MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din nods emphatically.

"On that, I think we can all agree! This place just doesn't feel natural, and I will be glad when we are finally free of it..."


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will look at Spooky to see how he's reacting before moving on, but he'll pull out his crossbow.

Do alchemy bombs work in magic suppression fields?


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

They are supernatural if you mean the class ability, so no soup for you. Alchemist fire would work.


Unnamed

At this distance, with the sun at the backs of the creatures, you cannot figure out what they are but they are moving toward you

Heroes win init! Remember to subtract all magical bonuses please, if you drew a weapon that is part of your move action, unless you have quick draw, unless you had done it earlier


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

How far away are they?


Unnamed

80 feet. map is up


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Can't see the map at work.

This is why you raise the fighter!

Attack (Crossbow): 1d20 + 12 ⇒ (18) + 12 = 30
Damage (Crossbow): 1d8 ⇒ 2


Unnamed

1d9 ⇒ 3 Kix's bolt thunks into one of the charging creatures. There is a snarl, but then there are lots of snarls so it might have felt good for all you know


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I object to this. I object to this most strenuously.


”Without my magic there’s little I can do to help. Can we outrun them?”

I can’t check out the map right now but if she’s in front for whatever reason Zephyr falls back. Otherwise she delays.


Unnamed

I have moved you back 30 feet, and assume full defense


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din calmly shoots, targeting the same creature as Kix.

Bow: 1d20 + 12 ⇒ (8) + 12 = 20, for 1d8 + 10 ⇒ (3) + 10 = 13.


Unnamed

Thunk! This time there is a cry of pain


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"A hit, a palpable hit! Come on, we can do this! We are not defined by our magic - it is just an augment that we *can* prevail without!"


"Speak for yourself!"


Unnamed

The creatures keep coming, they move forward 60 feet

GO


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Taking a deep breath, Seif-al-Din unleashes a flurry of arrows at the creatures.

Initially targetting a new creature, and if it goes down, directing any further arrows into the already-injured one.

Bow: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22, for 2d8 + 22 ⇒ (5, 1) + 22 = 28 damage.
Bow: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22, for 1d8 + 10 + 1 ⇒ (3) + 10 + 1 = 14 damage.
Bow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8, for 1d8 + 10 + 1 ⇒ (5) + 10 + 1 = 16 damage.

Also, any indication what these creatures are?


Unnamed

You may now make a religion check IF YOU ARE WITHIN 30 feet


Unnamed

two of them go down

1d8 ⇒ 4


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will reload his crossbow.

I knew I should have invested in the System for Distribution via Drum Magazine! Although the damage is smaller, I could have fifty bolts at the ready to fire!

Knowledge (Religion): 1d20 + 14 ⇒ (9) + 14 = 23


Unnamed

Ghasts! Don't get paralyzed!


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Too late to take a five foot step back?

Ghasts! Don't let them touch you - we need to move them out of the suppression field so they can be smoten!


Unnamed

go ahead


Unnamed

waiting on Zephyr


Zephyr continues retreating. "That sounds like an excellent plan!"


Unnamed

only Sief and Kix are inside the zone, Zephyr is now 80 feet beyond them. The ghosts swarm the two in the zone


Unnamed

Two manage to charge Kix, one maneuvers into range with a double move

2d20 ⇒ (2, 10) = 12 both miss

three manage to charge Sief while one moves into position

3d20 ⇒ (3, 19, 10) = 32 one bite manages to find flesh

1d6 + 3 ⇒ (6) + 3 = 9 damage and fort 15or paralyzed gonna warn ya, biff this one and you are probably dead

go

a 5 ft step will take either of you out of the zone, though magic still doestn go into he zone. Also Kix what is your AC with no magic? Cant be 28


Unnamed

and another DC 15 fort save because they smell awful. Fail and you are sickened


Can those outside the zone affect those inside the zone with magic?


