MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Unnamed
Zephyr Jeggare wrote:

Zephyr cries out in surprise and pain as she’s painfully scratched by the monstrous guards. She retreats a step and chants a spell imbuing her protective familiar with polymorphic magic. As the nycar hops down from her shoulder it swiftly transforms into a mighty bear.

Stepping back and casting polymorph familiar.

[dice=Claw]1d20+15
[dice=Damage]1d6+11

[dice=Claw]1d20+15
[dice=Damage]1d6+11

[dice=Bite]1d20+15
[dice=Damage]1d8+11

[dice=Grapple]1d20+21

what kind of damage are the attacks? magic? cold iron? silver?


Unnamed

DR magic Kix

Kix drops his foe, and Churley manages a single hit

2d20 ⇒ (16, 4) = 20 1d4 + 7 ⇒ (1) + 7 = 8 Beatrice who looks amazingly like Arthur at the moment whips her foe

once i resolve zephyr i will do the next round


Just bear-damage. No magic, silver, or anything else.


Unnamed

Nycar grapples a Gargoyle and nicks it.

4d20 ⇒ (16, 8, 9, 2) = 35 it attacks Nycar hitting him once with a claw 1d6 + 2 ⇒ (3) + 2 = 5 but it doesn't penetrate DR

4d20 ⇒ (14, 14, 7, 4) = 39 on churley all miss

5d20 ⇒ (20, 2, 18, 14, 17) = 71 on Beatrice 3 hits and a confirm 3d6 + 1d4 + 8 ⇒ (5, 1, 3) + (3) + 8 = 20

1d20 ⇒ 3 on Seif miss

Go


Unnamed

2d20 ⇒ (3, 9) = 12 Beatrice misses twice


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley will try the same routine.

deadly aim, rapid shot
to hit: 1d20 + 13 ⇒ (17) + 13 = 30 damage: 1d4 + 13 ⇒ (4) + 13 = 17 cold: 1d6 ⇒ 1
to hit: 1d20 + 13 ⇒ (18) + 13 = 31 damage: 1d4 + 13 ⇒ (2) + 13 = 15 cold: 1d6 ⇒ 5
to hit: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 1d4 + 13 ⇒ (1) + 13 = 14 cold: 1d6 ⇒ 3

"Now Churly warming up. Churly think being dead take a lot out of you. "


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Glad to hear you're getting back into the swing of things, Churley!"

Seif-al-Din 5' steps away from the one attacking him, and unloads a flurry of arrows into it.

Starting on #1, then shifting to #6, as required.

+1 Adaptive Composite Longbow: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31, for 2d8 + 22 + 2 ⇒ (7, 2) + 22 + 2 = 33 damage.
+1 Adaptive Composite Longbow: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25, for 1d8 + 11 + 1 ⇒ (7) + 11 + 1 = 19 damage.
+1 Adaptive Composite Longbow: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13, for 1d8 + 11 + 1 ⇒ (5) + 11 + 1 = 17 damage.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik takes a five foot step back and hastily mixes up a bomb - but he gets his chemical reactions wrong as he trips back in his haste.

He tosses the bomb at 1 and swears.

Goblin:

Damn these new hands - they may be able to climb better but they're clumsy!

To his shock when his bomb hits it sprays acid out in a wide arc.

Excepting himself and his companions, naturally.

Attack (Acid Bomb): 1d20 + 16 ⇒ (7) + 16 = 23
Damage (Acid Bomb): 4d6 + 9 ⇒ (3, 3, 4, 6) + 9 = 25

13 splash damage, everyone hit gets a 1d6 acid damage next round.

FASCINATING! the addition of sodium bicarbonate complicates the alchemical reaction to transform the explosion from fire to a production of acid!

Then he realizes he's still in combat.

OH DEAR GODS! I can't get to my notes while I'm fighting! Damn you, you confounding statuary!


Noticing that her now ursine familiar was having a hard time piercing the monster’s stony hide, she commands it to sit on the gargoyle instead.

Pin: 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Well that's efficient I suppose.


Unnamed

Sorry guys no update. The super fancy hotel we are put up in has no internet. Hopefully I can get it fixed in the morning


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

That is funny.


Unnamed

ok looking at how this fight is going and at my lack of ability to post and map, I am going to call the fight.

As the last of the gargoyles fall the Shaitan flees directly into the stone and the Sphinx flies off shouting about a better life and never working for genies again

loot
2500 gold
wand of false life CL 3 8 charges
potion of lesser restoration


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Satisfied with a job well done, Seif-al-Din cautiously moves forward, looking for any sign of where to go to next...


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik also is pleased, nabbing the potion to reverse engineer it.

Another fine discovery! And so useful!

He whistles as he looks for the shaitan and sphinx.


Unnamed

so thats it folks? nothing, no look around, no perception check, no knowledge check, no, questions for the DM? You just stand there on the platform where you collected your loot and do what?

this might sound snarky, it isn't.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley will give the location a once over.

perception: 1d20 + 18 ⇒ (4) + 18 = 22


Unnamed

Churley finds that there is a passage down inside the platform, inside it seems that there is no where to go there is only one small hole that is only big enough for a diminutive creature to get into.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley find passage, but it too small for any one. "

He will search inside the space in case it is just a spot to conceal items.

take 20 for 38


After examining the wand for a moment, Zephyr uses it on herself. "Hmm... this will be useful."

