MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

"We just wanted to talk, no need to lose your head!"


Unnamed

1d20 ⇒ 15 not sure if you have to cast defensively w a quickened spell, so rolled it anyhow

suddenly a gout of flame roars out dc 18 for half 5d4 ⇒ (3, 2, 3, 2, 2) = 12 [ooc] please roll save first you two then he withdraws up 30 ft and over 20

the archer steps away and continues to retch

suddenly a demonof some sort appears [ooc]planes 21 to learn what it is and attacks Churley [/ooc]

3d20 ⇒ (6, 12, 5) = 23 one claw hits for 1d6 + 5 + 2d6 ⇒ (1) + 5 + (3, 4) = 13

3d20 ⇒ (16, 20, 16) = 52
to confirm 1d20 ⇒ 13 no

Churly takes two slashes for 2d6 + 6 ⇒ (5, 4) + 6 = 15

GO


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Bomb: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 4d6 + 7 ⇒ (1, 6, 1, 5) + 7 = 20

Kixzik quickly assembles and throws another bomb, this time at "4" - excludes Chorley and his square.

Catch!

If any die from fire:

What a hothead!


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Reflex: 1d20 + 12 ⇒ (12) + 12 = 24.

Again, Seif-al-Din dodges the worst of the flames, barely noticing them (1 point of damage after resistance).

He then smites the demon, and charges it!

+1 Adamantine Nodachi: 1d20 + 14 + 1 + 2 + 4 ⇒ (19) + 14 + 1 + 2 + 4 = 40, for 1d10 + 17 + 1 + 6 ⇒ (9) + 17 + 1 + 6 = 33 damage (bypassing DR).

Crit Confirmation: 1d20 + 14 + 1 + 2 + 4 ⇒ (14) + 14 + 1 + 2 + 4 = 35, for 1d10 + 17 + 1 + 6 ⇒ (2) + 17 + 1 + 6 = 26 *ADDITIONAL* damage (bypassing DR).


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Yes you still need to cast defensively with a quickened spell. The DC is as a quickened spell as well. I'm surprised we're against somebody using that metamagic, is he holding a rod in his hand?

DM, who is being targeted by this "gout of flame"? Also, is there a spellcraft check we can make to identify it? I'm getting a little confused by your posts.

Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Ummm... As per the feat description, for Quicken Spell, it *doesn't* provoke...

Also, based on the 5d4 damage, it is pretty clear that that was a Quickened Burning Hands, which means it hit just the two of us (being a 15' cone). Based on previous damage, he is either a 9th (with a feat) or 10th level spell caster, so Quickened 1st level spells is entirely reasonable.


Quicken wrote:

Cast a Quickened Spell

You can cast a quickened spell (see the Quicken Spell metamagic feat), or any spell whose casting time is designated as a free or swift action, as a swift action. Only one such spell can be cast in any round, and such spells don't count toward your normal limit of one spell per round. Casting a spell as a swift action doesn't incur an attack of opportunity.


Unnamed

. sorry rushed post, both you and seif get hit. It was a quickened spell, which you did not id

no he is not holding a rod. he is obviously at least level 10 from the acid breath earlier. certainly high enough level to be able to cast a level 5 spell


Unnamed

Seif slashes down the demons back, and it screams in rage and pain. It looks pretty beat down


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

That makes no sense why a quickened spell doesn't provoke. If anything it would be harder to concentrate. Whatever though, I doubt he would have failed the check either way.

Arthur barks a quick spell at the caster, then follows his step and brings his bastard sword down with vengeance!

Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d8 + 19 + 1d6 ⇒ (1, 3) + 19 + (4) = 27 x2 = 54

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d8 + 19 + 1d6 ⇒ (3, 7) + 19 + (6) = 35 x2 = 70

Casting litany of righteousness. Since he's evil and Arthus is a paladin, his two attacks do double damage for this round.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley not let halfling go without hammering point home. "
5' step to stay near the archer.

power attack, rage, studied target.
to hit: 1d20 + 14 ⇒ (8) + 14 = 22 damage: 1d8 + 14 ⇒ (7) + 14 = 21
to hit: 1d20 + 9 ⇒ (6) + 9 = 15 damage: 1d8 + 14 ⇒ (6) + 14 = 20


Unnamed

All the paladins and clerics with a good aura look at the flying half orc and see a flashing sign in neon that says Evil!! Hit me here! with an arrow pointing at its crotch.


