MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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Unnamed

Audi wakes up with a scream


Unnamed

2d20 ⇒ (7, 19) = 26

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Sorry about that. I thought he was down. I will NOW grab Audi and bring him back, unless he is still bleeding out.


Unnamed

all good. Audi is actually awake. If you let sev do his thing. Might I suggest letting him do that and you collect you valuable ax you threw?[/ooc]

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Yes that is good idea.


Unnamed

So here is the situation. everyone is up, a downed hell knight and two sleeping ones on the wagon, two sleepers in front of it, at least one bleeding hell knight.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi wakes up with a scream and stumbles to his feet. "Thought I was headed to the great ale house in the sky there. Thanks for getting me back on my feet. We'd better take care of these Hellknights and get out of here." If it is obvious which Hellknight is still bleeding Audi will use his other move action to go to him. "Tie up those sleeping ones and get them off the wagon!"

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Tramtris hurried torwards the wagon quickly pulling the unconcious hellknights from the wagon and taking their weapons from them (in case they woke up. Once he had them out of the way of the wagon he would begin to hurry to the ones in front to pull them out of the paths as well (also taking their weapons.)
"Hippa do you know how to steer a wagon?"
He asked as he tugged at the unconcious bodies.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Do we just need a round (or two) from Hippa to catch up to everyone else? And it will be 4 rounds till the Hellknights arrive?


Unnamed

So I made a post yesterday that did not post.

You all get away to a safe area on the outskirts of town, tram has lost his xbow and hippa her dagger. The carriage is locked and a mans voice inside is calling out to be released


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

retcon clarification: Yes Hippa can manage a carriage (ie handle animal, not just for pets :-) ), Ride is mounted, and Profession:Driver would apply if attempting to blend in/make money/expertise check. She'll reply with confidence while turning carriage around and at a pace you can safely jump on and dump unconscious hellknights. She would be majorly grumpy, her speech sharp.

"No profit, two bloodied outfits and two near death experiences, plus a compromising my personal beliefs all in one week. I am not liking my current volunteer status. Something has got to change. YES! We know you are in there. Are you in pain? Mortally wounded? No? Then be silent."

Hippa following the prompts of direction, secures the carriage. She tends to the worst of them with heal checks and one last casting of CLW. someone call dibs CLW1d8 + 3 ⇒ (5) + 3 = 8. Heal check take 20 for 30.
Then she walks away in disgust mumbling something about cleaning up, new clothes, her cat and job security at the apothecary.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"That was a close call. Let's hope we got the right carriage." Auði winks at the rest of the group, then gets out a set of tools. "Let me see if I can get the captive out of here." He digs around in the lock for a moment, hoping to trigger a satisfying click.
Disable Device 1d20 + 8 ⇒ (7) + 8 = 15
Disable Device 1d20 + 8 ⇒ (12) + 8 = 20
If those two tries aren't enough, let me know.
Dibs! I think Auði is at 1 hp, back to 9 with that help from Hippa.


Unnamed

yes I have been beaten...a lot. Did you get the key from the cleric?

The lock does not open audi


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Auði spends a little more time working at the lock. "If any of you found a key that would make this a lot easier."
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (10) + 8 = 18
1d20 + 8 ⇒ (18) + 8 = 26


Unnamed

Audi slowly realizes that he actually cannot pick the lock dc30 the cleric had a key hidden on his person


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

That lock is beyond me. We're going to need to break through the door." Auði puts his tools away and pulls out his club, bashing it against the side of the carriage.
Damage 1d6 + 1 ⇒ (4) + 1 = 5


Unnamed

Lol

It takes time but eventually the others get ibto it and the carriage is pretty much destroyed but he is free. In your destruction you find a cache of gear as well


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"We'd better start thinking more if we are going to stay ahead of the hellknights. Are you Arael? We're here for you."
Auði grabs the gear and tries to make sure the prisoner is on the up and up.
Sense Motive 1d20 + 6 ⇒ (20) + 6 = 26
If everything seems ok, back to town we go!


Unnamed

He seems honest

thank you for saving me. I am Arael and I am afraid you have me at a disadvantage. You are?
As he speaks he goes through the loot and collects things. Then he presents a holy symbol and channels energy

4d6 ⇒ (5, 6, 1, 4) = 16

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

>.< forgot my crossbow... at least I have five hellknight weapons, what kind were they?