Temps: 1d10 + 3 ⇒ (9) + 3 = 12

"What have you found there Churley? Do you think enchanted items might be stored in there?" she asks as she scans the passage for signs of magic.


Unnamed

Upon closer look it appears that it leads down into a bigger cavern.

Planes 20:
Shaitan can earth glide, but still need to breathe


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Knowledge(Planes) 'take 10' = 25.

Seif-al-Din looks at the hole thoughtfully.

"Hmmm... You know, Shaitan may be able to glide through the earthm but they do still need to breathe. I dare say that leads down to their lair; Any suggestions on how we can get down there?"


"We could dig", Zephyr offers thoughtfully. "Or we could look for another way down."


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Good idea. If they have a captive down there, there must be another way in..."

Seif-al-Din begins to scan the area, looking for an alternative point of ingress.

Perception: 1d20 + 19 ⇒ (7) + 19 = 26.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Kix? Zephyr? I am waiting for our more learned colleagues to say something, so that the 'fighter' doesn't have to present the solution ;-)


I was hoping for a response to your perception check.

Zephyr joins Seif in the search.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Very welll.

Seif-al-Din takes out one of the vials of Soften Earth and Stone, and pours it down the ventilation tunnel.

He then quickly backs away to a safe distance.

That way, the area of effect should include the entire shaft; hopefully it will collapse, and we won't have to dig it out.


Unnamed

The shaft does indeed collapse with a delightful splat. Seems like a good 20 foot drop down to the mud now


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Alright everyone - I have Feather Fall prepared, so we can just jump down. If you have any spells you wish to cast before combat, now would be the time."

Once everyone is ready to jump in unison, Seif-al-Din casts Feather Fall so the party lands without mishap.

Casting Delay Poison, Flame Arrow, Bless, and Divine Favor.


Unnamed

Beatrice takes out her whip

note there is no light down there ATM


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley leaps on down the hole, relying on his goggles of night to ignore the darkness,

perception: 1d20 + 18 ⇒ (16) + 18 = 34


Unnamed

Churley floats down like a leaf on the wind


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"NAAARRFF!!"


Zephyr protects herself and her familiar with some spells before jumping into the newly formed pit along with her ursine familiar.

Extended barkskin on Zephyr, Extended barkskin on familiar, See Invisibility, Bless on the Party, Light on her ring.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Most of my buffs should still be running. Also, someone needs to cast light because I went from darkvision to lowlight vision when I reincarnated.

This sensation is most unpleasant.


Zephyr cast light.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Since Zephyr also cast Bless, I will save that spell slot for later; there is no point in doubling up ;-)


Unnamed

the sound is covered in mud and everywhere is difficult terrain

This bizarre, sixty-foot-wide chamber suggests the interior of twin
six-stepped ziggurats set base to base; the floor drops away in
five-foot-wide tiers mirrored by similar tiers in the ceiling above.
A shaft extends up from the ten-foot-square area at the highest
point above, while hanging in midair in the center of the chamber
is a blocky structure some twenty feet across, covered in an
intricate lacework of tiny, glowing, golden Terran runes, giving a
dim light to the entire chamber. At the widest point of the room’s
perimeter, where the two inverted ziggurats join, stand four large
stones. Yet in this strange chamber, perhaps the strangest sight of
all is the figure imprisoned in that floating stone block—a snakelike
creature with a feathered reptilian head and delicate humanoid
arms seems to have been fused into the block, coils of flesh and
lengths of arms protruding here and there from the stone, its head
partially encased with only one closed eye free.

also at either end are two large gorilla looking statues, surrounded by stone spikes


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley think snake thingy must be type of rock python. "


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Churley, I think it's safe to assume that everything is animate. Can anyone cast detect magic?


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"I am afraid that I cannot. At least, not today..."

Are there any appropriate Knowledge skills?


Zephyr does as the goblin asks and scans the area for magic auras.


Unnamed

Zephyr finds the statues are magic (arcana) and the stone snakey statue is magic as well also an arcana


Statues: 1d20 + 15 ⇒ (5) + 15 = 20
Stone Snake: 1d20 + 15 ⇒ (6) + 15 = 21


Unnamed

Zephyr does not know what the statues are But she does think the there is an actual protean trapped in the stone but what to do she does not know


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Well, we've found the prisoner... now we just need to find the jailers..."

Perception: 1d20 + 19 ⇒ (14) + 19 = 33.

Based on the room description, there are no other exits?


Unnamed

There are no other exits that you can see. That said there are hundreds or thousands of pounds of mud on the floor


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din shrugs.

"Well, let's see if we can free the prisoner. If there are no other ideas, do you think Soften Earth and Stone will work?"

Quite frankly, unless they decide to be suicidal, there is no real way for us to chase down creatures that can earth glide at will...


"I'm not certain what magic's involved here. It's worth a try."


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will likewise review the statuery.

Spellcraft: 1d20 + 22 ⇒ (20) + 22 = 42
Knowledge (Arcana): 1d20 + 29 ⇒ (18) + 29 = 47

He'll also use his climb speed to move up one of the pillars to get out of the mud.

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