Unnamed

Arthur who are you attacking? The caster is 30 feet up and 20 feet away. I assume you move and attack the demon?

Churly smashes his hammer into the archers chest causing him to expel a greenish goo, and it stops coughing. his nauseated condition was ending


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

*Sigh* Yeah, I guess I'll attack the demon, because I'm hopelessly lost in this combat.


Unnamed

where is your confusion? I can help. Also make sure you check the map, I try to get all the pertinent details on the map.


Unnamed
MiniGM wrote:


suddenly a gout of flame roars out dc 18 for half 5d4 [ooc] please roll save first you two then he withdraws up 30 ft and over 20

GO


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

That should have provoked an AoO from us since we were adjacent to him.


Unnamed

withdrawal does not provoke


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Withdrawal is a full round action, which means he could not have cast a spell in the same round.

Source


Unnamed

Arthur I assume you will not want to cast that spell, that is fine.

to try to alleviate your confusion, He used his round to withdraw, and a swift action (which can be done anytime a free action could be done) he cast a quickened burning hands which got both of you.

Arthur cuts down the demon, and it vanishes in a puff of brimstone.

waiting on Zephyr


Zephyr glimpses into the future for a hint of what the enemies are planning and then retrieves a wand and heals herself.

Prescience: 1d20 ⇒ 5

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6

49 charges remaining.


Unnamed

Suddenly a 3 headed devilsih or demonic dog appears and it tries to bite Churley

3d20 ⇒ (1, 4, 1) = 6 but all three miss COME ON

The short sword wielder steps into the flank and attacks trying to do his foe

3d20 ⇒ (17, 10, 10) = 37 one hit for 1d6 + 3 ⇒ (3) + 3 = 6

The archer steps away again, and finally he has stopped coughing, ready to attack next round.

Suddenly from behind a box the falchion wielder appears as suddenly Kix's vision begins to blur DC 18 fort or become blind permanently.

The flier quicky casts a magic missile at Churley 4d4 + 4 ⇒ (4, 3, 2, 4) + 4 = 17 then launches a fireball away from his allies catching Kix, Arthur and Seif

10d6 ⇒ (1, 3, 3, 3, 5, 1, 3, 2, 6, 5) = 32 DC 20 for half

GO


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur steps forward, turning his attention to the 3 headed dog. "Die evil creature!"

Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d8 + 19 + 1d6 ⇒ (6, 4) + 19 + (3) = 32
Confirm: 1d20 + 15 + 6 ⇒ (10) + 15 + 6 = 31
Crit Damage: 2d8 + 19 + 1d10 ⇒ (3, 3) + 19 + (1) = 26

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d8 + 19 + 1d6 ⇒ (8, 2) + 19 + (1) = 30

The extra die rolled at the end of each damage roll is fire damage, in case this thing has fire resistance or immunity.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din grins as the first demon disappears.

"Looks like someone called an exterminator - this place has been de-demoned!"

Casting a Quickened spell (Swift) and Withdrawing (full round action) is the same, action-wise, as smiting (Swift), and charging (full round action).

Reflex: 1d20 + 12 ⇒ (4) + 12 = 16.

Seif-al-Din grimaces as the fireball char-broils him, and another demon apears.

"Hmmm, looks like the infestation is worse than we thought!"

He responds by stepping up to the man with two short-swords, and hacking at him!

+1 Admantine Nodachi: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35, for 1d10 + 17 ⇒ (1) + 17 = 18 damage.

Crit Confirmation: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29, for 1d10 + 17 ⇒ (8) + 17 = 25 *ADDITIONAL* damage.

+1 Admantine Nodachi: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11, for 1d10 + 17 ⇒ (10) + 17 = 27 damage.

He then touches himself, causing some of his wounds to heal.

Lay On Hands: 1d6 ⇒ 3.


Unnamed

1d20 + 9 ⇒ (9) + 9 = 18 arthur reflex takes 27 damage after resist


Unnamed

Arthur leaves massive gashes along the sides of the dog, and he smiles as the fire singes its fur, meanwhile Seif causes blood to spray from the 2 sword wielder, but he remains standing


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley keeps up his pursuit of the archer with another step, but looks very much worse for wear.

