MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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The formatting might be sloppy because I did it by hand but Zephyr is leveled.


Unnamed

Groovy. Long business teip this weekend so slower postingBUT it is also a con weekend so I expect slower player posting as well so that works


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Having shoulder surgery today, so will not be on the rest of the day and likely much of tomorrow. Bot as needed.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Ouch, hope everything goes welL!


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

went fine, but i have one working arm currently. will try to get to posting when my right arm starts to function enough


Unnamed

might want to think about the loot you have gained in the past few pages of posting


Unnamed

zephyr do you have a special way of countering or just hoping you have the same spell prepared? I don't think you have improved counterspell


Oh, that was supposed to be readying to disrupt but it occurs to me that Zephyr has no spells prepared that’d work for that.

Zephyr will just hit the closest one with Hampering Hex instead (will 15 negates).


Unnamed

1d20 ⇒ 3 no save


Nice! It's got a -4 penalty to AC for 6 rounds.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

I took the liberty of compiling a list of the loot recovered thus far:

+1 Fire Outsider Bane Frost Composite Longbow named Zenzirad - Seif-al-Din

+1 Thundering Bastard Sword

Flask of Ebon Flame x8

190 gp

Anti-Magic Crystal (4000gp)

+3 undead Bane Arrow x13

Scroll of Disintegrate

+2 Mithral Buckler

Periapt of Wound Closure

Spooky - Kixzik

Scrolls of freedom of movement, haste, mage armor, mind blank, protection from spells, spider climb, and
water walk - all CL 20

Horn of the Golden Draught
Aura moderate transmutation; CL 10th
Slot —; Price 7,000 gp; Weight 5 lb.
Description
As a standard action, this gold-plated drinking horn can
produce a golden draught. A creature that imbibes or is
anointed with this liquid is freed from enchantments,
transmutations, and curses as if subjected to a break
enchantment spell. If the user suffers from no such
conditions, her skin instead takes on a golden hue and
becomes almost impervious to blows, as per stoneskin. A
horn of the golden draught can produce up to five draughts
of each version of the draught before it turns to brass and
becomes nonmagical.

Scrolls:
2 CMW
2 Water Breathing
2 Water Walking
1 Fireball
1 Lightning Bolt

1 ring (Unidentified)

A small idol of a goblin w a lasso (Unidentified)

A diamond (Unidentified)


Unnamed

self if you want to set up a spreadsheet or something i am happy to link it


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

HERE is a quick and dirty loot spreadsheet.


Zephyr is leveled. I grabbed the mithril buckler.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

@Zephyr: Loot sheet updated :-)

As I said before, if there is anything else anyone wants to grab, let me know...


Zephyr could probably carry those scrolls around.

Are we going to do a shopping trip at some point?


Unnamed

Not on kakison. At least not for stuff you want


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Added another level of slayer to Churley. Took average +1 HP.

In Churley's case, he would be hard pressed to say he didn't use any of his classes since they are all fighting ones.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I'll take another level of alchemist, sorry but won't have the updated character sheet until this afternoon.


Unnamed

thats fine, i will move us along later today, and into book 5


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Sadly my computer hard drive is now kaput, and so I cannot retrieve my old Hero Lab files - and for some reason the download page for Hero Lab is not working.

I can rebuild the file, eventually, once the download is back up. Apologies.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Character sheet updated - I took another level of Sentinel.

I can't access GoogleDocs at work, but I will transfer over *all* of the scrolls to Zephyr tonight, as requested.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Rebuilt and updated! I took the Extra Discovery feat for frost bombs, making Kixzik both versatile and hilarious.

Can't wait for fast bombs at alchemist 7.


Unnamed

ok guys.

I apologzie for this. But this game is not going as I anticipated, mostly that is my fault. We have not really kept the pace up, note I include myself in that. Now with this latest frustration at the way the game is written I am going to call this game.

I will take the blame for just having too much on my plate. If people are interested I will crank it up again once some of my other games come to an end, but right now I think most of us are playing cause we committed to it and not having too much fun.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

I'm not complaining, even if I don't like the puzzles. They are just a minor annoyance, and Churley is amusing to play.


Bummer.

Well thanks for getting us as far as you did and being honest about things. I just ask that you move the game to inactive when you're ready. I hate seeing inactive games on my campaign page. =(


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Ah. Well, thanks for running this whilst it lasted :-)


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Don't stop on my account. Clearly I think the puzzles are idiotic, but that's my problem. If you feel it's disruptive, which is perfectly fine, feel free to kick me and keep playing with the others.


Puzzles are silly because they're a player skill check instead of a character skill check. Do you make people bench press X pounds to bash down a door? If not authors shouldn't include these sorts of double standards when it comes to puzzles.

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