"we are friends, A certain lady, Janiven, had us rescue you, I merely hope the others are okay and return soon.

I would assume we had a meeting point after the raid or were we to return to the base of operations?


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Thank you sir. I'm Auði Jaw-Jacker and I was the proprietor of the Jaw-Jacker brewery till a bunch of thugs and Wiscrani bureaucrats took it away from me. Love the theater too...course in Westcrown, who doesn't? Heard from Janivan that you're trying to improve the place, but needed rescuing. So here we are."


Unnamed

actually no one collected anything from thebhellknights

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I thought the part where I mentioned I was taking their weapons in case they woke up so they would be weaponless was more clear no worries


Unnamed

. I missed that but honesty you did not have time. But I'll say you got 3 long swords

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Its all good, I can concur on the time crunch. No worries at all!


Unnamed

I went back to the book, it was actually just an average lock so you opened it not destroyed it! If you want to keep the carriage that is a possibility!

In addition to Arael's gear, there is a letter, that requests, for the third time, assistance in dealing with the problem posed by the "Bastards ofErebus."

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

The Bastards of Erebus? That sounds familiar perhaps, I wonder."

The young noble began as he paced back and forth waiting for the others to return. Well one other in particular to return. He racked his mind for what that could mean.

"You fought well Brannock, I am sorry I had to make up a name on the spot, I just with hellknights concious and the intent to not kill them felt uncomfortable using names. Wouldnt want anything somehow traced back to you."
He added as he paced. He did glance at the cairraige again shaking his head slightly.

"Perhaps next time we should stick closer together, I am sorry you were wounded miss Hippa, Audi."

Is there a specific knowledge check one could roll about said Bastards?


Unnamed

Local.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

kn.local: 1d20 + 7 ⇒ (2) + 7 = 9


Unnamed

No clue!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Quick post now, verbose later

Hippa returns refreshed. Her clothes mostly clean, hair still damp and pulled back tightly into three frenchbraids merging to one. In better spirits yet grumbling"Note to self: pack extra clothes. Also I wish to understand how the self-proclaimed non-violent one of the group is consistently the first one cut down?" Catching her breath and realizing she is using her outside voice she silences herself and watches the pacing Tramtris. Knowledge local 1d20 + 6 ⇒ (5) + 6 = 11

"Don't look at me. I am still considered an outsider to some. No one talks to me unless a baby is birthing or they need a blossom of foxglove harvested at midnight."


Unnamed

Again I thank you for your assistance...but who are you?


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

"Hippa, I'm sorry about what happened today. I feel horrible and wish I could have been closer to help more quickly. It's clear we're not clever tacticians and we need to be more careful in our plans to avoid repeat occurrences."

For clues about the Bastards: Kowledge(local): 1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Knowledge (local): 1d20 + 10 ⇒ (20) + 10 = 30 RE: Bastards of Erebus

"No problem, Noble. You fought well, but I believe you are right. We should stick together next time. We don't make a bad team."

BTW Bastards of Erebus is a way cool name!

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Tramtris frowned at the man they had just rescued. They had mentioned Janivan a few times, perhaps he was being paranoid, but things were just not adding up.

"We are associates of your friend Janivan, She asked us to make sure you didn't end up on the business end of a gibbet, Now its a matter of making sure we have escaped clean and rendezvous with the others. If you will notice the wounds you healed from my friends there, it was a dangerous task."

He said to the man, hoping it stopped his questioning for the moment, He didn't really have answers to yet. He really wasn't sure what the aims of the group even really were. She had mentioned making the streets safer, which he was okay with, She had even mentioned the possible overthrowing of the house Thrune, also not a huge problem in his eyes, but aside from rhetoric what were they?

He certainly had a reason to stick around though. The more he thought about that rich jewelers daughter Tarvi the more he wanted to think about her. His love from the academy was gone, far away in Egorian, and he knew his mother well enough to know she would be busy trying to find some match for him somewhere, the idea of having little to know choice didn't sit well with him. She had to think the same way didn't she?

He idly paced and then frowned when he realized he had left his crossbow behind. The look of disappointment on his face was obvious. They would have to do better next time. It was that simple.


Unnamed

Brannock:
The bastards are reputed to be a gang of tieflings that live in a run down part of the city. they are reputed to be responsible for many thefts of late and at least one double murder. They are of course on of many gangs of bandits

A friend of Janivan? I do not know you. But if you are honest or deceitful I suppose a death with you is better than the Hellknights. Where to now.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock shares the information with the group regarding the Bastards of Erebus.

