MiniGM's Curse of the Crimson Throne E6 (Inactive)

Game Master Vuvu

I AM THE MAP I AM THE MAP I AM THE MAP I AM THE MAP


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Unnamed

assuming you heroes wish to continue level up

also everyone gains Lay on Hands as if you are a paladin of your level. NOTE THIS CAN ONLY BE USED ON YOURSELF. NO USING IT ON ANYONE ELSE. PERIOD


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Yay!


Unnamed

i have decided not to reopen recruitment. I like smaller games, and you are all, now posting at the same general rate. However, recognizing the lack of healing, I offer you the ability to self heal, a little.

As you hit level 6 and beyond, things like extra lay on hands, or godless healing or what not might become smart picks

Also note that your LAY ON HANDS does not qualify you for feats that has lay on hands.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Not that I'm going to but would it stack if I became a cavalieridin?


Unnamed

i dunno yet. still thinking about it. will cross that bridge if we come to it


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Sounds good.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

So will we be able to self heal in combat as a free action or only as a full round action?


Unnamed

Swift


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Sweet.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Gota ask chase my Ch is so bad, is it the standard Ch based use?


Unnamed

Oh. 3 per day for all


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Level up:

Ranger
+1 Bab
+1 Wil
+8 hp

Endurance:
A ranger gains Endurance as a bonus feat at 3rd level.

Favored Terrain (Ex) Urban
At 3rd level, a ranger may select a type of terrain from Table: Ranger Favored Terrains. The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).


Unnamed

And your regular feat?


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Have to think about it


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

LEVEL UP!!!

HP: +8

BAB: +1
REF: +1
WIL: +1

Cavalier: At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Skills: +5
Acrobatics +1, Diplomacy +1, Intimidate +1, Ride +1, Sense motive +1,

Like Kaz will think on the feat


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Took deadly aim as feat.


Unnamed

fancy


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

I took focus on the rapier.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

I was just looking at the Magus Spell list. It has Magic Missle on it. We did not formally divvy up the loot. Can we assume that Bazzle grabbed the wand of Magic Missle for now. Or do we need to RP out the spilt.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

assume away my friend, I was under the thought the children were with us, and we were leading them to parents for safety when the imps hit.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Oh? I need to re-read somethings.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

We grabbed the book keeper and hit the streets and found things in chaos. The kids said they were hiding on the roof 2 doors down.

Is it safe to assume that is where Darry is leading?


Unnamed

Kids on the roof nearby.

No divvying up loot here by me


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

@MiniGM that works for me, that's what I wanted to know.


Unnamed

Ugh.

I can't type on my phone

No problem with divvying up loot here


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Is it cool that I have the wand of magic missle then at least till we sell off.


Unnamed

Yea completely up to you monsters


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

When it comes to loot. I think those that can use it get it. We sale the rest


Unnamed

My apologies for delay work has been a nightmare and will be for the rest of this week. I will do my best to get another post up to move on

In the mean time o ahead and assume you sell everything you found other than what you want to keep and the royal broach and go ahead and makenyour purchases


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

How much gold are we talking each? Does any one want any of the items we found?


Unnamed

I have no idea!! Not sure which of you is tracking your treasures!


Unnamed

i need just one more day or so and i can really get going again

please make all sales and purchases


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

i'll have everything finilized tonight, been trying to kick a sickness that has me going slower than i would like.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Hope this helps.

Stuff We Found
In Lamm's Room
Treasure:
1. Teak cigar case inlaid with tiny bits of jade worth 25 gp
2. 2-pound gold ingot worth 100 gp bearing the Cheliax coat of arms
3. Miniature gold crown worth 350 gp
4. Fist-sized scrimshaw carving of a kraken with garnets for eyes worth 200 gp
5. Silver ring worth 150 gp bearing the inscription “For Emmah—the light in my nights”
6. Highly realistic and highly scandalous ivory figurine of two entwined succubi worth 450 gp
7. Bejeweled brooch with a broken clasp. (make me an appraise and nobility)
8. Strong Box
Gear:
1. Masterwork shuriken 300gp est
2. Adamantine arrowhead 300gp est
3. An abalone-shell holy symbol of Shelyn worth 300 gp
4. Tiny glass tube containing a dose of oil of keen edge 750gp
5. Obsidian wand of magic missile (23 charges) Bazzle really wants this the assumed price is 750gp
6. Crystalline vial (itself worth 50 gp) containing a dose of silversheen 250gp

Lamm's Corpse
Gear:
1. MW hand Crossbow 400gp
2. MW Dagger 305gp- this dagger would have been the dagger we found on Lamm that Bazzle bet the door was trapped on he was wrong so it would have been offered to Darry.
3. Key (which opened Strong Box)

Bookeeper's Loot
Treasure:
1. Garnet amulet worth 100 gp
2. Key
Gear
1. Wand of acid splash (28 charges) 375gp Bazzle could make use of this I guess.
2. Acid (3) 10gp x 3
3. Tanglefoot bag (2) 50gp x2
4. Thunderstone 30gp
5. Leather armor 10gp
6. Dagger 5gp
7. Light crossbow with 10 bolts 36gp

Half-Orc Corpse
1. Scale Mail 50gp
2. Flail 8gp


Unnamed

Ok guys new post coming tomorrow FINALLY able to breathe


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Awsome, welcome back!


Unnamed

Merry Christmas

Everyone pick a magic item worth 278.5 gold or less


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Sorry for my slight absence, was in a bit of a fender bender sunday, and the concusion I acquired then has made things like looking at a computer screen difficult at best, Should have a post up tonight. Again sorry if I was a delay.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Question: Can you non-lethally use a sledge hammer for knocking someone out. A non-lethal coupe de gras if you will. Probably not.

Or is knocking a helpless person out just a full round action.


Unnamed

yes you can, you would take the minus to use it non lethally, but a CDG has no miss chance

Truth be told I would give them bonus on the fort save to not be auto out, but sure


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Hey guys I will be in Disneyworld tomorrow so I likely won't post till I sleep the late night drive home off Thursday.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Have fun! Lots and lots of fun!


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

With Sebastion i was thinking more like he would protect the pack, but 1. it is a bit new all of us to him and 2. I had thought I had left him on a command but that was earlier not since we came upstairs odds up the pupperewski would have followed me down since i didnt tell him to stay up there so you are right! Start Hollaring boys!


Unnamed

YEA the actual rules for animals are a bit complex


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Oh I agree, most of the time ive just chosen a horse as my animal companion when i have one, cause well warhorses are overall pretty awesome, but then i just stay mounted so it makes sense. In this case I mean, dogs are smart right I imagine after some time Sebastion would assume that protecting Baz is almost as important as protecting me, but it will always be your call :)


Unnamed

you can give him that command, but i figure your puppy will default and stay with you


Unnamed

hey guys.

I hate to do this, but I have to be honest. I am just not keeping up the pace with this game, I loved the idea of E6, but I have over committed myself, and there are just too many moving parts in a Pathfinder AP to keep it cooking.

I would like to invite any of you to join my Rise of the Runelords or my Consel of Thieves.

I might start a DungeonWorld game which is much less maintenance.

I cannot apologize enough, but I failed at this one.

anyone who wants to join one of the others let me know.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Thanks for the run so far at least you recognized you were overloading yourself.


Unnamed

i know your already in CoT, but you can join the other if you want, or if i do the DW, you can join that


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

I would be interested in CoT. I will take o look and try to figure out a character.

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