Unnamed

no


Unnamed

Beatrice, whom I had forgotten about springs into action and lashes out with a whip

2d20 ⇒ (5, 12) = 17 hitting #8 from outside the zone dealing 1d4 + 8 ⇒ (3) + 8 = 11 and 1d4 + 8 ⇒ (2) + 8 = 10 and dropping it


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

My AC w/o magic is 17.


Unnamed

in that case you were hit by one attack 1d6 + 3 ⇒ (6) + 3 = 9 and fort 15 or paralyzed

don't forget your stench saves guys


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Fort: 1d20 + 14 ⇒ (1) + 14 = 15.

As soon as the ghasts move closer, Seif-al-Din begins to feel sick to his stomach.

Fort: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20.

Nevertheless, he manages to fight off the chilling which tries to steal the motive power from his limbs.

Staggering backwards (5' step), he Lays on Hands, immediately feeling better.

LoH: 1d6 ⇒ 4 healing, and thanks to Mercy, removing the Sickened condition.

Taking advantage of the distraction caused by their charge (since we need every penalty to AC we can muster!) Seif-al-Din then unleashes a flurry of arrows, clicking his heels together to activate his Boots of Speed!

Arrow: 1d20 + 13 + 1 + 1 ⇒ (9) + 13 + 1 + 1 = 24, for 2d8 + 20 + 2 ⇒ (8, 4) + 20 + 2 = 34 damage.
Arrow: 1d20 + 13 + 1 + 1 ⇒ (5) + 13 + 1 + 1 = 20, for 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18 damage.
Arrow: 1d20 + 8 + 1 + 1 ⇒ (6) + 8 + 1 + 1 = 16, for 1d8 + 10 + 1 ⇒ (4) + 10 + 1 = 15 damage.
Arrow: 1d20 + 13 + 1 + 1 ⇒ (3) + 13 + 1 + 1 = 18, for 1d8 + 10 + 1 ⇒ (8) + 10 + 1 = 19 damage.


Unnamed

how do you have +10 to damage now? with no magic effecting it?


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

I took off the +1 from the bow. The rest is +6 from deadly aim, +2 from strength, and +2 from my class for wielding Erastil's favoured weapon.


Zephyr watches helplessly from afar.

Total defense.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25

Woohoo!

Kixzik will withdraw to the south towards the edge of the zone of magic. Sadly his new form lacks a goblin's speed and he can only move 40 feet back unless there's something he can climb nearby.


Unnamed

Don't forget the stench roll

Self drops three

The others sniff at the air and turn and RUN back into the anti magic zone


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Are they still within sight? After all, they did cover a *lot* of open ground... If so, I will shoot at them.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din frowns.

"That... was unpleasant. Still, we need to go through the area..."


Unnamed

They are about 100 feet away and with the light have concealment but sure, go for it


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din turns and looks at the others.

"Come on! We have them on the run!"

Bow: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32, for 2d8 + 20 ⇒ (8, 5) + 20 = 33.
Miss Chance: 1d100 ⇒ 4.
Bow: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25, for 1d8 + 10 ⇒ (6) + 10 = 16.
Miss Chance: 1d100 ⇒ 99.
Bow: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16, for 1d8 + 10 ⇒ (2) + 10 = 12.
Miss Chance: 1d100 ⇒ 83.
Bow: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16, for 1d8 + 10 ⇒ (7) + 10 = 17.
Miss Chance: 1d100 ⇒ 64.

Since they ran away, and are therefore flat-footed, that should be some decent hits ;-)


Unnamed

Forgot range increment. Big shot misses and one more falls


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

No I didn't. You said they were 100' away. My bow has a range increment of 110' ;-)


Unnamed

K. Same result


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din turns to the others.

"Let's keep moving."

He then heads back into the anti-magic zone, moving purposefully in the direction of the spire.


Unnamed

Excellent!


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

This is most upsetting.

Kixzik will follow along with his crossbow at the ready.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din shrugs.

"I don't like it either, but it must be done..."

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