage indeed ate my post from yesterday.

Marhok searches together with Edric and Marlowe through the rubble and encounters the weapons that are still in relatively good condition.

"It might be best to take these with us, spare arms and armour are always good for an army on the move. In the worst case we might have some cold iron to use as forging material."

The tall babrarian says as he collects the bundle and ties it to his backpack and sheathing the daggers into various strappings and sheaths along his armour and clothing.

Marhok takes an extra careful look Perception: 1d20 + 13 ⇒ (8) + 13 = 21 and then concludes. "Right let's head back out and search the chapel. I assume any demons might have thrashed it, but we'll see."


Unnamed

Boss, most of the shrines like this of abadar, here in the world wound, have supplies of healing potions, with luck it was never found.

Marlowe grins, We will find them...well I will find them if it hasn't already


Unnamed

I suspect there are evil doers inside, give me a moment. Marlowe says, he quietly unlocks the door, then moves around to the back and suddenly it sounds as if someone is making an attempt to break in from the back.

The va u l ted ce i l i n g of t h i s ma ssive s a n c t u a ry rea ches nearly t h i rty
feet overhead. Smashed sta i ned-g lass w i ndows stretch i n na rrow
b a n d s a bove the d o o rs. F o u r a n g e l i c statues occupy each co rner
of the roo m, though their faces a n d wings a re cracked a n d b roken
a l m ost beyo nd reco g n i t i o n . The wa l l s a re covered with d i s t u r b i n g
shapes a n d runes that have been scratched i n to the sto ne. An
a l t a r, befo u l e d with grime and fi lth, sits a g a i nst the southern wa l l .

Inside there are two ghoulish looking characters, with holy symbols on religion check please and what look like 6 ghouls.

HEROES YOU HAVE SURPRISE, but NOT INIT MAP COMING


Unnamed

1 and 2 are the leader types, he black circle is marlowe

Marlowe, quickly slaps a holy water onto a bolt and fires at #1

1d20 + 11 ⇒ (11) + 11 = 22 for 1d8 + 1 + 1 + 5 + 2d4 + 6 + 1d6 ⇒ (7) + 1 + 1 + 5 + (4, 4) + 6 + (1) = 29 The bolt slams into the foes chest and holy water slashes into its face burning it causing it to scream


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Knowledge Religion Check Edric: 1d20 + 8 ⇒ (9) + 8 = 17


Unnamed

nada!!


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Edric proceeds to cast Protection from Evil on Marhok.

Marhok then walks in holding the greatsword out in front of him menacingly as he closes the distance to 10 feet from the leaders, his eyes flaring again.

"Come on punks, we'll clean you out of this place soon enough."

AC stays the same, though touch AC is one lower and FF one higher. Marhok's Will Save is +8, +10 vs evil.


Unnamed

marhok is red, so no attack from Marhok?


Unnamed

2 starts to read a scroll, while 1 heals himself

2d8 + 4 ⇒ (7, 8) + 4 = 19


Unnamed

also note that 1 and 2 are leaders not 5 and 3. i moved you to within 10 feet of them


Unnamed

Marhok is swarmed and shockingly takes 5 hits!!

take 21 puts of damage and 5 fort saves of 13 or be paralyzed, diseases won't matter cause you can remove it

Two others move and flank marlowe

Go


Unnamed

Marloew dodges AOO's and launches a bomb at #6 which splashes everyone

1d20 ⇒ 3 the scroll reader fumbles his words and the spell fails.


Unnamed

#6 falls in flame.


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Oops, my mistake and a surprise round means I only have a move or standard action right? so I can't very well move and attack now can I?

Fort Saves: 1d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (19) + 10 = 291d20 + 10 ⇒ (13) + 10 = 23

"Right, time to clean up!"

Starting from top-right to top-left, from 8 to 6 to 7
Great Cleave, Bane Greatsword, Rage, Power Attack: 1d20 + 12 - 2 + 2 ⇒ (6) + 12 - 2 + 2 = 182d6 + 10 + 9 + 1 ⇒ (1, 5) + 10 + 9 + 1 = 26

Second attack if first one hits: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 20 ⇒ (3, 5) + 20 = 28
Third Attack if second hits: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 20 ⇒ (4, 4) + 20 = 28

Ooh come on, Marlowe... why did you have to flame six?


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Edric cheers Marlowe on from behind two more ghouls and then rfocuses himself on defending against the other two in fornt of him.

Inspiring Word for 3 rounds


Unnamed

oh yea...rules. ha


Unnamed

Marlwe wantsed to hit them all, but you do drop them both


Unnamed

Claws and teeth scrape all of Edrics armor, Marhok gets flanked but nothing gets through.

