Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9
I took the liberty of compiling a list of the loot recovered thus far:
+1 Fire Outsider Bane Frost Composite Longbow named Zenzirad - Seif-al-Din
+1 Thundering Bastard Sword
Flask of Ebon Flame x8
190 gp
Anti-Magic Crystal (4000gp)
+3 undead Bane Arrow x13
Scroll of Disintegrate
+2 Mithral Buckler
Periapt of Wound Closure
Spooky - Kixzik
Scrolls of freedom of movement, haste, mage armor, mind blank, protection from spells, spider climb, and
water walk - all CL 20
Horn of the Golden Draught
Aura moderate transmutation; CL 10th
Slot —; Price 7,000 gp; Weight 5 lb.
Description
As a standard action, this gold-plated drinking horn can
produce a golden draught. A creature that imbibes or is
anointed with this liquid is freed from enchantments,
transmutations, and curses as if subjected to a break
enchantment spell. If the user suffers from no such
conditions, her skin instead takes on a golden hue and
becomes almost impervious to blows, as per stoneskin. A
horn of the golden draught can produce up to five draughts
of each version of the draught before it turns to brass and
becomes nonmagical.
Scrolls:
2 CMW
2 Water Breathing
2 Water Walking
1 Fireball
1 Lightning Bolt
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
I'll take another level of alchemist, sorry but won't have the updated character sheet until this afternoon.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Sadly my computer hard drive is now kaput, and so I cannot retrieve my old Hero Lab files - and for some reason the download page for Hero Lab is not working.
I can rebuild the file, eventually, once the download is back up. Apologies.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Rebuilt and updated! I took the Extra Discovery feat for frost bombs, making Kixzik both versatile and hilarious.
I apologzie for this. But this game is not going as I anticipated, mostly that is my fault. We have not really kept the pace up, note I include myself in that. Now with this latest frustration at the way the game is written I am going to call this game.
I will take the blame for just having too much on my plate. If people are interested I will crank it up again once some of my other games come to an end, but right now I think most of us are playing cause we committed to it and not having too much fun.
Well thanks for getting us as far as you did and being honest about things. I just ask that you move the game to inactive when you're ready. I hate seeing inactive games on my campaign page. =(
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Don't stop on my account. Clearly I think the puzzles are idiotic, but that's my problem. If you feel it's disruptive, which is perfectly fine, feel free to kick me and keep playing with the others.
Puzzles are silly because they're a player skill check instead of a character skill check. Do you make people bench press X pounds to bash down a door? If not authors shouldn't include these sorts of double standards when it comes to puzzles.