MiniGM's Curse of the Crimson Throne E6 (Inactive)

Game Master Vuvu

I AM THE MAP I AM THE MAP I AM THE MAP I AM THE MAP


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Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Will Sebastion be able to get involved?


Unnamed

sont you have to command him? He will defend himself, but j thought that is how conpanions worked. I might be weong


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle shouts "DARRY!! Steps into the doorway and casts a spell with a blast of colors heading toward the soldier.

Casts Color Spray:
Level 1 (3) DC 13
Color Spray(Illusion)[Pattern Mind-Affecting ] X 2
V,S,M rng: 15ft CT: Dur: Instantaneous; see text
SV Will negates Area: Cone-shaped burst Book: CRB
Description: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin moves in and swings at the former guard. "You had your chance. Now you will pay."

Power attack: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d10 + 10 + 2 ⇒ (1) + 10 + 2 = 13


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Swift action lay on hands?


Unnamed

It is, but I thought you guys had used them all earlier. Make sure before you use it

1d20 ⇒ 12 he saves


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I used mine,I believe they asked if they could use theirs to heal me and the answer was no


Unnamed

thats right

Lay on hands for Kaz: 1d6 ⇒ 4

The bow clatters to the table and a spear comes out

1d20 ⇒ 14 for 1d8 + 3 ⇒ (1) + 3 = 4

Kaz is hit, but his lay on hands took care of it, so Kaz is still at 1 or 2 hp

GO


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle begins a chant and sends a card flying toward the soldier.

Casts Shocking grasp Spell Strike.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Card: 1d3 ⇒ 3
shocking grasp: 3d6 ⇒ (2, 4, 6) = 12

"Darry negotiations have failed."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

He heard the call and cursed lowly hopping on Sebastions back and egging him onto action

Hold on boys im coming! He called


Unnamed

The guard captain falls.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle moves to the captain and attempts to stabilize him.

heal: 1d20 - 1 ⇒ (15) - 1 = 14


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Darry finally rushes up on his mount ready to charge in and ....

Oh, well then, I guess his nefarious plans to have the townfolk sick with cannibalism failed. Is he still with us?

He asked Bazzle watching from atop Sebastion.


Unnamed

Not stable. Wanna try again?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"I shocked him too hard."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

heal: 1d20 + 0 ⇒ (15) + 0 = 15


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin frowns at the amount of blood that the ex guard spilled from his body and turns to the others. "I feel a little woozy."


Unnamed

He is stable.

need some perceptions to search the room


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks about the room.

perception: 1d20 + 4 ⇒ (1) + 4 = 5

Seeing nothing of great interest Bazzle climbs up on the table in front of the soldier and looks about. "Is there anything on that table in the corner?


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

perception: 1d20 + 2 ⇒ (19) + 2 = 21


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Perception 1d20 + 7 ⇒ (17) + 7 = 24


Unnamed

potion of cure moderate wounds; Other Gear
masterwork chainmail, masterwork spear, masterwork
composite longbow (+2 Strength) with 20 +1 arrows

Additionally you find a hidden compartment with 270 gold in it.

There is also a dagger that radiates magic

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