To Arael- "Do not talk of death, man! We have rescued you at Janivan's request. Our goals for the city would appear to be similar. We are moving you to a safer place than this. Your rescue is but the first in a series of battles to reclaim Westcrown."


Unnamed

Arael smiles at Brannock, and before too long Janivan and the others return, the cheering goes on for a while.

Janivan wraps Arael in a hug and speaks

Well done, if you could return the horses then we can all meet back at the safe house...we will talk more then!

She makes to leave.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Tramtris' heart was up in his throat for a moment as Janivan's group returned until he saw Miss Tarvi safe and sound then he relaxed. He was careful to not glance her way too often. Indeed though the return to the safe house would be best. He wondered if he might find a small regard gift on the way there though, something small to let the maid know he was thinking of her. . . Those Bastards though, they almost sounded problematic. Gangs roughing up any part of the city only made the hellknights that much more ... aggresive in rooting out dissadents and others, perhaps if they had time, they might see about getting the theives run out.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

"I believe we must deal with these Bastards of Erebus. I can share with all of you what little I know of them. Perhaps there are others in our circle who know more."

Perception: 1d20 + 2 ⇒ (6) + 2 = 8 To notice Tramtris' "search" over Miss Tarvi.


Unnamed

Sadly Brannock misses it.

Our heroes head back to return the horses and see an attractive blond man shouting at the groom.

Where are my horses! You moron! I certainly was right in my thought that you and your stable were a bunch of fools, you can't even get this right! Idiots!

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

knowledge nobility: 1d20 + 8 ⇒ (17) + 8 = 25

who is this loud blond man? if knowledge nobility doenst recognize him... *grins wickedly*


Unnamed

Actually a local check but I will let you keep the roll

This is a local opera singer and actor with a growing reputation for talent and egotism. His name is Thesing Umbero Ulvaud

As another groom takes the horses from our heroes Thesing turns

I see you gave them the horses I need just to upset me! You must want my masterpiece to fail!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hippa says nothing, acknowledging the tantrum with only a briefly raised eyebrow. Knowledge Local1d20 + 6 ⇒ (2) + 6 = 8
Her thoughts are elsewhere and he is of no importance to her. Then she spots her cat, Suki, stalking and watching the barn swallows swoop in and around the stalls. Suki twitches an dismissive ear towards the raised voices yet remains focused.

MiniGm:
She'll like to do some routine things to keep her mundane persona intact. ie put in a little work at the apothecary and shopping at her usual haunts. I'll assume there is some downtime for PC maintenance like this unless events carry her away as needed.

She realizes that her fetish-laden boarspear is too obvious and she'll start pulling necessary foci for spell casting to place upon her person, leaving the others as decoration.


Unnamed

Actually hippa that is later this is actually an encounter though u are welcome to leave if you like


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

She is good. Patience is a virtue and I posted my intentions for later that is all I needed to do.

Hippa continues to ignore the ranting tallfolk as she walks by with the groom and horses. She watches the how these horses are treated and makes small talk with the young stablehands. You can tell a lot about the stable by the prep and maintenance of their horses. She'll make some gentle inquires to the groom as what masterpiece blondie was referring to as she offers to assist with the rubdown. My Dip bonus is +2, Sensemotive is +3


Unnamed

The groom that got chewed out confides to hippa that he has some new opera opening and he needs live horses to complete his masterpiece. Just as he is about to tell more te man shouts

How dare you talk behind my back! Don't you know who I am!?

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

"Do you know who I am Thesing Umbero Ulvaud? If not allow me to introduce myself. I am Tramtris Arvanxi, of the Arvanxi line, This masterpeice of yours could probably use perhaps a noble's backing. Instead of yelling at this poor wretch barely fit to work in the stables you could explain it to me."
diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
He began with a little name dropping and hinted promises. If he contnued to be a nuisance, Tramtris wouldnt hesistate to try more...aggreisve means to calm him down.


Unnamed

if you were a noble worth knowing I would know you.

Had to roll better than that

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

"If you were a better actor perhaps you would be on the grand stages in Egorian not in this town crying to a stablehand. Away with you commoner, before i fetch a hellknight and get you thrown out for obstructing my path, petty noble or not, Whom would he listen to I wonder?"

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