Brannock Galdarg |
Miss Chance: 1d100 ⇒ 80
Attack Roll: 1d20 + 9 ⇒ (19) + 9 = 28
Damage Roll: 1d6 + 5 ⇒ (6) + 5 = 11
Tramtris Arvanxi |
He cried out.. or at least tried to, the sound came out a disturbing gurgle with the bolt embed into his neck. Adrinilin however kept him up and fighting. The mists startled him, he hadn't recalled them discussing that, but it didn't matter what mattered was the next few moments of his life. He was taking one of these bandits down with him at least. Again he brought his Halberd into a heavy arc, trying to cut the bandit down whom was outside the mists. As soon as his his swing was complete he used his momentum to spin and step to the side. (5 foot step)
attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d10 + 4 ⇒ (4) + 4 = 8
attacking #2
Brannock Galdarg |
Brannock shouts,"Dammit, don't die on us now, Noble!" as he desperately hacks through the brigands to reach Tramtris.
Auði Jaw-Jacker |
Audi releases the spell, hoping to catch the two bandits right by he, Brannock and Tram. Then, he takes a short step toward Tram and attempts to summon the mists himself, but the spell dies on his lips.
DC 13 on the sleep spell.
Casting defensively while shaken for the obscuring mist. 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11
MiniGM |
the two baddies in front of audi collapse, though his mist spell fizzles
One baddie climbs on top of the carriage and approaches brannock and audi while another slams his ax into the seat next to Audi, #3 drops his crossbow and charges Tram drawing a club as he goes, the club catches Tram in the head dealing another 6 damage
go heroes Tram is down
Tramtris Arvanxi |
Brannock Galdarg |
Brannock attacks the one closest to himself.
Attack Roll: 1d20 + 9 ⇒ (12) + 9 = 21
1d6 + 4 ⇒ (3) + 4 = 7
Hippa |
Hippa's readied boar spear does nothing within the carriage as a bandit walks on either side, apparently not paying her any mind.Their mistake... or perhaps saving me for later? Watching the bandit stalk past focused solely on one of her "guards", she thrusts the boar spear through the window. attack 1d20 + 2 ⇒ (9) + 2 = 11 Damage 1d6 ⇒ 3 AAAaeeiiiii A gnome roar of aggression, perhaps a bit premature and not the least bit intimidative erupts from within along with the spear.
Tramtris Arvanxi |
The blow that stuck him in the head did more than ring his bell. For a moment the noble saw nothing but bright flashes of light and the sounds of the battle seemed distant and hazy. It was like everything moved in slow motion for what seemed like forever. He roared out in fury his voice sounding hollow as he struck at the man who clubbed him.
attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d10 + 5 ⇒ (3) + 5 = 8
Brannock Galdarg |
As he attacks the closest bandit to him, Brannock shouts at the bandits,"Throw down your weapons now and I shall let you all live."
Intimidate: 1d20 + 9 ⇒ (8) + 9 = 17
Attack Roll: 1d20 + 9 ⇒ (10) + 9 = 19
Damage Roll: 1d6 + 4 ⇒ (4) + 4 = 8
Brannock Galdarg |
Wasn't looking to shake. Was just rolling in case you wanted it. I am attacking.
Hippa |
Postmonster is hungry. Reposting.
Disgust and relief filled her after that attempted surprise attack. Unbelievable! Prime target, right where you wanted him and missed. So glad no one saw that. Hippa draws her dagger, opens the carriage door to the north and chucks a dagger with all of her mighty might into the bandit standing over a bleeding Tramtris. Dagger 1d20 + 3 ⇒ (2) + 3 = 5 Dmg 1d3 ⇒ 3
Edit: Yeah. That's right. There is a reason I don't play tanks.
MiniGM |
Somehow, amazingly Hippa manages to stick the dagger in the door of the carriage
Audi manages to land a nasty blow and everyone hears ribs pop.
The 2 upright bandits flee, the one w the ax drops it as e dives off ibto the water and apparently is able to swim like a fish, while the other turns and runs down the road
Go heroes there is the option to end combat if you wish
Hippa |
I hate fighting. So very terrible at it. She watches the bandit sprint away leaving a trail of small dust clouds. She starts to hum a little lullaby, mimes putting her head on a pillow while staring at the diminishing bandit. Casts Sleep(range 130') Will save DC14
She turns away before seeing if it takes effect, eyeballs the dagger stuck in the carriage door with disgust then sees to Tramtris. "Brannock, be a dear and bring the running man back. Might want to hogtie him before you wake him.
Hippa checks out Tramtris's wounds before pulling out her healing kit. Clucking her tongue in sympathy, "We still have a lot to learn about tactics..." Heal check 1d20 + 10 ⇒ (3) + 10 = 13 Plus her stabilizing touch to stop the bleeding.
Hippa |
Hippa moves from patient to patient. She does take the time to bind the limbs of the still-living bandits. "Just like any other animal, they'll likely try to bite the hand that heals them." Then she excuses herself to disappear into the carriage for a few moments, coming out after changing into comfortable and sacrificial clothes. "What?! That's a month's wages of dress and not going to ruin it with blood and mud. I assume we are going to the bandit's camp. I believe they'll have all sorts of stolen goods that need to be returned, possibly some reward if we find the owners. Plus, since I can't return the dress, they might as well compensate me for my bait costume." Finished with her ministrations, Hippa picks up a crossbow and handful of bolts. "Upgrade."
Brannock Galdarg |
Brannock will assist Hippa in tying up the bandits as well as their interrogation.
Tramtris Arvanxi |
what sort of check is needed to know the punishment for banditry in the region? I would imagine pretty common, and im pretty sure its not a pleasent ending with their being hellknights about but. . .
Brannock Galdarg |
A fine idea Audi. I agree.
Tramtris Arvanxi |
I am making the assumption that we have the captured bandits of course all tied up.
The noble kept touching the scar left on either side from the bolt that pierced his neck, in fact even with the healing the first few times he spoke it felt... scratchy. Explaining this at home could be a bit complicated but he was sure he would figure something out...Hopefully Miss Tarvi thought battle wounds were sexy. It had done something else as well, put him in a foul mood.
Banditry, is time in the stocks, or personal time on a hellknights table, assault a similar sentence... attempted murder of one of noble blood...
He tsked the tied up and captured bandits shaking his head as if he felt sad for them. He knelt and lifted up one of the bandits chins to look the bandit in the eye.
"But im the forgiving sort of fellow, so you talk, and we might forget some of those charges.. what do you say?
intimidate: 1d20 + 6 ⇒ (8) + 6 = 14
and lets hope there is some sort of circumstance bonus for being captured and all *lawls*
Hippa |
Hippa tends to the wounds of the others. "I wonder if there are any hostages or victims held at their camp? I'd really like to rest my conscience to confirm their safety or non-existence."
sensemotive 1d20 + 3 ⇒ (12) + 3 = 15
Hippa |
Harumph... Impatient, Hippa is done with this effort. She completes her ministrations, starts tossing the loot into the carriage. Excepting the five belt pouches and five daggers, that is. As she walks away, she motions Tramtris to follow her a ways out of earshot of the interrogation. Pulling out her map of Westcrown, she asks Tram where the speaker of bandits stood and heads thataway. "If I were a bandit, where would I hide my camp? One got away so he'll likely be going straight there, we can track him or backtrack from the leader. Plus I can gather some herbs and wildflowers too. No wasted effort." Survival 1d20 + 8 ⇒ (5) + 8 = 13