Marhok |
Right ok I'll level at the same time as I buy stuff.
Though is it really already levelling up to lvl 5? Don't you mean level 4?
Marhok |
Ok Marhok's lvling stats of lvl 4 and 5
Marhok: Level 4&5 Barbarian:
+28 hp 2x(12+2)
+2 BAB
+1 Fort Save
Feat: Step Up (Did I get an extra Feat at level 4 according to your Houserules?)
Additional Rage Power: Witch Hunter
Class Ability: Evade Reach
Ability Score increase: +1 Str
Skills: +2 to existing skills, (Acro, Climb, Perc, Surv, Kn (Nature))
FC bonus: +2/3 to Superstition bonus (now at 1 and 1/3)
I'll get Edric's up as soon as I can.
Marhok |
Marhok; Extra Feat: Great Cleave
Edric: Level 4&5 Cleric:
+18 hp 2x(8+1)
+1 BAB
+1 Fort & +1 Will Save
Feat: Extra Channel, Persuasive
Channel increase to 3d6
Extra level 1, 2 and 3rd level spells
Domain Spell: Fly
Ability Score increase: +1 Cha
Skills: +2 to existing skills, (Diplomacy, Knowledge Religion, Spellcraft and Intimidate)
FC bonus: +2 skill points
Marhok |
Yea sorry again, my PM says it all. Also I don't have access to the Advanced Classes, so I'm not sure if I'd want to rebuild Marhok.
MiniGM |
AC 23, touch 14, flat-footed 20 (+3 armor, +1 deflection, +3 Dex,
+2 natural, +4 shield)
hp 50
Fort +6, Ref +7, W i l l + 3; ; +4 vs. poison
Resist acid 5, electricity 5, fire 5
Speed 30 ft.
Melee dagger +3 (1d4/19-20)
Ranged bomb +7 (3d6+2 fire)
Special Attacks bomb 7/day (3d6+2 fire and catch fire, DC 14,
10-ft. radius)
Spel l - L i ke Abi l i t i es (CL 5th; concentration +6)
1/day-shotter (DC 13)
Ext racts Prepa red (CL 5th)
2nd- borkskin(used), blur(used), protection from arrows
1st- bomber's eye, cure light wounds,
expeditious retreat(used), shield(used), true strike
Marhok |
Yeah, forgot it had 10 min/level, so only thing to go out is Enlarge person, and even that might not be that bad, at least depending on whether the goat demon is large or not.
MiniGM |
so i put you on rails a little bit here, in the end you REALLY want to explore all the rooms, and if you hit a certain room out of order big things happen. i don't have to do it like that in the future if you prefer more options and maps.
for dungeons where you need to hit all the rooms I figured there is no reason not to do it this way. Makes it faster,
Marhok |
No problem there Mini, i already thought something like that, it's not as if this building is one long line of connected rooms.
I'm trying to be careful though in my encounters as Edric and I are both already pretty depleted. Not sure if the sleeping room was supposed to be a halway mark, but if it was I'm really gonna need my sleep.
Marhok |
Edric's Prepared spell list:
0-level spells: Detect Magic, Stabilize, Create Water, Read Magic.
1st level spells 4/day: Command, Protection from Evil x2, Weapons Against Evil.
2nd level spells 3/day: Bull's Strength, Align Weapon Spear of Purity
3rd level spells 1/day: Sands of Time
Domain spells: Divine Favor, Enthrall, Magic Vestment
MiniGM |
i forgot to add you can make one of your weapons a legendary weapon
and you also get as loot 2d4 ⇒ (3, 4) = 7
Wardstone Shards
When the final fragment of the Kenabres
wardston e shatters, a few tiny shards
of the stone remain behind. The magic
remaining in these fragments is fleeting,
usable only once before the shard
becomes an inert sliver of stone. As a
standard action, a wardston e shard may be rubbed along a
weapon or a suit of armor to transfer the shard's magic to the
weapon or armor for 1 day.
Weapon: A weapon enhanced by a wardstone shard
gains the evil outsider bane quality, and is treated as being
made of cold iron and as a good weapon for the purposes of
overcoming a demon's damage reduction. The shard cannot be
used to enhance ammunition in this manner, but can be used
to enhance a weapon that fires ammunition; doing so causes
the weapon to impart these qualities to the ammunition as
it is fired.
Armor: A suit of armor enhanced by a wardstane shard
gains the spell resistance (1 3) armor special ability, but only
against evil outsiders. Against demons, this spell resistance
increases to 1 7. A nonmagical suit of armor also gains a +1
enhancement bonus as well.
DESTRUCTION
A wardstane shard may be destroyed simply by crushing it-a
shard has hardness 1 6 and 1 2 hit points.
Marhok |
So if I'm correct the both level to 6 and Marhok gets a Mythic Tier 1 right?
I'll get the level-ups posted shortly.
Marhok's bonuses: +2 to Perception, +2 to strength, Raging Vitality (Bonus feat).
Edric's bonuses: +2 to Knowledge (Planes), +2 to Wisdom, (Bonus feat to be determined)
Marhok |
Edric’s Levelling stats:
Cleric level 6
HP: +9 (8+1)
+1 BAB
Skills: +1 rank to Knowledge (Planes), Spellcraft, Intimidate and Diplomacy
+1 to all Saves
+1 2nd and third level spell/day
Bonus Feat: Quick Channel
Favored class bonus (+1 skill point)
Marhok’s levelling stats:
Barbarian (Titan Mauler) 6
hp: +14 (12+2)
+1 BAB
+1 to all Saves
Rage Power: Reckless Abandon
Favored class bonus +1/3 Superstition bonus (now at +2 total bonus to will saves)
Marhok’s Mythic Tier 1; Champion Path:
Champion’s Path: Sudden Attack (Ex)
HP: +5
Hard to kill, Mythic Power (5/day), Surge (1d6)
Path ability: Mythic Rage
Mythic Feat: Mythic Power Attack
Marhok |
I'm pretty torn about which weapon I should make legendary...
Either the ranseur of the gargoyle or the cold-iron greatsword would seem appropriate. Irabeth's sword I'll have to give back, but I can get yself a sword like that anyway.
The cold-iron greatsword seems to be better applicable though.
Legendary abilities: Foe-biting, Powerful, Upgradable.
Probably going to make it a +1 Evil Outsider Bane weapon for 5000 gold when I get back to Defender's Heart.
Marhok |
Wow that was a long post.
Sorry to have kept you waiting that long Mini, I knew it was going to be a long post, just couldn't find that much free time to write it all down.
Marhok |
Didn't see the new post Mini sorry. Also I'd need to make a list of sellable items to see if I can get to the 5000 gp I'd need to upgrade my weapon.
I'll get on that after breakfast.
MiniGM |
LG Medium army of humans (paladin 4)
hp 16
DV 18; OM +8 ranged
Tactics expert flankers, standard, withdraw
Resources improved armor, improved weapons (mwk cold
iron), mounts, ranged weapons (longbows)
Special aura of courage, channel positive energy, divine health,
lay on hands, mercy, smite evil, spell casting, Spellbreaker, Bloodied but Unbroken, ALWAYS GAINS BATTEFIELD ADVANTAGE
Speed 3; Morale +1; Consumption 3
Horgus reduced consumption
Arvan adds Spellcreaker
Irabeth adds bloodied but unbroken
Anevia gives Battlefield advantage