"Churley want to see world, but world not seem to want to see Churley!"

power attack, rage
to hit: 1d20 + 14 ⇒ (6) + 14 = 20 damage: 1d8 + 14 ⇒ (5) + 14 = 19
to hit: 1d20 + 9 ⇒ (6) + 9 = 15 damage: 1d8 + 14 ⇒ (7) + 14 = 21

that doesn't seem to be good


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Reflex: 1d20 + 12 ⇒ (19) + 12 = 31 Plus evasion!

Kixzik manages to franctically maneuver through the flames in a bravura performance.

He moves into range (15' east, can't update at work) and mixes a third bomb and tosses it at the three headed demon. He removes himself, Chorley, Arthur and Seif from the bomb range.

Knowledge (Planes): 1d20 + 18 ⇒ (3) + 18 = 21 to identify the demon.

Presuming no fire resistance I know of:

Attack (Bomb): 1d20 + 13 ⇒ (5) + 13 = 18
Damage (Bomb): 4d6 + 7 ⇒ (5, 4, 2, 3) + 7 = 21
Damage (Sneak Attack): 2d6 ⇒ (2, 6) = 8 Extra against flanked 3 headed demon

If fire resistance: throws a stink bomb (Fort DC 18) at the human with short swords.


Unnamed

need your fort as well kix


Unnamed

Blue churley needs food badly


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17 Oh come on. Nuts to you dice roller. +2 if the effect is poison.


Unnamed

Kix:
You are blind


Unnamed

The halfling with the bow, slumps to the ground after the hit by Churley,


Unnamed

1d100 ⇒ 77 Kix's bomb still strikes true, even after his vision dims.

2d20 ⇒ (16, 17) = 33 both creatures save vs the smoke/poison, but the demon vanishes in a poof of smoke, the human with shortswords throws down his blades

I just work for gold! I surrender!


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik curses at his blindness.

While the many myths of goblin creation are no doubt based in the long-standing dominance of Lamashtu's clergy amongst my race instead of fact, I wish we'd fallen sway to, say, Gorum so we could be a heartier species.

While this effect is quite fascinating, is there a cleric in the cave? Any good-hearted cleric will do!


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din spends a full round action weighing-up the virtue of the man's heart.

Detect Evil on the man trying to surrender.


Unnamed

maybe a 5 ft step and a lay on hands?

Seif:
He is not evil.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

At this point Churley ends his rage and collapses in a heap.

"I not feel so good. " THUD.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Since I'm blind, can I roll Perception at a certain threshold to attack with bombs per normal? I don't lose a bonus to bombs because I use Intelligence, although I'd be at +14 for Perception per the blind condition.


Unnamed

huh. You can roll a percep, or call out for someone to guide you attack. You will still have a 50% miss chance since you are blind.


The flying spellcaster hasn’t surrendered yet right?


Unnamed

correct. only the shortsword fellow has. The archer is down, the elf is very dead, the falchion use has just appeared in at the far side of the room. and the elf is dead.


Does the caster have any sort of weapons in hand or natural weapons?


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur heals a bit of his wounds.

LoH: 1d6 ⇒ 5

He calls up at the spellcaster as he draws his bow. "Come on, you have no chance! Get down here before we kill you!" He lets loose an arrow.

Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Seriously? The RNG just hates this party.


Unnamed

"Half orc in robes with a greatax"

The arrow flies through the loose robes of the caster and shatters against the rocky ceiling another 20 feet above.


Does he have that axe in hand right now?


Unnamed

yes


Faced with a flying spellcaster and a disabled archer Zephyr takes matters into her own hands. She chants a spell to mold her familiar’s form causing it to swell and shift until it resembles an enormous primal bat. She gestures toward the airborne half-orc and the now dire bat-shaped familiar takes off to attack.

Polymorph Familiar into Dire Bat

Bite vs Spellcaster: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Damage: 1d8 + 18 + 1 ⇒ (5) + 18 + 1 = 24


Unnamed

so frickin cool!

The bat bites hard into the flier,

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