#1 attempts to read a scroll, #2 casts a spell on himself

GO Marlowe reloads, and slaps a holy water on a bolt.


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Edric channels positive energy to destroy the undead around him.

Channel Positive Energy: 3d6 ⇒ (3, 5, 4) = 12 DC 17 Will Save for half, should catch all the ghouls in the blast

If the ghouls next to him are still alive, Marhok will bash them, if not he'll charge leader nr. 2

Attack, Power Attack, Charge, Rage, Inspiring Word: 1d20 + 12 - 2 + 2 + 2 + 2 ⇒ (3) + 12 - 2 + 2 + 2 + 2 = 192d6 + 10 + 9 + 1 ⇒ (6, 6) + 10 + 9 + 1 = 32 If the leaders are evil outsiders, add +2 to my attack and 2 + 2d6 ⇒ 2 + (6, 5) = 13


Unnamed

One of the ghouls next to Marhok falls te other does not but Marhok fibishes that job. The two attacking edric seem to make their save as well. They attack and scrape edrick cheek for 3 damage and a fort save.

The scroll is finished casting and ... we must wait for a description of what comes through, when I am at a computer


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Fort Save Edric: 1d20 + 7 ⇒ (17) + 7 = 24


Unnamed

out of nowhere appears an emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather

It appears behind Marhok and attacks him

planes roll

A claw and a bite pierce Marhok's back and it digs to vital organs.

GO


Unnamed

Oh I forogot the clerics get to act, they both channel negative

2d6 ⇒ (1, 2) = 3 dc 14 for half
2d6 ⇒ (4, 6) = 10 dc 14 for half

2d20 ⇒ (17, 13) = 30 marlowe saves


Unnamed

What from the 9 hells is that!!

Marlowe turns his bolt onto it and lets fly

1d20 + 11 ⇒ (15) + 11 = 26 for 1d8 + 6 + 2d4 + 6 ⇒ (4) + 6 + (2, 3) + 6 = 21

It smashes into the demons back.


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Will Save Marhok 1 and 2: 1d20 + 12 ⇒ (17) + 12 = 291d20 + 12 ⇒ (7) + 12 = 19
Will Save Edric 1 and 2: 1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (13) + 9 = 22

Knowledge Planes Edric: 1d20 + 7 ⇒ (18) + 7 = 25

Edric shouts in sudden terror as well as he just mgiht realize what that creature is and channels positive energy to damage the ghouls again.

Channel Positive Energy: 3d6 ⇒ (2, 6, 2) = 10

Then Marhok turns towards the probable demon and lets out a sigh.
"Pity they had to summon you... Now you'll die right here."

First Attack, Power Attack, Rage, Bane Greatsword, Inspiring Word: 1d20 + 12 - 2 + 2 + 2 + 3 ⇒ (20) + 12 - 2 + 2 + 2 + 3 = 372d6 + 10 + 9 + 3 + 2d6 ⇒ (4, 6) + 10 + 9 + 3 + (1, 3) = 36
Second Attack: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 10 + 9 + 3 + 2d6 ⇒ (1, 6) + 10 + 9 + 3 + (3, 1) = 33

Crit Confirm first attack?: 1d20 + 17 ⇒ (5) + 17 = 222d6 + 10 + 9 + 3 + 2d6 ⇒ (1, 3) + 10 + 9 + 3 + (2, 5) = 33


Unnamed

the ghouls fall around Edric

Thats a babau!

what he knows:

16 This gaunt, abyssal creature is a babau, a demon that specialises in stealth and assassination. This result reveals all outsider and tanar'ri traits.

21 As well as its natural attacks, a babau can also take advantage of foes that it catches unaware to place a telling blow, much like a trained rogue does. Babau speak Abyssal, Celestial and Draconic.

26 Resistant to many forms of attack, babau are, however, vulnerable to good aligned weapons, and those made of cold iron. They do however have a protective coat of acidic slime which can damage or destroy most things that touch it.

The babau vanishes.


Unnamed

the clerics step back and cast spells causing spiritual weapons to appear and attack Marhok,

both hit for 2d8 + 6 ⇒ (2, 8) + 6 = 16


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

So no on the attacks against it? If so I'll attack the two clerics instead. Or did I kill the babau already?


Unnamed

Marlowe tosses a bomb that smashes into #1 2d6 + 6 ⇒ (5, 3) + 6 = 14 and it sets him on fire, flames roar and hit the other one as well.


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Marhok will follow the left cleric with Step-Up and still threaten him, does he still try to cast?


Unnamed

He does defensively when you do so 1d20 ⇒ 12 success!


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Assuming I killed the Babau then.

Marhok slams the sword into the ghoulish cleric.
First Attack: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 10 + 9 + 1 ⇒ (3, 3) + 10 + 9 + 1 = 26
Second Attack: 1d20 + 10 ⇒ (8) + 10 = 182d6 + 10 + 9 + 1 ⇒ (4, 6) + 10 + 9 + 1 = 30

Edric approaches 20 feet and now channels healing magic as the ghouls are gone.

Channeled healing: 3d6 ⇒ (4, 4, 5) = 13


Unnamed

dammit post eaten. Going to go ahead and call the combat. Please use one more round of rage, but that is the end of it.

2 +1 studded
leather, 2 flails, 184 gp
1 Scroll of Summon Monster 5

Marlowe takes time examining the room, with Edric's advice, and he points to a spot on the altar, and tells Marhok to push. Beneath a cache of healing potions is found.

T h e stash is in a
sizable hollow space below the altar and is lined with lead
to prevent the magical aura of the potions from shining
through. In all, there are dozens of cure li.ght wound potions
stored in here-enough to outfit the PCs' army, granting
them the healing potions resource (Ultimate Campa(gn 241).
There are enough potions here to allow the army 3 uses of
the resource before it is depleted.


Unnamed

make any preparation to move on, if you wish to move on inside the chapel complex


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

"Those potions will go a long way towards helping our army out. We'll give this to our paladins fighting for our cause." Marhok says as the trio discovers the cache of potions.

Edric channels again to heal the wounds of everyone.
Channel Energy: 3d6 ⇒ (5, 6, 5) = 16

Then touches Marhok for another 2 CLW spells CLW: 2d8 + 10 ⇒ (2, 7) + 10 = 19 That should put him up to full health again.

"You should be careful in combat Marhok, I need to keep up with your wounds. Recklessness might get you killed someday."

Marhok takes out a potion of Enlarge Person en then tries the next door.

"I'll try, but we have some more to explore here. I don't believe those ghuls are everything demonic or undead out here."


Unnamed

The door pushes open into a dining room

T h ree sto ne tables sta nd i n t h i s room, a n d t h e i r wooden benches
l i e b roken a n d h a l f- rotten a ro u n d t h e m . Leather stra ps with
restra i nts stretch a c ross t h e i r su rfa ce, buckled tightly i n p l a ce.
Nea rby, a knotted ro pe descends t h ro u g h a tiny hole i n the cei l i n g .

there are two exits to the room, one to the east and one to the west.


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Marhok looks around the room, searching for anything useful information or whatever, if he finds nothing he'll take the door where he didn't come from.

Perception: 1d20 + 13 ⇒ (6) + 13 = 19

I'm not sure if I came from the east or west myself, but I'll take the opposite door and continue on. Still holding the potion in one hand and the sword in the other.


Unnamed

You came from the south


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Then I'll head east


Unnamed

T h e ripe stench of decay chokes the air of this room, emanating
fro m t h e bodies of two deceased soldiers hanging from the
rafters. Various cabinets and tables sta nd around a fire place
i n the south wall, and doors lead east, west, and north .


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Marhok climbs upon a table or anything to get him within reach and cuts down the two bodies, giving a disgusted looking, but determined face as he takes them into his arms one by one and lowers them to the ground.

"We should give them a burial after we're done. These two brave soldiers were probably crusaders and don't deserve this fate at all."

With the two bodies lowered to the ground, Marhok takes back the potion in his hand and listens at the door to the next room before opening it.

"Easy on now he says before he approaches the door. We've gone through two rooms without encountering any resistance. My senses are tingling that we should be careful from this point on."
Perception: 1d20 + 13 ⇒ (8) + 13 = 21


Unnamed

T h e sta i n e d - g lass w i n d ows l i n i ng t h e ce i l i ng of t h i s qu iet
chamber have all b e e n s h a ttered, leavi n g co l o r f u l broken glass
scattered a c ross t h e stone fl o o r.

As you walk in Marlowe points at the windows and speaks, but you hear nothing. Eric tries to cast a spell and is flummoxed

Marlowe examines then pulls everyone out

A permanent silence is on that room. But I did not see anything else. No other exits from that room


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Oops should have mentioned which direction I was going. which direction was this one actually? Marhok would do the same thing but in preference of next door order. first eastern door, then northern door, as i think the western door was the one I came through.


Unnamed

I sent you east.


Status Marhok:
HP: 28; AC: 20, T: 14, FF: 16; CMB: +7; CMD: 21; Fort: 6, Ref: 4, Will: 3 (+2 in Rage); Init: +8; Perception: +8; Speed: 30 feet
Unchained Barbarian (Titan Mauler) 2

Right, if there's nothing else to be seen in that room which is Silenced we'll return and take the north door, still a potion in my hand.

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